Quote:
Originally Posted by
SeanCE 
What is technically right, doesn't always look right. Mainly because humans don't see in super high quality, at least at a distance. Shit gets hazy fast and that's not always reflected in FX work, leading it to look fake.
At least, that's how I see it anyway. I'm sure Kate will disagree because she seems to see things in a very strict fact manner. That sabertooth might be of higher spec, but it doesn't look as real, for whatever reason.
I will respond to everyone's points tomorrow, but for now I wanted to say you're absolutely right, most cgi objects/creatures in film today never are lit correctly. That's one of the big triumphs of JP, the creatures look as if they're being lit by what light was on set (except for the first shot where the Rex steps out of the paddock, it's over lit, one of the pieces that has not aged well. The piece of cgi Rex that best held up? The shot where it chases Malcolm with the flare. That one would almost be blockbuster quality even today, though the lack of detail shows in places)
As for that Sabertooth, it's nicely animated, but in daylight scenes it's poofy fur doesn't work
However, for about five seconds when it menaces the actor in the shot above, it is IMHO photo real, and utterly convincing. I don't like most of the effects in that movie, however they were working on those wet sabertooth shots virtually the entire shoot, and it shows. In that close up moment, it really looks (to me) as if an impossibly huge tiger has its face inches from the actors. It's like the robot shots with Alan Grant in JP, it stops being an effect and you fear for the lives of the characters
I am not saying 10 000 BC had perfect FX. I thinK the mammoths look just about perfect in the 30 second tracking shot that establishes the hunt. And I think that sabertooth remains one of the most stunning pieces of CGI from the past 10 years, for all of 11 seconds of film or so (when it prowls over to the guy after getting free, adn then the close up shot I put above)