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Best and Worst Storytelling/Writing in Video Games

post #1 of 192
Thread Starter 
Since we seem to be in an age where storytelling and writing continue to improve in video games, what are some of everybody's favorite examples, as well as the worst examples? I'll start us off:

Best

The World Ends With You-The themes (friendship! trust!) are admittedly standard, but the way the game goes about expressing them is sharp and insightful. The characters are all well-drawn and developed, and I liked the sneaky satire about body image in the character of Shiki. It's also just really damn funny, with random citizens' thoughts as well as cutscene dialogue providing a lot of laughs ("...the pudding... OF THEIR DOOM!" and "SINE COSINE TANGENT!" are two favorites).

The Uncharted series-The fantastic voice acting (particularly Nolan North, who's become one of my favorite VAs, as Drake) and character animation certainly helps, but what's most impressive is how well the story is integrated into gameplay. Characters don't remain silent once the cutscenes end; they continue to chat and/or bicker throughout gameplay (this is also something Tim Schafer does really well). The big setpieces also feel like the major story events that they are; in many games, the setpieces simply stand out as levels, but Uncharted makes them into events. This makes for quite an immersive experience, especially in Among Thieves. As many people have said, it really feels like you're playing a movie.

Batman: Arkham Asylum-How can I not love the storytelling in this game? It's Dini, for God's sake! Dini brings his A-game here, crafting an intriguing tale as well as his trademark wit-laced dialogue. Again, the voice-acting helps tremendously (particularly Hamill and Sorkin, who slip back into their roles effortlessly), and the game transitions quite smoothly between cutscenes and gameplay.

Pretty much anything by Tim Schafer qualifies (yes, even Brutal Legend, which I love dearly). I really shouldn't have to explain why.

Worst

Gears of War-All right, it's not terrible storytelling, but it's completely derivative and cliched. The dialogue is hilariously over-the-top macho, and the voice acting certainly helps that impression (gotta love John "Bender" DiMaggio as Marcus Fenix), but this works at cross-purposes to the rest of the story, which is attempting to be serious. As a result, there's not really an emotional connection to the story or characters, which is what they're going for.

Red Steel-The rest of the game is already lousy, but to be stuck in the most cliched Yakuza B-movie ever simply adds insult to injury.

3-D Sonic the Hedgehog games-Yes, I know there are people who vouch for the Dreamcast games as having good stories. In my eyes, these people are delusional. The dialogue is laughable, the voice acting is some of the worst ever (except for Robotnik, who's merely OK), and the stories try to be epic and fail miserably. This applies to both the Dreamcast and current crop of Sonic games. The only story that works for me in 3-D Sonic is Sonic Heroes, mostly because it's short, simple and to the point. The dialogue is still awful, true, but I don't have to endure nearly as much of it.

Thoughts, disagreements, etc?
post #2 of 192
Bioshock, yes?
post #3 of 192
Planescape: Torment is easily among the best (if not the best.)
post #4 of 192
Knights of the Old Republic, both of them, ranks up there with the best for me. Especially love the philosophy, however contradictory, espoused by 2.
post #5 of 192
Best : Lucasarts Adventure games and their alumni, Bioware/Black Isle RPGs

Worst : More or less everything else, especially Japan.
post #6 of 192
Also, Arkham Aslyum is a really fun game, but that story is idiotic. Some good dialogue, but the actual story is dumb, dumb, dumb. I mean, you fight a giant roided out dinosaur Joker at the end.
post #7 of 192
Thread Starter 
Yeah, Bioshock and BioWare games definitely qualify, although the final boss of BS is kind of "WTF?". Still, it's a game that offers a social critique of Ayn Rand, which I can honestly say I've never seen before in a video game. I actually like a lot of Squaresoft/Square Enix's RPG storytelling; they admittedly rely a lot on RPG tropes and archetypes, but they do it extremely well most of the time.

And I suppose Arkham's story is kind of dumb, though I still like the dialogue.
post #8 of 192
I was playing Vagrant Story last night and it's done quite well.

