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Castlevania: Lords Of Shadow

post #1 of 97
Thread Starter 
This comes out next week, and a couple of early reviews are promising. (Eurogamer gives it an 8.) Rather than another "Metroidvania" style in-house Konami entry, this is a big, beefy (20 hours, apparently) action-oriented Castlevania game from Spanish development house MercurySteam with significant involvement from Hideo Kojima. Which could mean the cutscenes are 40% of the game, but it's certainly looking lovely.

I've got it pre-ordered. It's obviously borrowing liberally from God Of War, but as I'm sick of the Metroidvanias and GoW was basically what Castlevania should have been in 3D, I'm not complaining.

Also starring Patrick Stewart, Robert Carlyle and Jason Isaacs!



post #2 of 97
Yep. Despite the Kojima factor, this is pretty much a required first day purchase for me.
post #3 of 97
Kojima's influence is almost non-existant from what I've read. Why hasn't this been reviewed by any major sites yet?
post #4 of 97
Thread Starter 
I'd consider Eurogamer major, but regardless it seems like the embargo has only lifted on European reviews.
post #5 of 97
Gamesradar gave it an in depth review....and a 9 out of 10.
Day 1 purchase for me, in a way (its out on the 18 here)...now, gotta decide if i get the Limited Edition, but i think not...Fallout NV gets my collector edition of the month choice.
post #6 of 97
This game is looking great. I'm a Castlevania guy from way back, but I missed the last few outings, so I have some guilt issues. Cash flow permitting, I think I might be another Day 1er.
post #7 of 97
Looks epic. With all the talk on video game sites about the sad state of Japanese game development, this looks to be an interesting case study in how an ostensibly Japanese franchise morphs into something with more international appeal.
post #8 of 97
This looks pretty amazing. I'll have to pick this up when I get some extra cash.
post #9 of 97
I'm not a huge Castlevania fan, but this game looks like it could be a blast. If all the reviews are as favorable as those two, I might have to pick this up on release as well.
post #10 of 97
I just played the demo for Lords of Shadow and...wow! I thought the game looked good in videos, but it looks absolutely amazing running in real time. I was especially impressed with the lighting during the rainstorm. If nothing else, this Castlevania is impressive in the visual department.
post #11 of 97
Thread Starter 
Well this is certainly an epic epic of epic epicness. I finished Chapter One (of twelve) after about two hours and it already had enough sweeping vistas and gigantic set pieces for three games.

It's bursting at the seams. There is definitely a bit of jankiness to the whole affair so far--Gabriel moves about twice as fast as you'd expect and I'm hoping both he and the game stop and take a breath eventually. The fixed and nearly stationary camera means you get a lot of Resident Evil-style transitions where you just about run off camera before the angle switches. Don't really have an opinion on the combat so far, it's ok. Like Gabriel, it feels a bit too light.

But damn. Talk about playing just to see what's coming next.
post #12 of 97
Yeah, that demo is a lot of fun. Definitely picking this up.
post #13 of 97
Thread Starter 
The combat has gotten surprisingly deep, actually. I'd even say it's closer to Ninja Gaiden than God Of War on the action-game spectrum. You eventually get two magic meters that you can turn on and off at any time--one that boosts your health as you fight, and one that boosts your damage. You really need to juggle these along with absorbing power orbs to keep them filled, which only appear when the meters are turned off, and ties into a combo meter that produces more of those orbs for each successful hit.
post #14 of 97
Why is Gabriel's head so fucking small? Who made that design choice? Everytime I see him in cutscenes and stuff I'm vaguely horrified.
post #15 of 97
Wow. The demo was pretty good. I just might have to pay full price for this game.
post #16 of 97
The demo gives a good feel of the epic (i.e. cinematic) nature of the game. I'm still playing in Chapter One and man I could look at the graphics all the day, some really great detailed stuff in there. That opening level in the demo in the village with the werewolves really hits the fact home that the Castlevania series has come a long way from it's 8-bit roots.
post #17 of 97
10 of 12 Chapters done. Pretty incredible game. Takes inspiration from a LOT of sources (as diverse as del Toro/Mignola, Lord of the Rings, and the games you'd expect), but manages to synthesize them into a cohesive and beautiful looking (and sounding) game. If you think Chapter 1 looks good, hold on to your hats.

