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F.e.a.r. 3

post #1 of 24
Thread Starter 
Back with 100% more John Carpenter- http://chud.com/articles/articles/23...ING/Page1.html
post #2 of 24
Cool. I enjoyed 2 quite a bit, even downloaded the dlc pack. And co-op is always welcome where I'm concerned. Count me in.
post #3 of 24
Day 1 also developed Fracture. I can't see how this is anything but doomed.
post #4 of 24
Also, they're not consulting the same Carpenter that made The Thing or Halloween, or, hell, In The Mouth of Madness. Theyre consulting the one that made Ghosts of Mars.

Let's keep that in mind.
post #5 of 24
The cutscenes are hardly something to fret over.
post #6 of 24
Yeah, I know, but considering this series has a history of shooting itself dead in the ass when it comes to creating and more importantly maintaining tension and Carpenter's name doesn't bring out the giddy this might have maybe 20 years ago, I'll need a bit more.to go on to get really excited. Because I've wanted to like this series for years now.
post #7 of 24
I really loved the first one, was slightly let down by the expansion packs and the second one. I'll be hoping for good things from this.
post #8 of 24
I worked with Day 1 in Chicago on the competing "F.E.A.R. 2" project back before the Vivendi/Activision merger when Vivendi/Day 1 were doing "F.E.A.R. 2" and Warners/Monolith were doing "Project Origin" (because of some split following the first "F.E.A.R.," our team had the name "F.E.A.R.," but Monolith retained the character rights, so they had Alma, the continuing storyline, etc. - we had to re-invent/necessarily/legally go in a different direction from the first "F.E.A.R.") and they were really sharp, sharp guys - particularly producer T.J. Wagner who wanted to do nothing but push the envelope on the thing. Our game died in the V/A merger and the "F.E.A.R." name got bought back/put on "Project Origin" at the very last second, but we were having a goddamn blast. I'd imagine this'll be one to look forward to.
post #9 of 24
Quote:
Originally Posted by Smilin' Jack Ruby View Post
and they were really sharp, sharp guys - particularly producer T.J. Wagner who wanted to do nothing but push the envelope on the thing. Our game died in the V/A merger and the "F.E.A.R." name got bought back/put on "Project Origin" at the very last second, but we were having a goddamn blast. I'd imagine this'll be one to look forward to.
This reduces my concerns about the absence of Monolith a little. Does anyone know why they're not on this project? Let's pretend it's because they're too busy making No One Lives Forever 3 and Shogo 2.

Steve Niles is terrible and current day Carpenter (consulting on a videogame of all things) writing the story does nothing for me but it's not like F.E.A.R's stories have ever been good or even well told.

Alex's got a good point about the difficulty of maintaining tension in a coop game but I also wonder how they'll implement "reflex time" in a coop game. Has that ever been done?

Anyway, more F.E.A.R. is good F.E.A.R..
post #10 of 24

Picked up a copy of this for me and my gaming buddy today. I'm assuming we'll be fighting over who gets to play the ghostly body-possessor.

post #11 of 24

For reasons unknow, it's 70$ in Canada. That's 10$ more than the usual new releases.

post #12 of 24
Vancouver riot tax maybe?
post #13 of 24

F.E.A.R 3 is pretty sweet. Playing as Fettel is alot more fun than Point Man. And while it's not insanely scary(yet), the horror elements have gone up drastically from F.E.A.R 2.

post #14 of 24
Thread Starter 

Whaaa? There aren't nearly as many horror sequences as in FEAR 2. The co-op is implemented beautifully, though- really love the amount of strategy you can get going with your psychic buddy. Afraid to try the campaign single player though...

post #15 of 24

Yeah I said that a little prematurely, but so far, from what I remember about F.E.A.R 2, F.3.A.R is looks like it's going to have more horror stuff. It's probably scarier playing by yourself though, because when I played I had Fettel go first everywhere that we could make it work, and he had a little glow that would dumb down some of the scarier bits.

post #16 of 24

Well, the roomie and I had a blast with this last night. We didn't get a chance to get very deep into it, but I'm thinking tonight may be epic.

post #17 of 24

Anyone picking this up on the 360 and want to play co-op? I need to trade in LA Noire and this seems like a no-brainer.

post #18 of 24
Feels like a god damned Call of Duty game than a fear game: Walks down frozen section of supermarket level headshotting crazy condemned folk, fucking "You are Super Duper Soldier First Grade" graphic pops up on screen. Betrays the mood and atmosphere completely, not that any previous fear games were scary. Out there somewhere is a creative director keying the car of whatever marketing focus group suggested ripping off the Rainbow Six persistence counters and COD Perk tree. The scoring system in place borrows more from the Club and Bulletstorm...only after giving up on this being an actual f.e.a.r. game and embracing the borrowed elements, this is turning out to be a more fun shooter than Black Ops was. Not having an aussie meathead scream Dar Numbers every other cutscene is a blessing. I really hope Monolith is working on Shogo or No One Lives Forever with the break they've taken from this franchise.
post #19 of 24
Quote:
Originally Posted by mongycore View Post

Feels like a god damned Call of Duty game than a fear game: Walks down frozen section of supermarket level headshotting crazy condemned folk, fucking "You are Super Duper Soldier First Grade" graphic pops up on screen. Betrays the mood and atmosphere completely, not that any previous fear games were scary. Out there somewhere is a creative director keying the car of whatever marketing focus group suggested ripping off the Rainbow Six persistence counters and COD Perk tree. The scoring system in place borrows more from the Club and Bulletstorm...only after giving up on this being an actual f.e.a.r. game and embracing the borrowed elements, this is turning out to be a more fun shooter than Black Ops was. Not having an aussie meathead scream Dar Numbers every other cutscene is a blessing. I really hope Monolith is working on Shogo or No One Lives Forever with the break they've taken from this franchise.


Nope, Monolith is making this for XBL and PSN...

 

http://www.gametrailers.com/video/e3-2011-gotham-city/714753

 

 

 

post #20 of 24
Wow, wtf...had to check the date to see if it was an April Fools post.
post #21 of 24
Finished both campaigns in two days...forever alone I didn't do coop. So, is this like Bobble Bubble and finishing coop gives you a super duper ending? A fun game, decent rental action for the weekend. Fetels end cut scene was hilarious.
post #22 of 24

Speaking strictly in terms of the core gameplay, this is easily the best in the series as far as I'm concerned. It has the most intense and satisfying gunplay I've yet to experience in a FPS. The enemy A.I. is fucking incredible and the combat just looks and feels so fluid and visceral, not to mention the amazing sound design. Very very impressed with this game so far.

post #23 of 24

Can someone confirm this incredible A.I.? No reviews seem to mention this in an otherwise mediocre game...

post #24 of 24

To describe it briefly. The enemy A.I. is almost exactly like the original game, but just a hell of a lot more aggressive, and they're aim is near perfect.

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