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Uncharted 3: DRAKE'S DECEPTION - Page 2

post #51 of 113

So I started on this... Got up to Chapter 8 and stopped because, well, I figured I should stop.

 

Simply put - Fucking BREATHTAKING so far. As expected, the story just sucks you in and I really love these characters. This is just pure entertainment top to bottom and continues to rival movies in its genre. If there was ever any doubt that they had been patterning these games very much on the Indiana Jones films, this cements it. It's very much in the vein of Last Crusade. Especially in the way it sort of goes back to the spirit of the first game in many ways. Much like Last Crusade was a mirror of Raiders.

 

Glancing at this thread, I gotta say that I don't know what you all are fussing about with regards to the combat. It's smooth as silk for me, so far and the added melee combat is really good. I don't find the shootouts all that much more punishing than before. Enemies flank you a little more aggressively but that's about it. I'm playing it on normal mode and haven't died all that often. I think I was only killed twice during a shootout. All my other deaths involved poor jumps and miscalculations.

 

Anyway... I feel bad stopping because the thing is so fucking gripping. But I don't want to beat it in 2 days.

 

Oh, what the hell... Maybe just a little more.

post #52 of 113

Look, I love the game and am an unapologetic Uncharted series fan, but I think Naughty Dog went backwards a little with this one.  For one thing, it's crazy short.  I beat it in 8 hours on normal.  And there are just too many sections where it felt like they regressed to the spawn-as-many-badguys-as-possible shenanigans from the first game.  Why bother with presenting us with rooms or map areas where there are clearly defined villain paths and spots, if 30  more are going to come running out from somewhere as soon as we break stealth (which is pretty much inevitable).  It just feels lazy.  And certain things that are cool at first just go on way too long....like the chase sequences and the "boss" fistfights.  And don't get me started on the aiming mechanic.  It blows.  U2 was perfect.  And previous posters are right.....the enemies tendency to rush right at you to force a fistfight is annoying. 

 

The ending leaves alot to be desired.  The "supernatural" bad guys at the end were just stupid and annoying, made all the more annoying by your altered state.  And the lack of single player perks is lazy and mindboggling.  What incentive is there to go back and replay the game?  And no cutscene viewer?  I suspect Naughty Dog devoted too much time to multiplayer and 3D implementation.

 

Still, having said all that, just spending more time with these characters instantly makes me look past all the flaws.  The story is great and the music is the best ever in the series in my opinion.  Love having Sully back as a main character.

post #53 of 113

 

Quote:mrparker

....like the chase sequences and the "boss" fistfights.

 

I would have liked it if you didn't seemingly keep having boss fights with a large bald soccer hooligans throughout the game.


Edited by LaurenOrtega - 11/8/11 at 12:57pm
post #54 of 113

 

Quote:
I would have liked it if you didn't seemingly keep having boss fights with a large bald soccer hooligans throughout the game.

 

Lol..........yeah, I noticed that too.  Funny.

post #55 of 113

Then alter the-in game dress as bedouins mid-way through the game for some reason!

 

Could at least have given Marlowe a kinda legion of assholes group of henchmen for you to fight. Would have made a use for that pirate guy at least.


Edited by LaurenOrtega - 11/8/11 at 1:43pm
post #56 of 113

Why would they dress as Bedouins if they're Marlowe's British minions?  Hell, I bet half of them are soccer(football) hooligans.  Still, I suppose it could be an international organization to add some flavor to it like you said.

 

Although it's kinda funny that Cutter looks just like them, but is actually one of the more educated/intelligent characters in the game.  Still annoyed that Chloe and Cutter just disappear by the second act and are basically never mentioned again.  And how does Elena know Cutter?  How?

post #57 of 113

 

Quote: Neoolong

Why would they dress as Bedouins if they're Marlowe's British minions? 

 

That was actually an amazingly terrible typo on my part. I meant to say that it's funny how once you get to the plane mission you fight the same guys just now in some sort of adorable Lawrence of Arabia get-up. I mean they don't really even change the character model that much! Makes me think there's a bunch of giant bald brothers who you keep murdering.

 

 

Quote: Neoolong

Although it's kinda funny that Cutter looks just like them, but is actually one of the more educated/intelligent characters in the game.  Still annoyed that Chloe and Cutter just disappear by the second act and are basically never mentioned again.  And how does Elena know Cutter?  How?

