I'm going to shit on people's thoughts before I start.
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Originally Posted by Patrick Ripoll 
Perfect Dark
People who prefer Goldeneye to this are sentimental schmucks. Everything about 007 but better. Still have never had this much fun playing offline multi-player.
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Not so! For many people, myself included, Perfect Dark came too little, too late. Goldeneye came a year after the N64 came out and its multiplayer was a revelation compared to Mario Kart and Starfox. Sure, the handful of people into online gaming in 1997 couldn't be bothered with the game, but Goldeneye gets marks for being in the right place at the right time. Still, neither game are that great in 2010.
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Originally Posted by Eyeball Kid 
Sonic The Hedgehog - still my favorite platformer.
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Does not compute, especially since you have no Mario games on your list. Not only have the Sonic games' basic fundamentals have aged horribly, but Sonic 2 and Sonic CD are much better games.
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Originally Posted by Cuchulain 
Superman (NES). This is my favorite game from childhood and I'm still willing to say it's the best Superman videogame produced.
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Which isn't saying much. It's also one of the worst licensed NES games, which isn't saying much either.
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Originally Posted by wydren 
2. The Legend of Zelda: A Link to the Past - Once again, a lot of people prefer Ocarina of Time, but I dig the isometric view.
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Isometric?!? Were you playing Diablo this whole time thinking it was Zelda?
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Originally Posted by jameson 
(unranked)
4 - MVP Baseball '05. Best sports game ever imo. Acessible to people who aren't even fans of baseball.
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This. It's worth hunting down just for the amazingly addictive minigame.
1. Legend of Zelda: Link to the Past - Any time someone talks to me about Ocarina of Time I always ask them if they've played this game. It's required playing at this point. If you've played any Zelda since, you've played this game. It's the purest, best example of the Zelda formula. As a kid I ate up its expansion of the series' mythology, from the prologue about the Golden Land to the awesome illustrations in the instruction manual and the strategy guide.
One of my favorite memories was upon collecting all the crystals and ready to fight Ganon, I mistakenly went from Turtle Rock to the Pyramid of Power. I couldn't find an entrance to the Pyramid. After dropping my hundredth bomb on the peak of the Pyramid, I looked off at the horizon and saw a Tower on top of Death Mountain and realized that the Light World's Tower of Hera was the Dark World's Ganon's Tower! Such a revelation may sound silly now, but my 8 year-old self was astounded.
2. Super Mario World - Another perfect game, Super Mario World did so many things right. The music is especially impressive, from the minor deviations of one central musical theme to the percussion beat when you're riding Yoshi to the slight echo to everything when you're underground. It has a way more forgiving learning curve than Super Mario Bros. 3 and there were a ton of secrets to behold. It's one of the strongest examples of how well sprite-based games hold up visually.
3. Super Metroid - Call me a SNES fanboy, but the early 90s was a great time to play videogames. This game is still one of the finest examples of visual storytelling in a videogame. I'm not sure if Portal would exist the way it does without this game. The game smartly holds your hand to instruct where to go next, but it doesn't make it too easy for you. It'll give you the general direction of where you need to go, but your ingenuity will be rewarded (best example: breaking the glass tube with the power bomb to open Maridia). I love Symphony of the Night, but this is something it could have used.
4. Chrono Trigger - Haven't played it? Go buy a DS and this game's cartridge. It had enormous, expressive sprites for its time and an unforgettable story. It's like they made a list of everything that was annoying in RPGs and made sure they never found their way into this game (random encounters, having to stand frozen in place when talking to an NPC). Fantastic game.
5. Mass Effect - I only played it a couple months ago and not since LttP have I been sucked into a game's world as much as Mass Effect. I'm eternally grateful that Bioware couldn't get the Star Trek license because they ended up making something far more interesting. The item management is poor and the Mako is clunky, but they're both very good at making for a more immersive experience. Mass Effect 2 may make for a better replay due to how streamlined it is, but it lost a lot about what made Mass Effect great in the process.
6. Portal - Probably the most innovative game on this list. The gameplay is truly revolutionary and rewarding and the story is unbelievable. One of my greatest gaming memories was finishing one of the last puzzles at 2 am and realizing I still had to get out of the facility. It wasn't until 4 am that I tore GlaDOS to pieces and threw everything into a fire.
7. Street Fighter II - Calling this a silly timewaster where you just hit someone is like calling chess checkers but with prettier pieces. It's a game that reveals an immense amount of depth after barely scratching the surface.
8. Star Wars Rogue Squadron II: Rogue Leader - Pretty much the reason I bought a Gamecube. It refined the clunky first game's formula and has excellent fan service on top of the excellent gameplay.
9. Uncharted 2: Among Theives - I wasn't a fan of the first game; I thought the gameplay was uninspired and the story bland. What a difference a heaping layer of polish makes. The gameplay stays the same, but the level design complements the gunplay so well that you get heavily rewarded for being creative. The story and characters are pretty basic, but there's nothing wrong with basic if it's done well. The cutscenes in general makes for a great example for future developers to get their shit together and not just have a static, high-angle shot for a boring, poorly-animated scene of exposition (Infamous says hi).
10. Super Mario Bros. - Yeah I'm bookending this list with Mario games and I probably do like this game better than some of the above games, but I'm lazy. Anyway, the game fails to get old even after nearly 25 years. The controls, gameplay mechanics, and challenge still makes me play this game nearly once a month. Downloading it on Virtual Console made me realize my skills haven't faltered one bit since I was a kid. Everything from the music, the way sounds like jumping and coins organically add to the melody, to the crazy, imaginative world that Miyamoto and co. practically made upon necessity makes it probably the most inspired game on this list. Fuck Sonic the Hedgehog, I'll take Mario's slow gameplay and ugly graphics any day of the week.