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Two Worlds 2

post #1 of 49
Thread Starter 

So I never played the first Two Worlds, but I ended up getting TW2 yesterday.  I had been reading good things about it on a couple of other forums and I found it on sale.  I decided to pick it up to scratch my RPG itch.

 

Most accounts that I have read state that the game starts out poorly, but the game gets much better once the world opens up after a somewhat lengthy tutorial section.  While I can't tell you if that's true or not quite yet, I can tell you that I have enjoyed the first hour or so that I played last night.  Sure, Two Worlds 2 harbors plenty of clunkiness in many places, but I haven't encountered anything actually broken yet. 

 

The character models aren't the greatest, the voice acting ranges from okay to terrible to hilariously campy, the story so far is rather generic, and some of the controls are slightly wonky.....but there's just something about it that let's me look past all that.  Maybe I'd feel differently if I had played the first Two Worlds (ie. been less forgiving), but at least in the short time I've put into the game, I've found plenty to like about Two Worlds 2. The music is genuinely great, the environments look really good, and the spell creation system promises to be insanely deep and interesting.

 

So anybody else playing this?  I suspect that I'm probably alone on this one.

post #2 of 49

For an open-world fantasy game like this, I was surprised at how little press it got in the states. Of all the big American news sites, only Joystiq did a review, and they were lukewarm. I'm a sucker for giant explorable landscapes, so I'll probably pick this up if I can get it used for under $30.

post #3 of 49

It is very very Euro RPG in its design. Do not expect any sort of warm welcome from the US gaming press.

post #4 of 49
Thread Starter 

Most of the mainstream US gaming sites are being rather slow with reviews, but I doubt they got any advanced copies unless they imported it from Europe early.  TW2 has only been out a little over a week now in the States, and it's not like anyone is clamoring for reviews of TW2 like they would be on AAA mainstream titles, so the US gaming press will either ignore it or be really slow in coming out with reviews.

 

That said, Game Informer seemed to like it well enough.

post #5 of 49

Unless it's low hanging fruit like "Bass Fishing Explosion with Bill Vance," I'm always surprised when Game Informer gives anything less than an 8.

post #6 of 49
Thread Starter 

Two Worlds 2 is great fun. I've spent about ten hours with the game now, and I've pretty much just been running around the first large area (the Savannah) exploring and doing side quests.  I perhaps spent more time than necessary wiping out random animals that attack me like ostriches, baboons, rhinos, cheetahs, and giant ants.

 

So far, one of my favorite things about the game is the crafting system. Every weapon and piece of armor that you pick up can be broken down into component parts like steel or leather. You can then use these parts to upgrade the weapons and armor you actually want to use. The more you level up your crafting skill, the more you can upgrade your equipment past its initial level.  In addition to boosting stats, upgrading items a time or two will usually add crystal slots as well so you can socket in extra properties like elemental damage or various other stat boosts. 

 

There is also alchemy in the game. Like in Oblivion, you can pick a bunch of different plants around the wilderness, and you also get parts from any animals you hunt.  These items all have different properties that can be combined to make different types of potions.  Each time you make a new one, you have the option to save the recipe for later.  Even if you don't make something you want to use, each potion will still fetch a bit of money at a shop. Multiply that by dozens of potions, and suddenly roaming the countryside looking for potion ingredients is a viable income source.

 

There is also a spell creation system that is pretty cool. Basically you get a bunch of cards, each with different properties or modifiers. Placing these cards into an amulet creates a spell you can cast, provided you have the necessary skill to do so.  Combining different modifiers (such as time or damage) causes different results. I haven't been able to mess with it a lot yet, but I'm starting to get a few more cards to play with now. Once I get my skills upgraded so that I can use even more properties at once, I'm sure I'll be able to make some fun magic spells. Eventually you're supposed to be able to create multiple-staged spells like calling a bunch of lightning that summons a creature everywhere it hits on the ground. I can't wait to experiment more with it.

 

All in all, I've been really enjoying TW2 so far. I can't wait to play more of it.

post #7 of 49

Well, after reading Polygon's take I decided to pick this up (I needs me some RPG lurvin'), and yeah, I like it quite a bit so far as well. I'll add my two cents after I've had some more time with it.

post #8 of 49

I bought it used and returned it three days later. It's a B-game with lofty ambitions, but holy crap are the controls and interface a mess. You use the left trigger for everything, including run!