I thought the original Metal Gear Solid was brilliant. It still has the aspects that the series is ridiculed for (overlong dialog scenes, ridiculous twists) but the first iteration has things in just about the right mix.
post #9 of 192
It's a somewhat formulaic story, but the with the way it's told and the excellent cinematics and dialogue, I'd have to go with Mass Effect for my personal favorite. It's one of four or five games I've played in my life where I couldn't leave the couch until I finished the first play through. The runner-ups would probably be the Uncharted games and the first Fable. Vice City was pretty good, too.
post #10 of 192
Best: Legend of Zelda Ocharina of Time.

Worst: Halo 3. - Nothing more that a rehash of the first one.
post #11 of 192
Best (im including games with rather diffrent storytelling methods):
-The "Persona/Shin Megami Tensei" series (specially Persona 3 and 4 and Devil Survivor).
-Fallout Series
-Sanitarium (pc)
-Gabriel Knight series
-Eternal Darkness
-Anything with the words Lucasarts and Adventure
-Nippon Ichi Software always manages to make fun, hilariously written games (Disgaea, Phantom Brave)
-Deus Ex
-System Shock 2
-Half Life 2
-Homeworld (Return to Kharak)
-The crown here is and will always be Planescape Torment; philosphy essays could be written on that game's plot and characters.

The worst:
-Any fighting game ever made (duh)
-Most FPS's fit here.
-Phantasmagoria 1/2 (I hated, hated those)
-Indigo Prophecy (only because of that last 1/3 of the game, dammit!)
post #12 of 192
Thread Starter 
Quote:
Originally Posted by ryoken View Post
The worst:
-Any fighting game ever made (duh)
As perfunctory as stories in fighting games are, I don't think I've ever played a fighting game where the story was offensively poor, which is the kind of thing I'm interested in hearing about. Could you elaborate?
post #13 of 192
Bioshock has a narrative that kind of collapses on its own twist. Sure, it's sort of clever when it happens, but then the rest of the villainous plot really doesn't make any sense at all.
post #14 of 192
Quote:
Originally Posted by ryoken View Post
The worst:
-Any fighting game ever made (duh)
-Most FPS's fit here.
-Phantasmagoria 1/2 (I hated, hated those)
-Indigo Prophecy (only because of that last 1/3 of the game, dammit!)
If the last third of Indigo Prophecy (although I prefer calling it Fahrenheit as I played the international release) was even marginally better than it was I might have put the game in the Best category. But as such, it's definitely in the worst. Very engaging, so much potential, and then... ugh.

Bioshock was definitely one where I think the story outweighed the game play, although the simple moral choices were a little weak.

Definitely rank the Fallout series up there (more so the first 2 than the post-apocalyptic Elder Scrolls: Oblivion one).

Best JRPG I think would be Xenogears for me, but otherwise I find the genre way too cliche ridden.
post #15 of 192
In terms of good writing and storytelling you don't have to go any further than Planescape: Torment and Vampire:The Masquerade-Bloodlines. Valve games are also well above the competition.
post #16 of 192
The Soul Reaver series stands as a favorite of mine. The antagonist is smart enough to use time travel as a history-changing weapon. What starts out as a complicated evil plot in the first game is granted an absurd density over the course of repeated trips backward and forward in time over the next four games. For added novelty, what starts out as a story about predestination versus free will - can the heroes rewrite their own destinies, or are they stuck playing the roles their enemy has written for them? - ends with the antagonist trying to escape his own fate and the protagonists fighting to reassert their heroic destinies.

On the other end of the spectrum, I grit my teeth every time I hear someone claim that Devil May Cry was based on the Divine Comedy. DMC's writing is bad enough, but the JRPG convention of borrowing names from western literature to grant the illusion of depth - this goes for Xenogears/Xenosaga too - tells me we didn't bomb that country thoroughly enough.
post #17 of 192
One that I think falls into both Best and Worst is Final Fantasy XII. The characters are generally quite well done (Basch and Balthier in particular, but I also like the various Judges) and the world has a lot of detail and history. Like Vagrant Story which I mentioned before, the tone is generally serious and avoids many of the silly cliches in JRPGs (well, except for the sexy bunny people).

However, I found the narrative lost a lot of steam as it progressed. The introduction of the Occuria (the crazy ghost things that control the world) was more confusing than interesting. Plus Vaan as the suppossed main character is pretty boring. In this regard it's really a lot of wasted potential.

