The countdown to another games vs art bitchfight starts.....now.
Also, I'm fairly sure, this is going to turn into Spoilerville real quick.
Got into a conversation a few days ago with a co-worker about video game movies, which turned into a conversation about games not affecting gamers as effectively as film. We had laughs about the poor schmucks that cry over Aeris being dead, of course, but we had a laundry list of games and moments that legitimately had an effect, be it tears, chills, puzzlement, wonder, but from more than just a well-crafted visual. The argument started when I started positing how many of those moments exist that are just CG cinema, and how much of it actually gets enhanced by being part of a game, and how many legitimate dramatic gameplay/story moments exist.
I'm okay with this becoming a list, but hopefully, some insight on why these moments work, or why some fall hilariously flat, and what's missing will come of that.
For starters, the one that immediately came to mind for me was Pyramid Head killing Maria in Silent Hill 2, and this track kicking in. The moment itself would be harsh enough as just cinema, but you're forced to wander around, safely, for a few minutes to find your way outside, with just the piano for sound. The abandoned hospital itself goes from creepy and looming to being just desolate and stark and, well, sad. Again, enhanced by being a moment of gameplay, not just cinema.
I'm curious to find out what you guys come up with.
Also, I'm fairly sure, this is going to turn into Spoilerville real quick.
Got into a conversation a few days ago with a co-worker about video game movies, which turned into a conversation about games not affecting gamers as effectively as film. We had laughs about the poor schmucks that cry over Aeris being dead, of course, but we had a laundry list of games and moments that legitimately had an effect, be it tears, chills, puzzlement, wonder, but from more than just a well-crafted visual. The argument started when I started positing how many of those moments exist that are just CG cinema, and how much of it actually gets enhanced by being part of a game, and how many legitimate dramatic gameplay/story moments exist.
I'm okay with this becoming a list, but hopefully, some insight on why these moments work, or why some fall hilariously flat, and what's missing will come of that.
For starters, the one that immediately came to mind for me was Pyramid Head killing Maria in Silent Hill 2, and this track kicking in. The moment itself would be harsh enough as just cinema, but you're forced to wander around, safely, for a few minutes to find your way outside, with just the piano for sound. The abandoned hospital itself goes from creepy and looming to being just desolate and stark and, well, sad. Again, enhanced by being a moment of gameplay, not just cinema.
I'm curious to find out what you guys come up with.










