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The Long Awaited Gran Turismo 5 - Page 2
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| Starting at #726 on the list # S Nissan SKYLINE 1500Deluxe (S50D-1) '63 # S Nissan SKYLINE 2000GT-B (S54A) '67 # S Nissan SKYLINE 2000GT-R (KPGC110) '73 # S Nissan SKYLINE Coupe 350GT '03 # P Nissan SKYLINE Coupe 370GT Type SP '07 # S Nissan SKYLINE GT-R (R32) '89 # S Nissan SKYLINE GT-R (R32) '91 # S Nissan SKYLINE GT-R (R33) '95 # S Nissan SKYLINE GT-R (R33) '96 # S Nissan SKYLINE GT-R (R33) '97 # S Nissan SKYLINE GT-R (R34) '99 # S Nissan SKYLINE GT-R (R34) '00 # S Nissan SKYLINE GT-R M·spec (R34) '01 # S Nissan SKYLINE GT-R M·spec Nür (R34) '02 # S Nissan SKYLINE GT-R N1 (R32) '91 # S Nissan SKYLINE GT-R N1 (R33) '95 # S Nissan SKYLINE GT-R Special Color Midnight Purple II (R34) '99 # S Nissan SKYLINE GT-R Special Color Midnight Purple III (R34) '00 # S Nissan SKYLINE GT-R V·spec (R32) '93 # S Nissan SKYLINE GT-R V·spec (R33) '95 # S Nissan SKYLINE GT-R V·spec (R33) '96 # P/S Nissan SKYLINE GT-R V·spec (R33) '97 # S Nissan SKYLINE GT-R V·spec (R34) '99 # P/S Nissan SKYLINE GT-R V·spec II (R32) '94 # S Nissan SKYLINE GT-R V·spec II (R34) '00 # S Nissan SKYLINE GT-R V·spec II N1 (R34) '00 # P/S Nissan SKYLINE GT-R V·spec II Nür (R34) '02 # S Nissan SKYLINE GT-R V·spec LM Limited (R33) '96 # S Nissan SKYLINE GT-R V·spec N1 (R32) '93 # S Nissan SKYLINE GT-R V·spec N1 (R34) '99 # S Nissan SKYLINE GTS25 Type S (R32) '91 # S Nissan SKYLINE GTS-R (R31) '87 # S Nissan SKYLINE GTS-t Type M (R32) '89 # S Nissan SKYLINE GTS-t Type M (R32) '91 # S Nissan SKYLINE Hard Top 2000 RS-X Turbo C (R30) '84 # S Nissan SKYLINE Hard Top 2000 Turbo RS (R30) '83 # S Nissan SKYLINE Hard Top 2000GT-R (KPGC10) '70 # S Nissan SKYLINE Sedan 300GT '01 # P Nissan SKYLINE Sedan 350GT Type SP '06 # S Nissan SKYLINE Sedan 350GT-8 '02 # S Nissan SKYLINE Sport Coupe (BLRA-3) '62 Ending at #766 |
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73 P BLITZ DUNLOP ER34 SKYLINE (D1GP) '07
550 P Mine's BNR34 SKYLINE GT-R N1 base '06
551 S Mine's BNR34 SKYLINE GT-R V・spec N1 base '00
637 S NISMO Skyline GT-R R-tune (R34) '99
638 S NISMO Skyline GT-R S-tune (R32) '00
661 S Nissan CALSONIC SKYLINE (JGTC) '00
662 S Nissan CALSONIC SKYLINE GT-R Race Car '93
681 S Nissan GRAN TURISMO SKYLINE GT-R '01
682 S Nissan GRAN TURISMO SKYLINE GT-R (PaceCar) '01
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Thankfully the list doesn't stop with those "plain" Skylines, and includes some modded and performance tuned models as well.
73 P BLITZ DUNLOP ER34 SKYLINE (D1GP) '07 550 P Mine's BNR34 SKYLINE GT-R N1 base '06 551 S Mine's BNR34 SKYLINE GT-R V・spec N1 base '00 637 S NISMO Skyline GT-R R-tune (R34) '99 638 S NISMO Skyline GT-R S-tune (R32) '00 661 S Nissan CALSONIC SKYLINE (JGTC) '00 662 S Nissan CALSONIC SKYLINE GT-R Race Car '93 681 S Nissan GRAN TURISMO SKYLINE GT-R '01 682 S Nissan GRAN TURISMO SKYLINE GT-R (PaceCar) '01 |
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Presentation: 7.0 - A cumbersome front-end and minimal, overlong loading screens hinder it, as do a series of other strange design choices
Graphics: 9.0 - It's moments of sheer beauty ultimately outweigh the uglier ones, though sadly they don't quite outnumber them.
Sound: 8.0 - The visuals aren't met by the audio, and the engine notes lack grunt. The less said about the soundtrack the better.
Gameplay: 9.0 - For all its missteps in the single player mode it's still an unrivalled driving experience - and that's where it really counts.