Love the enemy design (and man there are a LOT of varying enemies), but not as much as the environments.

Surprise of the year for me.
post #18 of 97
Thread Starter 
Was just about to post if anyone else had picked this up yet. I'm on Chapter Nine. It's got a couple of infuriating design decisions that keep it from being a game-of-the-year tour de force, but it's $60 worth of game, for sure.

Unfortunately I can't unsee Gabriel's tiny head after Xion mentioned it.
post #19 of 97
I haven't had major problems with the controls. I have enjoyed most of the design decisions. That said, I played the balls off Devil May Cry, Ninja Gaiden, and God of War games. These aren't perfect, but they are better than average.

And it isn't Gabriel's head as much as it is his monstrous shoulders.
post #20 of 97
This thread is just reminding me of how much I need to get around to putting my copy of the game in. I bought it the week it came out, but I've been caught up in playing Enslaved and haven't put Castlevania in yet. I loved the demo, so I know I'll at least like the game. Maybe I'll give it a spin tonight.
post #21 of 97
More posts. Sorry.

There is absolutely a lot of game in this. This is a LOOOONG game, even without some occasional and brief backtracking to get some extra daggers and whatnot.

Like PW, I went about a week without playing this after buying it. But once I started and muscled through the first 3 Chapters, it absolutely hooked me.
post #22 of 97
Thread Starter 
Quote:
Originally Posted by First Class 782 View Post
I haven't had major problems with the controls. I have enjoyed most of the design decisions. That said, I played the balls off Devil May Cry, Ninja Gaiden, and God of War games. These aren't perfect, but they are better than average.

And it isn't Gabriel's head as much as it is his monstrous shoulders.
Wellllll... occasionally I want to do terrible things to the camera programmer. The reverse angle shots went out with Resident Evil 3, fighting offscreen enemies is no fun, and it sometimes stays pulled too far back in fights.

I *love* the light/shadow mechanics, but sucking up orbs with L3/R3 blows. The whole system could probably be streamlined a bit.

I like how the levels have secrets tucked away here and there, but I'm not a fan of alternate paths being closed off until you go through the level again. I don't mean secrets that require later items to get to, I mean choosing the left path and getting thrown into a cutscene that doesn't let you go back to check out the right path. Especially when there are like six hundred upgrade items hidden in the game.

The game looks freakin' amazing, but I would have accepted a few less bells and whistles for a smoother framerate.

And now I'm just basically whining, but they gave everyone and his werewolf brother an unblockable. And an area attack. Come on!

So there are too many caveats among everything I like to completely spooge over the whole game, but there's still a whole lot of love put into it. Nearly every damn frame is a work of art, I'm engaged in the story and Patrick Stewart's Totally-Not-Suspicious narration, and there's just so much game. When you get into a zone with the combat system, and you're countering everything and orbs are popping out everywhere and you are just violating those goddamn wraith swordsmen, mmmm so good.
post #23 of 97
I played through the first chapter of the game last night, so I'm pretty much through everything that I've seen of the game in either demo or video form.

The ice titan was a lot of fun to take down. I unlocked a couple of new combos after that fight that I am looking forward to trying out later. I am also loving the environments so far, but the camera system has taken a little bit to get use to. Wish it wasn't locked down and I could look around at all the pretty places I'm walking through.

Anyway, I can already tell that I will have fun going back through the levels to complete the trials that you unlock and finding all the hidden items. The game may be more linear than I would have expected, but it looks like there will still be plenty of replay incentives in there.
post #24 of 97
Thread Starter 
Haaahahahaaha, holy shit. THAT'S where Kojima was hiding. In the post-credits sequence!
post #25 of 97
Picked this up over the weekend, but only just got past the first bit (LOTRO is owning me right now), so I think I'm gonna save it for a marathon Halloween weekend playthrough. Love all the things I've been reading about here and elsewhere.
post #26 of 97
I played partway into the second chapter last night, but I had to quit after I got stuck in one section. There is this part where you climb up to a small ledge that just happens to spawn one of the stronger Lycan enemies on it. I was already low on health, and I just couldn't seem to find a way through it. I tried killing the thing several times, and I even tried climbing the cliff behind it but the damned thing can jump really freaking high! I got so annoyed with it that I gave up for the night. I'll probably get past it on the first try tonight...
post #27 of 97
If all Kojima influenced was the post-credits sequence (and that is astute, Floyd...I didn't think about it at first, but it certainly seems right up his alley), then he was worth every penny.

