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The 'Games that hold up' thread - Page 3

post #101 of 124
Yeah, there probably won't be a Shenmue III, But, as Justin pointed out, the success of Heavy Rain might lead to a resurrection of the series. I'd be very interested to see what they do with a Next Gen reboot. The original Shenmue was one of the most unique gaming experiences I've ever had. Never got around to the sequel.

Speaking of games that hold up and reboots... Snatcher was a fantastic game. And we never got a sequel because Sega didn't know how to properly support their CD peripheral. It won't happen, but I'd love a reimagining of that one.

Something else I still find fun? Out Of This World. More for nostalgia because its cinematic innovations are pretty dated. But both that and Flashback offered some of the most enjoyable gaming of the 16 bit generation and they still play very well even today.

Quote:
Originally Posted by Paul C View Post
Eh, gameplay wise it probably is a bit better I admit. But the radio in Vice City is just gold, both with the scene-setting music and the dialogue. Always found SA a bit disappointing in that regard.
Agree here. San Andreas is deeper in the gameplay department. But the atmosphere, storyline and humor of Vice City still trump it. Though, it's probably a question of pop culture sensibilities. Although I was an adolescent and came of age in the 90s, I consider myself firmly an 80s kid.

But no GTA game after III can ever be accused of being boring. I'm starting to do something just for the fun of it. I have decided to play through the PS2 GTA storyline in chronological order. Starting with Vice City Stories and eventually making my way to GTA III. I'll just play through the story missions and not do any side stuff (except with Vice City Stories, which I never properly completed).

Quote:
Originally Posted by Justin Clark View Post
I don't know why it's taken me so long to realize there's yet to be a bad Shinobi game, but this thread just forced me to that conclusion.
Quote:
Originally Posted by ryoken View Post
Uh, PS2 Shinobi and its "your weapon slowly kills you!" mechanic would like to have a word with you.
Yup Justin... ryoken's got you there. But I don't know that PS2 Shinobi is a "bad" game.

However, Shinobi Legions for the Saturn most certainly is. And please don't defend the Master System Shinobi. It's a horrendous port of the arcade game, even for 8 bit. To say nothing of the near unplayable NES version put out by Tengen.

However, the Genesis Shinobi Trilogy - Revenge, Shadowdancer and III - is absolutely the cream-of-the-crop when it comes to ninja action games. And they're still a blast to play. The Genesis Shadowdancer is even more fun than the arcade game. By not making it a direct port, they actually improved it.

(Sega's good that way. Michael Jackson's Moonwalker was pretty fun on the Genesis. Unlike the horrible arcade game)

Okay, I'll stop now. I could talk old-school gaming all day.
post #102 of 124
Ninja Gaiden > Shinobi

Ninja Gaiden definitely belongs in this thread. Super hard, but super satisfying. I've made it to the last boss (and died!), but nowadays I just like to pretend that getting to level 6-1 means I beat the game. Protip: watching speedruns of this game makes you a better player.
post #103 of 124
Forgot about Legions. I stand corrected.

The Master System Shinobi, though, they ported to Game Gear, and actually enjoyed it, though whether it still stands the test of time is another story.
post #104 of 124
Quote:
Originally Posted by Scott View Post
Ninja Gaiden > Shinobi

Ninja Gaiden definitely belongs in this thread. Super hard, but super satisfying. I've made it to the last boss (and died!), but nowadays I just like to pretend that getting to level 6-1 means I beat the game. Protip: watching speedruns of this game makes you a better player.
The Ninja Gaiden trilogy on the NES is pretty great and it was one of the first games to place such a strong emphasis on storytelling. But the difficulty is just too punishing.

That's what makes the Shinobi trilogy excel in my book. There is challenge, but it doesn't really go to unbearable extremes. The problem with Ninja Gaiden is that it would get to the point where you just weren't having fun anymore. I can't tell you how many times I went hoarse from growling FFFUUUUCCCCCKKKK YOOOUUUUUUU!!!!!
post #105 of 124

Games

Did I read somewhere above that someone liked Fallout Tactics? The NMA-ers tend to hate that one, it's nice to see someone appreciates it.

