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Originally Posted by jmub 
Did any one else think the voice acting started off really good and then progressed into Starkiller shrieking like wuss every two minutes?
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He was very Skywalker-lite whinger near the end, although I LOVED the on-rails bit at the end as you walked towards the main clone-area to fight vader. Why they couldn't have had more cool story moments like that in each level, I don't know. The voiceovers, the eeiry music... Vader's 'breathing' in the background. It was really cool and had some great flashbacks to past-game moments and TFU1... but again, everything up til then (after the Arena Battle) seemed a rushed afterthought and the boss battle with Vader was boring, long and over-the-top stupid.
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Originally Posted by elphantasmo 
My last gripe, but a big one, is the lack of earning anything. You start the game with all your force powers except for one. The force repulse (the one in the video where he disintegrates all the stormtroopers.). The game basically gives you points where at certain times you can upgrade your force powers to make them a bit stronger. BUT, it is impossible to upgrade them all since the game is so short. You basically need to stick to one force power and upgrade it to level 3 if you want it max. The apprentice is so unbelievebly strong in the beginning, you could almost go without upgrading any of the powers. (Seriously, On medium, I felt like I was on auto pilot.)
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^ THIS.
It
could just be me, I kinda think I'm not the only person who's thought this, but expanding on what you've said above;
I just don't really give a shit about force powers.
StarWars, for me... is all about the lightsaber and the characters. I understand some people like the force lightening playground... but honestly how many times did you use even 20% of the hundreds of "Force Combos" they built into either TFU1 or 2?
I can count on one hand the times I bothered with the combos, after a while.... I either just force-gripped and threw stormtroopers off the bridge or cut them down with my baseball ba... er... I mean lightsaber. I thought the coolest thing in the game was the fact you actually could CUT LIMBS off... I mean, why couldn't they expand on THIS (finally) rather than throwing in a bunch of (basically the same) force/lightsaber combos?
If I was LucasArts and developing TFUIII, I would do the following:
- Take the game off rails. Expand it (Assassins Creed Style) to an open-world gameplay, with lots of mini-games inside the main story, rather than in a seperate selection screen* and MOST importantly, give us a variety of settings. The beauty of the OT is that each location in the films is VASTLY different from the last. I'm sick of Coruscant-esque settings and "insert jungle" setting. Raxus prime was magnificent, why we didn't return there is beyond me and Raxus Prime in an OPEN WORLD scenario... that'd be amazing.
- Planet to Ship in-level transitions. One of the best bits of Battlefront II was how you could move planet to ship seemlessly within the game, and BFIII looked to be expanding that further with the leaked footage. This again, should really be a no-brainer for a game like Force Unleashed and would give you MULTIPLE environments within the one level, rather than just going to 'another bit of x planet that looks exactly the same as the bit you just came from'
- Get rid of the Boss Battle Quicktime events. I dunno what the developers fascination with these are, granted I've never played God of War, but they're just tedious, clunky and you never ACTUALLY get to watch/enjoy them because you're constantly trying to keep up mashing the right buttons. If you HAVE to have some kind of cinematic-finisher then, again, go in the direction UbiSoft have by making it a one-button-key that you hit, and you get the reward. Also, make a VARIETY of them... If you're going to have boss-battles and re-use the same boss, don't be lazy with your cinematic finishes.
- Ditch the Force Power 'overload' gimmicks Introduce it as a plot-point or something and FORCE (pun intended) us to do something different during different levels. Put more effort into the lightsaber, give us the option of Single or Duel wielding and MOST importantly... don't make every level reliant on using shitty force-power combos. Make us use our brains to solve problems as well and (as I said above) if you 'reduce' our ability to use certain powers, it makes it more interesting and the other abilities we earn more relevant.
- Story. Spend time on it. Give me a villain (not Vader) and make him RELEVANT. Tarkin would be a no-brainer for me for the 3rd installment and if you're GOING to use existing 'hero' characters from the movies, don't make them punks. They're going to NEED to tie-up Starkillers arc and he's going to have to actually A) Die 2. NOT be a Clone otherwise that fucks eeeeverything up and III. The 'End' of TFU should tie directly into the opening crawl of IV
Sorry for ranting, but I had to write these down...
I would love TFU to be an open-world style gameplay and I would give my left-nut to see what Ubisoft would do with the StarWars franchise. I can't understand why either hasn't approached the other to do a game as they, for me, seem to be a perfect fit. Either way, I'd love to see TFU have a variety of environments, a return to Raxus Prime and even Tatooine.... but they really have to take the game off rails and make it more an exploration of environment, even if that means we only get 4 different settings and a similar-length gameplay. If people actually got to EXPLORE the environments and the in-game minigames were a part of the overall story, I think they'd be much more happier with a 5 hour gameplay time. As it stands, the 'Challenge' mode stuff is actually pretty cool.
* I cannot understand why the Dagobah challenge mode stuff wasn't included in the fucking Dagobah level? It's all cool 'jedi challenge' stuff and with a bit of faux-yoda voiceover and a rendered cutscene, you could easily give them story-relevance and rewards for the player. They're actually very cool 'training' style mini-games, especially the time trails and stuff. I don't know why they wern't a part of the main story and would greatly imrpove both gameplay time and the relevance of Yoda in the fucking game!