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Levine returns with Bioshock Infinite - Page 2

post #51 of 286

Whoa, is that otisthecat I see up there? Long time no post, my friend!

post #52 of 286
I stopped posting when I changed jobs and lost access at work. I was never on my home computer enough to try and follow on a regular basis, until two days ago when my wife came home with a shiny new iPad2 for me. As I can't put the damn thing down for more than five minutes at a time, expect to hear considerably more from me.

I actually think I missed posting the most during the hilariously shitty Walking Dead TV show.

Glad you're still around sir!
post #53 of 286
Last time I saw you around these parts you had a child on the way. Hope that turned out well for you two. Glad to see you on the boards again.
post #54 of 286
Good memory! I've got a four year old now. A very loud four year old.
post #55 of 286

Well, well, well. Mr. Levine you can sure play me like a fiddle.

 

1999 Mode in Bioshock: Infinite.

 

 

 

Quote:
BioShock Infinite’s 1999 Mode will feature an especially demanding gaming experience, forcing you to examine your decisions while going through your adventure in Columbia. With every choice you make, there are irreversible implications, and if your choices guide you down a path not suited to your play style, you will suffer for it.
 
It’s not simply a matter of adjusting the difficulty sliders in the game – the team went much further than that. Resource planning? If you’re to survive this mode, proper planning will be crucial. Combat specializations? You’ll need to develop them efficiently and effectively throughout the story; any weapon will be useless to you unless you have that specialization. Combat? You will need to carefully target every shot, and your health will be set to an entirely different baseline. Game saves? Well, yes, there will be those, but according to Irrational Games Creative Director Ken Levine “there are game saves, and you’re gonna f***ing need them.”

 

Having the possibility of your choices ending up with you getting fucked is so exciting in a game nowadays. Strong hints of System Shock 2's philosophy.

post #56 of 286

As long as the guns don't break down every minute

post #57 of 286

They call it '1999 Mode' and neglect to put in Prince as a playable character? FOR SHAME.

 

Seriously though, this sounds very cool.

post #58 of 286

It's all very simple. Love or dignity? You can have both of course, it's just that you will experience one later than the other in life when you understand what the game means.... When you think and experience things in life outside your bedroom.

 

Now go in peace before i sack the lot of you.

post #59 of 286

Bioshock Infinite just got an official release date: October 16th.  Looks like we're going to have another autumn full of huge game releases.

post #60 of 286

Okay I really want to dive in here and discuss this with you fellas but am scared I'll run across some spoilers for the first two games - should I just wait until they're finished to chat in here or am I safe?

post #61 of 286

Infinite is completely unrelated to the original. I don't see a reason why spoilers for the first two should belong here. But who knows?

post #62 of 286

I just gorged myself on every available trailer, behind the scenes featurette and general video info on this game on xbox live, took me almost an hour to get through it all.

 

So, we're going from art deco steampunk underwater to early twentieth century western steampunk in the sky? 

 

I know I only break her out for special occassions, but after watching the featuretes, that E3 Gaming demo in particular, I think she's warrented...

 

e49b606b_excited-girl.jpeg

 

I mean, seriously - have you guys fucking seen this????...

 

post #63 of 286

Holy fuck.

post #64 of 286

Cannot. Fucking. Wait!

post #65 of 286

It looks so GOOD.

post #66 of 286

Amazing. This may be my first off-the-shelf, full price purchase in years.

post #67 of 286

Time for me to be the grumpy bastard.

 

It looks incredible, but it also looks completely on-rails.  They've created what appears to be an amazingly lush world, but what the hell is the point if there is no time to explore it?

 

Also, I don't get the physics of the skyrails.  Its a stupid point to obsess over, admittedly.

 

I hope I'm wrong about the on-rails aspect.

post #68 of 286

Videogames aren't art, my ass.

 

That was exhilarating, and I wasn't even playing. And hey, is that Alison Brie?

post #69 of 286
Quote:
Originally Posted by D.T. View Post

And hey, is that Alison Brie?


