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Concept Art Challenge #1: Design A New Universal Monster

post #1 of 112
Thread Starter 
I've always enjoyed perusing the Concept Art forums for their design of the week activities. Thought I'd try something similar out here and see if anyone is interested in participating. These art design challenges will be kept to film related subject matters.

I'd like to stress right off the bat that this is a concept design challenge, so it will be the ideas and how well they are presented that will determine the winner and not just artistic talent. Anyone, regardless of how well they can draw, is welcome and encouraged to participate. I'll be posting a start date and deadline at the bottom of this post within the next two days and there will be a two week period for your entries to be completed. The two week period isn't indicative of how much time you are actually expected to devote to the challenge. It's just to give enough time to conceptualize and finalize your idea in a more laid back matter. Entries will be judged by a poll that I will start in a separate thread. Polling will be open to all members, obviously.

This Challenge is now over.

You can vote for your favorite entry here:

http://chud.com/forum/showthread.php?t=120095





The subject for the first challenge, Design A New Universal Monster, has already been revealed in the thread title. Since the idea for this sprang to mind around Halloween, and I always like to revisit the universal monster films during that time, I originally conceived of a contest centered around a redesign of those classic and iconic monsters. But that has been done so many times I thought it would be more interesting to try to come up with original characters/creatures that would feel right at home standing next to Karloff's Frankenstein's Monster and The Mummy, Chaney Jr's Wolf Man and Lugosi's Dracula.

That's a key part of this challenge. It's important to remember that when you are creating a new monster that you consider both the design sensibilities and the limitations of materials and make-up techniques of a particular era of Universal horror films. So once you've come up with your idea, put yourself in the shoes of Lon Chaney, Jack Pierce or Milicent Patrick. If you presented your ideas for a new horror film to them back in the 20s, 30s or 50s, what might that character have looked like?


Rules:

This is meant to be a fun activity so I'm not going to enforce many rules. I do, however, feel there needs to be certain criteria adhered to.

1. As I mentioned above, keep your designs period appropriate. Don't design something that looks like it came out of a modern monster movie. You'll need to abandon all modern design sensibilities to properly create something that wouldn't glaringly stand out in a Universal Monster roll call.


2. Drawings need to show a good majority of your character. I'd like to get a good idea of how your creature would look in a live action film. So I want to see as much of it as I can. Not just a head. Down to the waist will do. Oh, and this is probably a no brainer, but entries should be in black and white.

3. Since this is a conceptual design challenge your idea needs to be properly conveyed. You can do this in two ways. You can add a short or detailed (if you'd like) description of your character along with your drawing of it. Or you can make up to 3 drawings (all centered around the same character, of course) to help present your idea for a character. I figure this would be helpful if your character can transform into something else or it has abilities that can't be conveyed in one drawing. Or you can do both...a limit of 3 pieces of artwork with a story and character description added.

4. Use whatever medium you feel like. Paint programs, pen and ink, sketches, detailed drawings..doesn't matter. All I ask is that you at least put a tiny, little bit of effort into it. Nothing overly complex is required. No need to spend more time than you have to spare. This is meant for fun after all. But please don't post a stickman with a green dot for a head that you made in MS Paint in five seconds and call it Curse of the Stickman with a Green Head. While artistic talent isn't a necessity for this challenge, again, it is important that your idea is at least properly conveyed. And I'd encourage a little effort just to see what kind of cool ideas are created.


5. Include the title of the film your monster will appear in when you post your entry. Doesn't need to be included in your drawing but it can be if you prefer to do so. No reason you couldn't present your monster in classic movie poster form if you'd like. Since the titles of the films were usually just the name of the monster to begin with...well, shouldn't be too hard.


Interested in participating? No sign-up needed. Once the go is given to begin anyone can join in during the two week period. But you'll be expected to post your entry on the same deadline as everyone else.
post #2 of 112
This is a great challenge that I look forward to watching.
post #3 of 112
I'm in.