 

post #9 of 49

Playing on a pc would be the preferred manner, I'd guess, which is why I seldom play ANY rpgs on a console. On the pc everything is completely customizable, plus DX10 graphics and anti-aliasing, etc...

post #10 of 49

And not to mention, I'd take a B-grade game with lofty ambitions over any number of cookie-cutter A-games (not picking on Trevor or anything, jes sayin').

post #11 of 49

I'll probably revisit it on the PC once it drops into the bargain bin, because for as frustrating as it was, poking around the island was kind of fun. I just couldn't justify spending $50 on it. Also, BioWare has spoiled me, and with DAII right around the corner, I'm busy running through the first game one more time.

post #12 of 49

Oh, it's definitely a 'mpg may vary' title, but at least for now, I'm siding with Polygon.

post #13 of 49
Thread Starter 

TW2 isn't the most polished game in the world, but it definitely has its merits.

post #14 of 49

I've been playing this and really enjoying it. I have been waiting for some "Verily May Hap" but haven't got one yet.

 

Despite a few little problems there are no deal breakers and it will be a fun way to fill time between DA2 & Elder Scrolls.

 

The magic system is a bit unintuitive but looks like it could be fun.

post #15 of 49
Thread Starter 

The spell creation system is a little unwieldy because it's fairly complicated.  It doesn't help that the tutorial for creating spells is pretty short.  However, once you start figuring it out, the results are quite fantastic.  I figured out how to make a "rain of fire" spell the other day that looked pretty cool.  I also created a personal shield spell from fire elements that made my eyes glow like they had flames in them.  Pretty badass looking.

post #16 of 49
Thread Starter 
Quote:
Originally Posted by jay f View Post

I've been playing this and really enjoying it. I have been waiting for some "Verily May Hap" but haven't got one yet.

 

Despite a few little problems there are no deal breakers and it will be a fun way to fill time between DA2 & Elder Scrolls.

 

The magic system is a bit unintuitive but looks like it could be fun.


There's a bar in Hatmandor that you go to several times for story missions.  The main room has an upper and lower level to it.  On the upper floor, there is a random guy that starts talking to you using "verily may hap" speech, and your character says "I don't know what you're saying" to him.  I thought it was pretty funny.

 

I messed with the spell system a bit more over the weekend.  I figured out how to turn myself invisible, and I created a pretty useful ice storm spell.  Once you get enough cards to play with, magic is  a lot more fun.

post #17 of 49

Played quite a bit over the weekend, I'm at level 20 or thereabouts. Really enjoying it quite a lot, dual-wielding axes that the Warrior's Guils blacksmith made. I've been experimenting with magic, but I've been spending so many points elsewhere that I'm pretty lousy at it.

post #18 of 49
Thread Starter 

My character is about 2/3 melee focused with magic taking up the last third, mostly for buffs rather than attacks.  I don't really use archery all that much, but from reading the descriptions for the skills, I bet it would be awesome if you actually spent points on them.  My character bounces between the better axe from the Warrior's Guild, a two-handed sword, and a large club depending on what I feel like wielding at any given moment and what type of damage I need to dish out.  I've upgraded these weapons several times over using the crafting system, and I've added several crystals to each.  Needless to say, I can bring the pain to pretty much anything I've run into so far.

 

post #19 of 49
Quote:
Originally Posted by Jacob Singer View Post

Played quite a bit over the weekend, I'm at level 20 or thereabouts. Really enjoying it quite a lot, dual-wielding axes that the Warrior's Guils blacksmith made. I've been experimenting with magic, but I've been spending so many points elsewhere that I'm pretty lousy at it.



If you can name them, call them: The Wicked Sisters

 

As for the game itself, I'll be picking it up when it's on the cheap, still have the last ending of Nier to get then I have like 4 games I still need to beat, not counting Dragon Age 2 which I will play over all my current games.

post #20 of 49

Okay, I'm lvl 25 and still in the first chapter, about 17 hours of game time. Anyone know how long this game is? (having a blast, btw...)

post #21 of 49

I know this game isn't popular at all, but it's actually really pretty fucking great.

post #22 of 49
Thread Starter 
Quote:
Originally Posted by Jacob Singer View Post

Okay, I'm lvl 25 and still in the first chapter, about 17 hours of game time. Anyone know how long this game is? (having a blast, btw...)



