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Motion Comics - WTF?

post #1 of 20
Thread Starter 
Inspired by the release of the Buffy: Season 8 "Motion Comic," I'm putting on my grouchy old man hat for a moment.

What's the point of Motion Comics? As far as I'm able to tell, their primary purpose is to move the panels for the reader, occasionally making some of the pictures blink/move their entire bodies like a badly-animated Speed Racer cartoon. If these things were fully-animated they'd have some reason for being, since they'd transcend what they already are and offer up an interpretation of the comic that's justified by (potentially) having better production values, a decent voice cast, etc. As it is, they're comics for the laziest subset of humanity I can imagine: people who don't want to do the "hard work" of moving their eyes across the page, or imagining the movement that artists are already paid to evoke through their pens.

Is someone glowing in the panel of a comic? The "Motion Comic" will make that glow literal, brightening and dimming the image for you. Is there a sound effect creatively juxtaposed over text? The "Motion Comic" will simulate that sound effect (poorly) so your mind doesn't have to do it for you. Are people talking? Why should you have to imagine what they sound like when a voice actor can half-assedly do it for you?

I'm being harsh, I know, but I'm bewildered by these things. Clearly there's a market for them - but why?

Someone younger/cooler than me, please explain the appeal of the Motion Comic.
post #2 of 20
Somebody thought it was a good idea to make the funny books equivalent of CD+G.
post #3 of 20
Illiteracy is more widespread than you might think.
post #4 of 20
I don't think it's too bad; people listen to audio books all the time. Granted, audio book listeners usually have the excuse of doing it during the commute, workday, or on the treadmill, but I can see a time when people would want to just lean back and take in the comic while still appreciating the artwork.
post #5 of 20
It's a comic book. No assistance is needed. It's not like this stuff is Chris Ware either, wherein each page has minute and detailed images. These are mostly mainstream comics.

The other thing that annoys is that the motion destroys the page design, which is one of the strengths of comics as an art form. Fuck Motion Comics.

Note: I am neither younger nor coolern than you, just wanted to toss in my two cents.
post #6 of 20
Well, some place that motion comics do kind of make sense is with video games (as story prequels or in-game). It greatly reduces the cost to not have to animate every frame and you already have voice actors who are doing characters for the video game. I actually enjoyed the ones for the PS3 game Uncharted.

Still, I could see how it could even work for Buffy comics if they had the original actors doing their lines. It's a cheaper way to get a more interactive version of the story out there.
post #7 of 20
Yes, but are motion comics art?
post #8 of 20
I'm also not convinced that there is "a market" for them beyond a casual initial curiosity.

I was curious enough to try a few, so I've seen a chapter or two each of Watchmen, Astonishing X-Men, and Spider-Woman. At this point I can't imagine expending time or money on any more of those, or on future titles. And I'd be willing to bet that the typical sales pattern is similar: new ones get tried out by consumers, but very few follow through to the end of any particular one.

Still, put the damn things on an iPad, and who knows? Seems to me those folks will buy just about anything.
post #9 of 20
I've given them a shot, and I find them visually obnoxious. The Invincible one I got for free on iTunes was the best I've seen, and it still almost gave me a migraine. The old MTV Maxx cartoon was a better way to go about a moving adaptation of a comic book.
post #10 of 20
Comics are so disposable, maybe it's the perfect format for most of them? Many people likely wouldn't even have a routine where sitting down with a comic to quietly read is even an option, But everyone can and does fire up the internet and youtube without a second though and can happily consume/digest many different types and mash-ups of entertainment media.

To quote Devin's Comicon article: "Nobody's buying comics". The audience that the comics industry have been trying to capture are these new fans turning up to the modern movie-focussed conventions - and they're not biting.

I had a look at the Dead Space motion comic on Youtube before playing the game. And while it was sort of interesting and I didn't hate it, there's no way in hell I'd pay for the print equivalent (5 issues at 5 bucks a pop maybe?) or want it cluttering up my house. I'd say nearly 99% of all comics don't deserve any more attention than that. Only comics nerds have this idea of hoarding every comic they've ever read, so 5 bucks a pop becomes 5 bucks down on an "investment". For everyone else, it's 5 bucks you could spend on 5 songs on iTunes.

As a form/medium it might mature. When devices like the iPad or whatever become more ubiquitous we might start seeing comics designed specifically for that purpose and one of them might define an exciting new age in motion comic creation.

There was a youtube episodic thing several years ago that was getting some media coverage called something like "Afterlife" which was pretty much a motion comic coming from the other direction. Somebody who really wanted to be doing episodic TV/video but only had the funds to knock it out using Poser and a few other primitive tools. So it's not just a bastardisation of comics or super low-frame animation or TV/Movie animatic. That probably makes it a legitimate, if still forming medium/form in it's own right and just like comics, music, TV, movies and books, the vast majority of it is of a highly shitty standard.
post #11 of 20
Quote:
Originally Posted by Gabe Powers View Post
I've given them a shot, and I find them visually obnoxious. The Invincible one I got for free on iTunes was the best I've seen, and it still almost gave me a migraine. The old MTV Maxx cartoon was a better way to go about a moving adaptation of a comic book.
Yeah, that's actually really great. The panel-by-panel readings they did in Comicbook Confidential are also worth checking out as the creators do the voices. Gilbert Shelton and Harvey Pekar being the stand outs, but hearing Stan Lee read out his own dialogue explains everything about the way he writes.
post #12 of 20

Godkiller

There's this company Halo-8, which is advertising themselves as Hollywood 2.0 that have done a pretty awesome series of original motion comics called "Godkiller: Walk Among Us".

