Quote:
Originally Posted by
Master Shake 
I'm very interested on what the game experience is like for non-import Shepards. The characters from Mass Effect 2 seem rather ingrained in the ME3 storyverse, and I can only wonder how they compensate for that in certain missions, especially
Warning: Squad Spoilers (Click to show)
how they deal with Garrus and Tali not being alive enough to be on your team if you went the FailShep route.
I'll say this: if you're one of those that believes that "non-import" reflects Bioware's idea about a "canon" storyline, then it's canon that Shepard is really a dick, albeit a badass one given that he apparently completed the suicide run in ME2 with only two casualties (Thane and while not even gaining two of his default squad members and none of the optional ones (He kept Grunt in the tank, and never activates Legion...doesn't get Kasumi or Zaeed). Though in a Non-Import game both Tali and Garrus are still alive.
However, one pretty big change for a non-import Shepard?
Warning: Spoiler! (Click to show)
It is completely impossible for a non-import Shepard to bring peace between the Geth and Quarians, from my understanding.
As far as Tali and Garrus, from my understanding they simply just...don't show up if they're dead.
Quote:
Originally Posted by
neoolong 
I'm still not feeling the gap between ME2 and ME3. I got reinstated as a Spectre agent in ME2, so shouldn't I be allowed to do pretty much anything I wanted? How did the Alliance strip me of command and my ship? Especially since it's not even their ship to begin with, and for the most part the crew wasn't technically Alliance.
Simply because I'm a loyal soldier of Earth? That's kind of weak.
Well, they've made it pretty clear from the very first game that Spectres aren't quite as "unlimited authority and do whatever we want" as they make the gig sound at first, not to mention Hackett reminding you several times that "You may be a Spectre, but you're still Alliance" as well. The Normandy itself, even if not technically an Alliance vessel in ME2, is a military-grade vessel in the hands of (at first) a terrorist organization, and then (more or less) privately held...either way probably extremely illegal anywhere that isn't the Terminus Systems (to say nothing of the AI on board). That alone would give the Alliance the right to seize the vessel if they found it in their territory. Basically, there is no legal/legitimate authority behind Shepard's command of the Normandy II.
And we all know the Council would hang Shepard out to dry in a heartbeat: "Spectre? No, no...he's not a Spectre. How could he be, he's been dead for two years! Reinstatement? We don't know anything about that. Poor fellow must have become unhinged." Hell, even his reinstatement is more just a "gesture" since they follow it up with, "But we can't publicly support you, and you need to stay in the Terminus Systems and not mess around in Council Space while you're gallivanting around in your ship full of terrorists."
But yes, part of it is being a loyal soldier of Earth. That, and once he/she left Cerberus, Shepard would need some kind of support structure if they wanted to keep operating. In the long run returning to the Alliance was the smart play.
Heck, the fact that you don't even get free equipment for being a Spectre shoulda told us that they aren't quite as totally awesome as advertised.
(Seriously, the Council SELLS Spectres guns? Are they really that strapped for cash?)
Quote:
Originally Posted by
neoolong 
I would rather they didn't do that, mainly because I want the game to end with Miranda and Shepard to fly off and make genetically perfect space babies somewhere. And Wrex can babysit.
Hmmm, didn't dig too deeply into the dossiers found in the Shadow Broker's lair after Shep and Liara "liberate" it, did you? Or didn't play that particular bit of DLC at all?
Warning: Spoiler! (Click to show)
Miranda can't have children.