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Mass Effect 3 - Page 14

post #651 of 1489
Thread Starter 

The Art of Mass Effect is a fun read. The concept drawings for the Quarians include one where they look like Earth pigs beneath their masks (although it's possibly just a joke). Krogans were originally designed to look like space apes. Thank god they weren't!

post #652 of 1489

Planet scanning is such a pointless drag, I can't believe they included it.  I mean, I know it has a point in giving you money to spend, but there's no way anyone at any point along the line could've thought "people are really going to have fun with this."

 

As much flack as the Mako gets, I wouldn't mind its return (or the hovertank).  It actually handled fine, it was just that they seemingly designed half the levels around the idea that what we really want is to test its ability to sloooooowly inch up vertical cliff faces rather than tear ass and blast heards of space monkeys with a cannon.  But I'd like a return of vehicle sections in ME3.  Isn't a little part of you going to be disappointed if Shephard's story ends without you ever getting to actually take control of the Normandy during an action sequence?

post #653 of 1489

Ugh, jesus, planet scanning.

 

They'd better sweeten the deal with more nightclubs so that I can be all like this with some awkward robotic Shepgrooving.

 

That being said, I like the demo! Combat seems tighter and yeah while that DRAMATIC MOMENT was way hamfisted, I'm still in like sin. Still haven't tried the multiplayer bidness though.

post #654 of 1489
Quote:
Originally Posted by Justin Clark View Post

Also, they don't mention it in the article, but as much shit as everyone (rightfully, for the most part) gives the planet scanning, I find myself still doing it just because the planet descriptions scratch a long-buried astronaut itch like no other media ever has. i genuinely love reading about all these different planets, their properties, and general history.

Did that for every planet on my first playthrough too, space equivilent of rpg gravestones...not lol funny, but neat touches by Bioware to add depth, where other devs would shrug and say fuck it, we'll just use planet names and call it a day.

If Shep does hit the dance floor I hope they mocapped our man Dmitri if he was successful in saving the galaxy, recreating that bit 1:1. (but more of a post credits nugget/tag)
post #655 of 1489
Quote:
Originally Posted by neoolong View Post

On the one hand, they had to do something to make you work for the resources necessary to upgrade your ship.  On the other hand, you'd think Cerberus would just give you the stuff you needed since they didn't see that much of an issue spending the credits to bring you back to life and remake the Normandy.


I suppose a requisition order filling mini-game sounded like it was the lesser option compared to planet scanning.



I do seem to recall at some point they mentioned at some point in the game that resurrecting Shepard and rebuilding the Uber-Normandy actually had severely depleted Cerberus' resources.  Not completely, but enough that they definitely were feeling the pinch.

 

And the stuff from Multiplayer now isn't gonna carry over to the main game?  Bummer....

post #656 of 1489
That's actually too bad. It seemed like a great way to get me hooked on multi.
post #657 of 1489

The latest tv spots for this are really fanning my Earth-saving flames.

post #658 of 1489

I'm really quite happy now going total blackout (other than my ME2 replay) until my collectors edition arrives in the mail.

 

...and that read from earlier Justin posted was frikkin brilliant. Not only did it help crystalize many of the reasons I'm so enamoured of this scifi world, but I found out I'm actually a cosmicist as well. So there you go.

post #659 of 1489
Quote:
Originally Posted by Jmacq1 View Post



I do seem to recall at some point they mentioned at some point in the game that resurrecting Shepard and rebuilding the Uber-Normandy actually had severely depleted Cerberus' resources.  Not completely, but enough that they definitely were feeling the pinch.

 

And the stuff from Multiplayer now isn't gonna carry over to the main game?  Bummer....


It's complicated.  There's a whole Galaxy at War system linking single player and multiplayer.  You can get the best ending playing SP only, but it's significantly harder than doing a mix of both.

 

post #660 of 1489
Quote:
Originally Posted by The Dark Shape View Post


It's complicated.  There's a whole Galaxy at War system linking single player and multiplayer.  You can get the best ending playing SP only, but it's significantly harder than doing a mix of both.

 


Hang on what?

 

You haver to do multiplayer to get the best ending possible in single player?

 

Seriously?

 

Cause if so that's a massive steaming mound of horse shit.