Fallout 1/2, Baldur's Gate I/II, Rise of the Dragon, Bloodnet (even though it's impossible to beat), and anything by Infocom.
post #106 of 124
AVP 2, Noone Lives Forever 1 and 2, Tron 2.0. Anything by Monolith.

That isn't fucking Fear. Or Blood 2! The ones above have aged fantastically, especially NOLF and Tron in the AI department. FEAR has aged well in that regard too but fuck it...it looks terrible and feels clunky.
post #107 of 124
I reinstall Ultima V every year or two and have a go. I played the hell out of it when I was a kid and it's my favorite in the series (though I love all of them up to 7 Pt. 2). I tried the Lazarus remake, but it didn't suit me.
post #108 of 124
Speaking of Monolith I need to find my copy of Shogo.
post #109 of 124
Thread Starter 
Quote:
Originally Posted by James Woods' Career View Post
AVP 2, Noone Lives Forever 1 and 2, Tron 2.0. Anything by Monolith.

That isn't f**king Fear. Or Blood 2!
Blood 1st on the other hand, is still one of my favourite shooters of all time. Even surpassing Duke Nukem in that generation. There's something to the atmosphere (the carnival, the lumber factory, the creepy woods... all standout levels) that just gets me even now. Plus the voodoo doll as a weapon, kicking the heads of your enemies spraying blood all over the place? Marvelous.

I really enjoyed NLF1, but never got to NLF2 since the reviews were quite negative. Is it worth a playthrough?
post #110 of 124
I just thought of another game that holds up extremely well for me: ZZT.

The game's graphics are made purely out of ASCII symbols, so it certainly isn't very pretty to look at. However, it has some devilish puzzles and a lot of imagination within its limitations. Plus, the level editor is still fun to play around with. Perhaps I should add ZZT-OOP programming to my resume....nah.
post #111 of 124
Quote:
Originally Posted by cheftournel View Post
Blood 1st on the other hand, is still one of my favourite shooters of all time. Even surpassing Duke Nukem in that generation. There's something to the atmosphere (the carnival, the lumber factory, the creepy woods... all standout levels) that just gets me even now. Plus the voodoo doll as a weapon, kicking the heads of your enemies spraying blood all over the place? Marvelous.

I really enjoyed NLF1, but never got to NLF2 since the reviews were quite negative. Is it worth a playthrough?
Absolutely. The style is changed a bit. Things are toned down a little, including Kate's wardrobe but its very good. NOLF 2's reputation is that it sold about 50 copies. Not literally but there was no hype whatsoever.
post #112 of 124
Quote:
Originally Posted by James Woods' Career View Post
Absolutely. The style is changed a bit. Things are toned down a little, including Kate's wardrobe but its very good. NOLF 2's reputation is that it sold about 50 copies. Not literally but there was no hype whatsoever.
Not to mention a different voice actress for Kate...worth a playthrough though for the Tornado level alone. Much shorter than the first one though.
post #113 of 124
Gunstar Heroes is still the shit.
post #114 of 124
Quote:
Originally Posted by cheftournel View Post
Blood 1st on the other hand, is still one of my favourite shooters of all time. Even surpassing Duke Nukem in that generation. There's something to the atmosphere (the carnival, the lumber factory, the creepy woods... all standout levels) that just gets me even now. Plus the voodoo doll as a weapon, kicking the heads of your enemies spraying blood all over the place? Marvelous.

