Well, its not like we have a homework/paper/reports thread, so I'll just post thsi here.
Due to some unexpected factors, I had to change my collegue thesis subject, and my teacher asked me to do the following subject: "The Evolution of Videogame Narrative".
Before anyone asks, no, the whole "are videogames art?" debate doesnt get touched into this; essentially the work would be a look and analysis of how videogame narrative has evolved over time as the genres got more complex and the technology advanced, usually by using 3 or 4 games as examples of each chapters theme.
My idea is to go through this in a timeline, going through genres and then moving into themes for each chapter, and I could use some videogame recomendations; so far, the original plan (as a rough draft) is something like this:
1)Interactive Fiction (Zork,Planetfall, A Mind Forever Voyaging, HHGTG)
2)Adventure Games (King's Quest, Gabriel Knight, Monkey island, Grim Fandango, I have no mouth and I must scream)
3) Early Western RPG's (Ultima, Wasteland, etc)
4)The JRPG and 16 bit Narrative (Final Fantasy VI, Chrono Trigger, Phantasy Star IV, Earthbound, Lunar)
5) The reinvention of Western RPGs (Planescape: Torment, Fallout 1/2,Arcanum)
6) The JRPG during the 5th Console era (FF VII to IX, Valkyrie Profile, Xenogears, Grandia)
7) Survival and Horror in the home console (Resident Evil, Silent Hill, Clock Tower)
8) FPS and Inmersion (Half Life 1/2, Deus Ex, System Shock 2)
9) The 6th console era's narrative evolution (Silent Hill 2, MGS 2/3, Shenmue, FF XII)
10) The next generation western RPG, inmersion and morality gameplay (Fallout 3, Oblivion, Mass Effect 1/2, Dragon Age)
11) Massively Multiplayer Narrative (MMOG games in general)
12) Conclusion.
I know this is a VERY rough and non polished quick draft, so i could use some pointers or suggestion on what games you guys(gals consider key to examining the evolution of videogame narrative.
Any help would be appreciated, as Im currently reading "Dungeons and Desktops and Twisty Little Passages, and may very well start working on this next month.
EDIT: A good example is that a coworker is making his case for Assasins Creed 1/2 to be part of this given to their use of history and narrative devices (the Animus as a justification for gameplay/narrative limitations)...I'm not sure its worth including)
Due to some unexpected factors, I had to change my collegue thesis subject, and my teacher asked me to do the following subject: "The Evolution of Videogame Narrative".
Before anyone asks, no, the whole "are videogames art?" debate doesnt get touched into this; essentially the work would be a look and analysis of how videogame narrative has evolved over time as the genres got more complex and the technology advanced, usually by using 3 or 4 games as examples of each chapters theme.
My idea is to go through this in a timeline, going through genres and then moving into themes for each chapter, and I could use some videogame recomendations; so far, the original plan (as a rough draft) is something like this:
1)Interactive Fiction (Zork,Planetfall, A Mind Forever Voyaging, HHGTG)
2)Adventure Games (King's Quest, Gabriel Knight, Monkey island, Grim Fandango, I have no mouth and I must scream)
3) Early Western RPG's (Ultima, Wasteland, etc)
4)The JRPG and 16 bit Narrative (Final Fantasy VI, Chrono Trigger, Phantasy Star IV, Earthbound, Lunar)
5) The reinvention of Western RPGs (Planescape: Torment, Fallout 1/2,Arcanum)
6) The JRPG during the 5th Console era (FF VII to IX, Valkyrie Profile, Xenogears, Grandia)
7) Survival and Horror in the home console (Resident Evil, Silent Hill, Clock Tower)
8) FPS and Inmersion (Half Life 1/2, Deus Ex, System Shock 2)
9) The 6th console era's narrative evolution (Silent Hill 2, MGS 2/3, Shenmue, FF XII)
10) The next generation western RPG, inmersion and morality gameplay (Fallout 3, Oblivion, Mass Effect 1/2, Dragon Age)
11) Massively Multiplayer Narrative (MMOG games in general)
12) Conclusion.
I know this is a VERY rough and non polished quick draft, so i could use some pointers or suggestion on what games you guys(gals consider key to examining the evolution of videogame narrative.
Any help would be appreciated, as Im currently reading "Dungeons and Desktops and Twisty Little Passages, and may very well start working on this next month.
EDIT: A good example is that a coworker is making his case for Assasins Creed 1/2 to be part of this given to their use of history and narrative devices (the Animus as a justification for gameplay/narrative limitations)...I'm not sure its worth including)