 

post #661 of 1489
Quote:
Originally Posted by The Dark Shape View Post


It's complicated.  There's a whole Galaxy at War system linking single player and multiplayer.  You can get the best ending playing SP only, but it's significantly harder than doing a mix of both.

 


I think he meant, things won't carry over from the demo multiplayer to the retail multiplayer.

 



Quote:
Originally Posted by The Rain Dog View Post


Hang on what?

 

You haver to do multiplayer to get the best ending possible in single player?

 

Seriously?

 

Cause if so that's a massive steaming mound of horse shit.

 

I'm pretty sure something I've read said that while it would take longer, it's perfectly possible to get the best ending without touching multiplayer.

post #662 of 1489

Everything I've read says you can certainly get the "best" ending from playing single-player only, simply by doing all the side-quests (why anybody skips side-quests in rpgs has long been a mystery to me). The multiplayer and iOS games will apparently just give you a leg up in single-player. Everyone relax.

post #663 of 1489

Just caught that new "Take Earth Back" CG trailer on youtube.  It's ridiculous how pumped that got me for this baby.  Two more weeks till my sweet, sexy N7 collectors edition enters my life and all social recreation goes out the fucking window.

 

Anyone else hoping for a renegade "Not noticing Ashley's new hair-do" option? 

post #664 of 1489

The only option I want is finishing up the job I should have done on Virmire.

post #665 of 1489
Quote:
Originally Posted by LaurenOrtega View Post

The only option I want is finishing up the job I should have done on Virmire.



I kinda wish Bioware would fuck with everyone's heads and let her introduce her new Hanar boyfriend in this game.

post #666 of 1489

I don't get the new trailer - there's some strange dude leading the charge and with him is that horrendous woman that Shep left next to an exploding nuclear bomb. Go figure.*

 

Anyway, yeah, there's no need to fret over the multiplayer = best ending thing because it's more likely been implemented to help first time and/or Action Mode players have a chance of getting the 'best' ending. Anyone importing their Shep and/or doing Story/RPG and questing like a mofo has very little to worry about.

 

 

* I rather liked the news story on (small pile of) Ash in ME2 where she's posthumously awarded medals by the Salarians and Turians and they have some comical misquote from her.

post #667 of 1489

Extended cut of that Walking Dead trailer dropping today, BTW.

post #668 of 1489

Sandworm vs Reaper.

 

 

 

SANDWORM VS REAPER!

post #669 of 1489
Thread Starter 

SAND WORM?!?!?

post #670 of 1489

The Thresher Maw v. Reaper fight is very end of Oblivion.   Love the sound of the Reaper's canon. 

post #671 of 1489
Quote:
Originally Posted by The Rain Dog View Post

Sandworm vs Reaper.

 

 

 

SANDWORM VS REAPER!



Fuck.

 

Yes.

 

post #672 of 1489

Think that was the same trailer that debuted at the VGAs a few months back.

 

But yeah. Thresher Maw squadmate. Don't care if it's DLC, either.

 

...Fucking NOW, BioWare.

post #673 of 1489

There's a part of me that really wishes that the game would select a team made up of Conrad Verner, a Hanar doctor, an Elcor second-in-command, a Vorcha love interest, and a Volus sniper if you managed to kill everybody off in Mass Effect 2.

 

It'd be the saddest, and oddly greatest thing in the series.

post #674 of 1489

Okay, Xbox Live randoms?  If you're going to play Vanguard, I don't want to see you just hanging back with a sniper rifle and not charging.

 

In fact, pep talk time.  I'll let the special guest celebrity handle this.

 

Alec-Baldwin-Glengarry-Glen-Ross.jpg

Skit under spoiler (Click to show)

 

Baldwin: Let me have your attention for a moment! So you're talking about what? You're talking about...(puts out his cigarette)...bitching about that wave you botched, some Phantom that one-shot you, some Guardian that blocked your melee, some turret that you never saw before it downed you. Let's talk about something important. (to Admiral Hackett) Are they all here?


Hackett: All but one.


Baldwin: Well, I'm going anyway. Let's talk about something important! (to xXMasterChef98Xx) Put that coffee down!! Coffee's for Chargers only. (xXMasterChef98Xx scoffs) Do you think I'm fucking with you? I am not fucking with you. I'm here from Earth. I'm here from Systems Alliance HQ. And I'm here on a mission of mercy. Your name's xXMasterChef98Xx?


xXMasterChef98Xx: Yeah.


