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Star Wars The Old Republic Online

post #1 of 351
Thread Starter 

We seem to be mentioning this in enough threads that it warrants it's own.  Obviously we'll have a lot more to discuss once the NDA is lifted, but I'm interested in watching these preorder numbers at the moment.

 

http://www.vgchartz.com/preorders.php

 

Almost 900k, still 6 weeks from release.  60k buyers per week, and the marketing machine hasn't even gotten started yet.  To my understanding, that's also only counting physical preorders.  I personally ordered a virtual copy as I'm sure many others have.  I've heard there's a chance virtual copies account for 75% of sales although I don't buy that.  At any rate this now looks to go easily past 2 million at launch.  We'll see how things go from there, but those are insane launch numbers for an MMO.

post #2 of 351

Did the beta last weekend, ranked a Jedi consular and Trooper vanguard - can't wait to get off Coruscant.  Buddy of mine got to Tattooine and messed around there.  Really want to see what the large-scale PvP is like.

post #3 of 351

Anybody interested in a CHUD guild?

post #4 of 351
Thread Starter 
Quote:
Originally Posted by Subotai View Post

Did the beta last weekend, ranked a Jedi consular and Trooper vanguard - can't wait to get off Coruscant.  Buddy of mine got to Tattooine and messed around there.  Really want to see what the large-scale PvP is like.



What level did you get to?  I didn't see the Republic side so I'm assuming from what you say that Coruscant is the starter planet with Tatooine being the faction center?

 

Did your friend get to 15-16 and get a ship?  The whole feel of the game is different at that point, in a good way.

post #5 of 351

http://www.imdb.com/video/imdb/vi2871762457

 

not that i needed any more encouragement to purchase, but thats a pretty darn good trailer

post #6 of 351
Quote:
Originally Posted by bob loblaw View Post

http://www.imdb.com/video/imdb/vi2871762457

 

not that i needed any more encouragement to purchase, but thats a pretty darn good trailer



Ya think? Sure it looks awesome, but was there a singlular second of in-game footage in the whole thing?

 

Eh, if this was single player I'd be all over it, as it is I hope you guys enjoy.

post #7 of 351

I only got to lvl 8 but that was enough for me to get this and on release day and try it out.

post #8 of 351
Quote:
Originally Posted by bob loblaw View Post

Anybody interested in a CHUD guild?



I'm in!

post #9 of 351
Quote:
Originally Posted by bob loblaw View Post

Anybody interested in a CHUD guild?



I'm be all for it.

post #10 of 351
Thread Starter 

NDA lifted today.

 

I have a single code that will work to get into the stress test beta weekend over Thanksgiving.  I'll offer it to Bob first, if he doesn't want it I'll put it up for grabs.

 

Anyway, last weekend I played quite a bit and got my Sith Inquisitor to level 16.   This was enough playing to get through the starter planet (Korriban in my case), through the faction center and to get my ship and have the ability to fly wherever I wanted at that point.  Unfortunately I barely got touched down on my 3rd planet when the beta ended.

 

The good:  The "prologues".  Every class has a background story.  If the Sith Inquisitor is any indication then these will all be a treat.  My story was really ramping up in a big way when the beta ended.

The communication.  Yes, it's basically KOTOR or Mass Effect style communication.  Yes, it's amazingly fun and your dialogue choices are a treat.

Companions.  Great way to allow players to "solo" content that their class might normally have issues with.  Glass cannon?  Bring along a tank companion and let him take your beating.  As an added bonus your companions will react positively or negatively to your conversational choices.  Luckily my big alien tank seemed to think there was nothing better than me being an a-hole, and I agreed with him.  We both seemed to enjoy me telling people how awesome I was.

Space battles.  Really, getting your ship is a really fun change of pace but I enjoyed the additional change of pace of accepting space battle missions.

In general this game was in the best shape of any beta I've seen at this stage of development.

 

The bad: I've been removed from WoW a couple of years.  I can imagine people who are still playing/recently playing it might feel that the missions (quests) are too similar in structure.