It's been pointed out before, but this seriously looks like some sort of Community fan art.

Bioshock-Infinite-preview.jpg

 

post #70 of 286

It's not an RPG, and therefore more cinematic than sandbox. I accept this from a Bioshock game.

 

You're one of those guys who wants to go inside all the houses and ask the NPC's "How 'bout those Mets?" aren't you?

 

Hey, if we want to go fishin' or sew our own clothes we always have Skyrim. And if we want to interact with hundreds of characters and have our cumulative choices add up to some wondrous payoffs, we always have Mass Effect. Mass Effect 2, that is.

 

Why bag on the game for not being what it never claimed to be?

post #71 of 286
Quote:
Originally Posted by MrBananaGrabber View Post

Time for me to be the grumpy bastard.

 

It looks incredible, but it also looks completely on-rails.  They've created what appears to be an amazingly lush world, but what the hell is the point if there is no time to explore it?

 

Also, I don't get the physics of the skyrails.  Its a stupid point to obsess over, admittedly.

 

I hope I'm wrong about the on-rails aspect.



That looked like it was close to the opening. It was also played by someone who knew to take time observing everything he wanted the audience to see. I'm not worried.

post #72 of 286

I doubt it was even someone "playing" the game. All the camera movements were virtually flawless, really showing everything off perfectly. 

post #73 of 286
Quote:
Originally Posted by Lightning Slim View Post

It's not an RPG, and therefore more cinematic than sandbox. I accept this from a Bioshock game.

 

You're one of those guys who wants to go inside all the houses and ask the NPC's "How 'bout those Mets?" aren't you?

 

Hey, if we want to go fishin' or sew our own clothes we always have Skyrim. And if we want to interact with hundreds of characters and have our cumulative choices add up to some wondrous payoffs, we always have Mass Effect. Mass Effect 2, that is.

 

Why bag on the game for not being what it never claimed to be?



Oh my!  Did I touch a nerve?

 

The initial videos for Half-Life 2 were completely scripted as well, and the game turned out to be the best FPS ever, so I am holding out hope. 

 

On the other hand: There's plenty of evidence of 'Press A to advance the plot' going on.

 

 

post #74 of 286

I guess I'm just wondering what you want to do. If you don't want to simply advance the plot by pressing A, which is admittedly a design crutch at times, how would you do it?

post #75 of 286

 

 

Quote:
Originally Posted by Lightning Slim View Post

I guess I'm just wondering what you want to do. If you don't want to simply advance the plot by pressing A, which is admittedly a design crutch at times, how would you do it?

 

 

Dialog tree to argue with the girl about using her powers?  Just let me shoot the horse?  Walk away and have the girl follow, and maybe the event would have consequences later.

 

And like Jacob Singer, and benedrix said, we are being specifically show a sizzle reel, so each of our actual playthroughs will hopefully be different, and feel like we had some impact on what was going on.

post #76 of 286
post #77 of 286
Quote:
Originally Posted by Justin Clark View Post

Booo.

 

 

Booo-urns!

 

Humph. As long as they make it better I guess.

post #78 of 286

I'd be lying if this AND Prey 2 getting bumped back to 2013 didn't smell of something fishy going on with 2K, though.

post #79 of 286

Kinect, maybe.

post #80 of 286
Quote:
Originally Posted by Justin Clark View Post

I'd be lying if this AND Prey 2 getting bumped back to 2013 didn't smell of something fishy going on with 2K, though.

Bioshock's delay just seems to be a product of Levine's perfectionist tendencies...or extra time to work on a Wii-U port.

 

As for Prey 2, that one has nothing to do with 2K. Bethesda grabbed up the rights to the series and is publishing Prey 2. Last I heard, the game was delayed because Human Head (the developers) hadn't actually been working on the game since November because they had some sort of contract dispute with Bethesda. Basically, the rumor was that Human Head wasn't getting paid. I doubt we'll ever know the full story on that one, but it's certainly...odd.

post #81 of 286

Anyone remember Surfer Girl Reviews Star Wars?  Times like this, I wish there was a good industry insider website.

