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Assassin's Creed Brotherhood - Page 4
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- Chris Dogg
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The free running mechanics were already present and fully formed in the first game though
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Not important for AC1 since the cities were of a smaller size there would be no need to travel via tunnel
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See, I don't really think you're missing anything by skipping the story from the first few games. I think it's just a shame not to get to experience the game world
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"Want to get to the next part of the city/the next city? LOL have fun doing more eavesdropping, pickpocketing and interrogating for the umpteenth time before being allowed to play the next assassination mission to move the story along and unlock more parts of the map."
I really wanted to quit the first game a few times. Its only because the story and characters and setting were so compelling that I fought through the tedium. The sequels really up the variety and also add more fun ways to kill and mess with people. If they were designed like the original I wouldn't have bothered.
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It took me over a year to finish the first game, because I quit for quite a while in the middle. It was such a slog to have to replay the same type of sidemissions to open up other stuff.
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In the old days it ALWAYS worked. What is going on?
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You have to hold down one of the trigger buttons while you press B. I forget which.
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And... I still don't really understand the disarm mechanic in this game. I am incapable of pulling it off
PS It is a shame there are all those merchant stalls for masks, and you wore a cool mask in AC2, but you can't buy masks and wear them in the game. Ezio is just a man.. but with a Mask he'd be a symbol like Christian Bale in BATMAN! Seems like that would be a helpful thing seeing as he's trying to subvert the power structure of an entire city in this latest game
EDIT: Edward Norton's KINGDOM OF HEAVEN mask would look cool on Ezio! (he should probably disinfect it first though)
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Disarm is also very easy. It works exactly the same as a counter does, except you can't have any of your own weapons equipped for disarms. So, first you must have your fists "equipped" (ie. you aren't holding any weapons, but you can't just have your sword sheathed. Your little weapon icon must be the fist). Then you sit there in blocking mode by holding RT. As soon as someone tries to attack you, hit X to disarm using the same timing you would need to pull off a counter move. You will always at least attempt a disarm, but higher level guards are able to resist and keep their weapons. If this happens, you can try taunting them with Y. This makes them attack impulsively and they are much more susceptible to disarms (the same goes for counter attacks).
Personally, I don't use disarms that often, especially in big groups. It leaves you too open to attack. If I'm in a big group of guards, I usually try to focus on a lower level enemy, use a counter attack, and then start a long chain kill. I found that the trick to long combos is to tap X during the kill animation and then wait for the next kill animation to start before hitting the button again. At first I was trying to mash the X button repeatedly, and it doesn't work. Also, pay attention to the health diamonds above enemy's heads. Whoever is about to attack will have their diamonds flash a second before they strike. If you pay attention, you can throw in a counter move or dodge to keep your combo going. As long as you have a really large group of guards, the achievement/trophy for killing 10 guards in a combo is really pretty easy. The virtual training rooms are a good place to try it if you can't find enough guards in the game.
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question why Kate even wanted to get any of the non-Altair games anyway if all she cared about was a game set in the Crusades.
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It took me over a year to finish the first game, because I quit for quite a while in the middle. It was such a slog to have to replay the same type of sidemissions to open up other stuff.
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*sigh* If the series was called Parkour's Creed I'd agree with you. Everything else that has been added and refined helps one to have more fun at being a better Assassin.
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If one were pressed for time and the next objective is clear across the map, one would want and need a way to get there without wasting time footing it, as might be the case for anyone wanting to speedrun through the game wanting to get the backstory to hurry up and get to part 2 or Brotherhood.
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and to see the entirety of that game world one would have to slog through the horrendously repetitive mission design that the sequels have utterly fixed.
"Want to get to the next part of the city/the next city? LOL have fun doing more eavesdropping, pickpocketing and interrogating for the umpteenth time before being allowed to play the next assassination mission to move the story along and unlock more parts of the map.". |
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I really wanted to quit the first game a few times. Its only because the story and characters and setting were so compelling that I fought through the tedium. The sequels really up the variety and also add more fun ways to kill and mess with people. If they were designed like the original I wouldn't have bothered.
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Once a guard grabs you, it is easy to break. You have to be in high profile to do it, so the button combination for the 360 is RT + B. It works 100% of the time.
