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The Elder Scrolls V: Skyrim - Page 36

post #1751 of 2648

How do you put things on tables?

post #1752 of 2648
Quote:
Originally Posted by A-Pathetic View Post

 

Skyrim has an armor cap.  567.  So essentially Heavy Armor and all of it's perks are a waste.  It doesn't hurt me directly as I was a light armor guy to begin with but...wow.  Blacksmithing is still a really overpowered tree for the weaponry but apparently by messing around with enchanting and using fortify blacksmithing correctly you could actually make a Hide Armor set which would hit the cap.  Enchanting becomes without a doubt the most important skill tree in the game.  The people looking to become very overpowered apparently max out alchemy and enchanting, make a fortify alchemy set with enchanting, then use that set to craft an enchanting potion, drink that potion to enchant a new set of gear which is better at fortifying alchemy, use that new set to make a better enchanting potion, repeat ad nauseum.  I couldn't do this, but it makes sense.

 

My armor rating is at 612 right now with my Legendary Ebony armor. Do you mean that even though it says 612 it only registers as 567 bc of the cap?

 

 

post #1753 of 2648

 

Quote:
Originally Posted by Princess Kate View Post

How do you put things on tables?


Sig'd

post #1754 of 2648


Breezehome sounds like a 1970's apartment complex for swingers and neapolitan ice cream parties. That just won't cut it for a dragonborn.

 

Quote:

Originally Posted by Princess Kate View Post

FYI: The cottage in White Run is called BREEZEHOME



 

 

post #1755 of 2648
Quote:
Originally Posted by RodofWar View Post

My armor rating is at 612 right now with my Legendary Ebony armor. Do you mean that even though it says 612 it only registers as 567 bc of the cap?

 

 



To my understanding, yes.  The numerical value can actually go into the thousands, but damage mitigation ceases at 567.

post #1756 of 2648

What about Honeyside?

 

Quote:
Originally Posted by Egg View Post


Breezehome sounds like a 1970's apartment complex for swingers and neapolitan ice cream parties. That just won't cut it for a dragonborn.


 

 

post #1757 of 2648
Quote:
Originally Posted by Egg View Post


Breezehome sounds like a 1970's apartment complex for swingers and neapolitan ice cream parties. That just won't cut it for a dragonborn.

 

 


 

Do what I'm doing, and start filling the place floorboards to ceiling with books, booze, meat and potatoes. That'll man that shit right up.
 

 

post #1758 of 2648

How much does the house in whiterun cost?

post #1759 of 2648

5000 gold - that basically gets you the house with bed and storage. You can also outfit the place with bookcase, alchemy lab and various cosmetic stuff that'll run you another couple of thousand (If I remember correctly)

post #1760 of 2648

Whereas the house in Windhelm (12000) can get you enchanting and alchemy stations, plus: 5 weapon wall plaques, 2 shield plaques, 4 sword display cases, 3 weapon racks, 3 mannequins, and 2 dagger display cases. I haven't gotten the alchemy station yet, so I don't know if it has the super-convenient apothecary satchel like Breezehome does.

post #1761 of 2648

It's true, I need a bigger house. The Breezehome is getting crowded. There's like 500lbs of Dragon bones in my bedside cabinet.

 

That said, how much of my loot should I transfer? Whiterun has become quite the Smithing destination for me, I could conceivably have an Enchanting home base too. 

 

 

post #1762 of 2648
Quote:
Originally Posted by Workyticket View Post

5000 gold - that basically gets you the house with bed and storage. You can also outfit the place with bookcase, alchemy lab and various cosmetic stuff that'll run you another couple of thousand (If I remember correctly)



Yeah, I thought that Alchemy lab was pointless until I realized that upgrade actually gave me a storage chest downstairs.  It was worth it just for that.  Just dumb to have a lab when the alchemy store is 20 steps away.

post #1763 of 2648

The decor also adds a bunch of containers throughout. In Breezeholm alone I have different chests or dressers to dump all my alchemy ingredients and gear; uncooked food; smithing materials and gear; and filled soul gems higher than petty. It's a small extra step to unload all the useful things that I don't want to sell, on those trips to town in between dungeon dives. Then when I feel like just turning the game on for an hour (argh, real life), I can knock about with the "errands" right quick. (ETA: Okay, other people type faster than I do.)

