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Deus Ex Human Revolution - Page 5

post #201 of 250

Oh, since people have started finishing this let me give you some advice. Stay for the post credits scene. Seriously. Especially if you're Deus Ex fans.

post #202 of 250
Quote:
Originally Posted by TheGhost View Post

 

Probably unsurprising to some but I agree. Who cares? Is it in poor taste? Sure. But I have to sit back and let out some mighty lolz with the way the internets get all butthurt over silly shit like this while ignoring real atrocities that they should rage over.

 

If white man's guilt or nerd rage was ever pinpoint laser focused on some real problems. Holy shit. World peace and super model vagina Valhalla for all...anyway.

 

 

Wait, who is raging?  I don't think anything here has moved past head-scratching.  And no, it's not genocide or tsunamis, but we're not obligated to ignore a pile of shit we just stepped in because there's a hole in the ozone layer.

 

And Stelios, it's not that the trash lady doesn't speak the King's English or is generally ignorant, it's that there is a jarring specificity to the accent that ties it to a particular context.  I doubt that anyone ever talked like that outside of a minstrel show, but certainly no one has for years and years.  It's auditory blackface.

 

post #203 of 250

Who knows, maybe you're right. I just really can't bring myself to even raise an eyebrow about the implications of a character whose two lines I've read I fast forwarded through. The most I can attribute to this is cultural ignorance.

 

The game itself provides better footholds for claims of racism anyway if one wanted to look. Mainly with Dragon Lady, the TYM CEO.

post #204 of 250
Quote:
Originally Posted by stelios View Post

Who knows, maybe you're right. I just really can't bring myself to even raise an eyebrow about the implications of a character whose two lines I've read I fast forwarded through. The most I can attribute to this is cultural ignorance.

 

The game itself provides better footholds for claims of racism anyway if one wanted to look. Mainly with Dragon Lady, the TYM CEO.



Haven't met the Dragon Lady yet, but unless it's someone doing a dead-on Mickey Rooney in Breakfast At Tiffany's impression, it's going to be tough to compare.  And even then, the history of Asian caricatures in America is a very different thing than that of black people. 

 

But really, it's not like I'm even really offended by this so much as dumbfounded.  Dave Chappelle understands my reaction:

 

 

Anyway, sucks that the endgame doesn't deliver as well as the earlier parts.  I've been loving the early to middle parts of the game.

post #205 of 250
Quote:
Originally Posted by Schwartz View Post

Haven't met the Dragon Lady yet, but unless it's someone doing a dead-on Mickey Rooney in Breakfast At Tiffany's impression, it's going to be tough to compare.  And even then, the history of Asian caricatures in America is a very different thing than that of black people. 


She seemed straight out of a Fu Manchu story to me.

 

Anyway, as for the ending, I wouldn't call it disappointing. Not at all. It suffered encounter design wise but typically for a Deus Ex its themes were close and dear to my heart.  

post #206 of 250
Quote:
Originally Posted by stelios View Post




She seemed straight out of a Fu Manchu story to me.



Like I said, minstrel shows occupy a more incendiary place in US culture than Fu Manchu.  But anyhow, I haven't found a use for the punch through walls aug since I got it.  Do I need to the eye augmentation to use it at all?

post #207 of 250

Just look for cracks on the walls. It's also contextual so a prompt should pop up if you're next to a breakable wall. And I played with item highlighting and waypoints off so they may show up there too.

post #208 of 250

Punching through walls is one of those perks which only really makes a difference in the right context. Get it early enough and it opens up enough bonus routes to be viable, but I've seen maybe a dozen walls I could through, so they're not all over the place.

post #209 of 250

Honestly, I never really saw her as the Dragon Lady stereotype.  She seemed rather evil corporate boss that was Asian, it was almost incidental, other than cyberpunk always seeming to have an Asian fetish going on.

 

I'm Asian and I thought Letitia was much more jarring, mostly because it was such a broad performance that came out of nowhere compared to all the other hobos in Detroit.  The TYM boss really didn't bother me, other than Jensen being a moron for being taken in by her initially.