Hopefully this will be fixed at release, but in beta it was a nightmare finding your advanced class trainer.  Frustrating, not game breaking.

Minor graphical bugs.  Again, I anticipate these being ironed out.

Skills for the first 10 levels do not give a good indication of how the advanced classes play out.  This was probably my biggest gripe.  You go through 10 levels as a Sith Inquisitor and can then choose to be a Sorcerer or Assassin.  However, lots of the major skills (like healing) don't exist before level 10.  This can be especially frustrating if you do a Flashpoint (instance) where nobody seems to know who should be tanking or healing or what.  The Black Talon flashpoint is the main offender here as groups of level 8-10 folks are lining up to get their heads bashed in by content just because they don't really have class defining skills yet.

 

Anyway, in my opinion the positives were much more than the negatives.  I've preordered the game and am excited to see it hit release.  Balance didn't seem out of whack, and people were raving about each of the classes.  I have high hopes.

post #11 of 351

I'll gladly stress test the hell out of this game if Bob doesn't need your code.

 

I haven't dabbled in MMOs since UO, so I'm looking forward to eventually playing this.

post #12 of 351
Thread Starter 
Quote:
Originally Posted by Angles View Post

I'll gladly stress test the hell out of this game if Bob doesn't need your code.

 

I haven't dabbled in MMOs since UO, so I'm looking forward to eventually playing this.



I'll send it your way if Bob is busy or otherwise not interested.

post #13 of 351

I appreciate the offer but I am going to be faithful to Skyrim for the next couple of weeks.  So let Angles have a crack.  However, come 12/20 I'm all over this.  If you guys want to get on the same server and get a guild together I'm totally down although I have no idea how any of that works at this point.

post #14 of 351

For the guild we'll need to eventually decide on:

 

    1. Faction: Sith or Republic

 

    2. What kind of server: Player Versus Environment, Player Versus Player, Role Playing, Server time and location.

 

    3. Name: Probably something with the word Chud in it.

 

    4. Moderators and such.

 

    5. Communication: VoIP stuff for raids

 

    6. Something I'm probably overlooking.

 

As far as I go my vote is for Sith, PvP server. I'm looking to run an Imperial Agent.

post #15 of 351

*looks at his Mac* well...it seems that this past 2 years of complete awesome are about to come to an end.

 

guess its time to jack up the GF's box for this. If she lets me....guess I'll have to use some garbled compu-speak before she realizes its for another game...

post #16 of 351
Grift her by flipping the fuse switch to whatever room her box is in (optionally, unplug her pc just to be safe). If she's out of the house unplug the floppy drive/front-end usb port. Act all surprised and go woah, did the fuse go out here? Then fix it. Turn on the computer and go, "oh, hey this isn't right. Looks like the fuse blew out your positronic motivator. We should order a new one while newegg is having their black friday month long specials". Then go spend 1k on upgrades, "There, it's fixed your computer is normal now honey."

fyl if she breaks up with you after you upgrade her shit...
post #17 of 351

Got off Coruscant today, the personal ships are sweet.  Sure hope we will be able to customize them a la the Lotro houses.

post #18 of 351

I'm fully excited to play this game! Can't wait.  Anyone know how long the voice acting  with quests lasts? First 20 lvls maybe? There is no way they did voice acting for the whole game right? If so..that's awesome.

post #19 of 351

I've heard that your character's voice responses can repeat, so they probably only recorded a set number of responses (positive, negative, neutral, etc).  Enough that you're not getting repeats after three or four missions, but they'll repeat eventually.

post #20 of 351

The voice acting goes throughout the entire game. Their are occasions where you'll hear a response from your character repeated but that's usually only if it's in response to whether or not you accept a quest. Everything else stays fresh. 

 

Been playing since August and so far my favorite story line is from the Imperial Agent followed closely by the Jedi Knight. Their missions seem the broadest in scope so far. Others like the Bounty Hunter and Sith Warrior are fun but dont feel as important in the grand scheme of things. 