Disarm is also very easy. It works exactly the same as a counter does, except you can't have any of your own weapons equipped for disarms. So, first you must have your fists "equipped" (ie. you aren't holding any weapons, but you can't just have your sword sheathed. Your little weapon icon must be the fist). Then you sit there in blocking mode by holding RT. As soon as someone tries to attack you, hit X to disarm using the same timing you would need to pull off a counter move. You will always at least attempt a disarm, but higher level guards are able to resist and keep their weapons. If this happens, you can try taunting them with Y. This makes them attack impulsively and they are much more susceptible to disarms (the same goes for counter attacks). Personally, I don't use disarms that often, especially in big groups. It leaves you too open to attack. If I'm in a big group of guards, I usually try to focus on a lower level enemy, use a counter attack, and then start a long chain kill. I found that the trick to long combos is to tap X during the kill animation and then wait for the next kill animation to start before hitting the button again. At first I was trying to mash the X button repeatedly, and it doesn't work. Also, pay attention to the health diamonds above enemy's heads. Whoever is about to attack will have their diamonds flash a second before they strike. If you pay attention, you can throw in a counter move or dodge to keep your combo going. As long as you have a really large group of guards, the achievement/trophy for killing 10 guards in a combo is really pretty easy. The virtual training rooms are a good place to try it if you can't find enough guards in the game. |
No clue what's up with that, but thanks for taking the time to at least explain the mechanic to me. Maybe if I get a new controller that would help (I have a "ghetto" wired XB controller)
One last thing.. I am sad that one of my favorite weapons from the previous game is not included, but they did include it's inferior sibling -- only to make that version comically over sized, FINAL FANTASY style!
I am talking of course about the CHANNELED CINQUEADA/NOTCHED CINQUEADA. I love the channeled version (looks like an old weapon I saw in a book growing up), but loath the notched edition. Oh well though, I figured I'd at least give the notched one a try since they included it, but I soon discovered that for some insane reason they changed the size of the weapon so that it now looks silly to hold. Cinquedea means "five fingers", which describes the width of the blade down by the handle. The weird new version in AC2.5B is more like a 9-Queada
The original CHANNELED CINQUEADA:
PS! What are everyone's favorite short weapons?
Mine are: Channeled Cinqueada, Stiletto, Bone Dagger of Romulus and the Short Blade of Altair (another weapon missing from this game..)
PPS You know what would be incredible? I don't like using the maces or clubs in this game, but if you could use the death's head mace from ROME SEASON 1 EPISODE 11 that Vorenus kills the Gaul with? That would be beyond cool IMHO (while I am on the subject of swords from other properties that should be in this game.. is it too much to ask for The Sword of Alexander?)
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I am now on sequence seven, FYI. Going to dive back into the game right this minute
PS I love this game to bits, but some of the levels are pretty wack. The mission where you have to carry the chest? Virtually broken IMHO. It took me 20 tries and what should have been fun was frustrating by the end
PS Ezio looks and sounds too young. Should have modeled him after his cg cutscene counterpart IMHO
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Such an amazing system and I loved how the cut-scenes didn't fill half the game, but rather would just set up the next job. I was actually kind of mad at how few towers there were to take over. My favorite part of the game was casing a tower and slowly figuring out where guys were and when to pick them off one by one. I had most of the world taken over before I realized that Rome was my only 'island' and had pretty much done all the side stuff before getting through the main story line.
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Also, the random treasures get to be infuriating as you are trying to complete the shop quests. I was missing 1 Shrunken Head for the last half of the game in order to finish the quest to get the better armor. Never did find it. I opened literally every treasure box not in the Vaticano area, my assassins did every "star" mission with a reward and I ran around Rome looking for the groups of thieves once I realized they drop the good stuff if you kill them after they jump you. Tackled every courier and pickpocket I could find. Had about 15 freaking tomatoes, but 1 shrunken head.
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- Princess Kate
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Re: SHRUNKEN HEADS
1) The first is in a treasure box that is really close to the southern most doctor's hut in the CENTRO DISTRICT
2) The second is in a treasure box in the large cross room in the SIXTH DAY tomb thing
Those are the only heads in the game
BTW: I am now leveled to the point where it always matches me against people who have too many unfair abilities. Is there anyway to reset and level up again? I've gotten really good at certain techniques (mostly involving DISGUISE) but they never work against the cheaters who use TEMPLAR VISION
EDIT: I am KATHAROSARGEAD on XBL, and if you have this game and XBL feel free to team up with me I am pretty good and I'd make a valuable addition to your squad (IMHO)
- DamnDirtyApe
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I absolutely LOVED Assassin's Creed 2. I just started Brotherhood about a week ago, and haven't gotten that far into it yet.....is it just me, or is this game just slightly overwhelming at first? Maybe it's just my OCD and wanting to do EVERYTHING (treasure boxes, flags, Borgia towers, Romulus, etc). There just seems to be so much to do in a confined space. I love these games, just feel overwhelmed to start.