I'm not sure how long the game is exactly, but I've heard that chapters 3 & 4 are much shorter than 1 & 2.  I am currently lvl 32 partway through the second chapter.  I can't remember how much game time exactly off the top of my head though.

post #23 of 49

Yeah, I'm well into Chapter 2 now, level 30 I think. Love the new Asian influences/music and the lush jungle/beach locales. And I'm a sailor now!

post #24 of 49



 

Quote:
Originally Posted by Jacob Singer View Post

Played quite a bit over the weekend, I'm at level 20 or thereabouts. Really enjoying it quite a lot, dual-wielding axes that the Warrior's Guils blacksmith made. I've been experimenting with magic, but I've been spending so many points elsewhere that I'm pretty lousy at it.


There is a fellow in the Mages Guild that will let you reset a certain amount of Skill points. I used it a few time and now have NOTHING added to my Accuracy/Archery skill. All Health, STR and Magic.

 

Dual weild the Axes, a bassass Necro Staff and Two Handed Sword. The ability to summon 7 skeletons to fight for you is AWESOME!

 

23rd lvl and just finished the first part last night. Loving this game.

 

I met the fellow in the bar with the Verily Mayhap speech. "Did you get hit in the head or sumthin?" haha

 

BTW, every character we have been able to name ourselves since the first one came out has been named Verily Mae... DA, Quzzle Quest, etc.

 

Anyone waiting for Skyrim should be playing this.
 

post #25 of 49
Quote:
Originally Posted by jay f View Post

Anyone waiting for Skyrim should be playing this.
 


I wholeheartedly agree. And I seriously want to thank Polygon for turning me on to this game. I have a good friend who wants to say the same as well.
 

post #26 of 49
Thread Starter 

TW2 sounded interesting after a couple of previews I read about it.  I know nothing about the first game beyond its reputation for being a horrible mess. I kind of forgot about TW2 until some people on another forum started talking about it.  They had some great things to say about it so I decided to give it a shot, and I'm glad I did. It's been a lot of fun. I'm glad I'm not the only one who's enjoying it.

 

post #27 of 49
Thread Starter 
Quote:
Originally Posted by jay f View Post



 


There is a fellow in the Mages Guild that will let you reset a certain amount of Skill points. I used it a few time and now have NOTHING added to my Accuracy/Archery skill. All Health, STR and Magic.

 

Dual weild the Axes, a bassass Necro Staff and Two Handed Sword. The ability to summon 7 skeletons to fight for you is AWESOME!

 

23rd lvl and just finished the first part last night. Loving this game.

 

I met the fellow in the bar with the Verily Mayhap speech. "Did you get hit in the head or sumthin?" haha

 

BTW, every character we have been able to name ourselves since the first one came out has been named Verily Mae... DA, Quzzle Quest, etc.

 

Anyone waiting for Skyrim should be playing this.
 


I need to track down the pieces for summoning spells. I haven't done any yet, but I can't wait to try them.  I think the Mage's Guild shops will be my first stop the next time I boot up the game.

post #28 of 49
Thread Starter 

I ended up playing quite a bit more of this over the weekend. I tried out several summoning spells and ended up using the one that called up these Hellhound creatures. Pretty cool, especially when you summon a whole pack of them.

 

I also explored a large portion of the Swallows. What a contrast to the rest of the game so far! It is dark, twisted, and awesome. I loved all the creepy monsters roaming around, and I loved the look of the destroyed buildings in the old university. The Scavengers are pretty interesting as well. I had a lot of fun doing the various side quests for the different people in their camp.  I also ran into a side mission that was a straight up Indiana Jones homage. It was unexpected but welcome. So if you haven't found it yet, keep an eye out for the "Last Crusade" quest.

post #29 of 49

There have been a bunch of fairly clever pop culture shout-outs in the game, from Star Wars to James Bond. Good stuff.