 

Overall it's a pretty fun game though A-Pathetic is correct in many of his negatives. The graphics tend to be a little rough in places, AA is still completely off unless you force it through video card drivers. The Advanced Class trainers have been moved three or four different times and people still have difficulty finding them when they hit level ten, seems like an easy fix but apparently no matter where they put them it's a problem, maybe a cutscene as soon as you land at the fleet would help.

post #21 of 351

I got in for the first time yesterday, and I'm digging it.  I started a Smuggler, and have put most of my time towards him so far (level 9), but I've also tried a Jedi... Consular?  and a female Bounty Hunter.

 

The BH's combat moves rock my face, and I'm enjoying her story a lot.  I should probably jump back into my Smuggler and try to hit level 10 before the end of the evening when the test window closes.

 

Yeah, SUPER SOLID writing and voice acting so far, IMO.

post #22 of 351

I was a little taken aback at first when I realized that all the ranged classes didn't have the cover mechanic.  I remember wondering why the hell my keybinds weren't making my bounty hunter duck out of the line of fire.

post #23 of 351

Annnnd it's done.

 

I started one more character-- an Imperial Agent.  Story seems fairly cool, but it was a lot of content overlap with the Bounty Hunter.  I realized after the fact that I should have started a Sith Warrior as my last try.  That would have probably offered some intro content that I hadn't seen yet.  Oh well.  I'll buy this game at some point-- not sure about launch, though.

post #24 of 351

It appears each pair of classes share starting planets (each pair of Jedi, then the other pairs), so if you want to avoid repeated content, you have to eliminate half the classes.off the bat.

post #25 of 351

Not crazy about the cut scenes/storylines; but the PvP has the potential to be awesome.  My 16 vanguard flew to Ilum, the PvP planet, and ran from the republic side of the conflict to the empire's side, and back.  Looks like you mix it up on battlefields underneath AT-ATs.  The CC seems a little over-powered, but they might tune that down before the game.

 

Tatooine looks awesome. 

 

For folks who have downloaded the game for beta, I guess the word is we won't have to re-download the game before launch, just extensive patching.

 

Be great to get a guild together at some point, just have to remember the servers are exclusive, can't play jedi and sith on the same side.  Wise move by Bioware.

 

 

post #26 of 351

I havent spent much time with the PVP in the last couple builds(played on the pvp server when I originally started in August though) but last I checked their was a mechanic to deal with CCs in the form of resolve(I think that's what it was called). A little meter around your character portrait. The more full it gets the less effective CC is against you. Also, in theory a healer can break it for you but that ability seems to be completely unused except but the most experienced players.

post #27 of 351

Cool, good tip.

post #28 of 351

Okay, MMO nerds, what does "CC" mean?

post #29 of 351

Crowd Control, noob. :)

post #30 of 351
Quote:
Originally Posted by El Gray View Post

Okay, MMO nerds, what does "CC" mean?



Crowd Control. Some classes have the ability to take you out for up to a minute while they concentrate on other things. Most of the time its just a stun or something that lasts closer to 4-10 seconds.

post #31 of 351

I'd like to get in on this, but the last beta weekend showed me that I'll have trouble enjoying the choppiness of playing on a three year old MacBook, with no way to upgrade my video card. Looks like a fun game, though. I especially like the companions and Crew Skills aspects, since it eliminates the need of developing mules for your main characters. Each of your characters comes with its own gang of servants. 

post #32 of 351

Turning down the settings didn't help? I had some issues in crowded areas, but just nudging down one setting doubled the frame rate.

post #33 of 351

Just got an email instructing me that I have to uninstall the test client in order to download and install the launch client.  So much for just patching at launch.  That's gonna be a madhouse with all the people who are getting early access downloading the client.  Hopefully they'll have it available a day or two early.  I don't want to spend a good chunk of the head start downloading the game.

post #34 of 351

I got that email too. However, in the forums the Devs have posted an FAQ saying that as long as you've played after Nov 25th, you should be fine without a reinstall although your install directory is likely to be a good deal bigger than average thanks to some old redundant files. Mine is sitting at a little over 37 gigs and they say the final install is only supposed to be 27.