 

Quote:
Originally Posted by stelios View Post


She seemed straight out of a Fu Manchu story to me.



 

 

post #210 of 250

Personally, I think the punch through walls augment would be a lot more attractive if it also let you "super punch" bad guys.  If Jensen could punch guys like you could in Shadow Complex, it would be damned awesome.  I'd probably run around every single room and shout "Falcon punch!" every time I knocked a guard across the room or through a wall.

post #211 of 250

It's a little ridiculous that it takes energy cells to punch people.  I mean, you can't even just punch someone with normal human strength when you want to.  How does Jensen have the energy to walk around if he can't even give someone a well-deserved meetup with his five friends?

post #212 of 250

I apologize I should have been more specific. No one here has raged at all, I just meant the general internet reaction to this whole thing. I've seen this pop up on just about every site I visit and it's pretty silly. No one really gets up in arms when a Native American has a slow monotone or some white guy is complete rebel gutter trash.  I don't mean to come off as insensitive at all, so if it seems that way again, I apologize.

 

I wondered about the whole lack of melee thing too, I guess it's to keep you from just going invis and punching your way through entire levels? By making you wait for your battery to charge they at least draw your playthrough out or force you to use all the gadgets you've picked up along the way.

post #213 of 250
Where the heck was the option to choose this ending in Deus Ex? (and no you won't be rick rolled, I promise). Actually, that one ending I did pick wanted to be that...but wasn't as epic.
post #214 of 250
Quote:
Originally Posted by mongycore View Post

No Jacob, your hack the red hive tip has to be the best post - man that made hacking so lucrative...the more you know.
Quote:
Originally Posted by Spike Marshall View Post

The Shanghai Justice side-quest might be my favourite thing from gaming this year.


10 Bucks says the white board name for that mission is Douche Ex. With all the spaces created in this game why aren't there more side missions to go around in the city(s)? Don't think I'm being greedy in wanting more adventures here and there.
Not sure if it works on PC, but 360 has a glitch that turns a red node hack (any hack with an xp bonus actually, just faster with a couple different red node spots) into unlimited xp, if you don't mind looking at the loading screen over & over & over.

Gamefaqs has a thousand threads if you're interested, I tried it and it does work, just takes some serious time. I did it just long enough for 2 extra praxis points (I really wanted free fall) before I started feeling guilty and stopped.
post #215 of 250

Considering how much XP you get just from playing the game, you really don't need to do that in order to get enough Praxis points to level up.  Still, a new game plus letting you keep your upgrades would be nice.

post #216 of 250
Yeah, but it's the only way to get a fully augmented character.
post #217 of 250

So I feel like maybe getting this game, but I'm really not much for RPGs.  How much does that aspect really play into the game?  What other games (besides the other Deus Ex games.) would you compare it to?

post #218 of 250

Off the top of my head? Vampire The Masquerade: Bloodlines. Though, judging from the way it sold, the odds of you having played it are miniscule.

post #219 of 250
Quote:
Originally Posted by stelios View Post

Off the top of my head? Vampire The Masquerade: Bloodlines. Though, judging from the way it sold, the odds of you having played it are miniscule.



That is the most apt comparison tho. Damn under-rated little gem of a game that was.

 

Anyways, finished last night took the Darrow 'humanity's too sick, weak and corrupt to have the power of gods' ending. Fuck the Illuminati.

 

All in all. really enjoyed the game. I look forward to where we go next and, since I've never played the original Deus Ex, it'll all be new to me.

post #220 of 250

I went through quite a bit of the game throughout the weekend before finally finishing it yesterday.  I even managed to save Malick's life despite my character not having a ton of offensive capability. It took a few tries, but I ran into that courtyard with an assault rifle, a 10mm pistol and a couple of EMP grenades and somehow managed to hold off all the soldiers long enough for Malick to fly away. I felt pretty good after that.

 

 

After all of the bosses in the game had been an annoying chore that I needed to get past in order to get back to the good parts of the game, I was pleasantly surprised to discover that the final boss of the game was actually fun. Could this be because it allowed you to use some of the skills that you've been developing throughout the game and because the room allowed you to take advantage of cover? It actually felt like it was designed for this game.