The epilogue is one of the coolest parts of the game, visually stunning and well-directed. It works within the confines of their little universe and story, and absolutely sets up an interesting sequel.

One of the things that really worked for me was the new developer. The fact that Mercury Steam is a Spanish developer (which is obvious from the strong early and late del Toro inspirations) really worked for this game. They thought about the religious aspects at a personal level, they have a very strong visual aesthetic (which is European without being something we've seen a lot before), and they had something to prove.

One last shout out - the artwork for the bestiary journal entries is awesome. I'd love a collection of just those.
post #28 of 97
Thread Starter 
Heh, I'm half-joking of course--I would actually guess that Mercury Steam had that ending in mind the entire time, although I'm sure Kojima highly approved. One thing he definitely consulted them about was Gabriel's design--he was initially a burly, barbaric character, and Kojima suggested they tone him down to suit the story.

And shrink his head, presumably.
post #29 of 97
You might be half-joking, but only half. I trust Mercury Steam had that ending as well, but it is certainly down Kojima's wheelhouse. At least based on the limited experience I have with MGS games and their interminable cutscenes.

I actually agreed with softening Gabriel's face (having never seen the earlier design). His appearance worked for the story a bit better, gave him some humanity. Someone had to approve the pinhead, though.
post #30 of 97
Quick tip: When using the chain to climb a wall, it is possible to kick backwards off the wall twice to get more distance from the wall.

I did not know this last night, so I became stuck at a certain spot where I had to jump up a wall over an obstacle. The game never told me it was possible to do this maneuver twice (or I just missed it). I kept kicking off once and getting knocked off the wall a bunch of times. It got really annoying until I found out you could "double jump" off the wall. This was the first time that I needed the extra distance, and this is pretty far into the game (partway through the 2nd disc).
post #31 of 97
It's also about the only time you need it. I died a bunch there as well.
post #32 of 97
Thread Starter 
Quote:
Originally Posted by Polygon_Wizard View Post
Quick tip: When using the chain to climb a wall, it is possible to kick backwards off the wall twice to get more distance from the wall.

I did not know this last night, so I became stuck at a certain spot where I had to jump up a wall over an obstacle. The game never told me it was possible to do this maneuver twice (or I just missed it). I kept kicking off once and getting knocked off the wall a bunch of times. It got really annoying until I found out you could "double jump" off the wall. This was the first time that I needed the extra distance, and this is pretty far into the game (partway through the 2nd disc).
I knew or figured out you could do that when the ability was introduced, but I have read other people not knowing about it either. Regardless, it's a symptom of one of the game's significant flaws in that it is highly inconsistent in the information it gives you. Sometimes it holds your hand through glowing ledges; sometimes you just have to guess between a safe landing and an insta-death.

Protip along similar lines: LT+Y (I think) is a direct ground punch. This would have saved me a lot of rage at later puzzles that I was trying to solve with a freakin' diagonal jumping earthquake punch.
post #33 of 97
I have found it useful to go through the move list periodically to remind myself of all the things Gabriel can do. Some of the moves are very useful, but I forget how to do some of the ones I use less often. The upside is that I get to spend time looking at the gorgeous menu illustrations.

I am now in the "music box" puzzle, although I don't know how it can play music with all the elaborate booby traps in it. I played through part of it last night, but got frustrated at some of the timing and had to quit for a while before I broke something. Stupid flame bursts!
post #34 of 97
I got to the end of the game early in the weekend, and I loved it. I thought the last couple chapters were brilliant, and the end of the story was damned good. And if that was awesome enough, then I got to the after-credits cinematic. I really hope we get a direct sequel to this game. Fix the camera issues and it would be almost perfect.