 

I got another patch on the 360 last night, though I never ran into the other bugs people have talked about (edit: actually, a couple bookshelves got buggy after I tried to overfill them). Except something still needs to be done about objects randomly flying off shelves when I leave the room. I have a nice trophy shelf of all the dragon claws I've found, right over the firepit. But the ruby and emerald claws always end up on the floor and sometimes clear across the room under the bench. (I'm not even sure where the emerald one is anymore.) Unless Breezeholm has a poltergeist. Or Lydia's acting out cause I've been running alone for a while.

 

Other bugs: I found Pantea's Flute before doing any of the Bard College, and now the quest won't update that I have found the damn flute, before she asked me to, and I can't give it to her. Similar with Finn's Lute; I was able to hand it over, but the quest to find it remains in the Misc file. So now I'm wondering if the Bard College is all done for me. In Riften, the Jarl said all I still had to do to become Thane was buy a house there; I walked over two steps and bought Honeyside, and decorated it completely right off the bat. But instead of walking two steps back to immediately tell the Jarl, I went to check my new home out (very nice). When I returned, the Jarl no longer had the "Have you bought the house?" prompt, so I guess I can't become her Thane. Does Riften net you another housecarl? I was kinda hoping to collect all the Blades of _______, too, for showing em off on the walls.

post #1764 of 2648

 

Quote:
Originally Posted by Arjen Rudd View Post

It's true, I need a bigger house. The Breezehome is getting crowded. There's like 500lbs of Dragon bones in my bedside cabinet.

 

That said, how much of my loot should I transfer? Whiterun has become quite the Smithing destination for me, I could conceivably have an Enchanting home base too. 

 

 

The Windhelm house is not quite as convenient to the Smithing location as Breezehome, but the market in general is more convenient. And it is far more convenient with the enchanting station. Solitude's has an enchanting station, too, but I wouldn't be caught dead owning a home in that Imperial bootlicking city.

post #1765 of 2648
Quote:
Originally Posted by A-Pathetic View Post



Yeah, I thought that Alchemy lab was pointless until I realized that upgrade actually gave me a storage chest downstairs.  It was worth it just for that.  Just dumb to have a lab when the alchemy store is 20 steps away.


But that also means less of a need to walk past that Battle-Born guy as he tells you, for the MILLIONTH FUCKING TIME, that the problem with Skyrim these days is that everyone's obsessed with death.
 

 

post #1766 of 2648

 

Quote: Cameron Hughes

What bothers me is when I get a quest, I either do it or don't and whoever gives it to me doesn't give a shit.

 

Yeah it's super nickpicky but the entire Civil War stuff has just been a lot less interesting than I thought it'd be. It just feels like nothing's really changed except in the most basic ways, and both sides pretty much have identical missions. I'm sure programming all manner of variables would be tricky as hell, but I really should not be allowed to journey to Solitude and get a bounty reward from depossed former regime personel.

post #1767 of 2648

Curved.  Swords.

post #1768 of 2648
Quote:
Originally Posted by Workyticket View Post


But that also means less of a need to walk past that Battle-Born guy as he tells you, for the MILLIONTH FUCKING TIME, that the problem with Skyrim these days is that everyone's obsessed with death.
 

 



For me its all about the Whiterun mage asking me if I'm there to "dishcush the reshent hoshtilitiesh like the other great warriorsh" I've gotten really good at running in and asking him what he has for sale - or indeed anything - to make him stop saying it. So I don't get that urge to butcher him. Again. Then I can get on with my enchanting.

 

So now I have my house in Whiterun, my wife Ysolda there with a hot meal, some profits from her store and a readiness to trade whenever, my housecarl Lydia playing all sullen teenager and hanging out upstairs in her room, my loyal dog Vigilence warming himself by the hearth fire and my gorgeous black nightmare of a horse, Shadowmere waiting for me whenever I make my way out into the world.