 

I guess there's other adventures or something we haven't been privy too? Kind of like how Elena and Drake are YET again on the outs. But to be absolutely honest there's just a lot of story elements that don't work nearly as well as they did in the first and second game, and it's something that's bugged me a little about this chapter.

 

I also don't think it'd kill the writers to maybe spend a little bit more time on the baddies either. I'm not asking for anything in depth of course, but the entire "secret occult society" aspect of their organization very rarely comes up unless it has to do with the goofy little blow-dart deal. A little bit of honest to god strangeness with those characters would really help.

 

post #58 of 113

There was the implied/dropped bit about Cutter shooting Talbot and Talbot being fine.  Cutter is actually confused about what happened.  Is Talbot immortal because of the occult society?  Or was he just vested up?

post #59 of 113

Yeah there's a few little things like that, or Talbot seemingly being able to vanish quite frequently. But it's the attitude and background of the villians themselves that I wanted to see more of. The organization is supposed to be a blend of an occult secret society and British Intelligence, but it seems to favor the spy angle a lot more than the occult angle.

 

And I'm not really talking about wearing rodes and casting spells, but Marlowe as some sort of Cultish figure head interests me a bit more than Marlowe the "Evil British Ice Bitch."

post #60 of 113

 

I read a comment from the lead writer that the Illuminati (or whoever they are) use deception as part of their tactics, to confuse enemies and what not. Apparently Drake refers to Talbot as a "The Magician" in his notebook too.I like the idea, but it's underdeveloped. 
 
The main hero characters get a bunch of nice moments, but the actual story could be a lot better.
post #61 of 113

So they're the League of Shadows with Marlowe as R'as Al Ghul?

We never did see a body.

post #62 of 113

Haven't played through all of it yet (no time), so this might change, but can all of us feel better that we're mowing down whitey this time?

post #63 of 113

The running through the burning chateau was cool at first but got tedious quickly; run, get blocked by fire, (almost) fall through burning floor and repeat and repeat again. 

 

This was a good game, but I didn't like it anywhere near as much as U2 which really had a sense of adventure. As someone above said, this is just set-pieces in lieu of that adventure.  But like Jacob I'm not into multiplayer and for all I know that's where this game truly shines.

post #64 of 113
Quote:
Originally Posted by Doc Happenin View Post

Haven't played through all of it yet (no time), so this might change, but can all of us feel better that we're mowing down whitey this time?



This is a very good point.

 

And, as someone pointed out, they all look (and behave) like hooligans from Essex. So that makes it even better.

 

Some of them look like male models. Also satisfying.

post #65 of 113

Wow. That puzzle room with the dismembered statues and the mural was a real motherfucker, wasn't it?

post #66 of 113
Quote:
Originally Posted by Erix View Post

Wow. That puzzle room with the dismembered statues and the mural was a real motherfucker, wasn't it?



Yeah, neat concept, but the execution kinda turned into trial and error.  There were a few spots where it looked like the shadow was stabbing the dude correctly, but it ended up just me trying every spot in a general area until I got it to work.  Kinda lame.

post #67 of 113

See, I love that. I suck at so many little things in games, but I got that puzzle in like a minute. Visual imagination for the win!

 

post #68 of 113

Yep, same here. That took all of 3 minutes. Meanwhile, though, that puzzle where you have to spin the globe and find the exact spots on the map where the countries line up took 20 minutes. I dont know what my brain is doing up there, but it needs to cut the shit.

post #69 of 113


I had recently played through Silent Hill: Shattered Memories, which has a similar puzzle dealing with projecting shadows. So I understood the concept right away... But it was a motherfucker because none of the figures made sense and there was no way to know beforehand how the shadows were going to line up before you put the fucking thing down.

 

Added to that, the fact that the journal pages for that one are absolutely incomprehensible.

 

I'm loving this game, don't get me wrong, but that has to be the worst puzzle of the series in my opinion.

 

(I'm only in Chapter 12 - so perhaps I should be singing Bachman Turner Overdrive. But this was the first time I was genuinely pissed off by an Uncharted puzzle. And I actually felt insulted when the game kept asking me if I wanted to see the solution.)

 

 

Quote:
Originally Posted by Justin Clark View Post

Meanwhile, though, that puzzle where you have to spin the globe and find the exact spots on the map where the countries line up took 20 minutes.