Baldwin: You call yourself a Vanguard, you son of a bitch?


W33D42069: I don't have to listen to this shit.


Baldwin: You certainly don't pal. 'Cause the good news is -- you're fired. The bad news is you've got, all you got, just one chance to regain your jobs, starting tonight. Starting with tonight's match. Oh, have I got your attention now? Good. 'Cause we're adding a little something to this month's contest. As you all know, first prize is three Veteran Packs. Anyone want to see second prize? Second prize's a Recruit Pack. Third prize is you're fired. You get the picture? You're laughing now? You got targets. Systems Alliance HQ paid good money to put you on this planet. Go complete the objectives! You can't hack the computers you're given, you can't hack shit, you ARE shit, hit the bricks pal and beat it 'cause you are going out!!!


xXMasterChef98Xx: The Charge's damage is weak.


Baldwin: 'The damage is weak.' Fucking damage is weak? You're weak. I've been in the killing Cerberus mission for fifteen years.


W33D42069: What's your name?


Baldwin: FUCK YOU, that's my name!! You know why, Mister? 'Cause you rode in a frigate to get here tonight, I came in on a Dreadnought. That's my name!! (to xXMasterChef98Xx) And your name is "you're wanting." And you can't play in a man's game. You can't close them. (at a near whisper) And you go home and tell your wife your troubles. (to everyone again) Because only one thing counts in this life! Kill every traitorous scumbag Cerberus son of a bitch you come across! You hear me, you fucking faggots?


(Baldwin flips over a blackboard which has two sets of letters on it: ABC, and CNMR.)


Baldwin: A-B-C. A-Always, B-Be, C-Charging. Always Be Charging! Always Be Charging!! C-N-M-R. Charge, Nova, Melee, Repeat. Charge – have you fucking charged them yet? Nova – followup that goddamned Charge. You don't go in for the kill and use your Tempest; you fuck or walk. You Nova or you hit the bricks! Melee – give it the personal touch because your fists are better than bullets!! And Repeat. C-N-M-R; get out there!! You got the targets comin' in; you think they came in to get out of the rain? Cerberus doesn't walk on the map unless he wants to get murdered by you. Sitting out there waiting to stain your armor with their blood! Are you gonna take it? Are you man enough to take it? (to W33D42069) What's the problem pal? You. W33D42069.


W33D42069: You're such a hero, you're so badass. Why you coming down here and waste your time on a bunch of bums?


(Baldwin sits and lays his Katana X on the table)


Baldwin: You see this shotgun? You see this shotgun?


W33D42069: Yeah.


Baldwin: I got 100,000 points without using it last match. How much you get? You see, pal, that's who I am. And you're nothing. Nice guy? I don't give a shit. Good father? Fuck you -- go home and play with your kids!! (to everyone) You wanna work here? Kill Cerberus agents!! (to V3RN3R) You think this is abuse? You think this is abuse, you cocksucker? You can't take this -- how can you take the abuse you get in a Gold match?! You don't like it -- leave. I can go out there tonight with the difficulty you got, make myself 15,000 points SOLO! Tonight! In two waves! Can you? Can you? Go and do likewise! C-N-M-R!! Get mad! You sons of bitches! Get mad!! You know what it takes to be a Vanguard?


(He pulls something out of his briefcase)

 

brass-balls-gggr1.jpg


Baldwin: It takes brass balls to be a Vanguard.


Baldwin: Go and do likewise, gents. The targets are out there, you kill it, the points are yours. You don't--I have no sympathy for you. You wanna go out on those waves tonight and close, close, it's yours. If not you're going to be shining my shoes. Bunch of losers sitting around in a bar. (in a mocking weak voice) "Oh yeah, I used to be a Vanguard, it's a tough racket." (he pats a large stack of crates tied together with a big pretty ribbon) These are the new shotguns. These are the non-demo shotguns. And to you, they're gold. And you don't get them. Because to give them to you is just throwing them away. (he hands the stack to Hackett) They're for Chargers.
I'd wish you good luck but you wouldn't know what to do with it if you got it. (to W33D42069 as he puts his Katana X back on his armor) And to answer your question, pal: why am I here? I came here because Systems Alliance HQ asked me to, they asked me for a favor. I said, the real favor, follow my advice and fire your fucking ass because a loser is a loser.
(He stares at W33D42069 for a sec, and then picking up his briefcase, goes into inner office with Hackett)

 

 

post #675 of 1489

Well fuck, that's better than anything I've ever said in my life.

