The game marking everything on the map makes it all effective. Hopefully Rockstar is taking notes. Just parachute-grappling around the island ticking off the dots is a compelling experience.
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Originally Posted by Alex Riviello
Just wait till you start to realize how the layouts are similar in each kind of settlement... it gets a bit boring after you've gotten a few dozen 100%'s.
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I dunno, I've done 50-ish and am still marveling at the variety. The Sabotuer mashed way too much of the same into its world (although I still dug playing what felt like "Inglorious Basterds: The Game"). In JC2, I've fought on a zeppelin, the top of a mountain, in an ancient ruin, on an oil platform, on skyscrapers, wrecked tankers, the island from LOST, and so on.
You can also break up the gunfights with scavenger hunts, races, achievement-whoring, assassinating colonels, and just tooling around the world.
It reminds me of Saints Row 2 in that I don't really care about the story since there's so much fun to be had just going crazy in the environment.
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Originally Posted by Spike Marshall
What difficulty are you playing on Alex? I’m finding that on Hardcore the sheer effort involved with each 100% is making me try different stuff with each one which I think is alleviating some of the tedium.
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True. When you hit bases with Colonels or snipers or heat-seeking rocket launchers on Hardcore, you really need a plan of attack. I parachuted right into the middle of a cluster of pagodas, hit the ground, and seconds later had 3 laser-sights tracking me. I think I got as far as, "Awww..." before I died. The "...sheeeeit" came on the death screen.