What does the winner receive, other than bragging rights? Might I suggest, since you are such an accomplished artist, that YOU create a olde-time movie poster with the winning monster? Not an actual poster, just the image; I think that would be a great prize.
post #4 of 112
Are we limited to man-in-suit sensibilities or can these be elaborate enough to require stop motion to have been realized?
post #5 of 112
Thread Starter 
Quote:
Originally Posted by nekkerbee View Post
I'm in.

What does the winner receive, other than bragging rights? Might I suggest, since you are such an accomplished artist, that YOU create a olde-time movie poster with the winning monster? Not an actual poster, just the image; I think that would be a great prize.

Like the film drafts, I don't really see this as being a series of contest with prizes in mind. It's just meant as a fun community activity. So, yeah, bragging rights. But I like your idea. So I'll consider it. Won't offer it as a prize, but perhaps it would be an interesting capper to this particular challenge. Just comes down to me having the time to do it between my professional projects.


Quote:
Originally Posted by Zweit View Post
Are we limited to man-in-suit sensibilities or can these be elaborate enough to require stop motion to have been realized?
I'm still thinking about this. While the technique was available, my initial reaction is to limit it to make-up and man-in suit creations. That just seems more appropriate to the classic Universal Monsters. I figure if Universal wanted to implement that technique and develop a stop-motion monster film they would have at some point considering the success of Kong and Beast from 20'000 Fathoms. But then you'd start getting into the giant monster genre. And that's an entirely different beast than the Universal series of horror films.

So, yeah, let's just keep it to make-up and man-in suit monsters. We can develop more elaborate creatures for another challenge.
post #6 of 112
Thread Starter 
I'm sitting here flipping through my very old and very tattered copy of Monsters from the Movies...




From a design perspective I think it will be just as interesting and challenging to come up with a discernible source inspiration for a character as it will be to properly conceive them as period appropriate. Whether that source is a literary adaptation (as was the case with many of the Universal horror film characters), an idea embellished upon from folklore, or simply something like the public's fascination at that time with the curse of the pharaohs inspiring The Mummy, they can be traced back and attributed to something. The same should be said for a character designed for this challenge.

To design something that truly feels as if it was a Universal horror character that, say for example, was never developed past the design stages, fell through the cracks at Universal, and was just recently unearthed in the form of sketches or photographs of make-up concepts isn't as simple of a challenge as it may originally seem. But I think that is what will make it fun. We all like to sit back and criticize certain design decisions by filmmakers. I figured that these film specific challenges will give us the chance to channel our own very vocal creative design instincts into an activity that could result in some interesting ideas being put forth.
post #7 of 112
I have that book!

Quote:
To design something that truly feels as if it was a Universal horror character that, say for example, was never developed past the design stages, fell through the cracks at Universal, and was just recently unearthed in the form of sketches or photographs of make-up concepts isn't as simple of a challenge as it may originally seem. But I think that is what will make it fun.
That's the stuff. I have a character and an actor in mind for a Universal "never-was", but I can't draw. So if anyone needs an "idea man", hit me up.

One thing all Universal Monsters seem to have in common - sculpted hairdos. There aren't many woolly-haired creations in the Jack Pierce pantheon.
post #8 of 112
Thread Starter 
Heh, just found this old drawing scrounging around through some data cds.



