Quote:
Originally Posted by Reasor 
Functionally, the light cycles mimicked video game sprites that could only move at 90 degree angles. We've had 360 degree, three dimentional movement in video games since the 1990's. It's okay for the light cycles to move that way. Honest.
|
I appreciate what you said. just one comment - the problem (in my opinion) with the light cycles is that storytelling and the imagination always works best when limits are imposed. In the original, like many good works, technical limitations were imposed by the concept of sprite-based figures and the limitations of 3D imaging requiring imagination to overcome... so they decided to play with the limitations of the concept instead of pretending what we see is real.
The concept they came up with was that the lightcycles existed to cut each other off in their colored light trails, creating a geometrical limitation for the rider. They were also ridden at high speed to emulate the video game-only concept of forced turns at high speed. Making them as realistic as possible, therefore, making them capable of jumping over each other, kinda removes the entire "physics" and misses the point of the concept... and there's something to be said for finding the limitations of whatever video game technology they are riffing on and creating a story/design out of that.
(Think of how Mirror's Edge parodies the whole "postmodern futuristic" look. Disney even commissioned someone to do a "grim and gritty" video game set in a post apocalyptic Disney world.) Where great art comes in is riffing on the limitations of the medium. ok the original Tron may or may not be great art but it was definitely in the high modernist tradition... In this case, eliminating sharp right turns is a design choice. sort of the whole notion that everything has to look swooshy, like a Super Bowl halftime show beer commercial.
I was right where you're at, in terms of your thoughts, after I watched the first teaser. My concern after seeing the second is the message Disney got was that it wasn't realistic
enough. This whole digital 3d movement is creating its own aesthetic that seems to be highly bombastic and literalistic and devoted to making people think that something is heightened reality just because it is high contrast or impossible to duplicate, hence the uncanny valley. I
hope the film doesn't buy into that notion, and as you say, could be parodying the whole "ultra-realistic dark and gritty" aesthetic.
Maybe we find out the whole thing is a Halo-style MMORPG that Flynn wrote, all the other Programs are user avatars, and his doppelganger is a User who hacked into the system, and took over Flynn's admin privileges. OK, that'd be interesting, but if Clu is turned into just another a virus that's taken over, well... I await the scene where he says "some part of you imprinted on me, Mr. Flynn!"

What exactly
is the relation of TRON world to the real world in this? Does it just exist in fictional hyperspace, or is there some justification given for the design aesthetic other than "it's digital?"
Sorry for the multiple posts. Haven't posted in this topic previously... I think I'll step away from the computer...