Despite this, I think FFXII is great game that intermittantly comes together to tell a good story.
post #18 of 192
I have to agree with anyone who mentioned the Uncharted series. With both games, I kept playing not just because I wanted to finish the game, but because I really wanted to know what was going to happen next. It's not every game that can get you that invested in the story and characters.
post #19 of 192
The Broken Sword series should be up there too, George and Nico made for the best written gaming pair until the Uncharted crew showed up. Both series are of the kind where I don't really dig the actual gameplay all that much, it's purely because of the charm of the characters that I stick with it because they're so much fun.
post #20 of 192
Quote:
Originally Posted by Bartleby_Scriven View Post
Knights of the Old Republic, both of them, ranks up there with the best for me. Especially love the philosophy, however contradictory, espoused by 2.
Yeah, the second KOTOR really had an intriguing story. The confrontation at the rebuilt temple (Playing as a virtuous Jedi) is probably one of my favorite gaming moments ever.
post #21 of 192
Manny: Think she'll come in tonight?

Lupe: Manny, you ask me that every night...
...what am I supposed to say?

Manny: You're supposed to say, "Yes, I think tonight's the night."

Lupe: Yes, I think tonight's the night...
That you finally go nuts from waiting for the grand entrance of Ms. Mercedes Colomar!

Manny: Let's try that again, shall we? Think she'll come in tonight?

Lupe: YES! I THINK TONIGHT'S DEFINITELY THE NIGHT!

Manny: Thank you. It's my fault she's out in the woods alone, you know.

Lupe: (sigh) If you say so, Manny.
post #22 of 192
Quote:
Originally Posted by Brad Millette View Post
Best : Lucasarts Adventure games and their alumni, Bioware/Black Isle RPGs

Worst : More or less everything else, especially Japan.
Mr.Millette speaks for this little black duck.

ETA: For personal favorite, it's pretty damn gard to go past The Secret Of Monkey Island to this day for writing, tho I think Mass Effect is one of the best of recent times.

Honestly tho, Dragon Age:Origins has reset the bar for quality in my opinion.

Oh and:

"Guybrush Threepwood? That’s the most ridiculous name I’ve ever heard!"
"Well what’s your name? "
"Mancomb Seepgood."

--------

"I’m looking for 30 dead guys and one woman."
"I don’t think I want to hear any more about it."
post #23 of 192
Quote:
Originally Posted by Francis Wolcott View Post
Manny: Think she'll come in tonight?

Lupe: Manny, you ask me that every night...
...what am I supposed to say?

Manny: You're supposed to say, "Yes, I think tonight's the night."

Lupe: Yes, I think tonight's the night...
That you finally go nuts from waiting for the grand entrance of Ms. Mercedes Colomar!

Manny: Let's try that again, shall we? Think she'll come in tonight?

Lupe: YES! I THINK TONIGHT'S DEFINITELY THE NIGHT!

Manny: Thank you. It's my fault she's out in the woods alone, you know.

Lupe: (sigh) If you say so, Manny.

Grim Fandango for the fucking win. I really gotta revisit it some time soon.

I'll also echo the love for KOTOR. I never got around to playing 2 though.
post #24 of 192
Quote:
Originally Posted by Kriegaffe View Post
One that I think falls into both Best and Worst is Final Fantasy XII.
Hmm, glad you brought it up. I think gameplay wise, FFXII is by far the best of the Final Fantasy series. Really, they refined FF style gameplay to near-perfection here. I never got bored of the combat, and logged in 200 hours on this game. Something about FF games brings out the obsessive compulsive in me. *shame*.

As for the story, I was, like you, equally pleased and disappointed. I thought the characters were great archetypes, but was disappointed by the lack of character plotlines, especially considering previous FF games, where like FFX, I'm treated to endless cutscenese about stupid crossdressing clowns that I couldn't care less about (i hated FFX). But I took with a "less is more" attitude. The ending was just anti-climactic.

But here's what I feel the strongest: It's the last of its kind. I sincerely doubt they will ever make such a classic Final Fantasy in the future. Their most successful installments FF7, FFX were techno-futuristic. FFXII brought it back to Ivalice a world that felt built, that felt as thought it had a history, quite an accomplishment.

