Quote:
Originally Posted by tcjsavannah 
The patch has already affected the early SP game in a couple of ways - AIs will no longer dole out 300 gold per luxury right off the bat, and they're actively dealing with barbs a lot better than I've seen before. Not sure about the MP effects yet.
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The problem I see is that they didn't just re-value resources entirely, they changed the values for the player. If you try to trade 1 happiness resource for 1 happiness resource with an AI civ who you have a Pact of Cooperation with and have been BFF with the whole game, they still won't make the trade. You need to give them the old 300 gold, or now, 2 happiness resources, in exchange for 1. That doesn't seem right to me.
I think the values should be the same and the AI should analyze their current happiness to determine how much or for what they will trade resources. If the AI is swimming in happiness, then no trade, if they're desperately unhappy, then they should make the trade even if they take the loss. Just like the player would in the same situation.