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The Elder Scrolls V: Skyrim - Page 46

post #2251 of 2670
Quote:
Originally Posted by ryoken View Post

Finished the quest that starts with a blacksmith asking you to get him a dog...dear lord, what a trip that one was.


Oh... errrrr.... he's no longer with us in my game...

 

post #2252 of 2670

I just formed an all-girl Blades attack group. It's like a goddamn sword and sorcery Charlie's Angels, I love it!

post #2253 of 2670
Quote:
Originally Posted by ryoken View Post

Perhaps thats the case with some of them, but Ive already done so with Dawnbreaker; right now its status is (Epic), but for some reason, I cant get to upgrde it to legendary.



 

Start rocking some stuff enchanted for smithing; ring, necklace, gauntlets, the works,

post #2254 of 2670

I put it away for two months, and now I'm back. I hope this is the relationship I will continue to have with Skyrim. I'm anxious to play really fast and loose this time, traveling light and putting aside the hobbies like smithing and enchanting. I've got a full set of fuck off dragon armor I never wear. Time to start clearing Objectives. But first, to finish the incredibly long and awesome Thieves Guild story.

 

post #2255 of 2670
Quote:
Originally Posted by The Rain Dog View Post

 

Start rocking some stuff enchanted for smithing; ring, necklace, gauntlets, the works,


I managed to take it to Epic with smithing potions, but no luck with Legendary; i'll follow your advice.

post #2256 of 2670

OH MY FUCKING GOD!

 

Look at that. I fucking love Steam. And it's an official Valve created mod, too!

 

 

Quote:
The mod also adds a floating wheatly to your skills menu, a craftable helm resembling an AI core, and ofcourse the Space Core himself, fully voiced by Nolan North, with Skyrim-Specific lines.

 

post #2257 of 2670

The texture pack interferes with retexture mods, it seems. That said, it's actually head and shoulders better than all the straight texture improvement mods I've used since release. Makes them, for now, completely obsolete. Still wanna be able to do one-pauldron banded armor and shit like that though.

post #2258 of 2670
Just spent the past couple of minutes looking at the new-ish goodies in the workshop. For the longest time I had no idea where to flip the switch on the texture pack - gaming blog news sites gloss over it because they're going apeshit over Space Core. Just saw that the High res texture pack is an optional/free item in the Steam Store...

Anything stand out in the workshop any of you would recommend? I've relatively kept my Skyrim mod free out of fear of crashes/incompatibility...such a great implementation. Bravo steam/bethesda, you've done a good thing.
post #2259 of 2670

The only thing I've done so far is download the texture pack. I haven't really explored the workshop yet.

post #2260 of 2670
Quote:
Originally Posted by stelios View Post

OH MY FUCKING GOD!

Look at that. I fucking love Steam. And it's an official Valve created mod, too!




Gentlemen, behold!

post #2261 of 2670

Haha that's so bizarre and awesome. Glad I finished Portal 2 a few weeks ago so I knew who the hell he was.

Times like these make me wish I was a PC gamer.

post #2262 of 2670

During his keynote speech at DICE, Todd Howard released an official list of DLC content-ideas Bethesda is currently playing with:

 

  • Spears
  • Kill-cams for magic
  • Water arrows
  • Giant mudcrabs
  • Paralysis runes
  • Seasonal foliage
  • Speedy water currents
  • Dragon-mounts
  • Dark dungeons
  • Adoption of children
  • Advanced home-building
  • Epic new mounts
  • Fast-travel portals
  • Kinect dragon-shouts
  • Enhanced water visuals
  • Ice and fire arrows
  • Lycanthrope perk-tree
  • Vampire imp-minions
  • Goblins

 

Naturally, none of these are 100% locked down one way or the other, but several are in fact being seriously looked at by Bethesda as potential future content (he wouldn't confirm which ones).

post #2263 of 2670

Haven't downloaded much off the workshop yet... But fuck me, is it a marvellous thing. Will definitely be downloading the high-res pack over the weekend as well. 

 

VALVEBESDAAAAAAAA!... Um, keep it up.

post #2264 of 2670

At this rate I'll never get around to Arkham City/The Old Republic/Mass Effect 3.

post #2265 of 2670
Quote:
Originally Posted by mongycore View Post

Just spent the past couple of minutes looking at the new-ish goodies in the workshop. For the longest time I had no idea where to flip the switch on the texture pack - gaming blog news sites gloss over it because they're going apeshit over Space Core. Just saw that the High res texture pack is an optional/free item in the Steam Store...
Anything stand out in the workshop any of you would recommend? I've relatively kept my Skyrim mod free out of fear of crashes/incompatibility...such a great implementation. Bravo steam/bethesda, you've done a good thing.