 

FUCK YOU!

post #676 of 1489
That took me by surprise. Fucking admirable.

I'm really enjoying multi. Is this the full version? It can't be, right? So how deep is it really? And how will it effect single player? Mass Effect will not be satisfied with a mere 30-40 hours of my life. It will have it all.
post #677 of 1489

I'm kind of nervous actually. I've spent so much time playing and thinking about Mass Effect these past years that now that the conclusion is near I'm worried about it going out properly. And I don't know what type of ending I will prefer. The "Shepard, you're special, insert artifact X in artifact Y to defeat Reapers" that will probably happen? Or the "This time we'll defeat the Reapers because we'll fight them harder. Like, extra hard." that the trailers seem to be playing up.

 

I wish that this would happen:

 

 

Warning: Spoiler! (Click to show)

We lose but we take the Reapers with us. And in the end of the game it shows life beginning anew in the universe, only this time free from the cycle.

 

But it probably won't.

post #678 of 1489
Probably not if there's chatter about keeping your save files after the game is complete. I say they keep the Universe going - not flush it all away - after establishing so much lore. Doesn't have to be Shepard. Give me a ship, a hardy little crew, and we can go from system to system helping/griefing those we come across. Had some decent times reforging my save file/progress this long weekend. A couple of loyalty missions away before hitting the suicide mission. Also, just about to start the Shadow broker dlc tonight.

Art book is so god damned massive. Flipped through a couple of entries and it's always cool to see the various stages of concept art. It was always a treat when we'd do week end show off's and see the crazy things Colin Fix was working on, of which he has a public blog here... So much work goes into creative development it's a shame the vaults aren't opened for other titles in similar fashion.
post #679 of 1489

Master Shake, that is amazing, and even makes me want to give up my 100%, hardcore, Infiltrator-4-lyfe ways.

 

One thing that's occurred to me is where do they go from here? Even if they take the railroading route in a lot of places, one would imagine there are still too many variables to deal with/agree on for a game set anywhere near the same time period without risking alienating a bunch of the playerbase. Which would mean they're stuck with either going in to the far future or exploring the period between the First Contact War and ME1, perhaps?

post #680 of 1489
Quote:
Originally Posted by stelios View Post

I'm kind of nervous actually. I've spent so much time playing and thinking about Mass Effect these past years that now that the conclusion is near I'm worried about it going out properly. And I don't know what type of ending I will prefer. The "Shepard, you're special, insert artifact X in artifact Y to defeat Reapers" that will probably happen? Or the "This time we'll defeat the Reapers because we'll fight them harder. Like, extra hard." that the trailers seem to be playing up.

 

I wish that this would happen:

 

 

Warning: Spoiler! (Click to show)

We lose but we take the Reapers with us. And in the end of the game it shows life beginning anew in the universe, only this time free from the cycle.

 

But it probably won't.


They've hinted heavily at a couple of possible total non-crowdpleasing endings, and I'd be very okay with this being one of them.

 

post #681 of 1489

If anything the third game actually has to sell me on the Reapers being legitimately frightening antagonists again. First game pulled this off without any problems, but man the second game made them kind of a weak element all around.

post #682 of 1489

Yeah, Sovereign alone chewed through the Citadel fleet and it took another Earth fleet, which also got their shit slapped and Shepard sheparding as usual to take it down. And now hundreds arrive en masse on Earth and it's not game over in five minutes? They got fiercely de-powered.  

post #683 of 1489

The flaming remnants of the Alliance fleet raining down through the atmosphere during the demo disagree. They didn't even get a warning out.

post #684 of 1489

And then they get down and start blowing up one building at a time?

post #685 of 1489

Reapers suffer like a lot of other obvious Lovecraftian homages in pop culture. And that's mostly because what makes them interesting antagonists keeps them from being able to function long-term.

