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Mass Effect 3 - Page 5

post #201 of 1721

Eh, sounds a bit gimmicky to me.

post #202 of 1721

I think I would feel a bit silly yelling at my TV over the course of a 40 hour game.

post #203 of 1721
Quote:
Originally Posted by The Rain Dog View Post

Eh, sounds a bit gimmicky to me.



Sure it's gimmicky.  I mean, it's for Kinect so by nature it'll be gimmicky.  I just don't see gimmicky as automatically bad, especially when it's a purely optional feature.



Quote:
Originally Posted by grubstreeter View Post

I think I would feel a bit silly yelling at my TV over the course of a 40 hour game.


So just speak instead of yelling.  But your point is valid.  Some people will feel silly, others might not.  Can it be that much worse than screaming obscenities at 11 year olds in online FPS deathmatches?  (I'm kidding, as I have no idea if you do that or not, but still...)

 

post #204 of 1721

I suspect it will become a generational thing. Voice command will become quite common, and old farts like me will feel silly doing it, but it will be natural for the kids to just say 'Computer, bring up the whatever', like on Star Trek. I can see it becoming a default interface. At least when we're alone. Listening to multiple cell phone conversations in public is obnoxious enough already.

post #205 of 1721
Thread Starter 
post #206 of 1721

That bitch is pre-ordered as soon as Amazon puts it up.

post #207 of 1721
Quote:
Originally Posted by grubstreeter View Post

I think I would feel a bit silly yelling at my TV over the course of a 40 hour game.


They should turn the sex scenes into a voice activated mini-game. Time your "UNF, UNF, UNF" to Shepard's on screen thrusts and when prompted yell "Smack that ass!" to smack Liara's ass, for maximum XP.

 

 

post #208 of 1721

They're now officially up at Amazon.

 

GameStop, too.

 

As with all recent BioWare LCEs, however, they probably won't be for too much longer.

post #209 of 1721

Are the metal tins these collector's editions come in the same height as normal cases, or are they larger?

post #210 of 1721

Height-wise, exactly the same as the regular 360 cases. Width-wise, about three or so placed together, give or take.

post #211 of 1721
Quote:
Originally Posted by grubstreeter View Post

I think I would feel a bit silly yelling at my TV over the course of a 40 hour game.



What seems worse in my mind is hearing Sheppard constantly elaborating on my brief statements all the time. In text I dont really think about it but if I were actually doing the next best thing to acting it out only to have him repeat what I just said doesnt really sound like fun. Directing the team looked pretty slick but I wonder how much it slows things down compared to commands through the menu. I've only played the Mass Effects games on PC where you can map it to a number button so I dont have a good reference for what its like picking a teammates power through the wheel.

post #212 of 1721

Adding Kinect would be totally worth it if you could only select the Renegade option by yelling "FUCK YOU!!!" every time.

post #213 of 1721

http://www.eurogamer.net/articles/2011-06-08-mass-effect-3-preview

 

Interesting preview from Eurogamer. From what they're describing it sounds like they've only really played the opening, introductory, mission. It seems that getting the hell off Earth is going to be the Eden Prime of this game.

post #214 of 1721

Poll to see what female Shepard model will be the the default: http://www.facebook.com/media/set/?set=a.10150244340101645.322035.85811091644&type=1

 

I really like number 4 and my next favorite would be 1.

post #215 of 1721

I have Kinect. I will alternate between feeling like a tool and feeling like a badass.

post #216 of 1721
Quote:
Originally Posted by thecallahan View Post

Poll to see what female Shepard model will be the the default: http://www.facebook.com/media/set/?set=a.10150244340101645.322035.85811091644&type=1

 

I really like number 4 and my next favorite would be 1.



4 is definitely the best.  With 1 they really went Full Portman.

post #217 of 1721
Quote:
Originally Posted by thecallahan View Post

Poll to see what female Shepard model will be the the default: http://www.facebook.com/media/set/?set=a.10150244340101645.322035.85811091644&type=1

 

I really like number 4 and my next favorite would be 1.



Hmmmm.....none of those seem to fit Jennifer Hale's voice to me. I think they all kind of suck.  I'll stick with my kickass redhead, thank you very much Bioware.

post #218 of 1721
Quote:
Originally Posted by Polygon_Wizard View Post





Hmmmm.....none of those seem to fit Jennifer Hale's voice to me. I think they all kind of suck.  I'll stick with my kickass redhead, thank you very much Bioware.


A lot of people in the comments there are decrying the lack of red-headed FemSheps. Myself included. Mine ended up looking like a red-headed goth Linda Fiorentino.

 

Blonde Portman's way in the lead, though. Which, considering the non-#4 alternatives, I'm mildly okay with, since she kinda looks like Samus Aran, and hey, I'm just glad the female Shepard's getting her due, period. But it's still disappointing.

