and they were really sharp, sharp guys - particularly producer T.J. Wagner who wanted to do nothing but push the envelope on the thing. Our game died in the V/A merger and the "F.E.A.R." name got bought back/put on "Project Origin" at the very last second, but we were having a goddamn blast. I'd imagine this'll be one to look forward to.
Steve Niles is terrible and current day Carpenter (consulting on a videogame of all things) writing the story does nothing for me but it's not like F.E.A.R's stories have ever been good or even well told.
Alex's got a good point about the difficulty of maintaining tension in a coop game but I also wonder how they'll implement "reflex time" in a coop game. Has that ever been done?
Anyway, more F.E.A.R. is good F.E.A.R..
Whaaa? There aren't nearly as many horror sequences as in FEAR 2. The co-op is implemented beautifully, though- really love the amount of strategy you can get going with your psychic buddy. Afraid to try the campaign single player though...
Yeah I said that a little prematurely, but so far, from what I remember about F.E.A.R 2, F.3.A.R is looks like it's going to have more horror stuff. It's probably scarier playing by yourself though, because when I played I had Fettel go first everywhere that we could make it work, and he had a little glow that would dumb down some of the scarier bits.
Feels like a god damned Call of Duty game than a fear game: Walks down frozen section of supermarket level headshotting crazy condemned folk, fucking "You are Super Duper Soldier First Grade" graphic pops up on screen. Betrays the mood and atmosphere completely, not that any previous fear games were scary. Out there somewhere is a creative director keying the car of whatever marketing focus group suggested ripping off the Rainbow Six persistence counters and COD Perk tree. The scoring system in place borrows more from the Club and Bulletstorm...only after giving up on this being an actual f.e.a.r. game and embracing the borrowed elements, this is turning out to be a more fun shooter than Black Ops was. Not having an aussie meathead scream Dar Numbers every other cutscene is a blessing. I really hope Monolith is working on Shogo or No One Lives Forever with the break they've taken from this franchise.
Nope, Monolith is making this for XBL and PSN...
Speaking strictly in terms of the core gameplay, this is easily the best in the series as far as I'm concerned. It has the most intense and satisfying gunplay I've yet to experience in a FPS. The enemy A.I. is fucking incredible and the combat just looks and feels so fluid and visceral, not to mention the amazing sound design. Very very impressed with this game so far.