 

This is ultimately because the ideas at the base are so profoundly nihilistic that translating them into a general "good guys triumph" setting means undercutting what makes them scary in the first place. You can't lecture them, you can't really win an argument with them, and even when you beat them there's always just the implication that more will come back at some point. For example Soverign in the first game is great because you hardly interact with it, and when you do, it treats you with as much respect as we treat the average dust-mite.

 

Forcing them back into the series just about forces you to either find chinks in their armor that shows how arrogant they are, which is fundamentally boring. Or depowering them, which makes them seem a lot less intimidating than they should come across.

 

 

They really only function better if they happen to be one-shot adversaries, or happen to have somebody(*cough* *cough* Saren) representing them.*

 

 

 

*Oh and really underseen. Like while it's fucking badass(and I'm totally okay with this) to whoop the fuck out of the big scary robot alien, these things functionally work way better as slow-burn "I don't want t ever see another one" threats as opposed to an invasion force.

post #686 of 1489

I'm fairly sure this has probably been said elsewhere, but Christ, it's a pleasure to read your posts, Lauren. People like you make CHUD the unique experience it is.

post #687 of 1489

Point taken. There really isn't a point of them all coming down to the surface to begin with when they should be able to glass the entire place from orbit. Unless Shepard is bringing along an army of Thresher Mauls, there shouldn't really be a ground war.

 

Plot-convenience-wise, I believe that it's possible that they'll try and explain it as the Reapers are (ME2 spoilers) limiting the destruction so they can harvest biomass to create more Reapers... or maybe after waiting 50,000 years to destroy all organic life they want to stretch out the destruction a bit.

 

And yes, LaurenOrtega kicks ass.

post #688 of 1489

Yeah, we honestly have no idea how long the Reapers generally take when it comes to wiping out life.  The Protheans apparently had time to build that huge vault during the last cycle, so maybe being super advanced, immortal machines, the Reapers just like to take their sweet time.

post #689 of 1489

I like to imagine the Protheans just happened to have some time bought because their national sport involved dodging giant lasers.

 

"WE NEVER THOUGHT IT WOULD PAY OFF! BUT IT DID!"

 

*Reaper swears loudly as some Prothean asshole just does cartwheels around it's single slow moving death laser"

post #690 of 1489
Quote:
Originally Posted by Jacob Singer View Post

I'm fairly sure this has probably been said elsewhere, but Christ, it's a pleasure to read your posts, Lauren. People like you make CHUD the unique experience it is.



Watch this space. She has something awesome coming to the main page later in the week.

post #691 of 1489

Having just replayed ME1 (lost my hard drive, couldn't bring myself to play a prefab Shephard in ME3), we actually know quite a bit more about the Reapers' methods and why we sorta have a chance than you guys are recalling.

 

The normal method is to bring in the Reaper fleet through the Citadel and then shut down the entire mass relay network.  At that point, the entirety of galactic civilization that has grown around that network is crippled and each system is cut off from the others, preventing any coordinated defense.  The Reapers then spend decades if not centuries idling from system to system wiping out pockets of civilization at their leisure.  They missed a spot in the form of a handful of Prothean scientists in stasis, who took a one-way trip to the Citadel after they left and programmed the Keepers to disrupt the Reapers ability to warp in.  Hence Sovereign needing Saren to retake the Citadel and get the plan back on track.

 

But Shephard weren't having none of that, so we're facing a Reaper invasion with a functional galactic civilization whereas the Protheans and all their predecessors had just been plunged back into the Dark Ages when they were attacked.   Not that Lauren's point about Lovecraftian villains doesn't stand, but it's not just Shephard being the ultimate badass that gives us a chance.  In fact, no matter how things shake out, most of the credit for defeating the Reapers should go to the Protheans.

post #692 of 1489
Man, if there's a Deus Ex off switch involves pouring Shepards aquarium collection into the Presidium pool on the Citadel...wooing Kelly was the best move in the entire series.