 

post #219 of 1721
Thread Starter 
post #220 of 1721

I was a sniper-whore in the first two games as well, but I'm hoping that additional melee and grenade options will make close combat a more viable option.  On the harder difficulties, the shotgun never even worked all that well because you had to expose yourself too much to get close enough to do real damage. 

post #221 of 1721
Thread Starter 

I'd probably have a hard time on Insanity without a sniper rifle - for me, the Widow really is the game's super weapon. I'm glad they're beefing up close combat, but I can see that getting tricky, because the control scheme always made ME 1&2's melee an option of last resort.

 

Is anybody here excited about new squad command options? Except for the one or two obvious ambush set pieces (like waiting outside of an elevator door), move commands almost always ended in instant death for my squadmates on ME2's higher difficulties.

post #222 of 1721

It looks like actual combat will have cinematic flourishes if I'm reading that video right, looks great, I'm pumped.

post #223 of 1721

Liara died. The best bit was the flaming logo.

 

Remember when BioWare used to give us screenshots of characters shootin' the breeze, instead of just shootin'?

 

Masseffect_09_450x265.jpg

post #224 of 1721
Quote:
Originally Posted by Trevor View Post

I'd probably have a hard time on Insanity without a sniper rifle - for me, the Widow really is the game's super weapon. I'm glad they're beefing up close combat, but I can see that getting tricky, because the control scheme always made ME 1&2's melee an option of last resort.

 

Is anybody here excited about new squad command options? Except for the one or two obvious ambush set pieces (like waiting outside of an elevator door), move commands almost always ended in instant death for my squadmates on ME2's higher difficulties.



While I thought the Widow was great, the super weapon to me was the Mattock Rifle. That thing was death incarnate (especially with warp ammo) to my enemies and when I was my soldier, I usually only brought out the sniper rifle for the bigger enemies. Thankfully from the pictures and video's they've shown of this game it looks like it's making it's return in the third game as a standard gun (ie: not dlc like in 2).

post #225 of 1721

Round 2 Fem Shep voting.

And now, there is redhead.

post #226 of 1721

Red-Headed FemShep is officially the winner.

 

Women with red hair are either the hottest or the ugliest girls in the room. Thankfully, this female Shepard is the former. (Likewise, with a rusty roof, comes a wet basement.)

 

Quote:
Originally Posted by The Dark Shape View Post

Haven't read Game Informer.  Has the Illusive Man been indoctrinated by Harbinger?  That'd explain Cerberus having a hard-on for killing Shepard.

 

I'm just disappointed that Cerberus might be the primary opposition this time around.

My main Shep was a "Humanity-Must-Prove-Themselves"-type peace/hippie group-hugger, but my FemShep had her family and friends killed off by alien slavers, and then witnessed her entire squad getting slaughtered by aliens in front of her during her first real off-world mission in the Alliance Military.

 

I played her with a very xenophobic mentality towards aliens and siding with human interests. Both ME games accommodated both play styles perfectly, especially ME2, where she ended up being a bigger Cerberus cheerleader than Miranda (I totally holo high-five'd the Illusive Man at the end).

I didn't expect to work directly under them in Part 3 by any means, but the second game at least gave you a clear path of being a full-fledged supporter of them, if you chose.

 

post #227 of 1721
Thread Starter 
post #228 of 1721

That's great to hear.  Shephard is my baby, and cameos in future games could only de-personalize the experience retroactively.  Plus, I'm hoping there's a way to give him a proper heroic sacrifice in ME3; sure, the option to bump him off was there in 2, but only as a consequence of utterly failing the entire endgame.  I'd prefer to see the reverse in 3, where the only way to save your entire team is take the loss yourself. 

post #229 of 1721
Thread Starter 

Exactly. This also means (hopefully) that we'll get multiple endings that align at least somewhat with how we played. One of my only complaints about ME2 was that it provided the illusion of choice, rather than full-fledged free will. There were little side roads here and there, but all routes led to the same destination. By giving us an endpoint, it also gives us a way to have multiple endpoints, at least in theory.

 

And yes, I do hope that I have the option of letting Shepard take one for the team.

post #230 of 1721

I hope I'll be able to do that. I loved I was able to do it in Dragon Age. My Warden dying at the end made it so much more satisfying. 

post #231 of 1721

Or, knowing my FemShep, shooting everyone else on her team in the back of the head, just to show the fucking Reapers she means business. Whichever.

post #232 of 1721


 

Quote:
Originally Posted by Justin Clark View Post

Or, knowing my FemShep, shooting everyone else on her team in the back of the head, just to show the fucking Reapers she means business. Whichever.


 

Well, I certainly want that option as well.  After all, my Shep can't really be better than your Shep (which he totally is) unless he has the opportunity to be just as bad.