I usually prefer Japanese games because they tend to be kind of silly and goofy, and American games are stuck in some adolescent angst (and endless warehouse-themed levels). Give me a silly JRPG like OKAMI or Final Fantasy any day of the week over the likes of dry, boring Baldur's Gate or Diablo.
post #25 of 192
Thread Starter 
Quote:
Originally Posted by Punchinello View Post
I usually prefer Japanese games because they tend to be kind of silly and goofy, and American games are stuck in some adolescent angst (and endless warehouse-themed levels). Give me a silly JRPG like OKAMI or Final Fantasy any day of the week over the likes of dry, boring Baldur's Gate or Diablo.
This is one of the main reasons I love The World Ends With You: It's got so many damn colors that it just pops visually, and the characters are allowed to be silly/goofy in their interactions. The fashion and designs are also thoroughly unique.

Also, is anyone else kind of dreading the inevitable Uncharted movie? The games are already terrific action movies, the PS3-powered Drake moves more believably and fluidly than any stuntman could, and I can't think of a single actor besides Nathan Fillion (who you know they won't cast unless we threaten them) who can capture Drake's easygoing charm as well as Nolan North.

Also also: Prince of Persia: The Sands of Time does a great job with its storytelling. It's a standard tale, but the Prince is an engaging character with his oft-sarcastic remarks, wonderfully delivered by Yuri Lowenthal, and his interactions with Farah are well-done. I also find the continue screens after you die hilarious since the Prince mutters things like, "Wait, that's not what happened..." since, after all, you're telling a story.
post #26 of 192
Quote:
Originally Posted by Kriegaffe
One that I think falls into both Best and Worst is Final Fantasy XII.
Seriously...it warms the cockles of my heart to see such appreciation for FF XII in this thread. In a world where Final Fantasy VII is rhapsodically jerked-off to by a legion of Sephiroth-worshipping nudniks, the twelfth game was simply a revelation. Frankly, I had no idea that SquareEnix were even capable of delivering such a storyline ever again.

At least there are mature adults here on CHUD who appreciate the subtle nuances present in Final Fantasy XII's storytelling. Everything about that game is restrained, classy, and underplayed, which makes for a pretty strong contrast with the bombast of most of the other later entries in the series. The voice acting is regal, the storyline extremely political and complicated, and -- for probably the first time ever -- the final villain of the game is simply a man, not some mega-overpowered Esper Sin-Creature.

Even the game's so-called fan-service "bunny chick" receives a character arc that becomes completely different from fandom expectations by game's end. Namely, she gains wisdom. She actually comes off as a mature, adult WOMAN. She faces some difficulty in dealing with her departure from her village, but she's ultimately sure of her choice, and sure of who she is and where she belongs. For me, she was a confident, likable character; her understated, platonic relationship with Balthier only adding to this.

A sublime, elegant experience. It ranks right alongside Final Fantasy VI as my favorite FF game.

Prior to FF XII, Final Fantasy VI was perhaps the pinnacle of FF storytelling. Cyan in particular truly stood out for me as a character. In a game mostly about young freedom fighters, here's this old guy who was a legendary hero to his kingdom, but it didn't mean anything, because the people who respected him died. And not only that, they died in a way that he couldn't have done anything about.

I've always been impressed with the way the writers handled his pain, via the whole writing-letters-to-Lola business. What he did was flawed, touching, and heroic. It was wrong of him to do, but he wanted to spare her the pain he himself was enduring, and in the process, it gave his own existence some temporary meaning until he could finally learn to put the past behind him, as he would later do. That sort of potent and inspired storytelling just doesn't exist (or at least, it's much more rare) in the later Final Fantasy games. In that way, Cyan represents to me what it is that makes FF VI's cast one of my two favorites of the series.