 

Made it to chapter 3 yesterday, creepy swamps infested with undead and werefiends. Teleporting has changed here, you can no longer go anywhere you like, so be sure to finish up all your sidequests before starting this chapter.

post #30 of 49

I've read about 7 online reviews for this game and most of them mention how broken the combat system is and how wonky the controls are.  Is it true that the left trigger button is basically used for every action?  Everything you guys have said about TW2 sounds like it would be right up my alley, the spell and item creation especially has my attention, but I don't want to spend 60 bucks on a broken game.  Is the combat as fucked as I have heard?

post #31 of 49

What's broken to one guy is completely playable to another, so I hesitate to respond, but it certainly hasn't been a "push this button to win" kinda game for me. I'm doing basic attacks and a number of other "flourishes" that I trigger through the number keys, and that doesn't even include blocking. This is hardly a one-mouse-button game.

post #32 of 49
Thread Starter 

To give another perspective (since I'm playing on the 360), the control scheme is fine. the right trigger is used for basic attacks, and special attacks are assigned to the face buttons, LB & RB.  Early on the combat feels a little simple, but as you level your character and get more moves/abilities, the combat becomes a bit more in-depth. There are some issues with the controls (like having to be completely still before certain actions like getting on a horse will work properly), but I wouldn't go so far as to say they are broken. Two Worlds 2 has plenty of heart and beauty, but it's a bit rough around the edges.

post #33 of 49

It has a few little problems, like the item descriptions over lapping, but no deal breakers. Combat is fun, though I did hear someone complain about all the button pushing.

post #34 of 49

Im going to grab it tonight.  Every review I have read says that once you get past the dreadful tutorial section things pick up considerably.  Ive also read that it can be difficult to be a mage (which of course will be my choice) and that you will run into random overpowered monsters that will kill you instantly. 

post #35 of 49

Ok, I bought the game, and am enjoying it enough so far.  I am still on the first little island with all the orc things.  My mage is cruising along, killing things with my fireball spell, occasionally having to resort to the hit and run strategy.  I have made my way to the western part of the island and all of a sudden the orcs have become indestructable.  My fireball isnt making a dent and they basically one-shot me.  I'm guessing I'm not suppossed to be here..?  It seems as if there is something else to find there but I cant get around without running into these packs of indestructable orcs.  Am i doing something wrong?

post #36 of 49

Wait, aren't the orcs on the island your friends? You should be killing the dog-like critters known as the Varn. The orcs are the guys who rescued you.

 

From what I recall I didn't do too much exploring there initially until I followed the story for a bit and leveled up some. You'll be coming back to the island periodically. I don't remember having any trouble with the mobs there, though.

post #37 of 49

The guys you fight on the island kind of look like orcs but I think are called Krogs (Grogs?).  Anyway, I think you answered my question by saying that the main character would be returning to the island, so I will have another shot at those guys when I level up. 

 

I am about to take the teleport off the island to that new town/country. 

post #38 of 49

Much like everybody else in this thread I am having a pretty good time with TW2.  The controls are still pretty wonky and the battles could be smoother but those are only minor complaints.  I am having difficulty completing certain quests because my guy just isnt powerful enough.  I am playing as a mage and I use my little bolt spell 100% of the time.  Most of my fights consist of me getting to a safe distance and then firing as many bolts as possible before the enemy closes the gap.  It works most of the time, although the couple times I have tried to quest in a dungeon I have gotten slaughtered...its really not even close. 

 

I just got to the mage's guild last night but was not able to purchase the summoning or necro spellbooks because I don't have the gold yet, although I will shortly.  I pretty much travel everywhere by foot because I want to grind as much as possible.  I have a feeling that mages are underpowered in the beginning of the game and get overpowered towards the end.  Thats what I am hoping anyways.     

post #39 of 49

Everywhere on foot also works because the Horses suck.

post #40 of 49

Yeah, I've kind of gathered that.  There is a quest where you have to ride your horse and break some sort of record so that you can...take control of some town..?  I'm kind of dreading that one.  With all of the transport stones I really don't even know why horses exist in this game.

post #41 of 49

The horses are really just there for a series of races you do in the Bayan (sp?) quest line. The races are actually pretty easy (if I can do them, anyone can). There are no horses anywhere else except that first big island, and I only used them for the races. Hell, if I remember correctly, I did the qualifying race on foot.