I really enjoyed NLF1, but never got to NLF2 since the reviews were quite negative. Is it worth a playthrough?
Just replaying Blood 1 courtesy of GOG. Yeah, it stands the test of time.
The voodoo doll is fun, but has a major weakness in that it is so damn slow. You can only use it occasionally.
But the Tesla cannon is great.. I love how the enemies become skeltons a split second before they die.
The games only real weakness is, except for Cheogh, the First episode Boss monster,the bosses are such wimps. The Big Bad Techernober, you can kill with just a few jolts of the Tesla cannon from a distance. But that is a minor quibble.
NLF2 is not quite as good as NFL1, but it is well worth playing. It's no Blood 2 by any means.
If you have not played Blood, get over to www.gog.com and download it for Six Bucks. It comes with all the expansion packs. A bargain.
post #115 of 124
Quote:
Originally Posted by MoonBaseNick View Post
Speaking of Monolith I need to find my copy of Shogo.
If you can't, you can get it for Six Bucks at GOG.
post #116 of 124
Thread Starter 
Something to ponder in the light of this thread: could be my collection & I'm missing some vital classics, but it seems to me that the PS1 suffers from 'outdatedness' a lot more than other consoles. Due to the graphics being in an essential state of transition from 2D to 3D (8-bit & 16-bit don't seem to have that problem since they have become a non-realism based esthetic), and also because of the fact that many games got their PS2/XBox version which in a lot of cases was the 'new & improved v1.0' (e.g. Resident Evil, Silent Hill).
Am I on to something, or is this a gross overstatement? Curiously, the N64 suffers a lot less from this problem since I regularly start up a game on that. Or is it just my PS1 collection sucks & I should dig a little deeper (in which case: your recommendations are most welcome!)
post #117 of 124
SIM ANT is a remarkable game and one that I used to get lost in for hours and hours
post #118 of 124
Quote:
Originally Posted by cheftournel View Post
Something to ponder in the light of this thread: could be my collection & I'm missing some vital classics, but it seems to me that the PS1 suffers from 'outdatedness' a lot more than other consoles. Due to the graphics being in an essential state of transition from 2D to 3D (8-bit & 16-bit don't seem to have that problem since they have become a non-realism based esthetic), and also because of the fact that many games got their PS2/XBox version which in a lot of cases was the 'new & improved v1.0' (e.g. Resident Evil, Silent Hill).
This makes sense. And I would point to something like Metal Gear Solid as still holding up. But I think even that one got a Gamecube upgrade. Graphically they seem shittier. But some of them are still fun to play. Curiously, PS2 games don't seem as dated. Even though, graphically, the PS3 mops the floor with most.

GTAIII, though? That one is reaaaallly clunky now. I was astonished at how primitive it seemed when I gave it a spin just for fun the other day. Remember when it was the most amazing thing we had ever seen?
post #119 of 124
Quote:
Originally Posted by cheftournel View Post
Something to ponder in the light of this thread: could be my collection & I'm missing some vital classics, but it seems to me that the PS1 suffers from 'outdatedness' a lot more than other consoles. Due to the graphics being in an essential state of transition from 2D to 3D (8-bit & 16-bit don't seem to have that problem since they have become a non-realism based esthetic), and also because of the fact that many games got their PS2/XBox version which in a lot of cases was the 'new & improved v1.0' (e.g. Resident Evil, Silent Hill).
Am I on to something, or is this a gross overstatement? Curiously, the N64 suffers a lot less from this problem since I regularly start up a game on that. Or is it just my PS1 collection sucks & I should dig a little deeper (in which case: your recommendations are most welcome!)
Nah, PS1's 3D graphics are beyond abysmal. Just lots of ugliness.

There are a handful of fantastic 2D games on the system (Street Fighter Anthology, Metal Slug X). The only other games that still look half-way decent use some pretty limited 3D: Einhander and Final Fantasy Tactics being the two that spring to mind.