Lasting Appeal: 9.0 - There's certainly not a paucity of content, and if any future patches can help streamline the online it could have serious legs.
I cannot wait to pick my copy up after work today!
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Graphically, it's not the digital equivalent of Christina Hendricks and Kelly Brook jumping on a trampoline in slow motion. Only crying I see my ps3 doing are the harsh noises it makes when loading assets during the install or pre-race. It looks good, but I haven't seen anything that impressed me yet (like those pre-release trailers did).
Love the car handling. Nice weight to the vehicles, but that should be a given. If I can find time I hope to see what career mode has to offer.
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EDIT: And yes, fuck the menus. GT5 could benefit from being more 'game-like'.
EDIT EDIT: The game is sterile. There's hardly any life in it at all. I'm happy to see the license tests have been de-emphasized. There's no real great fun in the career mode minus the RPG-like elements. No one should ever have to race a 1983 Honda wagon. Kind of mad I passed on F1 2010 for this. Very underwhelming.
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I really need a wheel to enjoy this game, the dual shock kind of sucks - playing forza with the 360's controller feels slightly better than this. So, are there good wheel/pedal peripherals out for the ps3?
Love the kart racing, zippy little things. I currently suck ass at Nascar, car keeps veering to the left up to the wall when trying the second zombie Jeff Gordon challenge.
Tip for ps3/psp gran turismo owners for importing cars:
In the ps3 menu, go to options, scroll down to the Import PSP option. It'll start looking for a connection/data.
Power on and connect your psp to the ps3.
Boot up PSP Gran Turismo.
Go to Options in PSP Gran Turismo, then select the button to export cars.
The two consoles will sync and transfer data.
You can then list your top 50 favorite cars for use in Arcade Mode of GT5.
Would have been nice if the menu option listed those steps instead of just letting the end user stare at the psp in usb mode wondering wtf...
Game could have used more time in the oven.
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Cut out the standard cars and focus on the premium ones. Streamline the menu system. Make the game lively. It's like playing a high-budget art project. It's just so damn clunky. Sad to say, but I can see my copy being sold here in the next few days.
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My initial disatisfacion with the game came from making an effort to nab the penniless trophy, in which I chose the level 0 daihatsu and spent the rest on the GT kart. The first few races were not fun or welcoming with such a lame car. Only after venturing elsewhere to the kart races I had enough to buy the Honda Civic 97. At least after that I was able to compete in the races and place on the podium.
Also, a Big Fucking Note to everyone; when you complete a series or license challenges you'll find yourself back at the main career screen with a notification that you earned a car. When you click on the Car Delivery truck icon it will ask you if you want to use the item. Click Yes on this notification, it is not asking you if you want to make the awarded car your current car, if you click no you're refusing the reward and it goes poof. At a later point, after accepting the awarded car you'll get the "do you want to make this your active car question". Seriously, menu option should spell this out for you...
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What car did you start out with, is it a lack of funds to get your prefered cars?
My initial disatisfacion with the game came from making an effort to nab the penniless trophy, in which I chose the level 0 daihatsu and spent the rest on the GT kart. The first few races were not fun or welcoming with such a lame car. Only after venturing elsewhere to the kart races I had enough to buy the Honda Civic 97. At least after that I was able to compete in the races and place on the podium. Also, a Big Fucking Note to everyone; when you complete a series or license challenges you'll find yourself back at the main career screen with a notification that you earned a car. When you click on the Car Delivery truck icon it will ask you if you want to use the item. Click Yes on this notification, it is not asking you if you want to make the awarded car your current car, if you click no you're refusing the reward and it goes poof. At a later point, after accepting the awarded car you'll get the "do you want to make this your active car question". Seriously, menu option should spell this out for you... |
It's a lack of focus on actively engaging the player. Like I said, there are going to be a good many people who have no problem getting into the game. I find there to be no real incentive for me to slog through a bad UI to race shitty cars for the first few hours just to get anything decent. Pretty pictures and glossy menus do not cover up the fact that it's clunky.
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I'm sticking with the game just to see where the patches take it in the next few months.
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The driving is still nearly perfect though and it's stuffed with content. It's just not as good a "game" as Forza, even if it does drive better.
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Edited to add: Half of the beginner tier challenges are also seemingly locked out from the moronic used car system. Only series I can do is the FR car set.
Seriously, this is a lazily shat out game. What good is listing the sub-premium cars as a marketing checkmark on the back of the case if you can't get to them in a consistent manner.
I also like that when I decide to exit out of the community features, by way of typical menu expectations of hitting the circle button to exit out I always veer out to the main menu.
So does this game become a simulation later on in the game? In other sim games from Codemasters or Microsoft, even the arcadey ones like Grid/Dirt, when you took physical damage (of which doesn't even register in GT) your car would perform worse. There's no sense of dread in GT5, when you accidently bump into an ai on a tight corner there's no penalty incurred. There's no post race damage cost fee. No indication that oops I just blew out my radiator resulting in a dnf. That this would affect ai's in their bad driving would result in their performance being hampered. So far it feels like a racing game with spruced up bathtubs featuring realistic cornering and braking, but that's about it.
