CHUD.com Community › Forums › VIDEO GAMES & RPG › Video Games › Amnesia: The Dark Descent
New Posts  All Forums:Forum Nav:

Amnesia: The Dark Descent

post #1 of 35
Thread Starter 
If you're in the mood for an actually scary game go to Steam and pick this up.

I have to admit that I'm tired, had a few drinks and I played it with headphones in a dark so therefore I'm a bit more susceptible than usual but I couldn't play this more than thirty minutes before stopping. It scared the hair of my balls. Also know that this is an indie PC ass PC game with all that entails.

But it seems like it's System Shock 2 scary. Oppressively scary. Cheap too.
post #2 of 35
I thank you.
post #3 of 35
You haven't even begun to experience how scary it is.

And the story is really fucked up, in a good way.

Great, great, great game.
post #4 of 35
I like the atmosphere quite a bit, just in the starting area. Wanna wait 'til after dark tonight to get into it.
post #5 of 35
This game is an absolutely fantastic piece of work. Probably one of the best horror games there's ever been, and the fact this little indy team has turned out an adventure that's more imaginative and polished than a lot of big-budget releases is astonishing, even if you were familiar with their previous work.
This is a proper horror game in a way very, very few have ever been.
post #6 of 35
Quote:
Originally Posted by Xagarath Ankor View Post
This game is an absolutely fantastic piece of work. Probably one of the best horror games there's ever been, and the fact this little indy team has turned out an adventure that's more imaginative and polished than a lot of big-budget releases is astonishing, even if you were familiar with their previous work.
This is a proper horror game in a way very, very few have ever been.
FIVE MAN indie team....

who also created their own engine.
post #7 of 35
It's the palpable sense of dread that does it. You have to keep exploring in spite of yourself. And I love that you're not armed, you're not supposed to fight anything, you just have to try and maintain your sanity and survive. Great stuff.

From what I'm reading elsewhere these guys might go under if this game doesn't move some copies, so be sure to recommend to to your horror-loving friends.
post #8 of 35
Thread Starter 
Everyone should do that. These guys deserve it.
post #9 of 35
Thread Starter 
I'm not going to let this thread die.

Even beyond the superb atmosphere, the best decision they made was making forward progress the most effective way to regain sanity. This puts you in a feedback loop of going deeper -> getting more scared -> having to go even deeper to regain sanity -> getting even more scared. It's forcing your character into something like a cycle of addiction. It propels you forward without having to add anything on top. Couple that with the way they made light and darkness such double edged swords, each one both helping and hurting you and each one depending on a finite, dwindling supply and you got some pretty damn genius gameplay design. If this game gets the recognition it deserves it may very become an Important Game. As in a game that actually influences game design. At the very least it provides a perfect template for the evolution of the adventure genre.
post #10 of 35
I'd agree- the light/darkness system and sanity mechanics are perfectly balanced, and much cleverer than anything I've seen in a while.
Hoping it attracts at least some imitators.
The developer admitted to being a fan of Dark Corners of the Earth, but they've improved on that game's ideas by quite a bit.
post #11 of 35
Motherfuck this prison level. I feel like I should leave a note about the discovery of my real-life corpse just in case.

I played the first two hours of this during a mild thunderstorm Saturday night. I thought I was hot shit. "Aww man, I got this. What's the ruckus?"

I may not sleep tonight...
post #12 of 35
....This sounds interesting.


But I'm a pussy.

Youtube, for the win!
post #13 of 35
Thread Starter 
Damn I've fallen a bit behind on this. I'm just about to fix the elevator. Best moment so far? The final part of the flooded level. Just frantically running full speed, opening doors and closing them behind me with the monster snarling right behind me. Complete panicked terror. I was actually saying out loud "Fucking game, why would you do that?" while I was playing. So fun.

Also that gnawing sound you start hearing as you lose your sanity? May be the most unsettling sound in a video game ever. It's certainly on the level of System Shock 2's monkeys.
post #14 of 35
I'm getting this. Hope my sad rig can play it.
post #15 of 35
Thread Starter 
What does your sad rig consist of?
post #16 of 35
Sony Vaio laptop.

Desktop: defunct. However, I'm may be hammering that back together soon.

Are the system requirements insane?
post #17 of 35
Thread Starter 
If it has a dedicated graphics card you should be OK. If you want, post the model and I can check to make sure. But it should run on a decent three or four year old machine.
post #18 of 35
It's integrated. But I'll fix up my desktop and download this sucker. Sorry to derail this thread. Thanks for the heads up on this game. Wouldn't have known about it otherwise. Really looking forward to it.
post #19 of 35
Quote:
Originally Posted by stelios View Post
Damn I've fallen a bit behind on this. I'm just about to fix the elevator. Best moment so far? The final part of the flooded level. Just frantically running full speed, opening doors and closing them behind me with the monster snarling right behind me. Complete panicked terror. I was actually saying out loud "Fucking game, why would you do that?" while I was playing. So fun.
Rest assured, the worst is definitely still ahead of you.
post #20 of 35
I don't consider myself terribly hardened when it comes to horror, but I rarely flinch when films or games try to scare me. I'm not counting all the monster-in-a-closet-jump-scare moments from fare like Doom III because nothing in the damn game was scary, but it was quite startling. (At first. Then you get a minigun and everything becomes so much gory tedium.) Amnesia, though, is a whole other kettle of fish.