I didn't have a very hard time with that one. But, at first, I thought the landmass shadows were representing Europe and Australia, because that's what they fucking looked like. When I realized that - whatever that globe was - it was not really an accurate representation of the planet known as Earth, it became clearer.

post #70 of 113

Actually, you could go into first person mode and look through the thing before putting it down.

 

Quote:
Originally Posted by Erix View Post


I had recently played through Silent Hill: Shattered Memories, which has a similar puzzle dealing with projecting shadows. So I understood the concept right away... But it was a motherfucker because none of the figures made sense and there was no way to know beforehand how the shadows were going to line up before you put the fucking thing down.

 

post #71 of 113
Quote:
Originally Posted by neoolong View Post

Actually, you could go into first person mode and look through the thing before putting it down.

 

 



Yes, you could do that. But I could never distinguish anything of note in the shadows. It wasn't until it became clear to me that the shadows didn't matter that I realized what I had to do. And, even then, it was a motherfucker.

 

Yeah... No doubt. Worst puzzle ever.

 

Now, I'm involved in a prolonged shootout with pirates on some wrecked boats. I'm tempted to almost say worst shootout ever. But the locale is so exciting that I have no choice but to blame my own incompetence.

post #72 of 113

Dude, blame the shitty aiming.  It's killing me.   This game would be SO MUCH BETTER if they fucking fixed that shit.  That sequence was so frustrating because of the fucking terrible gunplay.  After the third time I just said "Fuck it!" and ran through it fist-fighting everyone and beat it. 

 

Still, enjoying the hell out of the game despite that.  It is a TON of fun.  The game sucked me in almost immediately and I played for hours.

 

The 3D is pretty great in this one.  Nate's tripped out, druggy sequence before he's capture by Marlowe was awesome.  

post #73 of 113

So neoolong mentioned a patch for the controls.  Is that happening soon?

 

Maybe it's good that I haven't started playing the game yet.

post #74 of 113
Quote:

Originally Posted by TonyRockyHorror View Post

That sequence was so frustrating because of the fucking terrible gunplay. 



Aiming in and of itself doesn't present such a problem for me. Sure, I wish they would use a more intuitive system (like the GTA games, for instance) rather than the very FPS like mechanic in play. But the real issue I had was with the confusing layout of the place and the fact that enemies were constantly coming at you from all sides, making it difficult to come up with a decent strategy.

 

I especially hate those shotgun bastards that you have to shoot like 700 times before they can finally die. I usually just fist fight them.

 

The improved melee combat is a real plus. But in areas like that it can be a pain in the ass when you have to evade snipers and grenades and all that shit. And, since the button for rolling away is the same button as the one used to shove an enemy, there's a lot of: "No! Don't shove him! Jump off the fucking barge! Awwww... Fucksticks!"

 

The thrilling cruise ship sequence that followed, however, is one of the most exciting and genuinely funny things I've ever seen in a game. And it puts many film action sequences to shame as well.

post #75 of 113

Almost all of the pirate sequence kind of grates on me in the game because it seems like such an odd little sidetrack and not intergrated nearly as well as it could be. The fact that the shootouts really are kind of annoying in these series of levels just makes it stand out all the more.

 

I do love the cruise ship though, I just wish they coud have implimented WHY you happen to be on the cruise ship better in the game.

post #76 of 113

The initial part of the "pirate shootout" is somewhat tiresome. Mostly because of the confusing geography. But when you're climbing through the wreckage and picking them off, watching them fall to their deaths... That's vintage Uncharted action. So it made up for it.

 

......

 

As a side note, the care they put into making these games is astonishing. There was an emotional moment between Nate and Elena shortly after the cruise ship that was as heartfelt, moving and well-acted as anything from a live action adventure film. This is why I keep coming back to these games again and again.

 

I've come to love the characters as much as the ones in a live action film like the Indiana Jones series or Star Trek. That's how endearing they've become.

 

Also... The music is just wonderful. Popping the disc in, and hearing the familiar hero's theme at the title screen... It gave me the same kind of rush as listening to the theme song from a classic movie.

 

This is unprecedented stuff I think.

post #77 of 113

Considering how much I ranted about the female characters in Arkham City, I am going to point out how absolutely fucking happy characters like Chloe and Elena are handled in these games.

 

 

post #78 of 113

They're very well-written characters. I suppose the fact these games were written by a woman has a lot to do with that. And I don't mean to sound condescending. They should consider giving some film scripting jobs to Amy Hennig. She has shown a flair for old-fashioned adventure storytelling that rivals many in the business.

post #79 of 113

Naw, I just made that up to screw with you.