 

The other boss fights seemed to say "You know all those choices you've had up to now on where to go and how to play the game? Remember all those multiple paths and useful cover you've had? Screw that, you're going into a tiny room with a grenade-spamming jerk who can take an infinite amount of ammo to the face without feeling a thing while you die with the slightest angry look in your direction despite being made of the same types of materials as the augmented asshole you are fighting. Good luck!

 

The final boss was a lot more fun because it shaped the encounter around the skills Jensen has and gave you an environment to move around in that actually gives you a little bit of choice in how to tackle the situation.

 

Anyway, in the end I chose to screw all those billionaire guys and destroy the facility. Afterwards I reloaded my save to see the other endings, but that one just felt like the one I should choose based on how I played the game.  I had a blast in my 40 hours spent with the game, and I'm itching to play through it again using more brute force, but I think I'll play through a game or two in my backlog before doing so.

post #221 of 250
Quote:
Originally Posted by Polygon_Wizard View Post

You know all those choices you've had up to now on where to go and how to play the game? Remember all those multiple paths and useful cover you've had? Screw that, you're going into a tiny room with

... Warning: Spoiler! (Click to show)
the option to choose 4 faction endings, and hey we'll let you even save your game in this magic room so you can see them all.
That disappointed me given other games have been more dynamic with the storytelling.

Upon finishing the game, even though I thought I picked the best ending, I was still a dick to the end....promised Wayne Haas a shiny job. Never got the chance to give it to him - and all but Warning: Spoiler! (Click to show)
ruined Sarif Corp.
Lol, fuck you Wayne Haas.

After Space Marine and hopefully a fixed Dead Island I will try and go back for a no alarms no kills playthrough - before the end of October rapes my wallet.
post #222 of 250

OK time to discuss this on a level beyond what's cool and what sucks. Vague spoilers are sure to follow.

 

I agree with mongy about the end. It could have been handled more dynamically. But I think it was a conscious decision by the makers of the game. It is an actual beat by beat recreation of the first game's ending. The hero, with the world on the brink, makes a final assault on a location hinted at throughout the game, but only available at the end. There he's exposed categorically to the real motives of the factions he's been rubbing up against. They seem resigned to the fact that they cannot stop him and outright try to get him on their side. Because as they explain to him, at the end of this place a literal Deus Ex Machina exists. A machine with the power to make any decision, conspiracy or ideology that shaped the world moot. All at the hero's fingertips.

 

So I went in the same direction I went in the first one. Sarif. The words in the last clip could have been written by me, if I could actually write. The natural order of things can go fuck itself. Humanity has been screaming this to nature since we figured out that instead of having our own fur, claws or fangs, we could make some. And eventually improve on nature's work. Wussing out at the end, with so much in the balance is suicide.

 

What about everyone else?

post #223 of 250

I liked the choice for destroying the facility the best for my playthrough. Jensen basically says "who am I to choose humanity's future".  It just seemed like what the character would have chosen in that situation, as flawed a decision as it is. It changes nothing, especially when you take the post-credits dialogue into account. Sure you wipe out several billionaires at once who all want to shape the world for their ends, but they aren't the only ones out there by any means.  Plus, Megan Reed was still out there, and she's the one that discovered the big breakthrough in augmentation anyway.  None of that matters because destroying the facility seems like a decision on a very personal level while the other choices feel much bigger, thus too much for one person to decide. What would you do if you could change the world with a single choice? Would you even be able to make one?  That's what I like about that ending.  It's probably not the best decision, but I found it to be quite interesting.

 

 

 

After that, I think I like the Sarif ending the best for the reasons stelios mentioned.

post #224 of 250

Well isn't that interesting? I post in this thread, do a little bit of web surfing elsewhere, and come across this lengthy essay discussing the endings of Human Revolution.  If you haven't beaten the game yet, this article has many SPOILERS for the endings, so don't read it unless you want the end of the game spoiled for you.

post #225 of 250

I love Kieron Gillen. My favorite "gaming journalist" by far. It's a shame he mostly does work for Marvel now.

post #226 of 250

Neat, I thought that was Bob Page in the opening cinematic but then the game never referenced him again, until the after-credits cut-scene.