About GTA3 - use the overhead camera view, and it's still really fun. Especially with a flame thrower. You have to be pretty careful when driving since you can't see that far ahead, but it's definitely doable.
post #120 of 124
Thread Starter 
Quote:
Originally Posted by Erix View Post
GTAIII, though? That one is reaaaallly clunky now. I was astonished at how primitive it seemed when I gave it a spin just for fun the other day. Remember when it was the most amazing thing we had ever seen?
Yes, I can distinctly remember it singlehandedly (singlegamely) winning me over to buy a PS2 when a friend showed it to me. The ugliness of PS1 made me skip that generation at the time, to be honest... and I tried to fill that gap by buying a couple of PS1 games for the PS2, but there's none of those (Medievil, Heart Of Darkness, some Crash Bandicoot & even MGS) that got more than a spin from me. The notable exception being Oddworld (which is indd 2D). ETA: Ooh, and Vib Ribbon! Don't forget sweet wonderful Vib Ribbon.

Incidentally though, I think style and polish has a lot to do with the esthetics of a game, even if the technology is outdated. PS1 had none, but N64 has some games that worked the rudimentary outlines to their benefit (Perfect Dark, Mario, even stuff like Banjo & Conker). Most developers had that worked out by the time they started working on PS2.. a game like Sly Raccoon will keep its cartoony appeal for a long time, I feel (insanely addictive gameplay doesn't hurt either).
In that respect, I find that even GTA-VC en SA are distinctive enough in style to overcome their relative visual simplicity. As GTAIV proved, it doesn't have to be an insanely detailed gameworld to be an interesting one (I personally didn't even complete half of it- and for a compulsive finisher like me that's saying something!)
post #121 of 124
I don't think GTA3 has aged so badly visually. The main problem is the gameplay just doesn't have the variety of the later games and it feels a bit undeveloped in comparison.

Personally I still swear by the very first GTA for pure knockabout fun value. For better and worse the GTA series has followed a steady progression of slowing the gameplay down in exchange for increased complexity, and sometimes it's nice to just go back to high energy joyriding shenanigans. Plus the original music was catchy as hell.
post #122 of 124
Thread Starter 
Quote:
Originally Posted by Paul C View Post
Personally I still swear by the very first GTA for pure knockabout fun value. For better and worse the GTA series has followed a steady progression of slowing the gameplay down in exchange for increased complexity, and sometimes it's nice to just go back to high energy joyriding shenanigans. Plus the original music was catchy as hell.
Yeah, I still thank the GTAIII soundtrack for introducing me to the dub records by The Scientist.
For joyriding though, SA takes the cake for me. True, it takes a while to open up the whole map, but once you've done that? Wreak some havoc on The Strip, flee into the desert, bust up a desert town, high speed chase through San Fierro to shed the cops... there's few open world games, no matter how big the map, that give me that sense of expansiveness.
Oh, and after the rampage, round it off with the perfect comedown: drive a motorbike up Mount Chillum with America on the radio, grab the backpack, hit the ramp...
I know Just Cause 2 took that last bit to a whole new level, but still, can't beat the original.
post #123 of 124
Quote:
Originally Posted by cheftournel View Post
In that respect, I find that even GTA-VC en SA are distinctive enough in style to overcome their relative visual simplicity.
Oh definitely. As far as the storyline and world are concerned, the Vice City games are my favorites. Even post San Andreas and GTAIV.

Quote:
Originally Posted by cheftournel View Post
Yeah, I still thank the GTAIII soundtrack for introducing me to the dub records by The Scientist.
I actually really love the GTAIII soundtrack. It's underrated because it doesn't have the big names and kitsch of the later soundtracks. I actually really enjoyed their pastiche versions of modern pop. What was that song that had lyrics like: I've had sadder days/when I'd wake up with a bulldog next to me/(woof. woof woof.) I think it's called Good Thing. I would find myself humming it in my private life.

.....

Visually I think it has aged pretty badly actually. All you have to do, in fact, is compare its graphics to Liberty City Stories. That's how you can see the clear diference in the renders.
post #124 of 124
I go through a period where I play Sierra's Pharaoh like an addict. It's not that hitech, but damn, are those games well built. They the best looking? Nah, but it's an effective formula.

I'd also like to add many of the N64's and Gamecube games. Re4, Majora's Mask, Ocarina of Time, Windwaker, Eternal Darkness.
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