CHUD.com Community › Forums › VIDEO GAMES & RPG › Video Games › The videogame zombie survival chart
New Posts  All Forums:Forum Nav:

The videogame zombie survival chart

post #1 of 9
Thread Starter 
Bit too big for posting.

Aside from no L4D references. this was a good laugh.
post #2 of 9
I swear to Christ, if that Space branch is Dead Space spoilers, I will have some motherfucker's head by breakfast.
post #3 of 9
Thread Starter 
Quote:
Originally Posted by Justin Clark View Post
I swear to Christ, if that Space branch is Dead Space spoilers, I will have some motherfucker's head by breakfast.
Uh-oh....hadnt tought of that....To the escape pod!
post #4 of 9
Fuck!
post #5 of 9
Thread Starter 
Quote:
Originally Posted by Justin Clark View Post
Fuck!
Sorry, Justin....although, to be fair, the spoiler is kinda half wrong.
post #6 of 9
Yeah, it's not really that descriptive of what happens. The real spoiler is [you've been going crazy and imagining her. You actually knew she was dead when you arrived. The the first character of each chapter name actually spells it out.] Also, that games is at least a year old so I'm not sure how long we are supposed to avoid spoilers on that sort of thing.
post #7 of 9
Amusing chart.

Zombies are here to stay in games. The Xbox Indie game "I Made a Game With Zombies!!1!11!1!!" sold well over 100,000 copies, around double the second-highest seller on that platform.

I can't believe Rockstar has left billions on the table by not using their GTA engine for a zombie game. I drool a bit just at the prospect of it.

As someone working on a low-budget game, zombies are a go-to element for the simple fact that people like them. In a game setting, they're a perfect foe: easily grasped concept, creepy/scary/gross, tons of them, no need for complex AI, and no guilt or ratings issues when killing them off by the truckload. Note: my game will at least be original enough to break that chart at the first choice.
post #8 of 9
Thread Starter 
Quote:
Originally Posted by Farsight View Post
Amusing chart.

Zombies are here to stay in games. The Xbox Indie game "I Made a Game With Zombies!!1!11!1!!" sold well over 100,000 copies, around double the second-highest seller on that platform.

I can't believe Rockstar has left billions on the table by not using their GTA engine for a zombie game. I drool a bit just at the prospect of it.

As someone working on a low-budget game, zombies are a go-to element for the simple fact that people like them. In a game setting, they're a perfect foe: easily grasped concept, creepy/scary/gross, tons of them, no need for complex AI, and no guilt or ratings issues when killing them off by the truckload. Note: my game will at least be original enough to break that chart at the first choice.
Nice, I like the way you're selling it.
Also, I could swear Alex or someone else reported during a game expo years ago on a GTA with zombies game that got canned; "Dead Driving" or something similar.
I do remember that the core of the gameplay wa sthat cars broke down by zombie damage/rundowns, so you either built a better one or just risked stealing one from the street.
post #9 of 9
Quote:
Originally Posted by ryoken View Post
Also, I could swear Alex or someone else reported during a game expo years ago on a GTA with zombies game that got canned; "Dead Driving" or something similar.
I do remember that the core of the gameplay wa sthat cars broke down by zombie damage/rundowns, so you either built a better one or just risked stealing one from the street.
Sounds interesting. I think I could get into a Grand Theft Necro provided they kept the same top shelf writing. Having to make sure the hooker you just picked up doesn't have any bite marks on her before she get's down to business could make a nice angle.
New Posts  All Forums:Forum Nav:
  Return Home
  Back to Forum: Video Games
CHUD.com Community › Forums › VIDEO GAMES & RPG › Video Games › The videogame zombie survival chart