 

Somehow managed to not get the Pacifist achievement despite not killing ANYONE, some mook must have tripped a mine or something because I was using stun-gun, take-downs, tranq-rifle the whole way through.

post #227 of 250

Here's a small question for people who have made through the harbor level towards the end of the game.

 

Warning: Spoiler! (Click to show)

Is is possible to find Tracer Tong outside of the cutscene? I assume he has holed up somewhere on the level, and the bomb Jensen sets is a distraction to help Tong escape, but I was wondering if it was possible to run into him before ending the level.  If so, that's something cool I'll have to try out the next time I play the game.

 

post #228 of 250
That's only available as gamestop preorder bullshit dlc....right after you track down Sevchenko's arm signal you're spat into a sewer to rescue him. It made it baffling as to why he shows up again in the cutscene after having previously retrieved him in that bonus mission.
post #229 of 250
Quote:
Originally Posted by stelios View Post

OK time to discuss this on a level beyond what's cool and what sucks.


I'm repeating myself but the game while giving multiple approaches to gameplay solutions never really allowed for true freedom or consequences for interactions with the main characters/factions. A very on rails narrative. Not once could you screw up active relationships with factions or characters and not have them ignore you permanently. The over arching narrative didn't paint a thorough picture of the end game stakes in black and white colors to shift your opinion of what to ultimately choose. Not sure if it had to do with the gaudy voice acting of Sarif and Taggart, but I had no interest in their personal politics to care. My whole motivation in playing through it was to seek justice for the crime committed against Megan and the research team. Upon completing that quest I was kind of annoyed at the wham bam quickness that thread was tied up before being shoved off to visit the penguins. The only real time I found myself immersed in the world was when dealing with the hooker in China and the situation of having augs forced upon them for scummy purposes. Never minded having augs forced on my character; saved my life and it allowed me to purpose my way into sweet bloody vengeance. But when you see people who have tough lives be victimized by others to such an extreme degree that's probably the only case I had any feelings on the whole aug debate - up until then augs were super neato toys that allowed me to punch through walls and get my kangaroo on. Wayne Haas and his maudlin routine had no effect on me - cheesy writing and voice work are to blame there. Not enough time was given to really show the pros/cons of aug technology - instead you are given talking head npc's at several junctures who bored me leaving me wanting for more violence and gunplay - not delving any deeper allowing you first hand to experience the technological frontier that's about to be cracked open.

The only other time I felt any emotion in the game was when tracking down the hacker in china. I always go back to how pathetic and lonely that npc khajit's house I broke into in Oblivion and seeing it eat an apple in the dark alone; I felt the same pity towards the lower Midgard folk who called those bunks home...which prompted me to Warning: Spoiler! (Click to show)
throw away my pacifist playthrough and properly avenge their slaughter
. Show me the world I inhabit eidos, don't sit me down in front of your npc's as they soapbox me to sleep.

