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Deus Ex Human Revolution

post #1 of 250
Thread Starter 
I missed out on the original Deus Ex but conclude that it is amazing. Hoping this will be better than the sequel.
http://kotaku.com/5491590/deus-ex-hu...reveals-little
post #2 of 250
The first Deus Ex was one of the most immersive games I've ever played. I just replayed it about a year ago tweaked to run wide-screen. It's still awesome and I would recommend it to anyone that never played it in the past.

The sequel was not even close to the greatness of the first, but on it's own it's a decent game. If it came out without the burden of living up to the first game on it's shoulders I'm guessing it would have been received with a lot more kindness.

Good news...I'm really hoping these guys recapture the magic.
post #3 of 250
Quote:
Originally Posted by KJ43 View Post
The first Deus Ex was one of the most immersive games I've ever played. I just replayed it about a year ago tweaked to run wide-screen. It's still awesome and I would recommend it to anyone that never played it in the past.

The sequel was not even close to the greatness of the first, but on it's own it's a decent game. If it came out without the burden of living up to the first game on it's shoulders I'm guessing it would have been received with a lot more kindness.

Good news...I'm really hoping these guys recapture the magic.
DEUS EX is one of my favorite games I've ever played, and also one of the best. I remember when a friend first told me about it, and I knew I *had* to play it for myself. I ended up getting it on the PS2 eventually, and then later bought an XBOCKS just to play Invisible War


I'm hopeful for this one, but I wonder if without Mr Specter's involvement, it if can possibly hold up


PS Did anyone else get that guy with the weird facial nanobots down to 1% on that underwater sub base level but then let him live? Cause if you do, he runs away and then you fight him again at area 51
post #4 of 250
I guess we'll have to wait till E3 to see more. I'm excited though.
post #5 of 250
Played through DX1 a few months ago. Still holds up pretty well despite the dated graphics. DX2 wasn't terrible but was a tremendous disappointment for me. It was criminal the way they dumbed down the RPG aspects. Warren Spector isn't involved in DX3 either, but I reckon I'll keep an eye out on this out of respect for the first one
post #6 of 250
Fingers crossed for this to turn out right.

I did enjoy Invisible War on an X-box, the PS2 version 1 and have a permanent place on my current hard drive for the original flavor.
post #7 of 250
Excited, even if DE2 was just decent.
Shame Spector isnt back, but alas, thats how it is.
post #8 of 250
Considering how bad the sequel turned out, having seen this trailer and from the few interviews I've read so far, my expectations are excessively low for this game. From what I've read, it doesn't seem the designers know what cyberpunk is other then wearing sunglasses at night in a big city in the future.
post #9 of 250
I never got the hate for the sequel. It always sounded to me as if the stat-heavy gamers who loved the first game were really pissed that it did well enough to make a sequel that may actually attract people other than the stat-heavy gamers. Was it as deep as the first? No. But I didnt mind a lot of the things that were changed to be more accessible.
post #10 of 250
Quote:
Originally Posted by The Alexor View Post
Considering how bad the sequel turned out, having seen this trailer and from the few interviews I've read so far, my expectations are excessively low for this game. From what I've read, it doesn't seem the designers know what cyberpunk is other then wearing sunglasses at night in a big city in the future.
This reminds me, didnt generic shooter "Project Snowblind" got touted as a pseudo DE game?

Also, we need a new Syndicate, dammit.
post #11 of 250
Quote:
Originally Posted by Scumbag View Post
I never got the hate for the sequel. It always sounded to me as if the stat-heavy gamers who loved the first game were really pissed that it did well enough to make a sequel that may actually attract people other than the stat-heavy gamers. Was it as deep as the first? No. But I didnt mind a lot of the things that were changed to be more accessible.
I didn't like it because the story wasn't as interesting and it lacked the freedom of choice the first game had.
post #12 of 250
Quote:
Originally Posted by ryoken View Post
Also, we need a new Syndicate, dammit.
Not to derail, but I've never understood why Syndicate never got a proper sequel.
post #13 of 250
I'm one of the people that had a blast with DX2. It had really solid adventure game elements, cool characters to interact with, and an interesting world. The universal ammo fuckup, XBOX biased interface, and various other foibles were all forgiven since those core elements delivered for me. Sure, it wasn't a stone cold classic like the first, but it's a way underrated game.

This new CG trailer didn't do much for me. He smokes and drinks, gritty! And the animation was stiff as hell, too. I hope the real game animation is a lot better than that. This little preview gave me doubts we'd even get anything on the level of DX2.
post #14 of 250
Quote:
Originally Posted by ryoken View Post
Also, we need a new Syndicate, dammit.
Starbreeze are apparently working on it.

