Interesting that they chose to go with Skyrim, as its primarily a snowy, mountainous region. Hopefully this game doesn't lack terrain variety, but I'm nonetheless excited!


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Interesting that they chose to go with Skyrim, as its primarily a snowy, mountainous region. Hopefully this game doesn't lack terrain variety, but I'm nonetheless excited!
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| Mountains, snow and possibly lots of cavernous halls. If they can pull of a Beowulf vibe I'm gonna be over the moon. |
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I very much like the geography of this move. Morrowind remains one of my favorite games of all time, and I think a lot that is because of the unconventional setting. Cyrodill struck me boring as hell, so hopefully this will find a happy medium between the two.
Also: Nord wars. So since this is coming out relatively soon . . . does anyone have any idea what kind of engine this thing is running on? Because it can't be Gamebryo. Right? ETA: Oh hey, they are. Well shit. Maybe they can use some of those Fallout dollars to buy a new animation team, at least. |
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Plus, it will probably take a while for the tech trees between id and Bethesda to actually come together (and they seem like they should, given the fact that they won't be selling the idTech engine to outside developers any more).
But yeah, interested to see how this looks. I kind of wouldn't mind something that's not super bleak. |
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The worst thing about Oblivion was the level up system. I loved that game to death, but I can't revisit it on account of the horribly broken leveling. Fix that, and they can keep whatever else they want. I'm really excited to see what the new engine can do.
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With Oblivion, I had to level my Bosmer Wood Elf one level for each portion of the main quest I'd completed just to keep the game playable. I had to nuke my Level 11 Alchemist because everything became unkillable.
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Originally Posted by Trevor
The ONLY way my dark elf battlemage could survive the higher level Oblivion portals was to judiciously summon Clannfears, and that was a last resort. I clearly remember spending hours in a field summoning imps to get my Conjuration level high enough to be able to do this. Once I got the hang of avoiding levelups to make the game playable, things became much easier, but that's a gameplay kludge that nearly hamstrings everything.
Also, ::Resist Arrest:: Then pay with your blood! STOP RIGHT THERE, CRIMINAL SCUM! |
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What collection of months is this expected to be released in next year?
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The worst thing about Oblivion was the level up system. I loved that game to death, but I can't revisit it on account of the horribly broken leveling.[/URL]
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Originally Posted by stelios
I really hope this goes more into Morrowind's direction than Oblivion's. I feel a lot of people have forgotten what a literally awesome experience it was when you first played it. And it hasn't been approximated since.
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Originally Posted by Suitably Ironic Moniker
When people are talking about the levelling system being broken, it seems they're referring to the fact that enemies level with you, which did indeed suck. Morrowind did not have this feature and I never had any issues with the levelling system in that one for my character, which was more or less the same as Oblivion in all other regards. I do enjoy having my skills improve as I use them, even though it means I'll be bunny hopping for the first ten hours or so to max my acrobatics.
This is my most anticipated game for the next year and will likely stay on my system for years afterwards. |
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Originally Posted by thecallahan
So I've been thinking of picking up the GoY edition of Oblivion. Should I skip that plan since there seems to be so much of an issue with the level up system? Or is it worth barreling through because of the story?
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I plan on making some nude mods this weekend in commemoration of the new game coming out.
It was pretty much inevitable, but speculation is rampant right now that Bethesda will be adding some sort of online multiplayer component to Skyrim. This MIGHT work, but it depends on the execution. They should take a page from how Atlus did it in Demon's Souls. Your character remained the main center of attention, yet you could get temporary outside help that was useful, but didn't affect your storyline in any non-gameplay-oriented way. Personally, I wouldn't mind multiplayer, but limited enough to keep your character AS the main character. For example, you could have:
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I really hope this goes more into Morrowind's direction than Oblivion's. I feel a lot of people have forgotten what a literally awesome experience it was when you first played it. And it hasn't been approximated since.
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I haven't. Morrowind was an absolutely stonking game. For someone who's only real experience with RPGs was KOTOR and Neverwinter Nights, I was astounded at the depth and variety of Morrowind.
It's telling that Oblivion gave you the option of fast-travelling straight away, almost like they knew the world they created was vanilla and repetitive. Give me those loopy-as-hell Telvanni towns over walled-off cities any day. |