So what happened in the future. Did Idiocracy happen...Bachman/Palin came to fruition? Maybe that explains that homeless lady down the block from Sarif HQ. To be in a world where a Fox News-esque institution has such far reaching influence and power over everyone without any formal opposition - that society just gladly swallows whatever is spoonfed to them? Are future tv's enhanced with smell-o-vision tech that spits out the same pheromones Jensen gets to use too? Whether a news networks bias leans to the left or right there's always been sensible people ready to call out any network/group on their bs (Stewart/Colbert/that fact checking politic website/Wikileaks/yt). Granted the propaganda machine is run by a future gen Warning: Spoiler! (Click to show)
artificial intelligence
that could easily hack/repurpose/discredit opposition...it's just too convenient that the future would be a mindless society stricken with apathy and be so easily controlled as implied in the final scene of the game. Wherever there was oppression of freedom or manipulation there's always been a fringe element, but I never encountered such during my playthrough. Throughout the game you meet these supposed smart scientists who can make neato exploding arms and magic legs, but none of the smart people in the world take a break from what they're doing to question the world they inhabit? In the end it came down to optionally visiting the two faction leaders in their closets, hearing their brief spiel, and moving on to the big bad boss fight. Whatever they had to say never left an impression on me for good or bad, nor was I motivated to fulfill their demands. The only sensible option left to me was to Warning: Spoiler! (Click to show)
blow it all up you bastards.
which was a fruitless endeavor given the post-credit surprise. As previously mentioned I would have rather just walked out of the room, saying fuck this shit I got vintage episodes of Arrested Development to catch up on. Upon learning news of the world was run and orchestrated by a small group of persons and a rogue Warning: Spoiler! (Click to show)
ai
why wasn't there an option to smash the servers and end the method of control then and there? Though it's already been established that Jensen is kind of a high functioning moron (see dragon lady scene)...he could have prevented that riot that was going on when he got back to homebase. With magic legs, explody arms, and pervo nude eye vision I just find it hard to believe the whole world could be completely swayed and manipulated by any one news outlet. Humanity is just too jaded to let that slide unchecked.
post #230 of 250

 

Quote:
Somehow managed to not get the Pacifist achievement despite not killing ANYONE, some mook must have tripped a mine or something because I was using stun-gun, take-downs, tranq-rifle the whole way through

 

I wonder if the mercs in opening attack on Sarif count against that achievement, cause I killed those guys but have been tazering and tranqing everyone since.

post #231 of 250
Quote:
Originally Posted by MagicHateBall View Post

 

 

I wonder if the mercs in opening attack on Sarif count against that achievement, cause I killed those guys but have been tazering and tranqing everyone since.



They do.  You have to kill noone, including the guys pre augmentation to get the achievement.

post #232 of 250

Damm, at least now instead of worrying about what to do when I have 6 guards and 2 tranq darts I can just pull out my shiny unused 10mm and solve the problem a little more permanently.

post #233 of 250

Also if you attack someone after punching through a wall you actually kill them. I didn't notice when I did so buck luckily I had to reload because I died and noticed I almost screwed myself over.

post #234 of 250

Not a single-shot was fired in anger by my Adam Jensen during the prologue. However I've found out that if a character dies, whilst on your radar, it counts against you. So if they tripped a mine, or got killed by a police officer, then it's your fault.

post #235 of 250

So, i've just found out that upgrading the revolver with the exploding bullets mod is a compact and cheap way to deal with bosses and robots in this game; it sure helped me survive and

Warning: Spoiler! (Click to show)

save Marik at thar siege at the crash site during the second China mission

Dammit, im going to replay the hell out of this game once im done with this playthrough.

post #236 of 250
Quote:
Originally Posted by Spike Marshall View Post

Not a single-shot was fired in anger by my Adam Jensen during the prologue. However I've found out that if a character dies, whilst on your radar, it counts against you. So if they tripped a mine, or got killed by a police officer, then it's your fault.



Well I know this isn't true in one regards. I dropped someone off the roof for one side mission and even though they died, I still got the no kill achievement.

post #237 of 250

3rd Boss fight spoiler tip:

 

 

Warning: Spoiler! (Click to show)

Okay, if you wait at the spot Namir jumps over the wall and keep hitting the takedown button (just spam it) you can take him out in one go (try it any other way and he'll take you out).

 

Now I'm gonna go back and try and get the other bosses in similar ways.

post #238 of 250

Finished last night; GOTY for as far as 2011 goes to date; the only thing which I dreaded was that the story would be more emotional and personal than the grand scope of the original Deus Ex, but thankfully the game emulated all that's great with the original, including the scope of it; the final boss fight wasnt perfect, but loved that it was made so any playstyle could be adapted to win it.