Lousy scan, but gives an idea of what is to be coming down the pike from me technique wise. I'll be sticking with sketches for this. Not even sure how much time I can devote to it. Again, though, this is a strength of design challenge. Drawing skills aren't as important as the ideas presented.
post #9 of 112
Thread Starter 
Quote:
Originally Posted by Phil View Post
I have that book!
That's actually a pic of my copy. It's barely holding together. Got it at a book fair coming up on 30 years ago.
post #10 of 112
Same here. Bookmobile!
post #11 of 112
I'd be interested, although my lack of drawing talent makes a collaborative effort much more appealing. Anyone out there willing to collaborate?
post #12 of 112
Willing to collaborate here with anybody that has a great idea. PM me.
post #13 of 112
Joon, let's team up and kick Trevor and El Cap's asses!
post #14 of 112
EDITED for impromptu gun-jumping.
post #15 of 112
I'll try, but I'm terribly lazy and make no promises.
post #16 of 112
Quote:
Originally Posted by Phil View Post
Joon, let's team up and kick Trevor and El Cap's asses!
Joon did some real nice stuff for my animated project. His werewolf was awesome.
post #17 of 112
Thread Starter 
Dickson's got the right idea for what I'm looking for from this, but he jumped the gun a bit. Unless, that is, he was just throwing that out there for someone else to use as an idea for their entry. I haven't actually given the go yet. I am waiting a couple of days since I didn't put up an announcement thread for this and wanted there to be a bit of awareness before I started the actual challenge. I'll be posting the go ahead tomorrow evening and the deadline will be exactly two weeks later.

And just to clarify, I haven't actually began any work on this. I have a few ideas but I won't begin giving them any real thought until tomorrow night.
post #18 of 112
Ah, didn't see part about giving a go, so yeah, gun jumped.
post #19 of 112
Thread Starter 
I'm winging this. So no worries. If you want that to be an official entry just edit it out for now and post it after I've given the go ahead tomorrow night. I'll use this thread for entries and discussion and then gather them all together in a separate thread for final voting.
post #20 of 112
Thread Starter 
Doubt I'll be able to be online later this evening, so I'm going to go ahead and give the go on this.

Deadline for entries will be December 1 at 11 am EST.

You can post your entries in this thread as well as discuss the thought processes that led you to your final character or ask questions as you are still working on your entry.
post #21 of 112
I chose the Chupacabra (even though the word wasn't coined til the nineties...)

WIP:





We are posting WIPs right?
post #22 of 112
Thread Starter 
Posting your work-in-progress is fine. And actually encouraged.

But, if you are going with a modern myth for inspiration, you'll need to reverse engineer it somehow. There wouldn't be a movie monster or film called The Chupacabra made in the 20s, 30s, 40s or 50s because, as you pointed out, the name and creature it is associated with wasn't coined until the 90s. You'll have to find something that would have been known or uncovered during the original run of Universal monster films to explain what gave inspiration for your character design.
post #23 of 112
Thread Starter 
I'm also struck by the fact, and this is something I'm wrestling with at the moment as well, that a character design is going to have to fit into a particular era at Universal studios. If you are going with an elaborate man-in-suit design, it would have more than likely belonged to a film made in the 50s. That being the case, you saw the trend at that time shifting more towards sci-fi B-horror and away from the gothic horror that inspired many of the earlier Universal monsters. So your character would have to follow suit and fit within the themes and tones of those later films.

Since my character is gothic in nature, but also has a bit of elaborate rigging and effects work involved in its final appearance (at least a bit more than I can picture being incorporated into a Jack Peirce design), I'm leaning towards it being a Lon Chaney character. I could see him designing and fitting himself into the rigging. But the themes of the story could have been one of the many contributing factors to why the film never got farther than scripting and design stages.
post #24 of 112
Thread Starter 
One of the things I like about the concept art forums is the chance to see the entries as works-in-progress. It gives a clear idea of the techniques and design processes that goes into conceptualizing an idea.

Having said that, here are a few preliminary concept designs of a component of my character's...well, we'll just say it's a part of the costume. As these aren't designs for my characters head, I'm not revealing anything about its/his/her nature.

I tend to start out with the most roughest of sketches and doodles when I'm first wrestling with an idea. I can fill up page after page with these sorts of quick scribbles...



..slowly honing in on some vague notion of what I'm looking for....





...I'll then continue refining a chosen design in rough sketch form until I'm happy with it.



The last sketch will more than likely find its way into my final drawing in a far more refined and detailed form. I'm satisfied with it. Oh, and no, my character doesn't have a devil headed penis that has been covered in molten iron and shackled in chains. Not to say that I didn't consider it at some point.
post #25 of 112
^ Think that would have put it in with a good chance of winning... "Universal Studios...Presents! The Cock... Of Lucifer!"