 

I'm in the final stages of completing the Dark Brotherhood storyline, which has been terrific fun. The irony is it's only the second story quest I've done after the civil war and I'm already realizing for the continiuity to make a bit more sense I should have done the two of them in the opposite order. I wonder how many other times I'll notice that. I get the feeling the civil war is not necassarily meant to be completed in the beginning of the game. Ah well. 

 

Sitting just under level 45 now and almost at hour 150 and am trying to decide which storyline I'll tackle next - either the Thieves Guild or the College Of Winterhold. I can't decide. Probably the Thieves Guild. First tho I might try and knock off a few more dozen miscellaneous quests that have collected in my inventory and maybe a couple of main ones that look interesting. There's a couple of Daedric gods who wants me to get shit done, that should be fun.

 

So much to do so much to do.

 

Yesterday I made myself not go near the game until about 8pm. Made sure I got domestic chores and some things I'd been putting off done. I'm going to do the same tonight. It's time to start using this damn other world as a reward for doing stuff and getting a life again, not a permanent all encompassing time killer.

post #1769 of 2648

I don't understand people sweating over their character type. I have been conservative, mostly, with my perks and am Level 58 with a Nord that can basically do anything. Started out doing a little of everything, then settled into 2-handers and heavy armor until deciding to do the Thieves' Guild and Dark Brotherhood stuff. At that point, I dropped off all my heavy gear, enchanted some gear to give me the juice I needed to even start with the stealth and went for it. Several levels and hours and more levels later, Tyrn is a master assassin and thief. Now I'm doing the magic stuff after saving up about 10 perks and I don't anticipate much deficiency there either. I've only totally rocked one tree: smithing, but I am deep into many other trees (Destruction, Enchanting, 2h weapon, 1h weapon, archery, Sneak) so while I don't have some of the upper perks, being a little selective with stuff I need vs. want in order to play a functional Everything Forever has paid off.

 

Especially if you do the 2 enchants. I haven't done the alchemy/enchanting circle jerk at all but I can still make a non-magic-user like Tyrn into a force to be reckoned with.

 

I'm very satisfied with the in-built capacity to do anything with one character but I wish I was the type of player who could limit characters by roleplaying or reasonable activities and then reroll to try different shit out. But after 100 hours and all the work put into Tyrn, I find it impossible to not play as him.

post #1770 of 2648
Quote:
Originally Posted by Xion View Post

I'm very satisfied with the in-built capacity to do anything with one character but I wish I was the type of player who could limit characters by roleplaying or reasonable activities and then reroll to try different shit out. But after 100 hours and all the work put into Tyrn, I find it impossible to not play as him.



I am exactly the same with Inius. I'd kinda love to try out a Dunmer or even a Kajit, but I've put almost 150 hours into this guy and even if I wanted to at least change some of his features (it's amazing how even after hours at the character creation screen all I ever seem to see once I create a character is how I wish I'd done him differently), no way can I fathom starting over.

post #1771 of 2648
Quote:
Originally Posted by Egg View Post


Breezehome sounds like a 1970's apartment complex for swingers and neapolitan ice cream parties. That just won't cut it for a dragonborn.

 

Quote:



 

 



I dunno, that sounds pretty rad to me. Especially the part about ice cream parties

 

 

Anyway, in all seriousness, how do you put things on tables? Just drop em there? Cause that's what I did in FO3 (I had the Ant Agonist's helmet, a nuke cola truck, ETC, all on display in my Megaton house), but when I tried that with my butterfly in a jar in Breezehome, I returned and it was gone, forcing me to lose hours of progress in order to reload a previous save where it still existed 

 

post #1772 of 2648

So, fun story.

 

I was out in the middle of nowhere today, wandering around clearing out some bandit camps. As I was leaving, I noticed a quest arrow walking on by over yonder hill. Evidently my "Talk to the Companions Leaders for Work" miscellaneous quest was active, because as I crested the hill, I found nearly all of the companions out walking in field...

