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Beyond Good and Evil HD

post #1 of 9
Thread Starter 

I never finished this when I had it on the PS2 so I picked it up off XBLA. For 800 points it’s a really great deal and it looks all kinds of gorgeous, but the more I play it the more I realise how old and clunky the game feels. It’s one of those games that is consistently cited as best of the last generation but it feels kind of quaint and fiddly. I love all the periphery aspects of the game but I find the main game itself to be kind of a pain. All of the sidequest stuff is a lot of fun, photographing animals and seeking out pearls in the overworld has a really nice ambience to it.

 

The main quests however become a chore really quickly. A lot of games from that era had horrible, mandatory, stealth sections (I’m looking at you Wind Waker) and after the first dungeon this largely feels like an extended mandatory stealth section. You can fight your way through but the game does everything it can to dissuade you. Unfortunately the jumpy camera and finicky character controls often mean that you’re blithely wandering into enemies against your will.

 

Still it should be commended for it’s style and the different twist on the Zelda formula, I just feel like a lot of people forgive the core gameplay because of it’s great style.

 

Anyone else downloaded it?


Edited by Spike Marshall - 3/7/11 at 7:02am
post #2 of 9

I also picked this up last night and played through the first dungeon. I had heard very good things about the story, so I decided to give it a shot until DA II showed up in the mail. So far, I think that it blends Zelda style gameplay with a sort of PC adventure game influence to pleasing effect. So far not a masterpiece, but I look forward to finishing it.

post #3 of 9

The only thing I don't like about this game is the horrible camera controls, otherwise I find it a breezy, fun time with some good humor going for it.

post #4 of 9

A great, fun game, but damn if the ending isn't a cocktease. So disappointed this never got a follow up.

post #5 of 9

Ubi's already done a ton of pre-production on BG&E 2. They've actually said in so many words that whether it actually gets made or not depends on how well the HD version does.

 

That is to say, as I've been telling every gamer within earshot, BUY THIS NOW.

post #6 of 9

Well, I will certainly be buying it then!

post #7 of 9

I resisted because i owned it on PS2 and PC...but Justin just guilt tripped me into buying it again.

You better buy Hardcorps:Uprising, Justin! For Contra's sake.

post #8 of 9

I owned BG&E for my GameCube, and I don't remember the camera being as wonky as it is in a few parts of the XBLA port. Maybe it's always been like this and I just forgot, maybe I just didn't notice back in the day, or maybe something got weird in the port to XBLA. Who knows?

 

That said, I still had a blast playing through the game again, despite the camera issues. Honestly it was only annoying in a few select spots for me. I finished the game to 100% in about 12 hours, but that's only because I knew what I was doing having beat the game a couple of times in the past. A newcomer could probably do the same in about 15 hours or so.  The game isn't all that complicated, and the few collectibles can be conveniently marked on your map by purchasing a couple of in-game "detector" items.

 

Unlike Spike, and a lot of other people around the internet, I absolutely love the stealth sections from BG&E. I wonder if people have just become way too impatient these days or something.  These sections are found in parts of the dungeons, and they play out like small puzzles of how to get through a room. None of them are really all that complicated when you take a few seconds to watch the guard patterns.  All of these rooms can be done stealthily, but you can also use a little brute force in most of them. 

 

Sometimes I will kick a guard's breathing tank just because I like watching them stumble around for a while before administering a second kick to make them explode. In fact, with a couple of rare exceptions, you can sneak partway into a room, take out one guard, and run back out while the others are alerted. Guards don't respawn, so getting rid of one or two makes things easy as pie. The only trouble come in the rooms with the instant death lasers. Once guards are completely alerted to your presence, these lasers will take you out quickly, but there is a short delay before they fire. So I got through a couple of these rooms with a guard right in front of the exit by kicking him once and then booking it through the door before the lasers could fire.  Regardless, the checkpointing is always right where you left off when it comes to these stealth sections, so they are never bad at all. 

 

Compared to something like Thief or Splinter Cell, the stealth in BG&E is rather simple, and I find those parts to be enjoyable.  Jade is equipped with a cool glowing stick and a camera that can take photos and shoot little disc things. It's not like she's armed to the teeth.  Sneaking around bases to take covert photos of the shenanigans going on there makes more sense than running in with laser guns or something. Shenanigans tend to get canceled in the face of blaster-wielding heroes shooting up the joint.

 

Minor issues included, I think BG&E is a steal at 800 points/$10 (not to mention you can try it out for free). You get quite a bit of game out of it, and it looks great for a game that is 8 years old. I won't pretend that BG&E is the best game ever made, and I think it being hard to find for a long time made people latch onto it a bit more than if it had been widely available. It is, however, a quality game that has a ton of charm and is one of the better "Zelda clones" out there.

post #9 of 9

The camera controls are whats keeping me from buying this.  I want to support it, I want part 2, I really do, but I also need to be able to have an inverted Y axis with a normal X axis.

 

Through the whole demo I was fighting with the camera and couldn't just relax with it.  Can't see myself spending $10 to do this for the whole thing.  I'm not the only one either.  I've come across whole forum threads where this 1 issue is preventing a lot of people from getting it.

 

Shame, hope they patch in the ability to set Y and X axises separately.

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