 

Quote:
Originally Posted by mcnooj82 View Post

So neoolong mentioned a patch for the controls.  Is that happening soon?

 

Maybe it's good that I haven't started playing the game yet.



 

post #80 of 113
Quote:
Originally Posted by neoolong View Post

Naw, I just made that up to screw with you.

 


http://chevronone.com/wp-content/uploads/2011/10/StevenYeun4-260x152.png

 

post #81 of 113
Quote:
Originally Posted by Erix View Post

The initial part of the "pirate shootout" is somewhat tiresome. Mostly because of the confusing geography. But when you're climbing through the wreckage and picking them off, watching them fall to their deaths... That's vintage Uncharted action. So it made up for it.

 

......

 

As a side note, the care they put into making these games is astonishing. There was an emotional moment between Nate and Elena shortly after the cruise ship that was as heartfelt, moving and well-acted as anything from a live action adventure film. This is why I keep coming back to these games again and again.

 

I've come to love the characters as much as the ones in a live action film like the Indiana Jones series or Star Trek. That's how endearing they've become.

 

Also... The music is just wonderful. Popping the disc in, and hearing the familiar hero's theme at the title screen... It gave me the same kind of rush as listening to the theme song from a classic movie.

 

This is unprecedented stuff I think.

I love the title music. That first little bit of melody is instantly recogniseable.

 

I actually quite liked the pirate section before getting on the cruise ship. It was a bit tough, but being able to move from boat to boat performing stealth takedowns was fun.

 

The actual cruise ship was a let down. I must have died 20 times on that stupid armoured mid boss and then a similar amount on the 'ballroom' fight. I'm not even going to blame the aiming. It was just the mix of enemy types, their placement and the ability to die quickly via grenade splash damage that made it not fun. On the way out of the room I noticed one of those sniper hand guns on the stage that would have helped me out immensely, but oh well.

 

I traded it in for Batman. Arkham City does traversal and melee much better than Uncharted. As graphically impressive as the Uncharted chase scenes are, it's just steering with the joystick and press jump at the right time. Bats has crouching, grappling, sliding etc. If a game is going to devote so much of it's time to climbing and running, I'd hope it gives the player more control and depth of gameplay.

 

And regarding melee, it's not even close. Uncharted is basically a repetitive QTE. Unless it's a one-hit kill or an isolated guy, I didn't find melee very useful.

post #82 of 113

I beat it today.

 

As I posted on Facebook, I pretty much want to call this the best action movie of the year. Pound for pound, it provided more real entertainment value than any of the action adventure films I saw in theaters, that's for sure. These characters are tremendously endearing and the pacing is spectacular. One great set piece after another with moments of genuine emotion and real terror thrown in at just the right places. That's what I expect from my action adventure cinema.

 

Also....

Warning: Spoiler! (Click to show)

When Sully "died" ... Well, shit, I don't think I've ever been that upset by a video game.

 

If something actually makes me feel, well I don't know what else to say. This is absolutely CINEMA - of the highest quality.

 

This can just keep going and going... Bring on UNCHARTED 4!

 

Speaking of which, I am not planning on buying a PSVITA or whatever it's called. What do you think the odds are of Golden Abyss being ported over? I mean, those GTA PSP games were eventually ported over to the PS2. So, it could happen right?

post #83 of 113
Quote:
Originally Posted by neoolong View Post
 And how does Elena know Cutter?  How?


This is not a direct continuation of Uncharted 2. So there is clearly some "fill in the blanks" history that they might be saving for future games in the series. For example: Drake and Elena were married or engaged at some point. The game addresses this without going into detail. It doesn't matter. Cutter obviously came into the picture between the events of 2 and 3. Seeing that Golden Abyss is a prequel, it stands to reason that future entires will also be in that vein.

 

I really liked Cutter and I hope they bring him back.



Quote:
Originally Posted by LaurenOrtega View Post

I also don't think it'd kill the writers to maybe spend a little bit more time on the baddies either. I'm not asking for anything in depth of course, but the entire "secret occult society" aspect of their organization very rarely comes up unless it has to do with the goofy little blow-dart deal. A little bit of honest to god strangeness with those characters would really help.

 

 

I dunno, I'd say these two were the most interesting villains in the series so far. These games are written very much like adventure movies. They give about the same amount of depth to Marlowe that they've given to - say - Belloq or Mola Ram in the Indiana Jones movies.
 