I half imagine there'll be points where Reaper ships are blocking the Mass Relays limiting where you can go or who you can help, requiring you to unifiy/dominate whatever faction has the strength to aid you in taking them down to free up the Mass Transit system. As Schwartz mentions ME1, I'm just curious why there's been no mention or any seen effort to make interplanetary Conduits based on what the Protheans built to the Citadel, more wide spread just in case.
post #693 of 1489

....And Schwartz just grabbed my post out of my head and posted it. I just played ME1 and ME2 again recently myself, and realized that for all Sovereign's bluster, the Reapers are really just a bunch of bushwackers, who are now scrambling about for Plans C to E (Plan B, let's try a Human Reaper, was kind of a nonstarter) for the first time in who knows how long. They trash talk like nobody's business, but their cycle of genocide is dependent on no one knowing they exist. And yeah, it was the last of the Protheans who made this current resistance even possible.

post #694 of 1489

Jesus you Nerds are Dorks.

 

Played the Demo. Ashley Williams is smoking hot by the way which just means she a smoking hot Xenophobe. My Shepard is going to slip her a space mickie. Then when she's out I'm gonna have Wrex and Mordin get in bed with her and Shep will take holo's of the "three way" and then Shep is going to sell the holo's to Emily Wong to publish cause she owes me a couple of BIG favors. Ashley will be ruined. Mwaa-ha-ha!!

 

Does anyone know if Miranda is going to be in this game? She lived at the end of my Mass Effect 2 game and I kind of miss her. I mean my Shepard kind of misses her..sheesh.

post #695 of 1489

I imagine that's only if you import a game.


If not, the only returning party member is Zaeed "guddamn" Massani.  Ha ha ha.

 

But seriously, yeah, she's returning.

post #696 of 1489

I'm still working through ME2, but I don't recall what the point of making a human Reaper was supposed to be.  I remember something vague about modeling their forms after the species they wipe out, but all the ones we've seen in the games/promos have looked like Sovereign.  And a 10 story metal skeleton doesn't seem as formidable as a mile-long squidship when its time to erase civilization from the galaxy.

post #697 of 1489

Might be an unintentional consequence of whatever base matter they're using to form the Reaper?  You use Cthulhu grey matter you get a squid ship, you use a bunch of humans, you get a gigantic terminator?

post #698 of 1489
Quote:
Originally Posted by stelios View Post

And then they get down and start blowing up one building at a time?

 

Well, perhaps that means the Reapers have other plans this time; maybe theyŕe giving the hybrid/proto reaper idea another turn, and they need the raw material...or maybe they developed another reason for having a special interest in earth and humanity; the demo clearly states at one point that human colonies and sectors have blacked out, so if the Reapers are focusing on humanity first...well, that cant be good.

Also, the Reapers remain dormant for quite a while in the space outside the galaxy, which might put a huge drain and impact on their energy and power; they might not be at the top of their game when they invade Earth at all, thus the need for superior numbers and their lack of power; Sovereign invaded the Citadel after being active for quite some time, maybe thats why he was so powerful; the whole "mass relay hidden in the citadel" plan from ME1 gave the Reapers an edge in not having to travel and deal with defense forces after awakening; with the Events in ME1 and the "Arrival" dlc in ME2, the Reapers clearly have to invade through traditional means.
 

 

post #699 of 1489
Quote:
Originally Posted by neoolong View Post

Might be an unintentional consequence of whatever base matter they're using to form the Reaper?  You use Cthulhu grey matter you get a squid ship, you use a bunch of humans, you get a gigantic terminator?


It seems the Reaper "giant cuttlefish" look is their outer shell, some sort of form they favor for space travel and function; Reapers might be different inside based on the lifeforms used to replenish/reproduce themselves, or perhaps they actually do not have a natural physical form at all, being artificial, sentient machines.

 

post #700 of 1489

From what I could gather on the ME2 playthrough, turned out that the Protheans were fine for slave material, but didn't have sufficient genetic properties required to withstand full Reaperening. So we may be looking at a bunch of Reapers who missed a lap in their reproductive cycle, too, and might look like whatever civilization they wiped out in the round before the Protheans. Humans got their attention this time specifically, so they figured to get a head start seeing if our race had the chromosomal goods to make more Reapers by picking off a few outlier colonies. And that was a bingo. As for Three Eyes only being 10 stories tall instead of a skyscraper-humper like Sovereign, EDI points out that it's still the equivalent of an embryo. And Shepard's the goddamn coat hanger.

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