post #42 of 49
Thread Starter 

FYI, there is a little bit of a speed difference between the "Horse" and the "Heavy Horse". Using the regular horse instead of the heavy one made doing the Rustler's Run quest much easier for me.

post #43 of 49

I know there is some humor to be had from TW2 but I actually play it with the volume off (I've usually got some music or podcast on).  The voiceover work and script is pretty bad, maybe the worst I've heard in a game.  Of course this could be contributing to my "I don't know what the hell is going on most of the time in this game" problem.  The quests do seem pretty standard so far, so my lack of awareness hasn't been an issue:  go to "x", retrieve "y" and bring it back to "z".   

post #44 of 49

Finished this up the other night. One hint: invest in some fire resistance. All in all I had a really fun time with the game, and I like that you can still explore and quest after the finale.

 

And I have to disagree with Loblaw, I thought the voice acting was surprisingly professional for a non-triple-A game. Even if your hero does sound like a Batman wannabe.

post #45 of 49

I've got my mage up to lvl 19 and he can actually kill some stuff now, which is a plus (no longer running from Giant Ants).  Basically I'll summon about 8 creatures and hope that they keep the enemy occupied while I sit back and fire away with my firebolt.  Battles can take awhile because the damage that I do still isnt great, but its working okay.  I havent totally figured out the spell making portion of the game yet.  I've done alot of experimenting but I still basically only use 2 summoning spells and 1 firebolt/blinding spell.  Im sure as I get new cards my choices will be a little more diverse, but I think I've gotten every card available up until this point.  I've got 50k in gold with nothing to spend it on. 

 

This game is like Elder Scrolls lite, which is fine by me.

post #46 of 49
Thread Starter 

Some of the voice acting in TW2 is pretty good. Some of it is stilted and wooden. Some of it is horrible, and some of it is so atrocious that you've just got to laugh at it. So I would say the voice acting is "inconsistent". For the most part though, I would say that the voice acting is pretty good considering the budget of the game.

 

I made my way into the swamps of chapter 3 yesterday. I wanted to finish up all the guild quests before I went, but apparently three of them glitched out on me so they didn't appear on the quest boards like they were supposed to. That's okay. I can get to them on a different playthrough. For now I'll have some fun slaying zombies.

post #47 of 49
Quote:
Originally Posted by Jacob Singer View Post

There have been a bunch of fairly clever pop culture shout-outs in the game, from Star Wars to James Bond. Good stuff.

 

Made it to chapter 3 yesterday, creepy swamps infested with undead and werefiends. Teleporting has changed here, you can no longer go anywhere you like, so be sure to finish up all your sidequests before starting this chapter.



I remembered this just as I was going to Teleport. I saved it and went over to take a look. Then I reverted back and will complete as much as possible before I go back. 

 

post #48 of 49
Thread Starter 
Quote:
Originally Posted by Jacob Singer View Post

Finished this up the other night. One hint: invest in some fire resistance. All in all I had a really fun time with the game, and I like that you can still explore and quest after the finale.

 

And I have to disagree with Loblaw, I thought the voice acting was surprisingly professional for a non-triple-A game. Even if your hero does sound like a Batman wannabe.


Funnily enough, I nicknamed my final armor set the "Medieval Batman" armor because of its construction and black/gold color scheme.

 

Finished the story myself last night. The final two chapters are REALLY short. You weren't kidding about that fire resistance. I was level 41 going into the final fight with a maxed out elemental resistance skill, tons of fire resistance potions, and a pretty good fire resistance spell. Even with all of that, I STILL had trouble staying alive.

 

I'm glad you can keep questing after the story is done. I think I'm going to try to find all the caves I missed. Apparently there are at least 25 of them, and I've only been inside about 15 of them.

 

post #49 of 49
Thread Starter 

I started playing a bit of the "online" stuff the last couple of days. I've gone through three chapters of the adventure mode by myself because I wasn't feeling all that sociable. They are pretty much a long corridor broken up by a few groups of enemies, but it's still been fun. 

 

The Village mode is much cooler.  It tasks you with building up a village, but you also have to go out and kill things every once in a while as well. I'll probably give all the other multiplayer modes a try eventually, but I doubt they'll be all that interesting.

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