 



Quote:
Originally Posted by neoolong View Post

There was the implied/dropped bit about Cutter shooting Talbot and Talbot being fine.  Cutter is actually confused about what happened.  Is Talbot immortal because of the occult society?  Or was he just vested up?



I think that was pretty obvious that Talbot was wearing a vest or maybe Cutter just grazed him or wounded him.

 

I mean... Any doubts you might have are ultimately cleared up at the end...

Warning: Spoiler! (Click to show)

Drake shoots him and, if the bullets didn't kill him the long fall will.

 

post #84 of 113

 

Quote: Erix

I dunno, I'd say these two were the most interesting villains in the series so far. These games are written very much like adventure movies. They give about the same amount of depth to Marlowe that they've given to - say - Belloq or Mola Ram in the Indiana Jones movies.
 

 

 

But I at least have a pretty good idea what Belloq and Mola Ram are about and how they and the organizations around them operate.

 

In this game you get told how dangerous Marlowe's organization is and how even somebody like Chloe(who last game spent at least half the time in the company of a psychotic torture-happy Serbian war criminal) or Cutter is a little spooked by them, but the game never makes them feel any more dangerous or different than the mercenaries in the first game or the paramilitary in the second.

 

Marlow's group would have worked so much better if they played up the secret society aspect much more. A combination of Alister Crowley and SAS with both parts being equal in their representation.

post #85 of 113

I couldn't stand Talbot and couldn't wait to confront him. That's one sign of a quality villain.

post #86 of 113
Quote:
Originally Posted by grubstreeter View Post

I couldn't stand Talbot and couldn't wait to confront him. That's one sign of a quality villain.



I hear you.

 

Especially...

Warning: Spoiler! (Click to show)

When it seemed he had killed Sully. I don't think I've ever hated a video game character as much as I hated Talbot at that moment.

 

 

And the final showdown is very satisfying. I'd say it's the best of the Uncharted boss fights.

 

.........

 

As far as Marlowe and the evil organization, I got that it was a secret society like the Masons or something. I know what you mean about underwritten villains, Lauren, but I think they wanted to keep the organization ambiguous. Maybe they did so at the expense of some character depth. But it really didn't bother me that much.

 

Overall, I'd say this story might not hold together as well as 1 and 2 do. But they make up for that with genuine heart in the Drake - Sully - Elena relationships. Stuff like the "I'm sorry/I know" scene and the ending scene... I think that's where the real strength of this one lies. I really had a lump in my throat at the end of this one. I can't remember any video game that has done that to me before in a real way.

post #87 of 113

I can understand them wanting to keep it ambigious, and honestly this isn't like a game breaking complaint or anything.* I just think it would have been a good method to showcase them as a unique group that's different from say the villians in the last game.

 

Of course the sheer fact that I'm actually nit-picking a PLOT element in Uncharted says how much better Naughty Dog handles these games than other companies would. I like actually get invested in the details that don't involve me punching or shooting people, and that's rare enough to be kind of amazing.

 

 

 

* I do love both of Talbot's fights in the game though. Great pulply mano-a-mano fistfights are something I've been waiting to see done right in a game, and goddamnit they did them well.

post #88 of 113

Just finished the game after a day and 2 nights of playing.  HOW GRAND.  It's an amazing experience.

 

Maybe it was due to people commenting on the aiming being off, but it DID feel like I was having a hard time with it.  But then, this may have been exactly how I played the previous 2 games.

 

The story...  eh.  The moments are great.  The story/plot itself wasn't anything I'm going to remember.  But then, I don't remember the story of the previous two games either.  The set-piece criticism seems right to me.  And I found nothing interesting about the villains as characters.  I mostly hated them because they were just annoying.

 

I do love that they brought Graham McTavish back to voice a new character after being the villain in the previous game.  WHO ARE YOU, BOATMAN!?

 

Funny thing about that shadow puzzle.  I got that one pretty quickly once I figured out that the shadows weren't even an issue.  It was just being lucky enough to find the spot where the pieces lined up in your sights.  I just looked for good positions for the spear.

 

Now, the ones I actually had to look up online solutions for were ones where I simply had to line stuff up.  Ugh.  Those were a pain in the ass.  The one where I have to stand on the emblem, look at another emblem below, and then point the binoculars toward the 3 pillars.  I wasted too much time on that thing.  Then there was lining up Drake's map to the three holes.  I didn't realize I literally had to line up the map exactly.  I was trying to find the holes myself based on the hints.  By the time I had to line up the globe, I spent 10 minutes trying to do it before throwing up my hands and looking online.   

post #89 of 113

Your post made me realize how most of the puzzles in this one boiled down to lining things up.