I am haveing a stab at this now... but by god am I rusty.
post #26 of 112
Quote:
Originally Posted by Zweit View Post
I chose the Chupacabra (even though the word wasn't coined til the nineties...)
Looked through some Latin American folklore, the closest thing I could find to a pre-modern chupacabra might be the black form of El Cadejo.

http://en.wikipedia.org/wiki/Cadejo

This is largely informed by my personal belief that Chupacabra is a particular breed of feral, mangy dog that has learned to attack on two feet.
post #27 of 112
Thread Starter 
Quote:
Originally Posted by Zhukov View Post
Nice. I'd never heard of that legend. I could easily see a narrative being spun around the idea of a good and evil Cadejo. And, yeah, that's the type of stuff you need to be looking at, Zweit. There is nothing wrong with using a cryptid for inspiration, but it just needs to be one whose origins are less modern. The Gill Man simply sprang out of a conversation about a myth of half-human half-fish in the Amazonian. That's vague enough to hang it on any sort of legendary creatures from the area. The Universal monsters were "universal" in every sense. Werewolves, vampires, the reanimated dead, golems, cryptids...they already existed in some form in legends and folklore (even if vaguely as in the case of the aforementioned gill-man) long before the likes of even Stoker or Shelly (and later Universal) appropriated the ideas into their stories.
post #28 of 112
Just thought I'd put up one of many sketches I have been toying with... don't mind spilling what I am working on as if someone else is doing the same that's fine with me!

I doubt that tho'...I looked into English folklore and cryptids and went with one that was spotted at one point in my area (The East End of London) in the 19th Century.

http://en.wikipedia.org/wiki/Spring_Heeled_Jack

There is a classic description but as the various sightings and imagery fluctuate quite a lot I think there is plenty of room to play about with this guy too; he's even gone from villainous to vigilante at various points but I am sticking with the more threatening and demonic aspect.



This is very likely nowhere near where I will end up though... I have been looking at alot of the insect like characteristics of Bosch demons and like the idea of giving him very slight flea and/ or grasshopper (jumping insects in general) aspects. Not sure about the supposed 'helmet' he is supposed to have worn. Thought I could make that part of his insect aspect or something... I am still pondering!
post #29 of 112
Thread Starter 
I actually considered using Spring Heeled Jack for a bit. He's a bizarre character even for a creature of folklore. Can't wait to see what you come up with for him.
post #30 of 112
Thread Starter 
Decided to make a quick little sculpy mock-up of one of my sketches the other day. Then added a bit of metal leafing to it. This was mainly just for toying around with some lighting ideas for this particular prop. I really wanted to get the feeling that my final drawing was sketched using a promotional photo of a Universal character as reference. So a dramatic use of light and shadow like you would find in those was a must.







post #31 of 112
My problem is that I'm always big on ideas and small on decision making. I've gone from Golems to ghouls to leach-men. I hope I decide in time. Wouldn't be the first contest I flaked out on because I couldn't settle on anything. A lot of the sketches here are just doodles to help clear my mind when I get bored...



post #32 of 112
I dunno. Still getting a feel for it, but I might ditch the ghoul for a leech-man or something.



Edit: added highlights.
post #33 of 112
OH SHIT! I completely forgot about this! I thought I subscribed to the thread and assumed it simply wasn't active!!! AAAAARG!!!

Anything I turn in will have the thought process of, "Oh, sheeeeeeit!!!"
post #34 of 112
This is a fucking cool-ass thread.
post #35 of 112
Here's mine again, although it pales next to what some of you have cooking:

THE HEADSMAN



The Headsman films, although released to little fanfare at the time, are among the most sought-after lost horror films of the 1940s. Remembered for their atmospheric cinematography and the silent, brooding presence of the title character, the films achieved modest popularity before fading into cinema history. It is believed the last known copies were destroyed in the same fire that claimed the last copy of Lon Chaney's London After Midnight. To this day, only small clips remain to preserve the legacy of this forgotten movie monster.