The World of Ruin was amazing to me in that way. In a genre where saving the world is almost always the point, FF VI presented a scenario where people lose the things that give their lives purpose, but suggests that if you keep hope alive, then maybe you can still find something worth living for. Celes's attempted suicide after Cid's death, for instance. Or Terra's sudden, unlooked-for chance at motherhood, for another. In FF VI -- more than any other game in the series, except for XII -- it's the characters which add life to the world, with the contrast of the WoR (and Kefka) serving as the game's way of hammering that point home in a most bold and effective way.
post #27 of 192
While I don't remember any of the actual dialogue, the scope of the narrative of Eternal Darkness was pretty damn great.
post #28 of 192
Quote:
Originally Posted by Chris Spider View Post
As perfunctory as stories in fighting games are, I don't think I've ever played a fighting game where the story was offensively poor, which is the kind of thing I'm interested in hearing about. Could you elaborate?
in my opinion, fighting games usually have basic, functional stories that serve the plot well (ie: big evil trying to take over the world, fighting tournament, etc) but are rarely used beyond giving the characters a reason to fight.
A rare example would be Guilty Gear and/or Blazblue, which have a lot of backstory and character plot, and uses pre-fight dialogue and character cutscenes to set up a reason for each fight/encounter and develop each character story arc (Blazblue in particular shines here)
Then again, its not like the fighting genre actually needs quality storytelling, but it would be nice to see it try to inovate itself on that area a bit...guess its more of a personal view on the genre then.
post #29 of 192
Another good candidate for "good and worst" when it comes to JRPG's are the Shadow Hearts and .hack series.
But have lucicrous, anime styled storylines and characters, but they both come out on top by embracing that weirdness and just running with it; Shadow Hearts gleefully embraces the over the top, insane nature of its genre, while .hack goes full anime when it comes to melodrama and characterization; a perfect western analogue would be the "Command and Conquer" and "Red Alert" series, which just knows how cheesy and hammy its story and performers are, and embraces that over the topness.
Also, is there are any other contenders for Planescape Torment (aside from Grim Fandango) in the "best" category they are "A mind forever voyaging", "I have no mouth and I must scream", "...oh, and "Blade Runner".
post #30 of 192
Quote:
Originally Posted by ryoken View Post
Shadow Hearts gleefully embraces the over the top, insane nature of its genre
The pedophliic puppeteer whose spells were dependent on how he dressed up his doll was particularly inspired.
post #31 of 192
Quote:
Originally Posted by bendrix View Post
The pedophliic puppeteer whose spells were dependent on how he dressed up his doll was particularly inspired.


The first panel pretty much nails a player's reaction to that, doesnt it?
But come on, at least they gave us a Vampire Masked Wrestler, right?
post #32 of 192
After carrying on for weeks about how much I love Brutal Legend and Tim Schafer... I just remembered I have Grim Fandango and Full Throttle in the cupboard and I haven't played them (ever). I suppose this makes me fail as a person.
post #33 of 192
Grim Fandango, The Monkey Island series, Sam and Max, Gabriel Knight... I've never played a game that's surpassed those in terms of storytelling.
post #34 of 192
Quote:
Originally Posted by Brad Millette View Post
Bioshock has a narrative that kind of collapses on its own twist. Sure, it's sort of clever when it happens, but then the rest of the villainous plot really doesn't make any sense at all.
(SPOILER AHEAD)

Exactly. When I had to start collecting the Big Daddy Suit for the last level, I kinda hoped they would go there and do some kind of f*ked up final twist where you ended up the über Big Daddy or something like that. Instead, the final battle was in tone completely out of place. A big letdown, actually.

Incidentally, what Bioshock did very right for a videogame was the 'interfacial' story telling.. instead of feeding you cutscenes and other forced exposition outside the action, you can piece together the story of the city, its inhabitants, and your character through interaction with the environment, characters, found items etc... . That's where the interactivity lies for me in engaging the player with your story- works much better than quicktimed cutscenes.
I actually prefer that to attempts at movie storylines- more one-sided expositon equals less immersion on the player's part.
post #35 of 192
I really meant that Fontaine's plan involving the main character literally makes no fucking sense. It's incredibly stupid and circuitous.
post #36 of 192
I think Mass Effect’s best feature is that as a narrative it’s fairly propulsive and it manages to cram in a ton of world building without ever feeling the need to stop for exposition. I’ve always viewed it as more indebted to something like 24 than Star Trek in that at its core it’s a really well told men on a mission story which just happens to include space men.

One of my all time favourite narratives in an FPS is the now sadly forgotten No One Lives Forever series which monolith made before they watched Ringu and the Matrix a few too many times. Whilst it’s clearly inspired by Austin Powers the game manages to create a really great, believable, world and then throws a completely wacky and really well told story at you, which somehow manages to maintain the consistency of the world.
post #37 of 192
Quote:
Originally Posted by Brad Millette View Post
I really meant that Fontaine's plan involving the main character literally makes no fucking sense. It's incredibly stupid and circuitous.
Yup. It's like they got past Andrew Ryan and then realized "Oh, shit, we still need to pad this out a little".