New Deus Ex is better than none I guess. I even found some stuff to enjoy in the second one.
post #15 of 250
Quote:
Originally Posted by The Alexor View Post
I didn't like it because the story wasn't as interesting and it lacked the freedom of choice the first game had.
My memory is fuzzy since it's been ages since I played it but weren't you able to upgrade in such a way that you could both see and shoot through walls, which ended up breaking every single fight in the game? I remember doing something like that and breezing through the rest of the game without any effort.
post #16 of 250
thanks to the ragdoll and havok stuff in Invisible War, you could mess around with things:

post #17 of 250
Quote:
Originally Posted by Dan View Post
Starbreeze are apparently working on it.
Oh shit, the Riddick devs? That puts it pretty high on my radar, then.
post #18 of 250
They made that Dark Athena piece of shit? That removes it from my radar entirely.
post #19 of 250
Thread Starter 
And The Darkness....blarrrrrrghhhh
post #20 of 250
Full Pre-E3 Trailer (Not in game, but still... delicious)

http://www.youtube.com/watch?v=9DRHgaprBZs

and some game screenshots

http://www.neogaf.com/forum/showthread.php?t=397260

Early 2011 release.
post #21 of 250
Quote:
Originally Posted by Dr Syn View Post
Full Pre-E3 Trailer (Not in game, but still... delicious)

http://www.youtube.com/watch?v=9DRHgaprBZs

and some game screenshots

http://www.neogaf.com/forum/showthread.php?t=397260

Early 2011 release.
Well, damn if that wasn't one hell of a trailer!

Gameplay screenshots don't look too shabby either.
post #22 of 250
There's probably a few more polygons or whatever, but those screens barely look better than the 2nd game. It looks like a random Splinter Cell sequel with a few pedestrian Blade Runner background bits.

The trailer was pretty good, but that's still just CG.
post #23 of 250
eh..not too impressed with the screenies either. will have to see some gameplay footage to form a legitimate impression
post #24 of 250
I'm pleasantly surprised by the screenshots and even more by the trailer. Eidos Montréal seems to have nailed the atmosphere of the first game. I hope the gameplay will be more like the first game than the second one.
post #25 of 250
One of the nice things about the first game was that it was clearly set in our world, just a future version of our world where everything had gone horribly wrong and people were just beginning to wake up to how bad things were.

The second game (sort of inevitably, considering how the first one ended) lost a lot of that. It was recognizably descended from the first game, but not from any reality that we know. No US, no Paris, no Hell's Kitchen - just a bunch of wacky far-future settings.

Also, the levels were criminally claustrophobic.

Those two things hurt the game a lot worse for me than universal ammo (which, granted, was itself a pretty egregious misstep).

Hopefully, they'll be able to avoid that problem this time around given the prequel setting. I think the trailer was pretty impressive but it's still hard concerned that they won't botch the tone and dumb things down massively.
post #26 of 250
Oh, and here's a weird complaint. All the screenshots seem to show people running around in steel-paneled Star-Trek-esque sci-fi environments. One nice little detail in the first game is that it didn't pretend that catacombs and cathedrals and dirty service stations would cease to exist in the future.
post #27 of 250
Detroit looks a lot better in that dystopic view of the future than it does today. Those oppressed citizens might be better off.
post #28 of 250
I'm kind of surprised by the amount of money they seem to be throwing into this thing, considering it's never really been a blockbuster series, and the tone seems okay. Fingers crossed it's be decent.

The lack of Specter, both from this game and from the gaming world in general, is disappointing though. Oh wait, I just looked and he's the one behind Epic Mickey? That was kind of unexpected.

I got the first two games on a Steam deal, so I'm interested to see how well the first game holds up ten years on, and whether the second is any good at all.
post #29 of 250
Quote:
Originally Posted by LlamaRama View Post
Oh, and here's a weird complaint. All the screenshots seem to show people running around in steel-paneled Star-Trek-esque sci-fi environments. One nice little detail in the first game is that it didn't pretend that catacombs and cathedrals and dirty service stations would cease to exist in the future.
Very good point. I hadn't really thought about it but it's true the first game felt very lived-in. That's why it had an emotional impact when the bad guys invaded tour appartment in Hell's Kitchen.
post #30 of 250
Ahh I remember all those lovely Cathedrals. What a great game.

The new one's little pre-rendered CGI thing does just look like another Metal Gear game though.
post #31 of 250
These guys are throwing so much money at this game, I just can't see that there's any chance of them straying away from crowd pleasing. It's going to be combat-centric. Big obvious story beats and characters. Not a whole lot of reading. Not a whole lot of thinking.

There were so many little touches in the first game that bottom-line focused developers (such as the team, under Eidos' iron thumb, which later made DX2) would never in a million years include. And there's no way the current development team, as competent as they might be, will put as much love into the game as the DX1 team did. I mean hell, the core DX1 team worked for free for several months before Spector pulled the Eidos/ION Austin deal together. In addition, the DX1-era ION Austin guys had freedom... for all his clusterfuckiness, Romero managed to keep "Design is Law" in place long enough for DX1 to become what it was. That was gone for DX2, thanks ironically to that same Romero, and there's no fucking way that Square is going to give these new guys room (and time) to tinker, experiment, and create lots of little nooks and crannies to hide personal creative touches in.

