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I'm not so sure about Skies of Arcadia. First of all it had a very specifc colour based rock/paper/scissors/system that made it hard for me as a colourblind person to use effectively.
Secondly, some of the cutscenes + battles took forever. I remember a ship battle above a pyramid going on for llike 40 minutes. It wass too drawn out. Third off I felt it was the same anime bullshit stories that plague JPRGs. It wasn't that bad but it certainly wasn't that good either. Anyway, I gave up just after the jungle type island. |
2)I'll admit that some of the cutscenes could run a bit long (hard to find games that don't these days), but I LOVED the ship battles. They could take awhile (though I don't recall if I ever took that long - it's been some time since I've revisited the game) but the sense of strategy was great. Key here were the crew members you could pick up in various parts of the game world. Depending on how you outfit your ship, there are tons of options. I'm also a fan of battles like this that make you think. Plus, and this is just personal, I kinda love naval or airship type battles. So this thing was right up my alley.
3) The story definitely got better as the game went on, but it does hold to a lot of conventions.
Overall, I think I just fell in love with the world. The design was often great and the gameworld a blast to explore. I also just dig the whole "sky pirate" thing. One of my favorite aspects was building your hideout, customizing (like the ship) with the various crew members you could pick up in different areas.
So, you might be right. A lot of my love for this game is pretty subjective and thus it might not belong on a "greatest of the decade" list. It's still pretty high on my list, though.