 

As for the ending:

 

Warning: Spoiler! (Click to show)

I went with Sariff's choice, mainly because it was the one I would had chosen, and because it seems like the obvious Canon choice for the events in Deus Ex to happen; the end game epilogue conversation was a nice bonus, and I was surprised to see the falling out of Adam and Megan; while I clearly didnt expect their relationship to rekindle or have a happy ending, it was still a nice surprise to see Eidos Montreal dismiss any melodrama and go for the bigger scope of the original game's endings.
However, I cant be the only one who loved the "let humanity choose" ending, right? Easily the most powerful ending, and the one that stuck out the most...and by Eliza's final words in that one, you can tell its a special one.
 


A wonderful game, and here's to see more of the world of Deus Ex in the future.

post #239 of 250

The only thing I found odd about the game was that Nucl3arsnake was never really resolved.

 

If you break into Pritchard's Office at the beginning you found out he is Nucl3arsnake, and throughout the game you'll find emails from the bad-guys and higher ups in the conspiracy to and from Nucl3arsnake, but nothing ever comes of it.

post #240 of 250

Whoa! I never found that tidbit of information, Spike! I saw plenty of emails later in the game from Nul3arsnake, but I never found out who it was.  Perhaps it's a storyline they'll explore in DLC or a future game.

post #241 of 250

Just started into this. I'm gonna be an augmented whirlwind of remorseless death, just as a counterpoint to all your sissy sneaking. I'm digging it. Probably the thing I'm most disappointed about are the low-res (PS3) and re-used textures on the books scattered throughout the world. I was hoping to find some awesome hidden gems, but its just the same copies of SWAT and other crap. 

 

Two points!

1) Bioware should offer a class on how to handle character models in dialog situations. I'm going to be Jensen for Halloween, and I will spend approximately 50 percent of the evening crossing my arms and leaning uncomfortably.

 

2) I pointed out to my friend that the game sometimes felt like working at UPS, with all the package handling. His reponse: "Ah, yes, this is what happens in the future where everything arrives by Amazon and people are selling shit on eBay."

post #242 of 250

I will keep this brief, but I must say at the outset that this was one of my favorite games of all time. It truly transported you to another world, and I was pleased beyond measure to be able to dive back into DEUS EX again after nearly 7 years

 

You all know why this is brilliant, so I won't bore you with that.. though I will say that  Hengsha is one of the most astounding videogame environments I've had the privilege to explore. Stepping out under the Pengu for the first time was an experience as frightening as it was stupyfying

 

Instead let me just briefly state that this game didn't quite live up to DEUS EX THE CONSPIRACY for the following reasons:

 

1) Too short

 

DX1 had three full cities to explore, and the world was just larger

 

2) Not quite enough to do

 

There were weird little jigs and jags the story of DX1 took that DX3 never bothered with (I am thinking of that guy who was cryo frozen in the basement of that guy's house, and you had to decide if you were going to let him die or keep him frozen - it had zero impact on the story, it was just cool and there for you to explore or not). It seemed like, outside of the explicitly labled side missions, DX:HR was on a more linear course

 

And last but not least, a word about the boss fights:

 

A) Yes they were not great

 

But B) Aside from the first one which took me 10 tries and every ounce of cunning I possess, they were all easy and over in - literally -  10 seconds. Maybe I lucked out, but all it took to beat the other three was this method: cloak. Toss an EMP grenade. While they're reeling, toss three frags or so. Watch death cut scene


Edited by Princess Kate - 9/29/11 at 5:35pm
post #243 of 250
You know, quibbles with the voice acting aside, this is easily one of my favorite games of the last few years. I am in my second play-through, and see no end in sight for the near future. I love the freedom of playing style afforded the player in this game, and I favor a stealthy hacker role myself. I do have the fully upgraded typhoon handy just to get the asinine boss fights out of the way so that I can enjoy the rest of the game. Hengsha is easily one of the coolest locations I have ever visited in a videogame, and I would love to see something like this in my own lifetime. i have yet to play GOW3 MW3, or Rage, but those games will have a VERY hard time knocking DX:HR off the top of my Game of the Year Rankings.
post #244 of 250
Quote:
Originally Posted by BrickBurgundy View Post

You know, quibbles with the voice acting aside, this is easily one of my favorite games of the last few years. I am in my second play-through, and see no end in sight for the near future. I love the freedom of playing style afforded the player in this game, and I favor a stealthy hacker role myself. I do have the fully upgraded typhoon handy just to get the asinine boss fights out of the way so that I can enjoy the rest of the game. Hengsha is easily one of the coolest locations I have ever visited in a videogame, and I would love to see something like this in my own lifetime. i have yet to play GOW3 MW3, or Rage, but those games will have a VERY hard time knocking DX:HR off the top of my Game of the Year Rankings.