Also, I know an Objectivist who thinks the game's a solid endorsement of Objectivism. I don't know what leaps of logic he performed to get to that conclusion, but yeah.
post #38 of 192
Fontaine also apparently doesn't know what boats are if he thinks the best way to get his brainwashed superbaby back to Rapture is via a PLANE CRASH.
post #39 of 192
Quote:
Originally Posted by Jake View Post
Yup. It's like they got past Andrew Ryan and then realized "Oh, shit, we still need to pad this out a little".

Also, I know an Objectivist who thinks the game's a solid endorsement of Objectivism. I don't know what leaps of logic he performed to get to that conclusion, but yeah.

Maybe he kept dying straight after entering Rapture for the first time?
post #40 of 192
That's the only plausible theory. He thanked me for telling him to get the game after beating it and then mentioned the endorsement part and I was like O_________O
post #41 of 192
Quote:
Originally Posted by Sentinel Red View Post
The Broken Sword series should be up there too, George and Nico made for the best written gaming pair until the Uncharted crew showed up. Both series are of the kind where I don't really dig the actual gameplay all that much, it's purely because of the charm of the characters that I stick with it because they're so much fun.
Agreed. Only played the first two, and like a fair few adventures they can suffer from an overdose of incidental dialogue, but still rare examples of games that felt halfway literate and tried to give the characters personalities that went beyond the basics of what the story required.
post #42 of 192
I wonder which part of 'society collapses because everyone was being a selfish, unscrupulous asshole' eluded him. I guess you could add the fact that for him at least the game was so unclear to the minus column for Bioshock's writing.
post #43 of 192
I just imagine his interpretation of Atlas Shrugged to basically be "What Is John Galt Am Look Like?"
post #44 of 192
Well it more collapses because they decided to include a fucking MANIACAL SUPERVILLAIN in their little underwater utopia. Honestly, it's a really vague story that completely undoes itself by the end. Great game, but the calls that it's some paragon of writing and storytelling are a bit perplexing.

But then, it IS a videogame.
post #45 of 192
Yeah, the writing and plot are no great shakes. It's the way it conveys so much narratively through the world the designers have creates that I've always respected with Bioshock. The SHOCKING REVELATION! that you haven't been in control of your actions the entire time (omg meta) and subsequent revelation that Fontaine has turned into some kind of Pumping Iron reject did very little for me at the time, and still leaves me nonplussed.

But then, I find myself taking exception to the first post's point about how storytelling in video games has improved leaps and bounds over the last few years. I really don't see that as the case.
post #46 of 192
I do think there's a case to be made that it's very effective in TELLING the story that way, even though it's really nothing they hadn't already done with System Shock 1 and 2. The story just isn't really all that compelling once you get down to the nuts and bolts of it. It doesn't really stand up to any scrutiny, and the depth is really just an illusion when it all boils down to a very facile moral choice (there's no actual reason for the Little Sisters to exist other than to make the player feel bad for wanting more ADAM sometimes) with a strict Jesus/Hitler dichotomy as far as the endings go. Also the aforementioned fucking supervillain.
post #47 of 192
While stuff out of Japan for years has become progressively creepy, JRPGs for better or worse, did at least pioneer video storytelling on consoles.

I take "best" as perfectly fitting for the game. A great example is Portal. Made a fun puzzle game into something historic with a story and script that was a perfect match. That synergy is part of what makes Sam & Max so beloved.

As for worst, Gears of War 2. The writing on that game was horrific and laughable. And while not a game, Penny Arcade is horrible writing.
post #48 of 192
Quote:
Originally Posted by Jcassady View Post
While stuff out of Japan for years has become progressively creepy, JRPGs for better or worse, did at least pioneer video storytelling on consoles.

I'd definitely put that in the 'worse' category.
post #49 of 192
Plus, that's just consoles, which were way behind the curve as far as that sort of thing goes in the first place.
post #50 of 192
Exactly, but for us kids that had a Mac and a father who wouldn't buy Myst for them, the NES and SNES JRPGs were the best show in town.
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