 

 

Warning: Spoiler! (Click to show)

most notably Skjor, who has been quite dead since about ten hours into my game, being dragged along behind the group as if he was on a string. The quest arrow was still floating above his head, though he was quite clearly dead.

 
Upon arriving at Jorrvaskr a bit later, imagine my surprise when I found Skjor walking around, talking, telling me repeatedly "You still need to prove yourself, whelp" and handing out quests. 

 

 

I have encountered some strange glitches, but this is by far the strangest yet. 

post #1773 of 2648
Quote:
Originally Posted by Hybris View Post

So, fun story.

 

I was out in the middle of nowhere today, wandering around clearing out some bandit camps. As I was leaving, I noticed a quest arrow walking on by over yonder hill. Evidently my "Talk to the Companions Leaders for Work" miscellaneous quest was active, because as I crested the hill, I found nearly all of the companions out walking in field...

 

 

I have encountered some strange glitches, but this is by far the strangest yet. 



I didn't encounter them in a field but he was definitely back in Jorrvaskr. But now he has no clothes and I can get jobs from him. I was confused but was trying to remember if it was him that was killed before. Not sure if it's a glitch or there's something in the story I missed. Sounds more like there's something I missed if what you say is true in my game too. If all the companions were together it seems like that would be important.

 

post #1774 of 2648

Am I the only one wondering why the lyrics of DRAGONBORN COMES state that " the darkness has passed"?

 

Civil war looms, dragons are enacting nefarious shenanigans, and I only just showed up on the scene. Surely it's a bit early to declare the darkness has passed?

post #1775 of 2648

Now that Tyrn is an archmage-in-the-making I find myself checking back with the spell trainers at the College periodically and realized that I have no idea when spells switch over tiers. Like, when spells in the next tier become available. I can only assume it's by skill level. I suppose some schools have way less spells than others? I googled this and couldn't find any solid information which struck me as passing strange. I'm thinking about using some of the exploits for Alteration/Conjuration to see about how skill level affects tier availability.

 

In other news, I have to say that keeping the challenge of the game fresh is as easy as ditching an old play-style for an entirely new one. Even though I barely have to Stoneflesh (and never need to use warding spells) to shrug off all but the worst blows long enough for a Grand Healing, I still find myself reasonably challenged by enemies (bandits, draugr, forsworn always, dragons, etc) that were a breeze by the time I stopped tanking and slightly harder as a stealther only to become easy again.

 

This fucking game.

post #1776 of 2648

post #1777 of 2648

My Skyrim license disappeared off of Steam on Friday and I've been unable to play since.  I put in a help ticket on Saturday that still hasn't been responded to.  I've never had a Steam issue like this before, and I'm jonesing something fierce to play.  I'm also off work tomorrow and if my game isn't available I'll be very unhappy.

post #1778 of 2648

I don't know if it's a nerfed resistance thing, but my level 30 battlemage came across a Frost Dragon that's a bitch to kill. The frost breath takes away all of my 200 health in under three seconds. After ploughing through Imperial forts and blood dragons as if they were made out of cardboard, it's odd to hit such a drastic jump in difficulty.

post #1779 of 2648

I spent like 2.5 hrs waging war on mudcrabs and collecting death bells last night only to forget to wear clothes and get eaten by a frost dragon right as I was about to head to Morthal to bed down for the night. I didn't save (since I feel like the more I save the worse my game runs), and I lost all my progress. So deeply frustrating

post #1780 of 2648

That's a known bug with the patch that dropped last week. There is a fix for it coming this week by the sounds of it. I found it does make them actually a challenge now however. Almost like a dragon should be.

post #1781 of 2648

I am doing the Dark Brotherhood quest line and something happens that I always find hilarious. Astrids husband Arnbjorn always calls be "roast beef" or "ham hock" or some such shit. I know I'm just meat at this point but does anyone else find this hits their funny-bone pretty hard? I don't know if he's flirting or being sarcastic.

post #1782 of 2648

Other than the bounty system and I guess having to fence stolen items, there's no morality system in this game.