Great second post, Brick Burgundy. I'd have to concur about DX:HR being atop my field for GOTY right now. The only places this title comes up lacking is in comparison to DX1. Compared to everything else on the market though, it's a brilliant title of a kind that only come along once in a blue moon. I am very much looking forward to SKYRIM and the new ASSASSINS CREED, but no matter who comes out on top, when the 360 is replaced by the next gen consoles and I am asked to name my favorite titles ever released on the system, this will make that list
post #245 of 250

Finally finished this last night. Really really loved it. I found myself to be sneaky throughout most of the game, but by the end i had had enough and was a flurry of death. Especially when everyone goes nuts, I couldn't believe how many people i shotgunned in the face for running at me all sudden like.

 

only thing I wish was the ability to go between citys at my leisure, a chance to pop back to any of them before the final level, and more side missions. Otherwise, an amazing game experience.

 

I guess in regards to the boss fights, the programming was farmed out to another company. so take that for what its worth.

 

 

post #246 of 250

I just finished this as well, and thoroughly enjoyed it. I don't exactly regret the ending I chose, but after watching all four, I'd choose differently next time.

 

When exactly did you guys first see the Plasma gun? 'Cause I was finding ammo for it (and dropping some of it for inventory space) long before I found the gun itself. I only ever got to put one upgrade in it (cooling), but it was the weapon I finished the game with. Figures.

 

And Namir can suck it. I was one of those poor fools who'd inadvertantly nerfed themselves at the Limb Clinic, so that fight sans implants was a bitch. Finally got him on the ropes against a wall and unloaded a heavy machine gun into his fool noggin.

 

All in all, quite an entertaining experience. I'll probably tackle a few other games before I re-visit this one, and I'll definitely be looking at the DLC.

post #247 of 250

my Namir fight was insane. Over and over I tried emping him, using my laser, my heavy machine gun...nothing.

 

Finally just loaded my shotty and suddenly he was dead with like 7 or 8 shots in him....

post #248 of 250
Take a tip from me when it comes to the bosses: stock up on grenades, and with an emp, 3-4 frags and a bit of luck, they take like 10 seconds

BTW I used the laser rifle on the crazy people, and had saved up like 2500 ammo for it by that point. It's a solid beam, and it passes through soft targets to hit whatever is behind it... Great when the crazies are all running at you single file on catwalks
post #249 of 250

Powered my way to through the ending of this over last few days. Loved it. I'll probably revisit this early next year(busy gaming season starting) and try a few different things. I found myself hoarding Praxis kits until I really needed them. By the time I got to Namir I'd saved up 16 Praxis kits. I used most of them after our initial fight to beef up my character, but only really did that because I thought I was at the end. 

 

Hated the first boss. Please, don't chase me from corner to corner shooting me with a minigun, at least take cover or something when I start shooting you in your face. I think that guy soured me on the rest of the bosses. He's also probably the reason I lugged around a heavy rifle and 700 rounds of inventory devouring ammo for the rest of the game. Never used it. To be fair, I loved my modded up 10mm pistol and combat rifle.

 

By far my favorite moment was saving Malick. I gave it a shot the first go round, failed, but didn't die. After that I paused, checked online to make sure its possible, reloaded, then tried a few more times till I saved her. I just loved that. Normally I hate these quasi babysitting missions in games like CoD, but having actually built a relationship with Malick, and not HAVING to save her, just made for a very cool moment.

 

Need to replay the original now. But I think Arkham City will be getting my attention first.

 

post #250 of 250

Been playing it a lot lately though I'm too much of a coward to go past the easy difficulty for now. :P

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