Absolutely, being a major Fallout 3
fan myself, I would've loved more references to it in this game, but what I was saying about spotty communications still holds true, I think. The NCR has been situated on the east coast for maybe 50 years by this point, and is just now starting to push into the Rockies past the Colorado River, but they haven't exactly done a great job with making friends with others who might've had advanced-enough tech to pin down news from other areas of North America (like the Brotherhood).
If there was any real contact to be made out east, it likely would've been through the Brotherhood, which itself is now almost nonexistent in the regions where New Vegas
is set. At one point, Veronica mentions the D.C. Wasteland schism between Elder Lyons and the Outcasts, but again, given all the nasty shit lying between the west coast and the east (i.e.
, Caesar), there's probably very little other hard intel the bunker Paladins have received up to now, I'd imagine. Most travel on the continent takes place on foot, not air transit, which would further slow things down quite a bit.
The Enclave itself plays only a very small role in the overall New Vegas
storyline (Arcade's personal quest, the final Dam battle, and ED-E's revealed history), since they were pretty much wiped out/absorbed into the NCR decades earlier, with Caesar's Legion now between their old territories and the Capital Wasteland. The eastern Enclave faction thrived for years on its own after this split, no question there, but they were also more or less cut off from most means of communication with the west. But by 2277, when the events of Fallout 3
occurred, they were largely on their own by that point.
Yet, since playing this new game, I've been curious as to what would've happened if the Enclave and the Legion had ever met at some point in the Midwest...that's one outcome I'd love to see.
Originally Posted by Jcassady
Nerd fanfic aside, the game's ante-upping in terms of perks, difficulty, stats and weapons show that they wanted this to be distinct from FO3. Almost saying that FO3 was not the true sequel.
My personal take on the differences between the two games' difficulty and stat-building is simply that Bethesda (and by extension, Obsidian) listened to gamers' complaints about the sometimes-aggressive overlevelling that one could do in Fallout 3
, and toughened things up a bit. More akin to the first two games for sure, but it also made things much more realistic this time around.
I don't get the sense that there's any real one-upsmanship going on behind the scenes, here -- besides, anything Obsidian did differently would need to be approved by Bethesda. In interviews, the old Black Isle team have mentioned that much of what's in New Vegas
right now, content-wise, is stuff that's accumulated in their "what-if?" file for years, and that they've finally gotten the chance to realize onscreen.
For sure, there's some definite continuation of the first two Fallout
s going on, but I think this is due more to geographic setting and location than any deliberate attempt to bury Bethesda's work in the dirt. It's certainly the Fallout
game they've been itching to make for the better part of a decade now, at the very least.