They are really worth checking out. One of the writers for my site EuroCultAV.com reviewed the first 2 volumes, and will have the movie reviewed tomorrow.

Check it out here...

http://eurocultav.com/Reviews/Godkil..._among_us.html

http://eurocultav.com/Reviews/Godkil..._us_vol__.html
post #13 of 20
The DeadSpace motion comic on youtube was a lot of fun. Just saying.
post #14 of 20
The actual visual technique can be interesting (we all enjoyed Big Daddy's origin in Kick Ass, right?) and so maybe there's something to be done with an original story in the format. I can see someone producing a story this way because they didn't have the money or resources to do an animated film, for instance.

But yeah, taking existing comics and making them move is a weird thing to do, and I don't see the appeal either.
post #15 of 20
The next person to call these 'comics' will get a blackjack to the back of the skull, courtesy of Scott McCloud.
post #16 of 20
I've only seen the Watchmen motion comic, and while I thought it was interesting to see(how did they make all those panels look great in HD??), I thought it was a glorified audiobook. The single voice actor didn't help matters, although he did his best.

If you're going to do something like that, just make an animated movie, and cast more voice talent.
post #17 of 20
Thread Starter 
Thanks for the thoughts, folks. Very much appreciated. Glad I'm not the only one bewildered.

Quote:
Originally Posted by A. Lively View Post
I don't think it's too bad; people listen to audio books all the time. Granted, audio book listeners usually have the excuse of doing it during the commute, workday, or on the treadmill, but I can see a time when people would want to just lean back and take in the comic while still appreciating the artwork.
I'm in no way attempting to be dickish with this response, but "Lean back and take in the comic while still appreciating the artwork"? Isn't that typically understood to be the process of reading an actual comic? Again: Just how much work does it take to move one's eyeballs?

Audio books are a good example to bring up, but I don't think they're analogous to these things. As you point out, the majority of audio books are meant to be listened to while you're driving/working out/commuting. They're an alternative delivery system for when you can't read a book. No one I know sprawls out on their couch, pops an audio book in, and sits there doing nothing while they listen (unless they're blind, which is another valid and awesome reason for their existence).

Motion Comics serve up the same content, consumed in (largely) the same way, with a few extraneous bells n' whistles. They have no reason to exist, sans said-laziness.

Quote:
Originally Posted by dontEATnachos View Post
Well, some place that motion comics do kind of make sense is with video games (as story prequels or in-game). It greatly reduces the cost to not have to animate every frame and you already have voice actors who are doing characters for the video game. I actually enjoyed the ones for the PS3 game Uncharted.
What nachos describes here is, to my mind, different from a "Motion Comic" as I understand it. Video games who employ this technique are not (as far as I know) taking existing comics and badly animating them. They're creating new content, then using the basic "Motion" technique to animate them cheaply. That's cool by me.

Quote:
Originally Posted by Nardo View Post
Comics are so disposable, maybe it's the perfect format for most of them? Many people likely wouldn't even have a routine where sitting down with a comic to quietly read is even an option, But everyone can and does fire up the internet and youtube without a second though and can happily consume/digest many different types and mash-ups of entertainment media.
Not sure I get this, Nardo. I'm pretty sure everyone's got a couch and access to basic reading materials - especially in the Amazon age. If anything, I imagine it takes longer to "read" a Motion Comic since the pace is set (I assume) by the designer, not the reader. Am I misinterpreting you?

To be clear: Creating original content and animating it this way may look cheap and shoddy, but I've got no problem with it. I actually really like the notion that someone could get their passion project up and running utilizing this kind of format. What I still don't get are pre-existing comics transposed into this format. It's ugly, it's lazy, and it adds nothing to the experience.
post #18 of 20
Well I guess I spoke to soon. Ryan Miller reviews Halo-8's Godkiller the Movie here...

http://eurocultav.com/Reviews/Godkil...the_movie.html
post #19 of 20
Jesse,

I agree with you completely. I was initally intrigued by the idea, but I watched "Chapter 1" of the WATCHMEN MC for free online as a preview, abd soon became vaguely disturbed by the idea that there was a market for such a thing. It's a clear symptom of a deeply illiterate and dangerously incurious society.

A "motion" comic robs the comic of it's lay out, whatever impact the way the panels are ordered and presented on the page might. They're terrible on every level

WTF indeed.
post #20 of 20
the watchmen motion comic is superb. to fall asleep to. i mean this.
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