 

 


Edited by Schwartz - 8/30/11 at 10:30am
post #233 of 1721

     Quote:

Originally Posted by Schwartz View Post

 

Well, I certainly want that option as well.  After all, my Shep can't really be better than your Shep (which he totally is) unless he has the opportunity to be just as bad.


This game should only use TWO buttons.


The KILL-ALIENS-AND-CUM-ON SPACE-TITTIES ACTION button;

and:

The PUSSY-PONYTAILED-MANBITCH-FEELINGS button.

post #234 of 1721

My Shep ain't sacrificing herself for no motherfuckers. My Shep's totally gonna go join her alien girlfriend in their taken over crime-syndicate and murder peeps for fun.

 

I can't have it any other way.

post #235 of 1721

post #236 of 1721

Multiplayer seemingly confirmed:

 

http://xbox360.ign.com/articles/119/1197662p1.html

 

I can truthfully state, after 150+ combined hours in Mass Effect and Mass Effect 2, that I never once said to myself, "This game would be so much better with multiplayer."

 

I can't really pretend to be bothered. Some sort of optional multiplayer mode, whether it be cooperative, competitive, or somewhere in between -- *shrug*. As long as I can finish out Shepard's story, and I'm satisfied with the conclusion, whatever.

post #237 of 1721

I'm so sick of multiplayer being shoe-horned into every fucking title regardless of its appropriateness or otherwise.

 

Not every fucking game needs multiplayer for chrissake. Spend that dev time and money on making a better single player game.

post #238 of 1721
Quote:
Originally Posted by The Rain Dog View Post

Not every fucking game needs multiplayer for chrissake.



Tell that to the marketing team.

post #239 of 1721

Until otherwise, I'm going to assume the Online Pass is this games version of the Cerebrus network. I just can't see them putting in multiplayer into this game... Please don't...

post #240 of 1721

It's confirmed -- online co-op (not necessarily PvP deathmatch):

 

http://content.usatoday.com/communities/gamehunters/post/2011/10/report-mass-effect-3-to-introduce-multiplayer/1

 

BioWare is a studio with a fairly long history of doing co-op stuff in their RPGs, so this could be a solid addition. Something like Horde Mode would be okay, too, if not a little boring. Anything else would be big risk, which means I'm hoping their aversion to exactly that will scare them off something stupid like TDM/CTF.

 

The sad part of me is hoping the Achievements aren't going to suck ass, now. I 100%-ed Mass Effect 2, have come damn close to doing the same on the first game, and I'd like to finish off ME3 the same way.
post #241 of 1721

All right, so this is starting to sound slightly more intriguing, and slightly less derp:

 

http://stickskills.com/2011/10/11/mass-effect-3-multiplayer-details-revealed/

 

Quote:
"Mass Effect 3 multiplayer has been planned since the original Mass Effect."

Mass Effect 3 represents the first time that Casey Hudson had felt comfortable implementing multiplayer into the series.

The multiplayer experience boils down to a four player co-op survival-style mode that lets you fight increasingly difficult waves of Cerberus foes.

The enemies you'll encounter can range from your most basic foot soldier to "assassin-like Phantoms, and even the hulking metal titan-esque Atlas mechs."

Each "stage" allows you to go up against eleven [waves] that must be finished in order to complete that section. The mode reminds quite a few of Gears of War's horde mode, allowing you to net experience points regardless if you finish the wave alive or not.

The "Galaxy at War" mode gives you a reward system, character-progression suite, and a "stake in the larger battle that's taking place in your single-player campaign."

How you perform in the multiplayer missions has a result on your success in the main storyline as Shepard, but only if you want it to.

Everything you do in the single-player campaign will earn you in-game currency called "War Assets." War Assets allow you to purchase things such as allies, friendly fleets, or even a facility such as a radar station.

Successfully completing various side-missions, larger plot points, and destroying your enemies will net you the War Assets needed to purchase the upgrades.

"The more you play and build up your multiplayer characters to survive increasingly tough odds, the more power and influence your single-player Shepard will wield by the time the endgame comes, based on the amount of War Assets earned."

If you're one of those gamers that loves to complete every piece of a game, then you're in luck. By doing enough in the singleplayer campaign, you will be able to earn enough War Assets, you won't phave to participate in the "galactic war."

While you're going through a variety of locations in singleplayer, you'll see first-hand how the war has hit different colonies. Galaxy at War mode follows suit, allowing your individual character and team to take up arms to defend these various locations. Your squad is under the command of the Alliance Navy officer Admiral Hackett, making his return from each game. Fighting in each various area will and successfully defending it will "win for interstellar freedom."

As you complete each area or defend newly freed areas, your progress will be detailed on a color-coded map that you'll be able to view while you're in the game or a few other platforms. iOS devices, Facebook, and more will allow these to be viewable and have their own "unique hooks" into the Galaxy at War mode.

