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Going waaaaaaaaaaaay back on this one: 'Star Voyager' on the Atari 2600. One of the selling points on the game was that it had a keypad accessory for it that was supposed to augment your controls beyond the simple joystick-with-red-button. Back in the day, this was kinda a big deal. Atari also claimed that they'd be releasing even more games in the future that would make use of this keypad in more interesting ways.
The reality was that you only used 4 of the buttons available on the keypad for 'Star Voyager', and there was really nothing that you did with the buttons that couldn't have been replicated by using the various difficulty tabs on the 2600 itself. No more games were ever released that made use of the keypad, so this OK (but not earth-shattering) game quickly went on 'the pile' next to 'E.T.' and other rarely played games. The idea behind this game was good and I really wish that they had made better use of the capabilities of the keypad. This was a missed opportunity all around. |
http://en.wikipedia.org/wiki/Star_Raiders
STAR RAIDERS was a port of the classic Atari 400/5200 space combat game. Because the 2600 had no keypad, they included the extra one with the game. But the port was pretty good and it sold well.
Controller-wise, you're right; it was a wasted potential. A similar game did exactly as you suggested:
http://en.wikipedia.org/wiki/Starmaster
STAR VOYAGER was a knock-off from Imagic:
http://www.vgmuseum.com/atari.htm
But, yeah, STAR RAIDERS remains one of my favorites to this day. If you have an Xbox or PS2, you can play it on ATARI ANTHOLOGY.