In the first film, The Headsman (1942), we see the story Harold, an executioner in the England of King Henry VIII. Unknowingly executing an innocent man, he is cursed by his victim to be denied the peace of death.

Later, Harold is killed by the enraged brothers of the man he wrongly executed. But over the next few days, all the brothers are found beheaded in their beds, and Harold's grave is found empty. The Headsman is born!

Centuries later, Roger Hedley, a descendant of that victim, learns he has inherited an English estate. Local legend has it the area is haunted by an ax-bearing spirit in a black mask. He scoffs at such superstition, but soon members of his traveling party meet gruesome ends thanks to the Headsman.

Roger discovers the story of his ancestor's curse, realizing it is his own family that has been responsible for the deaths the Headsman has caused. In a final confrontation, Roger forgives the Headsman, breaking the curse and allowing Harold's spirit to rest. He vanishes, his empty hood and axe falling to the floor. Roger decides to burn the house to the ground to cleanse it of the memory of the Headsman, and the final shot is the hood and axe surrounded by flames.

The Headsman proved popular enough for two sequels, Hood of the Headsman (1943) and Axe of the Headsman (1945). In these films, it is revealed that Harold's hood and axe were cursed long before he received them, a spell cast by a witch to cause their bearer to revel in bloodshed. Thus, both survive the fire at the end of the first film, and each causes the unsuspecting victim who takes possession of them to become the Headsman themselves. In Hood, the crown of King Henry VIII proves strong enough to banish the Headsman, while in Axe, breaking the shaft of the axe sends him back to his eternal rest.

A final Headsman film, Curse of the Headsman (1947), was considered a disappointment, as it focused on the witch who cursed his belongings, with the Headsman only making a brief appearance in a flashback at the beginning of the film. The witch is thwarted in an attempt to curse a new hood and axe by a descendant of the English Witch-Finder General Matthew Hopkins. The film was a box office failure, ending the Headsman series of films on a down note. Still, the first three films are remembered fondly by horror fans, and the search goes on for copies of these lost films.
post #36 of 112
Wow, Richard, that reads like real movie history. You did a great job of synthesizing familiar trends in B-movie serials.
post #37 of 112
An undead executioner is a pretty damn awesome idea.

My entry: The Ghoul - I'm not really a writer so I guess your imagination will have to fill in the backstory.



(Color version is here)

I added the blood at the last minute but I guess that would be inappropriate for the era (though The Brain that Wouldn't Die had quite a bit of blood...). Anyway it's easy to get rid of if that's the case.
post #38 of 112
Quote:
Originally Posted by BrundleFlyboy View Post
Just thought I'd put up one of many sketches I have been toying with... don't mind spilling what I am working on as if someone else is doing the same that's fine with me!

I doubt that tho'...I looked into English folklore and cryptids and went with one that was spotted at one point in my area (The East End of London) in the 19th Century.


Damn it. Now I've got an idea for a new script. Like I don't have enough on my plate. Thanks, Brundle!
post #39 of 112
I just sent Joon the concept and backstory. Now he just has to deliver. Old-timey!
post #40 of 112
And it's good. It'll be rough, but if I pull it off, I'm going to hell for it.
post #41 of 112
Thread Starter 
Crunch time...always fun time. I'm such a procrastinator, but I work best on a deadline. I figure I'll being toiling away right up until the last minute to get mine done... or at least done to my satisfaction.

Great and imaginative write-up, Dickson. Digging your depiction of the headsman, as well. Love that final rendering of The Ghoul, Zweit.
post #42 of 112
Quote:
Originally Posted by Abbott & Prospero View Post
Decided to make a quick little sculpy mock-up of one of my sketches the other day. Then added a bit of metal leafing to it. This was mainly just for toying around with some lighting ideas for this particular prop. I really wanted to get the feeling that my final drawing was sketched using a promotional photo of a Universal character as reference. So a dramatic use of light and shadow like you would find in those was a must.
Light it from underneath!