I am going to attempt another playthrough on the highest difficulty at some point, but I'll probably try to get all the upgrades first to give myself as much leverage as possible. I can't wait until I can afford the Ultimate Light and Ultimate Shadow abilities. They look like fun.
post #35 of 97
Okay, so I was unlocking all of the awesome concept art last night, and it made me realize something about the epilogue that I apparently didn't quite grasp when I was watching it. For whatever reason, I missed the fact that it was Dracula during that final cutscene which means the potential setup for the next Castlevania game could be Dracula vs Satan. Call me crazy, but I think that would be freaking awesome.
post #36 of 97
Thread Starter 
Ha, how'd you miss that? I actually figured that revelation was coming for a while, but I certainly didn't expect the events after they crashed through the window.

There's a neat Easter Egg or two in that epilogue, by the way, like the remains of this guy.

If the next game follows directly, that's going to be one wacky sequel, and really, really stretching the definition of a "Castlevania" game. But they left themselves plenty of room to do something more traditional, too.
post #37 of 97
Apparently there is already some DLC in the works for Lords of Shadow that will "continue from where the game ended". I assume that means the pre-credits ending and not the epilogue, although you never know. I think I would rather have some connective tissue that shows how we get from the ending to the epilogue since there's so much time in between the two and I want to know what exactly happened to Gabriel to get him there.. I hope the DLC doesn't take too long to get here because I'm really interested in playing it.

Still, I have most of the trials to finish and the Paladin difficulty to attempt, so Lords of Shadow has plenty of life in it yet. Having finished it now, I really appreciate how the game has a ton of different monsters in it, and it is always switching things up as you play through it.
post #38 of 97
Yeah, seeing Slogra was sweet. And I'll take any DLC we get.

The bestiary was one of the best things about the game. It was varied, huge, creative, and balanced new and old enemies very effectively. Makes the replaying a lot of fun.
post #39 of 97
Thread Starter 
Quote:
Originally Posted by Polygon_Wizard View Post
I think I would rather have some connective tissue that shows how we get from the ending to the epilogue since there's so much time in between the two and I want to know what exactly happened to Gabriel to get him there..
There's plenty to fill in there although I kind of assumed that span of time also includes every Belmont Castlevania game. Honestly, as entertainingly nutshit as the epilogue was, I would have emitted a little fanboy squee if after revealing Gabriel/Drac on the throne, it pulled all the way back to show Simon Belmont approaching the castle gates, a la the original game's intro.
post #40 of 97
I'm thinking about picking this one up along with two other games at Target's buy two get one free sale going on right now. Does anybody have the PS3 version of it? Is it the same as the Xbox version? I have both systems but I would prefer to play the game on the PS3 because it's quieter.
post #41 of 97
I have the PS3 version. It's not the same. The X360 versions comes on two discs, and the PS3 version comes on a single Blu-Ray. Plays great, looks great, no issues.
post #42 of 97
I'm going to have to replay the demo, I must be the only one but I found the demo extremely boring.
post #43 of 97
Thread Starter 
It's arguably the worst level in the game (and worst-performing, technically). The game has its fair share of issues, to be sure, but the demo is a little weak, especially regarding the combat.
post #44 of 97
Yeah, the demo was kind of fun when I played it, but it is literally the first level of the game. Therefore you get all the basic tutorial stuff and pretty simple gameplay. I had more and more fun with LoS as I went along, and things get really awesome once the magic is unlocked a few levels into the game.
post #45 of 97
OK, thanks. I thought I was being overly critical, but yeah, some demos don't do some good games a favor. Maybe I'll try this out after all.
post #46 of 97
I had zero interest in this game, but you guys (as well as a couple of very positive reviews I've read) have convinced me to get this as soon as it goes on sale somewhere.
post #47 of 97
This is $42 on Amazon right now, in case anyone is interested. I just placed my order.
post #48 of 97
Not sure if it's just this mental wall I have against playing games on the ps3 (not a fan of the dualshock)...this game has no hold over my life the way other games have this past year. Part of it stems from the first act feeling like Half-Minute Hero, just when the level is getting started they cue up a cut scene and you're off to the next tiny level...someone please tell me the levels after the second act get meatier.
post #49 of 97
The first couple levels are just tutorial fodder, but the game still takes too long to get the combat up to a level that's fun. It wasn't until the third chapter that I really started enjoying the game as a whole.
post #50 of 97
ok, cool. Got a nice sized Christmas vacation coming up and will dive back into this and Assassins Creed.
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