NFS Hot Pursuit is still my favorite racing game this year. May dump this out on goozex or gift it and just enjoy Forza.
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Damn...I seem to be the only person that doesnt hate this game. I dont have one complaint about it. It's everything that I expected.
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This development is not a surprise to anyone who has followed the series closely since GT3. However, it might come as a horrifying shock to the Sony execs that waited patiently for 6 years.
That being said, I still think the appeal of a AAA 'car-enthusiast app' is going to surpass even the most successful racing game (Hot Pursuit) because there are more car guys than there are arcade-racing guys. Being party to both factions, I don't advocate for one or the other. I fucking love Hot Pursuit. Best arcade racer maybe ever.
GT5? Best car-driving-museum thing I've seen. You're not motivated by 'beating levels' here. You're enjoyment is entirely predicated on how passionate you are for the actual act of driving. I think GT got away with this for a long time because it had the best graphics and the biggest name in the game. Not so anymore. Kaz may have gone too far in the 'enthusiast' direction to really justify 6 years of development. It is, after all, a PS3 game. But it's more than that. How much you actually enjoy this thing really depends on how much you are looking for. If you just want to race and have a good time, Hot Pursuit is what's up. I don't say that in a disparaging fashion at all. Hot Pursuit is badass - maybe my favorite game of the year.
Gran Turismo is on another plane. It's about driving. That's it. That's why the wrecks don't amount to shit in this game. You're not supposed to wreck when you're driving. If you wreck, you're doing it wrong.
This approach is going to appeal to an increasingly limited segment - to people like me and DJ Dylan. The backlash does not surprise me at all. I just hope they focus more on the game side next time because, really, there's nothing else to do with the driving portion.
But it's still gonna sell more than anything not called Call of Duty.
(can anyone back this up? I feel this statement is correct, but I don't have numbers to back it up.)
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Nah, you're not alone. GT5 is more a 'car-enthusiast application' than a real fucking game. Which probably irritates most people. I think Hot Pursuit is the best racing 'game' of the year, no doubt. But driving is a different. I drive every day. I don't want to drive in a game. Unless it's Gran Turismo. Then it's cool. I like it. I appreciate the jazzy menu music. Whatever.
This development is not a surprise to anyone who has followed the series closely since GT3. However, it might come as a horrifying shock to the Sony execs that waited patiently for 6 years. That being said, I still think the appeal of a AAA 'car-enthusiast app' is going to surpass even the most successful racing game (Hot Pursuit) because there are more car guys than there are arcade-racing guys. Being party to both factions, I don't advocate for one or the other. I fucking love Hot Pursuit. Best arcade racer maybe ever. GT5? Best car-driving-museum thing I've seen. You're not motivated by 'beating levels' here. You're enjoyment is entirely predicated on how passionate you are for the actual act of driving. I think GT got away with this for a long time because it had the best graphics and the biggest name in the game. Not so anymore. Kaz may have gone too far in the 'enthusiast' direction to really justify 6 years of development. It is, after all, a PS3 game. But it's more than that. How much you actually enjoy this thing really depends on how much you are looking for. If you just want to race and have a good time, Hot Pursuit is what's up. I don't say that in a disparaging fashion at all. Hot Pursuit is badass - maybe my favorite game of the year. Gran Turismo is on another plane. It's about driving. That's it. That's why the wrecks don't amount to shit in this game. You're not supposed to wreck when you're driving. If you wreck, you're doing it wrong. This approach is going to appeal to an increasingly limited segment - to people like me and DJ Dylan. The backlash does not surprise me at all. I just hope they focus more on the game side next time because, really, there's nothing else to do with the driving portion. But it's still gonna sell more than anything not called Call of Duty. (can anyone back this up? I feel this statement is correct, but I don't have numbers to back it up.) |
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I didn't give this game a chance until last week, so I was surprised at how relatively great it is. Ogling, racing, and tinkering with cars I'll never be able to afford in real life is what makes the GT series fun for me, and this one does it better than most other car-enthusiast games. I think Forza's the better overall game, and there are more "fun" racing options out there for sure, but it's easy to appreciate GT5's polish. It's like an interactive car museum. The special events are particularly fun, although the Top Gear test track kicks my ass. Unlike Forza, GT5 isn't afraid to be blisteringly hard.
My main complaint: for a game marketed around having THOUSANDS OF CARS, it sure doesn't appear to have that many cars. mongycore referenced this above, but what the fuck is up with the dealerships? I can't race in most of the beginner races because I can't buy the required vehicles. My online dealership still has the same 12 shitty 80's cars (and two supercars I won't be able to afford this fiscal year, probably) as when I started last week. What a dumb system.
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