Yeah, it seems like most people here are just starting to get into modding. skyrimnexus.net, through sheer browser functionality, is more efficient an interface than the Steam Workshop. Nexus Mod Manager also loads mods as a background process and does not add to the launcher's booting time. Mods loaded via the Workshop synch automatically which is nice for saving you time on manually getting updates but is also a double-edged sword in terms of extra boot time and the prospect of a modder releasing an accidentally game-breaking update.

 

It's nice to have both, honestly, but the Workshop is not going to replace Nexus Mod Manager for people who use that already. Steam seems "safer" I guess in terms of concerns about crashes and incompatibility but the NMM makes mods easy to install/uninstall in a way that allows the user to mitigate those issues so it seems like a silly reason to avoid modding.

 

Nice thing about it, though, is there's a wealth of mods on nexus that will be ported to the Workshop (or already have been) so that holdouts like yourself will have their work cut out for them simply exploring all the insane shit that's out there.

 

For starters, I can recommend JaySuS Swords, Weapons of the Third Era, Bucklers, Varied Lore Friendly Armor, Valdecil's Armored Robes Mod for just adding gear to the game. Right now, Coverkhajiits (four separate mods for faces and bodies, male and female) and Natural Eyes seem to be the only appearance-oriented mods worth having (unless you like lore-busting airbrushed women in your Skyrim, then see Bella's Beautiful Females Mod). Dovakiihn Hideout, a custom player house, is totally must-have as well, and is one of the most frequently updated mods out there.

 

I'm not sure to what extent the above listed are on the Workshop at this point, but there are already a ton of retextures, fixes, and customizations worth having or trying and there's more every day to keep up with.

post #2266 of 2670

I would add to that SkyUI, which makes managing your inventory way easier.  It's one of those mods that I'm not sure how I got along without it for so long.  I think it was made primarily for keyboard/mouse users, including a type in search function, but I use a controller, and it still has made sorting through all my crap way easier.  I just wish it has the same sort function when you open a chest.

post #2267 of 2670

There's an interview in the newest Game Informer with Sam Bernstein, the leader of the QA team for Skyrim. He won the speed run challenge against one of the development guys...finished the main quest in 2hrs 16 minutes 10 seconds. Jesus.

post #2268 of 2670

I finished it in 48,000 hours.

post #2269 of 2670
Quote:
Originally Posted by DJ Dylan View Post

There's an interview in the newest Game Informer with Sam Bernstein, the leader of the QA team for Skyrim. He won the speed run challenge against one of the development guys...finished the main quest in 2hrs 16 minutes 10 seconds. Jesus.



Whaaaat? My head hurts just thinking about it.

post #2270 of 2670


 

Quote:
Originally Posted by MaxYumTime View Post

I finished it in 48,000 hours.



 

So you got it 5 years before it was released did ya? tongue.gif

post #2271 of 2670
Quote:
Originally Posted by Tigeroovy View Post

 

So you got it 5 years before it was released did ya? tongue.gif



I'll field this one. MaxYumTime was actually employing comic exaggeration, suggesting that the main quest in Skyrim is so long, it takes 48,000 hours to complete it. By using a number so high it would be literally impossible to achieve, MaxYumTime is inviting us to reflect on the unusually lengthy main quest line, and doing it in a humorous way. 

post #2272 of 2670

02:16:10? Hah!

 

This is a proper speedrun.

 

post #2273 of 2670
Quote:
Originally Posted by Werewolf Girl View Post



Whaaaat? My head hurts just thinking about it.



I know...insane. I would love to see video of this to be honest.

post #2274 of 2670

So the new patch downloaded, my game is still crashing and freezing. Not happy. 

post #2275 of 2670

The beta of Update v.1.5 is now live on Steam:

 

 

http://www.bethblog.com/2012/03/15/new-features-highlight-1-5-update/

 

Once it hits XBL, Lydia shall finally get to make a man out of me.

post #2276 of 2670

Also, from IGN:

Elder Scrolls MMO to be Announced in May.

Reportedly, to be set during the Second Era, back in the reign of the Reman Emperors.

 

If I might tip my cap to Rain Dog, here:

 

250x263px-LL-9ca26aef_child-very-excited.jpeg

post #2277 of 2670

How about they patch these goddamned quest items right out of my inventory?

post #2278 of 2670

Those kill cams made me drool a little! That's going to help quench my blood lust a little, I'm excited.

post #2279 of 2670

Any word on when this new patch is coming to xbla?

post #2280 of 2670

According to the Bethesda Blog site, they submitted it last week to Sony and Microsoft for console-certification...figure maybe this week or early next for release, probably.

post #2281 of 2670

Well the last much-heralded patch didn't fix my game crash issues one iota, if it's the same with this new one my interest will have died until the eventual expansion dlc.