The sculpt is really cool. It looks a little like Ernest Thesiger.
post #43 of 112
Thread Starter 
Most of my original plans are already out the window. I really wanted to do a completely lifelike rendering in graphite. Something that wouldn't look a tad out of place in this collage...



But I've been working on another project and had to switch over to it for a bit. Then the holidays. Then I switched ideas for this midway through after already making that sculpt before switching back again. That cost some time. I've got a couple of drawings I'm completing at the moment. May throw in a third quick little sketch if time permits.
post #44 of 112
Actor Lincoln Theodore Monroe Andrew Perry was widely known (and in later years, criticized) for his comedic film persona Stepin Fetchit, a walking stereotype of the lazy, shiftless, "colored" servant which appeared in dozens of films. But hidden in Perry’s closet is a skeleton of which most historians remain unaware to this day: in a critically lambasted attempt at creating the only African-American Universal Monster, Perry headlined a film so racist and hateful that it was quickly pulled from release, and all prints were ordered destroyed by Universal chief Carl Laemmle Jr.

The film was The Spook (released in some markets as Zombie Slave), directed by Paul Leni (this is in question; Leni’s name appears on the one-sheet, but documents at Universal list Rowland V Lee as the director of record. It is likely that whoever did pull directing duties did not want their name on the film). Its absurd plot was more or less a lift from the Jewish Golem legend, transplanted to a tobacco plantation in Virginia. David Manners, Universal's affable go-to leading man, played a Civil War veteran who returns home to find his tobacco tycoon father (Lionel Barrymore) engaging in trysts with his unpaid black female servants ("He paid them in passion!" screamed the film's publicity materials). When a comely field worker spurns his advances, the plantation owner burns down the servants' quarters, killing scores of adults and children. (Of the five people living who've claimed to see the film, two swear up and down that the film featured shots of burning black babies being thrown into a creek by their panicked mothers.)

Revenge descends on the plantation in the form of the titular Zombie Slave, conjured up by a survivor of the fire. In the films' remaining 25 minutes, no racist stereotype is left unexploited - spears are chucked, chitlins are eaten, and the film ends with an uncomfortably "triumphant" lynching. In fact, by all accounts the film seemed to suggest not an Old Testament, morally just tale of revenge, but an unapologetically pious cautionary tale of a society being punished for tampering with nature by "taking the savage untameable Negro out of its native surroundings." The film’s nakedly anti-minority tone apparently set it apart from the milder racism of films such as White Zombie and King Kong, and the public’s reaction was hostile and immediate.

Though officially denied, it's believed that this film was the catalyst behind Laemmle Jr's 1936 ousting from the studio. Perry quickly distanced himself from the film and returned to the relatively innocuous Stepin Fetchit role, which he continued to play for some 40 years. Today, all that survives are Jack Pierce's incredibly offensive character sketches of Lincoln Perry's character makeup...

post #45 of 112
Thread Starter 
Hahahaha

How much cotton and collodion would Peirce have needed to build up that lower lip?
post #46 of 112
Reports claim it took two hours to apply and three hours under sunlamps to dry.
post #47 of 112
Thread Starter 
Along with my official entry sketch, I originally planned to try and knock out a quick digital rendering of my character in the form of box art from an Aurora model kit. Now I think I might have to take a stab at doing one for The Spook.
post #48 of 112
If you could give him a glowing head or maybe just glowing eyes and buck teeth, that'd be swell.

post #49 of 112
That is a really nifty concept story for the Spook. The way you described it made me think of something like Tomás Gutiérrez Alea's the Last Supper made into a horror*.

*Not to to imply that The Last Supper isn't horrific in it own right
post #50 of 112
Crap! Forgot about this!



My contribution is similar to Zweit's: The Ghoul. Wrapped in his tattered burial shroud, the Ghoul feeds upon corpses old and new. Its dead eyes have long stopped seeing so the Ghoul sniffs out its meal, burrowing into graves to plunder the remains and crunching bones with its massive jaws.

I'll write up more tomorrow if I have time.
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