However, I'm all for a glossy junk-food FPS with a few perfunctory RPG elements and 25 years of cyberpunk stereotypes crammed into 15 hours of linear gameplay.

I'm hoping they can come even somewhat close to the glory of some of the Shanghai concept art. I have no problem with the increased fidelity of the environments, despite this being a prequel. I love the palette. Third-person finishing moves? Why the fuck not. Skills gone? SKILLS MAKE HULK HEAD HURT ANYWAY. I can understand (and ignore) an obvious attempt to cash in on a brand & I can ignore the occasional clumsy nod to the fans of the original game elements, 'cause I'll be blastin' motherfuckers!
post #32 of 250
Addendum: fuck the plague that is all-CG game trailers. I'll believe exactly none of what I see until in-game footage is released.
post #33 of 250
This is being co-developed by Square-Enix? First Just Cause 2 and now this? WTF is going on over there? Anyway, this does look like an SE take on a cyberpunk action-rpg. I never played the old Deus Ex games but I did like the trailer for its world building and the way it features the protag's enhancements.
post #34 of 250
Quote:
Originally Posted by Xion View Post
This is being co-developed by Square-Enix? First Just Cause 2 and now this? WTF is going on over there? Anyway, this does look like an SE take on a cyberpunk action-rpg. I never played the old Deus Ex games but I did like the trailer for its world building and the way it features the protag's enhancements.
Square-Enix bought Eidos some time ago, and made it pretty clear they are aiming at the western audience now.
If this ends up (as a best case scenario) as worse than the first one, better than the second one, then i'll be happy.
The all CG trailer is just for hype and introducing the new look and the gameworld and setting, but I rather like how insane it goes with the bodily modification ideas.
post #35 of 250
Yesterday, La Presse (local newspaper) had an article about their visit to Eidos-Montréal. It must be taken with a grain of salt because there's no way the journalist would trash such a huge project for a local business. Still, they say all the right things and they seem to really love and respect the first fame.

For the few who can read french.
post #36 of 250
I really didn't have a problem with the x-boxized version of DE2IW because of the fact that I first played the PS2 version of DEUS EX which already had many of the changes that popped up in the sequel
post #37 of 250
TGS trailer from late September.

http://www.youtube.com/watch?v=WDD2hputGNA

and a OXM interview about the art direction and that Gold and black.

http://www.youtube.com/watch?v=4gl8zgur60E
post #38 of 250
post #39 of 250
That trailer looked cool as hell. Human Revolution seems to be shaping up nicely.
post #40 of 250

Whoa, no post in this thread since last November?

 

Anyways, after reading the reviews floating around this is now a must-buy for me, so I'll save 5 bucks and pre-order it today on Steam. It's looking like the true heir to the Deus Ex franchise.

post #41 of 250

Whoa yourself.

 

These are mighty strong words you're using there, sir.

post #42 of 250
Thread Starter 
Quote:
Originally Posted by Jacob Singer View Post

Whoa, no post in this thread since last November?

 

Anyways, after reading the reviews floating around this is now a must-buy for me, so I'll save 5 bucks and pre-order it today on Steam. It's looking like the true heir to the Deus Ex franchise.


Well it was delayed about 5 months. The buzz is really good on this.

 

post #43 of 250

I am definitely getting excited for Human Revolution now that it is almost here. The couple of reviews I've seen so far have been rather glowing in their praise of the game.

post #44 of 250

I played the original Deus Ex and thought it was fabulous from a gameplay perspective. I hope this new game can live up to the high expectations I have for it.

post #45 of 250

I actually spent a couple of hours getting Deus Ex working with a couple of graphics mods last night. Most of the time was spent tweaking it a bit since the mods were pretty easy to get working. The mods aren't mind blowing or anything, but they did make quite a difference, especially once I figured out how to get the antialiasing to work properly.

 

I doubt I'll have time to do an entire playthrough before Human Revolution comes out, but I plan on spending at least some time with it.

post #46 of 250

It really seems in the interviews that the developers went in trying to really pander to the fans of the first Deus Ex. This makes me happy.

post #47 of 250
Quote:
Originally Posted by stelios View Post

Whoa yourself.

 

These are mighty strong words you're using there, sir.



Yeah, how could a new game possibly be good?

 

Getting kind of excited about this myself. Have many fond memories of playing Deus Ex back in the day and everything I hear seems to suggest that this could take everything that made the original work and expand on some of its weaker areas.

post #48 of 250

3 more weeks!

 

I did enjoy the gameplay montages and streams from the 1/3rd code preview leaks earlier in the year. Plenty of exploring in the hubs and a variety of paths/choices.

 

Hype + a ton.

post #49 of 250

The question remains though, will Human Revolution have any important choices in it?

 

Do I get Future Coke or Future Pepsi from the vending machine?

Augmented boxers or augmented briefs?

Steampunk paper or steampunk plastic?

post #50 of 250
Quote:
Originally Posted by Spike Marshall View Post





Yeah, how could a new game possibly be good?

 


Oh look, it's Spike.

 

Hi Spike!

 

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