- Princess Kate
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Sorry this post is not quoted to you, the board won't let me quote and I've now had to rewrite this post twice
OK.. Yes, the game can be overwhelming at first but in a good way, IMHO. It feels like there is something new to do wherever you go. If you get overwhelmed by the clutter on the minimap, you can choose which icons you want to display and that helps cut down on the visual noise
BTW If you decide to tackle multiplayer, lemme know. I am pretty good at it and am looking for people to play with me
PS: RIP Nestor Nucci
Nestor Nucci was my most beloved assassin recruit. Not only that, he was my first. He had a distinctive face, and a dry wit. I took great care to not use my ASSASSIN RECRUITS they'd all been leveled up to the max, because I wanted to make certain that no harm would come to them
However... in one of the final fights (where I have to fight people using that GD apple... that thing is so stupid it's insane), I had to call on my assassin recruits since the game was suddenly not allowing me to use the combat skills I'd been perfecting to combat my foes, and instead expected me to fight with a retarded apple. Unfortunately, Nucci died and I immediately restarted the level. Given the warning that "any unsaved progress will be lost", I assumed that Nucci's death could be avoided by my restarting of the mission. Instead, he was STILL dead even though that part of the time line I'd abandoned and had started the level over
This is bad game design, and irks me to no end. How could he be dead if I restarted the level??
RIP Nucci, you deserved better
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Just started this. Not terribly far--just got into the Assassin's Chamber in present day with Desmond and Lucy--but if there's even one more moment as fantastically executed from a story and gameplay standpoint as the assault on Monteriggioni, I'm in fucking love.
Also, is it my imagination, or did Ubi Soft REALLY step up to the plate on the score this time? Ordinarily, I'd have switched to my custom playlist right now. The game's staying my hand something fierce this time.
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Seems like yesterday I was bitching about just how empty and wasted the first game was...and they've thrown in everything in the third game. Love the Leonardo side quests so far (the machine gun one and the airplane one). Don't want to spoil the story, but when is a good time to jump into the DaVinci Disappearance dlc?
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No rush. But it's a fun couple of hours.
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Oh the ending got a pretty big "Huh?" from me. You have Cesare bitchslapped without men or money. Then as he gets arrested he says "No chains can hold me" and you're all "Whatever, bitch!" Then as you're hanging with your bros it dawns on you "OMG! He said no chains can hold him!" And boom he has an army and razing cities to the ground again.
I know what they wanted to do but they did it in a very, very incompetent way.
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Oh the ending got a pretty big "Huh?" from me. You have Cesare bitchslapped without men or money. Then as he gets arrested he says "No chains can hold me" and you're all "Whatever, bitch!" Then as you're hanging with your bros it dawns on you "OMG! He said no chains can hold him!" And boom he has an army and razing cities to the ground again.
I know what they wanted to do but they did it in a very, very incompetent way.
Such a giant narrative jump maybe the next assassins creed will have a zombies and space marines finale because why not...DaVinci's DLC answered none of my questions and the platforming/puzzles were too easy, on par with what you'd experience in Enslaved. But the art theft sequence was a nice spread out mission to play through.
I wonder what the metrics are for users who used the knife and throwing knives in the game. In my entire playthrough I never used either of them once. Crossbows and poison darts for roof guards, guns for the assholes on horses, and where I could I'd embarrass street level guards with the broom. Didn't realize the harlequins were achievement related until much later; there was that one guy who kept spawning near the french fort and I'd just dual blade him when I saw him. Only after I could've just beaten him with fists.
Next I think I'll read user forums on if Fallout New Vegas is stable; seems like the previous 2 dlc releases fucked things up hard but haven't heard anything bad about the Belmont-centric release this week. Start a full fledged playthrough on that, now that I'm caught up on Creed, maybe see if there are any mods worth my time too.
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Picked this up the other day on the cheap. Had planned on avoiding it, as it seemed more like Assassin's Creed 2.5 rather than a proper sequel, but enjoying it so far. Anyone else find that this game turns you into a much bigger dick than the previous 2 games?
AC 1 and 2: "Hey random guard on the street, you leave me alone and we won't have any trouble."
AC Brotherhood: "Hey same random guard, I'm going to have my death squad murder you for no reason, just because I can."
- Princess Kate
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Picked this up the other day on the cheap. Had planned on avoiding it, as it seemed more like Assassin's Creed 2.5 rather than a proper sequel, but enjoying it so far. Anyone else find that this game turns you into a much bigger dick than the previous 2 games?
AC 1 and 2: "Hey random guard on the street, you leave me alone and we won't have any trouble."
AC Brotherhood: "Hey same random guard, I'm going to have my death squad murder you for no reason, just because I can."