I started doing the Dark Brotherhood quests, but some of the guys I have to whack I kinda feel bad about whacking.  How randomized are the targets?  Cause killing that dude that lost his family(sister?) and is sleeping in the ruins of his house was kinda depressing.

 

I mean really, who put a hit out on that guy?

post #1783 of 2648

 

Quote:
Originally Posted by neoolong View Post

Other than the bounty system and I guess having to fence stolen items, there's no morality system in this game.

I started doing the Dark Brotherhood quests, but some of the guys I have to whack I kinda feel bad about whacking.  How randomized are the targets?  Cause killing that dude that lost his family(sister?) and is sleeping in the ruins of his house was kinda depressing.

 

I mean really, who put a hit out on that guy?


I felt terrible sacking Whiterun. I've spent more time in that city than any where. I killed a bazillion giants, dragons, and bandit chiefs for the Jarl. The nice lady blacksmith that works next door, we used to chat about her father who worked up at Dragonreach. Now that nice man is out of a job. I was that city's Thane for god's sake. And I killed all those faceless guards. I killed my first dragon with them and then I slaughtered them to a man.

post #1784 of 2648

Serves the guards right for always  condescendingly asking if someone took my sweet roll.

post #1785 of 2648
Quote:
Originally Posted by neoolong View Post

Other than the bounty system and I guess having to fence stolen items, there's no morality system in this game.

I started doing the Dark Brotherhood quests, but some of the guys I have to whack I kinda feel bad about whacking.  How randomized are the targets?  Cause killing that dude that lost his family(sister?) and is sleeping in the ruins of his house was kinda depressing.

 

I mean really, who put a hit out on that guy?



I actually love that they did that.  In Oblivion I don't remember feeling even a twinge of guilt about any of my targets.  In Skyrim you get sucked in with a mission that you can easily kill somebody without feeling guilty, and then it quickly goes off the rails.  There's a distinct feeling that the Thieves Guild is actually operating with a sense of honor which is completely lost upon the Dark Brotherhood.  I mean, one of the early missions I went for the bonus of killing the TOTALLY INNOCENT last living daughter of that mopey lady.  I didn't even have to, but my guy is fairly amoral. 

 

post #1786 of 2648

If you don't go for the extra kill, the mopey lady chews you out for it.

post #1787 of 2648

By the way, is there a 'correct' answer to the three people you can kill at the beginning of the Dark brotherhood quests? I haven't progressed past that yet, and I'm not sure I chose right (I went with the cocky guy on the right).

post #1788 of 2648

No.  Which was part of the point, I believe.

post #1789 of 2648

There isn't a right way, Astrid just wants to see if your willing to kill somebody on her orders. You can kill all three folks in the house and it means no nevermind to her.

 

 

Quote:neoolong

Serves the guards right for always  condescendingly asking if someone took my sweet roll.

 

 

Or giving you the whole "So your the latest companion huh? What do you do? Fetch the mead?" line while you just walk down the street.

 

For that I would have given all those motherfuckers the blood eagle.

post #1790 of 2648

I can't believe they still say it after I'm the freaking head of the Companions, the Arch-mage of the Hogwarts stand-in, and a thane of Whiterun.  Oh, and I just saved the world.

 

Show some respect.

post #1791 of 2648

So I'm still fairly early in the game (like 30 hours), and I've been getting my ass handed to me by frost dragons.  Worst yet, I can't even approach them the same way I do with regular (blood?) dragons.  If I go with my heal + blade combo, they eat the shit out of me.  And apparently, they can grab me with their claws and insta-kill me.  So any tips on how to deal with them, or should I just level up?

post #1792 of 2648

What level are you?  And what's your one-armed combat level at?  Are you wearing decent armor?

 

And you might want to flank.  Attack the dragons' wings and sides.

post #1793 of 2648

 

Quote:neoolong

I can't believe they still say it after I'm the freaking head of the Companions, the Arch-mage of the Hogwarts stand-in, and a thane of Whiterun.  Oh, and I just saved the world.

 

Show some respect.