 

 

post #90 of 113

I've been avoiding this thread for a while as I've been slowly picking my way through the campaign for this.  I'm still not quite through it because I can only play for so long before I get annoyed at how cheap some of the enemy encounters are or how I absolutely hate that the reticule moves now to simulate recoil.  I much prefer being able to keep my reticule where I want it and the gun not always shooting exactly straight, you know, how Uncharted 2 did it.

 

I have no idea how much of the game I have yet. I've made it to the cruise ship ballroom part of the level that was shown off in preview footage before the game came out.  I'm enjoying it, but the game definitely doesn't flow quite as well as Uncharted 2 did, at least for me.

 

Also, fuck spider swarms. those things creep me out.

post #91 of 113

You're a bit more than 1/2 way I think.

 

Spiders don't bother me - I thought they were a cool mechanic/threat. If you have an issue with spiders, beware Skyrim.

 

They made the mistake of trying to improve the perfection of the UC2 gun controls. There was nothing wrong with them, and no one complained. Why they felt compelled to tweak them I'll never know. In this game if an enemy is close I just rush them soaking up bullets and melee them. It's faster and easier than shooting them. I think I earned that 'melee 50 enemies' trophy by level four.

 

I enjoyed the gun battles much more in UC2. Here, I dread the fights, and sometimes the difficulty spikes sadistically (like in did in UC1.) Everything else is great. I like the story and love these characters, and to say the graphics are impressive is an understatement. But it's just not as good as UC2.

 

 

post #92 of 113
Quote:
Originally Posted by Polygon_Wizard View Post

I have no idea how much of the game I have yet. I've made it to the cruise ship ballroom part of the level that was shown off in preview footage before the game came out.  I'm enjoying it, but the game definitely doesn't flow quite as well as Uncharted 2 did, at least for me.

 


You're just about half way through the game. From now on, you can expect just one great set piece after another.

 

Interesting you should mention about the "flow" of the game. I'm replaying it for the treasures, and I was having a discussion about that with my friend. We both agreed that the opening is arguably the best of the series so far... And then you're into Cartagena, which is just breathtaking - followed by the London portion, which comes off as a bit of a letdown, as it involves traipsing through some rather uninspired sewer stages - before picking things up again famously with the Chateau chapter.

 

But, if you think about it, that's exactly like Uncharted 2 - which also opened with a breathtaking spectacle and you were then treated to some rather dull sewer scenes before it got good again in Istanbul.

 

It's like they figured out the specific "formula" for it with 2 and followed that to a tee with this one. This is not a complaint, just an observation.

 

But I think you'll be rather stunned at how similar this ultimately is to 2. Especially towards the end. Both games have very similar final chapters. The difference being that - this time - they finally got the final boss fight right. It's a real winner.

 

......

 

PS - Why am I the only one not having any real issues with the combat and aiming? Are you all playing this on Hard and/or Crushing modes or something?

 

post #93 of 113
Quote:
Originally Posted by grubstreeter View Post

Spiders don't bother me - I thought they were a cool mechanic/threat. If you have an issue with spiders, beware Skyrim.


Giant spiders don't bother me at all. Seeing several large swarms with dozens upon dozens of tiny spiders makes my skin crawl a little bit.

 

 

Erix, nope, I am playing on normal difficulty. I just don't like the slight tweaks to how the guns handle.  The shooting isn't horrible by any means, I just think it's a small step down from UC2. 

 

The melee is improved though. I get myself into trouble by rushing a group of guys to punch somebody. I have died several times from somebody shooting me repeatedly in the back while I'm in a fistfight with someone else. The weird thing is sometimes the enemies will shoot me when fistfighting, and sometimes they wait patiently for me to finish.  Seems a bit inconsistent, but no big deal.

post #94 of 113

I dread whenever the game takes me into some kind of underground cave/temple/chamber/basement/enclosed space.  They just all end up feeling so similar.  I love it when the game takes me out into an open city. 

 

Or maybe it's just because I don't like playing dark levels.

post #95 of 113

The thing is those scenarios, while effective in a claustrophobic sense, are quite boring when compared to the breathtaking open vistas. In this case, I'd say the underground level goes on much longer than it has to.

post #96 of 113

I don't know - I liked 'London Underground' - I was asking the same questions the characters were: "What is all this?", "Who are these people?"