 

Also kinda weird to be still reading about Prey and a  SystemBioShock game, just like I was in 1994.

post #82 of 286

After months of little or no new, this dropped in on us, looking like the video game equivalant of Christina Hendricks showing up at your door in a lace teddy:

 

 

I mean, great gameplay and exciting story aside, that was tasty.

post #83 of 286
The longer versions even better.

This may be my most anticipated release this year, and one of the few games I get for my decrepid old console rather than waiting for my rig. I just cant wait on this one. Im Ken Levines bitch.

I mean for a story-centric gamer overly obssessed with immersion such as myself, these sorts of videos tickle me silly...

https://www.youtube.com/watch?v=L_htchN_NBM&feature=youtube_gdata_player

https://www.youtube.com/watch?v=22ZqWL1ynMw&feature=youtube_gdata_player
post #84 of 286
Quote:
Originally Posted by The Rain Dog View Post

The longer versions even better.

This may be my most anticipated release this year, and one of the few games I get for my decrepid old console rather than waiting for my rig. I just cant wait on this one. Im Ken Levines bitch.

I mean for a story-centric gamer overly obssessed with immersion such as myself, these sorts of videos tickle me silly...

https://www.youtube.com/watch?v=L_htchN_NBM&feature=youtube_gdata_player

https://www.youtube.com/watch?v=22ZqWL1ynMw&feature=youtube_gdata_player

 

There's a longer version?  And those 'In Search Of" style clips are like catnip for me.  I may never play this game, but I will buy the hell out of the artbook.

post #85 of 286
post #86 of 286
Quote:

 

My 360 hasn't been played in months.


I suspect that will change soon!

 

Also, good to have you back fella :)

post #87 of 286
post #88 of 286
Quote:

 

Ooooooh.

 

Obviously my 7 year old PC isn't up to the task.  And it sounds like all the stops were pulled out on the PC version's graphics: http://www.ign.com/articles/2013/01/15/bioshock-infinite-the-pc-version-difference

 

And:

 

http://www.pcgamer.com/2013/01/15/bioshock-infinite-system-requirements-specs-pc/

post #89 of 286
On Friday I'm buying a system that can run Battlefield 3 maxed out at 90fps. But fuck Battlefield. I want BioShock.
post #90 of 286

Dear Ken,

I'll be getting the 360 version first but if you promise to make BI really, really good, I'll be happy to rebuy it on PC when I do my big upgrade. Pinky swear.

Huggles,

Worky

post #91 of 286

The problem with doing everything from a first-person perspective, is that it gets weird when the camera does a 360:

 

post #92 of 286

Nothin' like a rainy lighthouse and a blood-spattered wall to put me in a Bioshock mood.
 

post #93 of 286
http://m.youtube.com/watch?v=2viudg2jsE8

Some spoilers. Looks absolutely beautiful.
post #94 of 286

That sold me pretty hard.  I wonder what platform that was? I think Xbox, but maybe looked to good?

post #95 of 286
I'm guessing PS3 / 360. If Elizabeth is that wonderfully animated the entire game it would be a great achievement.
post #96 of 286

Judging by the 'Press X to ____" prompts, I'd agree.  

 

Hopefully Dark Shape gets this, and shows off screencaps from his fancy new rig.

 

Hearing the devs talk about self-pacing, and how much detail they shoved in, and how they REALLY would like it players took the time to explore, blew away all my misgivings about the game.

post #97 of 286
Yer goddamn right I'll be getting this, and the 30GB file size makes me swoon.
post #98 of 286
30 gigs? Jesus Christ. Does that include DLC?
post #99 of 286
Don't think so. It's a MAX PAYNE 3 situation -- the textures are really hi-res out of the box, so the file size is massive.
post #100 of 286
My only nitpick is the flickering in the background. I hope that was cleaned up.
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