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Planetside 2

post #1 of 4
Thread Starter 

For all I know I'm the only person looking forward to this on these forums, but we're finally getting out first real bits of information (and a trailer) for Planetside 2 and I'm excited.  To those of you who never played Planetside when it debuted on SOE, you missed out.  That launch and the subsequent year (before some horrible expansion ideas) delivered something absolutely amazing.  The only true MMOFPS that I've ever seen, a lot of players never even tried it because it was an FPS with a monthly fee.  Those of us who did try it were quickly hooked though.  Literally hundreds of players on either side of any particular battlefield in it's prime.  Infantry, air and ground vehicles all being utilized in an effort to capture bases and the sight of a dozen players "hot dropping" out of a Galaxy Dropship onto the top of a base in a last second bid to recapture a control panel never got old.

 

http://www.planetside2.com

 

The first bits of gameplay in the trailer only give hints at how many units will be battling at any one time.  The  information floating out of the SOE Fan Fest make it sound like the developers learned from the mistakes they made the first time around.  They claim to have a 3 year plan for the game, at which point subsequent planning will be (somehow) done by weighing the will of the players.  Just keeping a high population up to 3 years would be an amazing accomplishment, but I can't wait to see if they pull this off.

post #2 of 4

Some of the most fun I have had in any multiplayer game ever were the times me and 2 friends would each hop into the driver's seat of our own Vanu Magrider and head for the nearest enemy infested area to run people over and cackle like goons every time we did it. You may be able to avoid getting run over by a tracked tank, but if that tank can strafe sideways as it comes at you, things get decidedly problematic when you're on foot. Good times. I was sad when they nerfed that, but by that time we had moved over to manning the 3 seats on one of those big bastard bombers

 

The expansion truly ruined that game. I mean it was never balanced... each side had at least one abused doomsday weapon/skill combo... but the BFR's just tore the heart out of it.

 

I just hope this time that they give you SOME incentive to defend what you hold. There was no XP to be had in defending in Planetside 1, so most nights had each of the 3 teams forming into a locust-like swarm hungrily chasing capture point XP from one nearly frigging deserted enemy base to the next.

 

That game was way ahead of its time though. In a lot of ways it kind of reminded me of Tribes in that respect. Her's hoping they can recapture that spirit.

post #3 of 4
Thread Starter 

Popping this bad boy back up to the top as I've been greedily watching YouTube videos on my cell phone this morning as they ran a gameplay demo at the Global Developers Conference yesterday.  I can't believe how far along they are and how polished the game looks.  The demo did highlight there are still some lag issues, but that's hardly surprising considering they've very early into friends and family beta I believe.  It looks fast, it looks fun, it looks like Planetside but so much better.  Watching a Reaver flying towards the sun (and having almost no visibility) or watching Magrider beams glowing through the night excites me so much.

 

They also announced this will be F2P.  Hopefully they handle this correctly (hopefully they've been keeping a good eye on how Valve is handling Team Fortress 2).  If they sell "I win" weapons they'll kill the game.  If they sell fluff to make your guy look different they'll do quite well.

 

There is seriously no game in development that has me more excited.

post #4 of 4

Yeah, this looks all kinds of good. The first Planetside got half a hair away from nailing it and mostly got let down by the tech. Both client side and server side. If they get this right it's going to be glorious.

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