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Originally Posted by Jcassady 
Perfect Dark was a fun game, but there was something perfect about Goldeneye that transcended it's limits. I guess, that's the real debate, if perfection is forever.
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Perfect Dark is better to me because it has way more options than Goldeneye. It has the laptop gun, the farsight, the slayer. And then add sims to the mix and there's a shitload of different scenarios you can set up. My friend would turn off all the in-game lights, set 8 sims to 'dark', and then see which human player survived the longest. Another trick was to load a sim on your team with remote mines, send him to attack someone else, and trigger the explosions when the sim reached its target.
All that and the level designs were better. I've played hours and hours in the Ravine, the G5 (the level with that big canyon separating the really narrow hallways and ramps), and can remember reeancting THE MATRIX in that one level with the two big lobby areas.
EDIT: Heh, just realized I didn't mention the single player missions. They were kind of just there, though I do remember having fun trying to beat the levels under the time limit to get the cheats. I remember pulling my hair out trying to beat the Area 51 level under 3:00 and the Air Force 1 crashsite under 5:00. (Might have got the time limits wrong.) So many times I'd fail by, like, 5 seconds.
Boy, Rare was good at making challenging N64 games. I remember the hours spent to find all those stupid tribals and then defeating the final battle with Mizar after 50+ tries.