 

In some ways, the UC games are victims of their own success. Zero Punctuation, Penny Arcade and others have parodied the series for 1) making a likeable guy like Drake a murderer of hundreds. Sure it's self defense, but still. and 2) Having enemies in dangerous environments be more interested in shooting Drake than saving their own skin. Even Drake points this out in UC3.

 

But the thing is, having the hero slaughter hundreds of enemies is a staple of countless games, and in many action games, enemies abound, no matter how dangerous the environment. We don't question it in other games because they're games - that's how they work.

 

But because the UC series approaches and surpasses many movies in terms of character and writing, credibility is strained in a way it wouldn't be in lesser games. Drake seems more real that 'standard 3rd person game action guy', so we wonder more about his actions, motivations, and feelings, in a way we don't with other titles.

post #97 of 113
Quote:
Originally Posted by grubstreeter View Post


But the thing is, having the hero slaughter hundreds of enemies is a staple of countless games, and in many action games, enemies abound, no matter how dangerous the environment. We don't question it in other games because they're games - that's how they work.


It's how most action/adventure movies work too (and that's basically what Uncharted is).  Up until the hero gets a conscience arbitrarily and doesn't shoot the main bad guy till it becomes a matter of self-defense.

 

It's one of the things that made me love TAKEN so much.  Just kill kill kill.

 

post #98 of 113
Quote:
Originally Posted by grubstreeter View Post

But the thing is, having the hero slaughter hundreds of enemies is a staple of countless games, and in many action games, enemies abound, no matter how dangerous the environment. We don't question it in other games because they're games - that's how they work.

 

But because the UC series approaches and surpasses many movies in terms of character and writing, credibility is strained in a way it wouldn't be in lesser games. Drake seems more real that 'standard 3rd person game action guy', so we wonder more about his actions, motivations, and feelings, in a way we don't with other titles.



This is actually a very fair point. It's something else that I had a discussion with my friend about. It's one thing to have him shoot bad guys dead in self defense because they're shooting at him too.

 

But all the stealth moves involve Drake coming up behind the bad guys and breaking their necks.

 

Considering that these games are modeled after the Indy movies, it's important to remember that Indy only kills when he has to. A lot of the times he just dukes it out with a bad guy and punches his lights out. In a hand-to-hand brawl, the bad guy usually dies by accident. (Something that Uncharted 3 aped beautifully in that cargo plane stage)

 

Now, it's true that you could argue Drake doesn't kill any of the enemies you defeat in a fist fight. But how often does that actually happen? You're usually blowing them away.

 

So, if they would make the stealth moves be knockouts that would probably be better.

post #99 of 113

My point was that I don't mind the slaughter - how many do we kill in other games? It only jumps out as possibly 'wrong' here, because the game is so well written and acted.

post #100 of 113
Quote:
Originally Posted by mcnooj82 View Post

I know someone who simply can't stand the controls for the previous Uncharted games.  I was fine with them for the most part once I got used to them.


Are you talking about me?!

 

Yes, I find the controls annoying but it's mostly how Drake walks/runs. But I experience this with Red Dead, GTA games and the Batman games. The third person view causes annoyances because they don't just turn left like a human could, they take a wide turn. Or they walk into a wall and keep walking into the wall until you just give up trying to turn them and slowly get them out. I got used to the controls after awhile.

 

Also, yeah, the aiming is piss in these games.

 

Also, yes, I hate the "action" cam view or whatever you wanna call it when Drake has to run from something and we see him from the front. Fuck that noise. But also I find these events tedious since you always know that something will break or crumble under Drake's feet or something will fall in your way at least five or so times.

 

However one HUGE win for the game (from my POV) is that you have the ability to switch the difficulty during the game. I'm not one to play games on hard (I can't be bothered with the frustration levels it'd cause me) so being able to try a level/stage for a bit and fail multiple times and then switch it to easy to get by is beneficial to a casual gamer like myself.

 

I do believe these games are slightly over rated and I don't agree with IGN's 10/10 review. But to each their own.

 

If they go for an Uncharted 4 (which I'm sure will happen) I'd like to see them maybe move the locations into a forest or arctic forest type area. I'm kinda bored with the jungles and deserts.

 

I'm not typically one for multiplayer but is it any good for this one?

 

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