 

Shame tho, I really was nowhere near close to finishing.

post #2282 of 2670
post #2283 of 2670

No, really. The quest items. Why are they still in my inventory?

post #2284 of 2670

The 1.5 update is already up for Xbox, and will be going live for PS3 later today:

 

http://www.bethblog.com/2012/04/05/skyrim-1-5-update-hitting-consoles/

post #2285 of 2670

Kinect Shout Support Coming to Skyrim:

 

 

http://www.bethblog.com/2012/04/12/kinect-support-coming-to-skyrim/

post #2286 of 2670


That is... just... so cool.

Quote:
Originally Posted by Leto II View Post

Kinect Shout Support Coming to Skyrim:

 

 

http://www.bethblog.com/2012/04/12/kinect-support-coming-to-skyrim/



 

post #2287 of 2670

I have zero interest in and most likely will never own a kinect, but the thought of literally yelling at my TV to blast fools off mountains does put a little tingle in my belly.

post #2288 of 2670

Cool for the people who have Kinect and/or like the voice commands. Not for me.

 

 

Still it's interesting to see the game evolve with these free additions, good stuff Beth Game Studios.

post #2289 of 2670

 

Quote:
Originally Posted by Dr Syn View Post

Cool for the people who have Kinect and/or like the voice commands. 

 

I'm sorry... I thought that went without saying.

post #2290 of 2670

You have to learn the words of the Shout in the Dragon language before you can use it -- talk about immersive.

 

All those nerds out there who bitch and moan that Bethesda has been "dumbing down" the series since Oblivion can kindly go fuck themselves sideways with spiked baseball bats.

post #2291 of 2670

Holy crap, between this and Steel Batallion, i might get a Kinect this year...seriously, having voice activated hotkeys would pretty much allow you to rampage through enemies like a multi purpose killing machine.

post #2292 of 2670

I'm doing it now in ME3. It does make combat more fluid.

post #2293 of 2670

How silly does it feel?

 

That's what's kept me from getting one. Maybe if I had a kid or something.

post #2294 of 2670

In my experience Kinect is not very responsive, especially the voice commands. All these motion controls(Wii, Kinect, haven't tried Move) have a ton of potential, it's just rare that they work 75% of the time, and it's rare that a controller doesn't work 100% of the time.

post #2295 of 2670

 

Quote:
Originally Posted by Arjen Rudd View Post

How silly does it feel?

 

That's what's kept me from getting one. Maybe if I had a kid or something.


It feels very silly. But very awesome. I am having very little trouble with the voice commands in ME3. Many of them are silly useless (just ways to avoid hitting A... I can hit A no problem), but in combat it's great. No more mapping powers and weapons. It's probably an 80-90% response rate with my fan on, higher when i play in a quiet room.

 

I recommend getting Fruit Ninja for Kinect to see just how responsive the Kinect has the potential of being. You can look and see how specific the kinect viewer actually is, it's pretty amazing. The software has not yet caught up to the hardware.

post #2296 of 2670
Quote:
Originally Posted by MikeI View Post

The software has not yet caught up to the hardware.



Exactly the reason why my Kinect is currently gathering dust. Child of Eden's another game that works impressively, but other than that I've yet to find a game that delivers the responsiveness I was hoping for.

 

This stuff with Skyrim sounds very, very cool though. 

post #2297 of 2670

Well downloaded the new patch, jumped on my horse and started riding towards a dragons silhouette against the night sky... and it crashed again. Took less than a minute.

 

That's it. I'm done. It looks like the only way I'm finishing Skyrim is when I eventually get that gaming rig I've always wanted. No more xbox Skyrim for me.

post #2298 of 2670
Quote:
Originally Posted by Leto II View Post

You have to learn the words of the Shout in the Dragon language before you can use it -- talk about immersive.

 

All those nerds out there who bitch and moan that Bethesda has been "dumbing down" the series since Oblivion can kindly go fuck themselves sideways with spiked baseball bats.



I do have to say I miss the Journal from previous games.

 

Now you rely on the quest arrow more than ever, and turning it off doesn't change anything as the game doesn't give you much if any verbal or written directions.

 

 

post #2299 of 2670
I still keep looking for the button to trigger the Vault-Tec Assisted Targeting System.

Ah, well. While I pine for older games with better UIs, at least there's the "Armor Is Magic" mod to brighten my days.

post #2300 of 2670

Kinect patch dropped today. Here's the list of commands: http://cdnstatic.bethsoft.com/akqacms/files/tes/extras/skyrim-kinect-voice-commands.pdf

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