 

More at the link. It all sounds very ambitious in scope.

Nice also that they throw in, "If you want to avoid the multiplayer, then you have to do EVERYTHING in the campaign that's available to you."
To be fair, to get the perfect ending in Mass Effect 2, you had to do almost everything then, too.

I have no problem with this, myself, as I've completed virtually all the side-quests in the previous two games, and was probably going to do it in this one without any incentive.


Would love to RP as a Salarian who's afraid of direct confrontation, who'll never, ever come anywhere near a firefight, and who'll run screaming at the first sight of a Husk. And I definitely want to RP as a Krogan berserker, who'll charge straight in to melee everything in sight, regardless of tactical situation, ignoring all weapons. Why? Because I AM KROGAN. Or will be. You get the idea. Or as an Asari who wants to fight for the winning side. Will friendly fire be enabled?

The idea is definitely growing on me.

Also, "Volus berserker." See: "Krogan berserker," but with "Volus.
"

post #242 of 1721
Thread Starter 

Unless I can get a Hanar all up in some terminus armor, keep your multiplayer mitts off my Mass Effect 3, BioWare.

 

(Honestly, I'm game. I even liked Pinnacle Station well enough, even if its assets were all reused.)

post #243 of 1721

SPOILERS about the game's final ending-choices, leaked yesterday to NeoGAF, and since redacted by EA/BioWare:

 

Warning: Spoiler! (Click to show)

You can either choose to stop the Reapers, and the Earth gets destroyed -- totally and forever -- or else you can choose to have Shepard join with the Reapers, and the Earth is spared.

 

This is rather interesting. Have the feeling I'm gonna be in some agony over this one, come next spring. Either way, it sets up some nifty sequel possibilities.

 
 
 
post #244 of 1721

I dunno...

 

Warning: Spoiler! (Click to show)

 

Earth has led to the creation of both Ashley and Kaiden.

I think that's grounds for destruction.

 

 

post #245 of 1721
Quote:
Originally Posted by Leto II View Post

SPOILERS about the game's final ending-choices, leaked yesterday to NeoGAF, and since redacted by EA/BioWare:

 

Warning: Spoiler! (Click to show)

You can either choose to stop the Reapers, and the Earth gets destroyed -- totally and forever -- or else you can choose to have Shepard join with the Reapers, and the Earth is spared.

 

This is rather interesting. Have the feeling I'm gonna be in some agony over this one, come next spring. Either way, it sets up some nifty sequel possibilities.

 
 
 



 

Now 50% of my brain is saying, "You idiot! Why did you click on that and ruin it for yourself?"

The other 50% is saying, Emil from Robocop-style, "I LIKE it!"

 

post #246 of 1721

You know, when the latest link shows up in my gmail, the spoiler tag isn't there, but all the text is. 

 

I would have clicked it anyway, juts sayin'.

 

I have a renegade Shep and a paragon Shep saved from ME2. I'll play through twice and choose both. Doesn't everyone do this? 

post #247 of 1721

I keep trying to do Renegade run-throughs but feel like a total asshole and stop early on.  I guess I'm just not cut out to maim and torment in video games.

post #248 of 1721

I'm pretty much the exact opposite. I start out wanting to NOT go renegade but my trigger finger keeps itchin...

post #249 of 1721

I tend to be be nice and trigger happy, but usually go paragon when it comes to the big choices in the series.

 

I got no problem with capping a motherfucker and being the goddess of death to all manner of baddies, but I also don't give a shit about humans in this game.

post #250 of 1721

This is a Mass Effect 2 tech issue, but I thought I'd throw it on here for opinions as to how to solve it.

 

So I finished the game, including much of the downloadable content, a long, long time ago.  My wife, who finally finished ME1, started up ME2 last week.  Only none of the existing downloadable content on our Xbox is there for her.  Its still there, I can start the game as me, and there's all the Zaaed, Kusami, Normandy crash site, etc. stuff for me to access, but not for her.  It just keeps prompting her to spend the Microsoft points whenever she clicks on any of it.  And yes, she does have her own activated Cerberus network running. 

 

For the hell of it, this week I spent a few hours deleting and re-downloading all the DLC.  So all of it is fresh-installed.  As soon as it was all done, I signed in as her and started the game. On the main menu, the following pop-up occurred:

 

"The following downloadable content is corrupt and cannot be used. Please re-download this downloadable content and try again.", and then goes on to list all the shit I just finished re-downloading.

 

So, what the hell?  Any suggestions?  If, out of curiosity, I re-download the Cerberus network DLC (the only one I previously did not delete and re-download), will we have to re-enter our activation codes?  Cause mine was entered and the card was otherwise forgotten so long ago, I'm certain I'll never find it. 

 

Any thoughts?

 

 

 

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