 

As for the problems you're having run it Angles. I know its a little late to try it now since beta has ended but its been my experience that just turning off shadows completely can really improve performance. I have no experience with Macs or bootcamp and how much of a strain that might be on your computer but if you were just under being able to run it smoothly before it might help.

post #35 of 351
Thread Starter 

I was surprised that we were supposed to be able to patch the beta as no beta I've been in has done that previously.  I guess no harm no foul to try and patch the beta client and if that doesn't work I uninstall and start over.

post #36 of 351

Really?  I've been in a couple of betas where there was just a patch at launch rather than a fresh download.

post #37 of 351

Just got another email saying you could start preloading now if you did end up uninstalling the beta. I guess the early access is gonna be starting a few days early on the 13th too.

post #38 of 351

Got my email this morning, and was logged in and playing by about 7:30.

post #39 of 351
Thread Starter 
Quote:
Originally Posted by Richard Dickson View Post

Got my email this morning, and was logged in and playing by about 7:30.



Wow.  You must have pre-ordered on Day 1.  I didn't pre-order until...September I think?  I might get in by tomorrow night.  Maybe.

 

post #40 of 351

Yeah, July, I think.

post #41 of 351

My people ended up on Anchorhead. Where are you?

post #42 of 351

Playing Sith with some friends on Tarroo Blood.

post #43 of 351
Thread Starter 

My invitation arrived today, so they're going through people real fast.  I figured later tonight was a best case scenario with a mid September order.  My Sith toons will be on Sith Wyrm.  Not sure where my Republic toons will be yet.

post #44 of 351

Do you guys get to choose your server?  Also, what is the monthy cost for this?

post #45 of 351

Also, why do I feel like 92% of the world is going to choose sith for their first characters?

post #46 of 351
Thread Starter 
Quote:
Originally Posted by bob loblaw View Post

Do you guys get to choose your server?  Also, what is the monthy cost for this?



To my understanding you can choose your server, unless you're aligned with a guild at launch.  My friend was involved with a guild so invited me, and guilds are assigned to servers by Bioware with an attempt to keep the factions fairly even.  Monthly cost is the same as any other MMO, $15 if you pay month to month.  Less if you pay for 3 or 6 months at a time.



Quote:
Originally Posted by bob loblaw View Post

Also, why do I feel like 92% of the world is going to choose sith for their first characters?



About 2/3 of people are going to be Sith from what I've seen.  I tried to talk this guild into going Republic for that reason, but they were bound and determined to go Sith.  It's the same reason I got stuck as an Alliance player when I first started WoW.

 

post #47 of 351

So...how is everybody liking it so far?  I havent bought the game yet but will be doing that this week.

post #48 of 351

Loving it so far.  Only gripe is that in some of the dialog scenes, a character will stop speaking and there's an awkward silence as they stare at you for a few seconds before the next line plays.

 

What I really like is that the non-Jedi/Sith classes feel equally adept.  They may not have the cool factor of getting lightsabers, but they more than hold their own as far as gameplay goes.

post #49 of 351

I'm playing an Imperial Agent, and the storyline of "evil James Bond" is really fun to play. There's triple-crosses, seduction, twists and turns galore. And that's just one of the 8 main storylines...

 

I usually tire of these games by the end-game, but everyone should be able to get their money's worth from the initial purchase without any trouble at all.

post #50 of 351
Quote:
Originally Posted by Richard Dickson View Post

What I really like is that the non-Jedi/Sith classes feel equally adept.  They may not have the cool factor of getting lightsabers, but they more than hold their own as far as gameplay goes.


Mm-hmm.  It felt amazing the first time my bounty hunter took out a Sith Lord, and twenty minutes ago I got the sadistic satisfaction of wiping out a group of Padawans.

 

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