 

It's like Maven threatening you with the Dark Brotherhood even after you became the leader and shit.

post #1794 of 2648
Quote:
Originally Posted by Arjen Rudd View Post

By the way, is there a 'correct' answer to the three people you can kill at the beginning of the Dark brotherhood quests? I haven't progressed past that yet, and I'm not sure I chose right (I went with the cocky guy on the right).


As a test, I attacked and killed Astrid here, at which point she gasped out "Well done" as she met her end on my blade.  It opened up the choice to "wipe out the Dark Brotherhood", which was a neat twist, but doesn't give you nearly the reward and payoff of actually doing the quests. 

 

Then when I reloaded after my experiment, I killed all three people with bags on their heads, which gave me a different dialogue with Astrid. Fuck it, everyone's guilty of something.

 

post #1795 of 2648
Quote:
Originally Posted by LaurenOrtega View Post

 

 

It's like Maven threatening you with the Dark Brotherhood even after you became the leader and shit.



Or the dipshit who sweeps up the vomit in the Ragged Flagon telling me I "don't look like much".

post #1796 of 2648

I really should not be thinking thoughts like "Why can't I get Delvin to torture a guy for me!" while playing this game.

 

But I do.

post #1797 of 2648

It pisses me off that Dirge still gets to threaten me while I'm guild master, and if I attack him they all attack me. Bullshit. 

post #1798 of 2648

There's just no professional curtesy in Skyrim at all. And that hurts considering how wonderfully progressive the Nords are about so many other things.

post #1799 of 2648
Quote:
Originally Posted by Hybris View Post


As a test, I attacked and killed Astrid here, at which point she gasped out "Well done" as she met her end on my blade.  It opened up the choice to "wipe out the Dark Brotherhood", which was a neat twist, but doesn't give you nearly the reward and payoff of actually doing the quests. 

 

Then when I reloaded after my experiment, I killed all three people with bags on their heads, which gave me a different dialogue with Astrid. Fuck it, everyone's guilty of something.

 



I killed the guy on the right, and for good measure I also killed the middle lady because she was annoying.  I left the mercenary on the left alive because he seemed pretty much exactly like me.  She was fine with that as well.

 

I also kept one of the bags that goes over your head.  I need a house with a mannequin to show it off though.

 

post #1800 of 2648
Quote:
Originally Posted by Hybris View Post


As a test, I attacked and killed Astrid here, at which point she gasped out "Well done" as she met her end on my blade.  It opened up the choice to "wipe out the Dark Brotherhood", which was a neat twist, but doesn't give you nearly the reward and payoff of actually doing the quests. 

 


 

It never even occurred to me that would be an option. That's fantastic. I'm still glad I've gone through the DB storyline

Warning: Spoiler! (Click to show)

 

 I've just set us up in the Dawnstar sanctuary after killing the emperor (which seemed to make sense after leading the Stormcloak rebellion) and that poncey little snot who set up the assassination and now I'm getting the heard prayers of the Night Mother to act upon as her Listener. Not sure how many of those there are to do, but I'll run through them all (if they're finite).

 

 

 

After that I'll do the Thieves Guild - or the maybe the College of Winterhold. I keep flip-flopping on that one.

 

Oh and my housemate was watching me play for about an hour last night - he does that while surfing the net when he's tired, says he finds it relaxing - and he made a good point that seemed a bit familiar... "dude, you've just handled two dragons in an hour, a dragon priest and countless other stuff and nothing seems to have phased you massively, the only time you've died I've seen is falling off mountains on your horse."

 

He was right too. I'd also stopped compulsively saving - because the fear had dulled. So now the difficulty's set to Master. I ran around for about half an hour on it but didn't do a heap so tonight will be the real test. I've never rocked a game on it's hardest difficulty before. Like, never. So this should be interesting. 

 

I get the feeling the minute I put my epic bow away and start trying to throw magic around or swing a sword, I may find I'm getting my arse handed to me, but we'll see. I'm pretty curious to see what happens. I can always drop it back to Expert if it gets crazy.

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