I avoided using my 'Brotherhood' till right at the end of the game, specifically because I have more fun if I am roleplaying that I am in a hostile city, existing in secret and sticking to the shadows. However once I finally kind of destroyed the Borgia, I felt like my character had earned the right to walk around in daylight fighting people, and so now I am at the point where I will deliberately stage gigantic battles - run around till I have a small army chasing me, and then unleash an arrow storm that takes 3/4ths of them out in an instant, ETC
BTW: I want to play this or RDR on MP tonight. Would anyone care to join me? KATHAROS ARGEAD (not sure if the space matters?) on XBL
- LaurenOrtega
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It's honestly one of my major problems with the Assassin's Creed series in the first place. The finales in each game tend to be tacked on, half-assed, and frequently descend into almost Metal Gear Solid levels of stupid.
Warning: Spoiler! (Click to show)I mean the second one had you fightfight the fat old POPE in the Sistine Chapel and then decide not to kill him for some reason(despite murdering half his army and at least in my playthrough a thousand random goons throughout the game) right before you get some 4th wall breaking vision about how we're descendents from Space people or some bullshit.
I still love the series, but I sometimes wonder if I'm the only one who finds most of the parts that aren't "medieval espionage action" to be tedious.
Oh the ending got a pretty big "Huh?" from me. You have Cesare bitchslapped without men or money. Then as he gets arrested he says "No chains can hold me" and you're all "Whatever, bitch!" Then as you're hanging with your bros it dawns on you "OMG! He said no chains can hold him!" And boom he has an army and razing cities to the ground again.
I know what they wanted to do but they did it in a very, very incompetent way.
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You're right Lauren. Not only is this series' idea a compelling ending always a nonsensical cliff-hanger, but the gameplay in the last half-hour or so of each game is almost always complete garbage.
AC1 had the worst combat of the series, so naturally the last half hour of that game was nothing but combat.
I had hope for AC2's ending sequence -- Ezio infiltrating the Vatican did a good job of combining the game's combat and stealth mechanics in a compelling way but the final confrontation, as you mentioned, not to mention the complete 180 of Ezio's attitudes when it comes to murdering Templars were a bit lame to say the least.
Finally, Brotherhood, which had the best combat system by far, of course completely removed your ability to actually fight anyone while you pursue Cesare through the streets of Rome. Who knew holding one of the mystical Pieces of Eden would be so completely annoying?
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As someone raised on a steady diet of Chariots Of The Gods and many of histories mysterious secrets and possible conspiracies long before that turd Dan Brown went anywhere near them, I have to say I love the sci-fi coating over the historical settings personally. I can see how they would definitely grate on some tho.
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I'm not against elaborate, anicent conspiracy theories, Chariots of the God type plots, or any of that stuff. And I don't really care if Assassin's Creed inserts science-fiction or fantastic aspects into the series at all. I just mostly dislike the stuff because it's not implimented very well. Admittedly though while I ADORE the series because of the settings, the look, and the ability to play a medieval stabbity Batman, the story tends to get silly even before the ending, and my eyes are always glazed over before I finish.*
*I love how Assassin's Creed 2 has not one but TWO bosomy sexually liberated prostitutes who also happen to be members of your secret organization.
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I'm not against elaborate, anicent conspiracy theories, Chariots of the God type plots, or any of that stuff. And I don't really care if Assassin's Creed inserts science-fiction or fantastic aspects into the series at all. I just mostly dislike the stuff because it's not implimented very well. Admittedly though while I ADORE the series because of the settings, the look, and the ability to play a medieval stabbity Batman, the story tends to get silly even before the ending, and my eyes are always glazed over before I finish.*
*I love how Assassin's Creed 2 has not one but TWO bosomy sexually liberated prostitutes who also happen to be members of your secret organization.
I completely resent the sci fi stuff (since it's not confined just to the cut scenes, even things like the NPC highlighting system ruin the illusion created by the game world with their weird techno flourishes), but I love the series for the same reasons as you. In BROTHERHOOD, I found myself just walking around from place to place at a normal speed most of the time, as if I were alive in the city and just exploring, trying to keep a low profile. I'd only climb ladders or buildings when no one was around to see me sneak up. I was very happy to see they returned the ability to use a first person view (when standing still) into BROTHERHOOD, as it makes the ground level approach I take all the more detailed and rich
I liked Altair's initial storyline in AC1, but I never cared for Ezio and so I essentially am making up my own story in my head when I play these games
With that said, it looks like there is a noticeable upgrade in graphics and detail in this latest title (check out the lively streets in the first game play trailer!), and I can't wait to explore the game world and enjoy the chances for immersion into a unique setting it presents
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