I loved the first two Penumbra games but Overture lost a bit of it's horror when I figured out how easy the AI's pathfinding was to break, then I was able to defeat every enemy in the game by simply jumping on a crate and whacking them with the pickaxe from safety. Penumbra solved this for the most part by reducing the number of enemies and taking away all your weapons, and Amnesia appears to have taken that idea to an even further extreme. I think I've encountered three enemies total at three hours in, and already I feel like I need a buddy to play this all the way through. The lantern oil drains at a worrying rate and I've never wished for a glowstick so much in my life. In the operating room I could hear the sounds of dogs crying out in pain from somewhere nearby. Fuck me.

Small complaint, but I'm a little disappointed that the monsters aren't as... shocking as the infected in Black Plaque. The first encounter with one of those things, silhouetted in a door frame with its extra-terrestrial genitals dangling right there for all the world to see is such a memorable moment. I dunno, maybe these things will be even more F'ed up once we learn a bit more about them, but the first encounter lacked the punch that Black Plague had.
post #21 of 35
Sometimes I get the feeling I have a natural talent for killing threads.

Anyway I could use a hint or two. I can't find the third rod thing to fix the elevator and I'm all out of lamp oil, making backtracking and exploration tough. What should I do?
post #22 of 35
Any chance this is coming to Xbox? There's no way my old Macbook can run it.
post #23 of 35
Thread Starter 
Quote:
Originally Posted by Zweit View Post
Sometimes I get the feeling I have a natural talent for killing threads.

Anyway I could use a hint or two. I can't find the third rod thing to fix the elevator and I'm all out of lamp oil, making backtracking and exploration tough. What should I do?
Answered you with PM because for some reason I can't black out text.
post #24 of 35
Quote:
Originally Posted by The Alexor View Post
Any chance this is coming to Xbox? There's no way my old Macbook can run it.
It'd be nice to see it come to a wider range of platforms, but Frictional have never released for consoles before.
post #25 of 35
Quote:
Originally Posted by Xagarath Ankor View Post
It'd be nice to see it come to a wider range of platforms, but Frictional have never released for consoles before.
Seems to me like that's the kind of game that's tailor made for Xbox Live Arcade.
post #26 of 35
Well the game's almost two gigs so I doubt it. Also if I recall correctly the development team is less than ten people, so adapting it to more platforms may prove tricky...


Found the third steam rod thing, but holy shit why would anyone want to go forward? Right smack into the dungeon of a castle full of eldritch abominations and worse. Fffffffuck. The sound design in this game is fantastic, but it's so crisp and, well, descriptive of what is going on just beyond your range of vision is so damn unsettling. If I hear one more disemboweling I'm gonna have to turn the gamma settings all the way up.
post #27 of 35
Thread Starter 
Yeah, sorry, I had the locations of the rods backwards.
post #28 of 35
The sign of a really great horror game is when you dread going forwards, but don't want to stay where you are.
The stronger Silent Hills did it, and so, at times, did Siren: Blood Curse. Amnesia's one of a select few.
post #29 of 35
This game sounds too good. Unfortunately I've only got a macbook pro with OS X. Think I can run it?
post #30 of 35
Downloading the demo should tell you that pretty easily.
post #31 of 35
I picked this up upon your recommendations. Now I can't sleep. Thank you very much.

This shit is terrifying; I love it.

And Evi, it's one of those "SteamPlay" games so if you get it through Steam it should work on both Windows and Mac OS. Minimum Mac requirements are:

OS: Mac OS X 10.5.8 or newer
Processor: 2.0Ghz
Memory: 1 GB RAM
Graphics: Radeon 9600/GeForce 4 (GeForce4MX not supported)
Hard Drive: 2GB space free

Just started the game and can't get the noises out of my head.
post #32 of 35
The amount of work they put in to making Danial's encroaching madness come alive is just awesome. Sometimes cockroaches will appear on my screen crawling all over the place for no apparent reason.

The other night I was screwing around on some scenery trying to find an impenetrable hiding spot when I fell through the level and died. When I respawned I was in a small room with one of those creatures blocking the doorway directly in front of me, but before I had time to crap my pants it disappeared. Naturally when I opened the door to leave the two adjoining rooms I walked smack into another creature, which was not an illusion and promptly tore my face off. Best of all, when I respawned a third time neither creature was anywhere to be found and I was free to carry on my way.
post #33 of 35
post #34 of 35
Thread Starter 
I knew he'd like it. He's a Silent Hill 2 supefanboy after all.
post #35 of 35
Eurogamer gave this glowing praise a little while ago, been meaning to play it - haven't PC gamed since Valve threw that free Alien Swarm multiplayer out.
New Posts  All Forums:Forum Nav:
  Return Home
  Back to Forum: Video Games
CHUD.com Community › Forums › VIDEO GAMES & RPG › Video Games › Amnesia: The Dark Descent