CHUD.com Community › Forums › VIDEO GAMES & RPG › Video Games › The Official Chud League of Legends Thread
New Posts  All Forums:Forum Nav:

The Official Chud League of Legends Thread

post #1 of 29
Thread Starter 

Because I did not see one here, and the game is pretty awesome. I have a level 30 with most champs unlocked and a shit ton of skins (my support taric with his fabulous pink armor will make you rage hard) and occasionally play on my smurf for the lulz. Anyone else playing?

 

 

post #2 of 29

Like everything else I'm calgaryronin on there. Level 30, play a mean Ashe/Ziggs/Lux when I dont get completely focused and bullied, which I guess is the right thing for the enemy team to do but eff them!

post #3 of 29
Thread Starter 

Right on man, I switch it up quite a bit myself jungling warwick, jarvan iv, lee sin, fiora, nautilus, sejuani, rammus, ammumu), tanking (shen, galio, rammus, sejauni), solo top (garen, sion, jarvan iv, lee sin, olaf) or full support (taric, nunu). I'm Bucky Mclachlan on there.

post #4 of 29

I'm seriously addicted to this game. Got introduced to it over the summer, and I can't stop. I've been playing a lot of Dominion recently, since it's quicker, and I like the change of pace. Of course, the problem is that a lot of heroes that are balanced in normal play are completely outrageous in Dom (Rammus, for example), but it's still fun as a lighter, less serious game.

 

The only thing I haven't gotten the hang of yet is jungling. I can do it, but it's not always very pretty. Tough to practice too, since nothing will bring peoples' ire down on you faster than being a bad jungler.

 

Anyway, I'm xphoenix87 on there, if anyone wants to look me up.

 

post #5 of 29
Thread Starter 

It's not hard at all if you have right runes and masteries, past that just learn the best paths to get around and farm your ass off. If you're solo queuing you kind of have to herd your teammates a bit because they're usually fucking retarded and don't understand not to overextend lanes but just play defensive and the jungler feeds you kills.

 

Make sure you ward good because again you're teammates in solo queue are going to be fucking retards 99% of the time, and when you go to gank ping your target and make sure they assist, it's a judgement call based on lane/teamcomp if you want them to engage first.

 

Anyways I've seen a few bad junglers before but most so called bad junglers truly are just playing with clueless idiots that do not understand the point of jungling at all, if you have a jungler your team will ultimately collect a lot more gold if you play right.

 

In normal solo queue though most of the people you get don't even understand the concept of only last hitting minions during early lane phase, and that fucks up you as a jungler because they push their lane all the time so the enemy is camped out on their turret where you can't gank.

 

TL;DR This game is full of fucking retards, make sure you play with your friends.

 

Oh ya lately I've been experimenting with Jungle Shen...so mother fucking op. Once you get Wit's End, you just do stupid amounts of damage and you have so much sustainability. Took on a full tank Shen head on in a game, ended up killing him easy with their Fiora all over me. Then chased her down and killed her with Taunt. Fuck ya!

 

P.S. lost count of how many times I've been banned for using /all to tell the enemy team to report my teammates for retardation. xD

 

Still love this game, mostly when I'm playing with my super saiyan asian gamer friends.

post #6 of 29
Thread Starter 

I think I'm pretty close to being able to just pick up any new champ and wreck face. Late to the party on Jungle Gangplank and Morgana but...fuck having so much fun. GP is stupid with over 100% attack speed, 100% crit and some lifesteal....just two shot people late game. Morgana has so much harass and survivability. Kite people all day....gonna try out new champ Lulu soon, playing her as a carry/jungler sounds interesting.

post #7 of 29

Morg is one of my favorites. She farms like crazy, she's basically ungankable with shield, if she lands her skillshot she's going to sap half your health in the early game, and her ult is crazy good in team fights. Just stack a couple Dorans Rings on her early and she completely wrecks face in mid lane.

post #8 of 29
Thread Starter 

The real trick with Morgana is getting Zhonya's Hourglass right away. 100 ability power, 50 armor and it makes you immune to all damage (but immobile  and can't use other abilities) when you use it. Get it after a couple dorans. Get that then you flash into the enemy team hit your ult and then use hourglass. Pretty much guarunteed stun on all of em and maybe a kill or two. EXTREMELY useful for stealing baron. It's why she gets banned from ranked all the time.

post #9 of 29
Thread Starter 

For shits and giggles, trolling, and legit owning the following support champions are recommended for being played as carries with the following builds, cooldown boots are standard for all of them:

 

Lulu: Rush Nashor's Tooth, then get Malady, then Wit's End, afterwards Robadon's Deathcap, Zhonya's Hourglass

 

Soraka: Get Soulstealer and boots on first b, then rush Rylais Crystal Scepter, finish with Robadon's Deathcap, Morello's Evil Tome and Archangel's Staff

 

Janna: Soulstealer and boots on first b, rush Robadon's Deathcap, then get Lichbane, Zhonya's Hourglass, Morello's Evil Time

 

Strengths: Soraka turns into a kiting machine with infinite harass, she has no mana issues. Can farm jungle easily mid/late game.

 

Lulu already slows and does a lot of damage with her Q and is a viable jungler with nearly any build, but attack speed with some on hit effects boosts her auto attacks which are already strong (hits twice) to ridiculous levels, ap boosts her shield shield a great deal and you can kite all day with Q to slow and W for movement speed. Also when W is active on her she has well over 800 AP as well which gives her E quite a bit of burst. Bait people into coming to you when your low health, flash behind them and ult them so they're knocked back behind you, proceed to watch their health drain as they struggle to get away.

 

Janna is all about positioning, without a doubt it requires a high skill level to be effective with her as an AP carry, but with that build she has close to 900 ability power, this makes your fully charged Q do almost half of anyone's health in damage when it hits, and also makes her W hit like a truck. More importantly, she can quite easily farm jungle with this build because her shield basically makes her immune to any damage (absorbs over 1000 damage with this build, and has an incredibly low cooldown) also if you bait people into closing into you and you go behind them and ult you can kite them really easy and get a kill. Her ult when channeled will heal you and you entire team to nearly full health even if you're really low. The short of it is: be aggressive with this build. The enemy is going to think you're squishy and easily killed only to be cc'd and killed rather quickly.

post #10 of 29

I've seen a lot of AD Lulu. Seems like it's a fairly legit build, though I haven't tried it yet, so I don't really know.

 

I've played Battle-Raka before, and it's a ton of fun. It's a bit tougher now that you can't refill your own mana, but she's got great sustain, and a Rylais makes her impossible to catch. Also, your E does tons of damage and silences for 2.5 seconds, which is ridiculous.

post #11 of 29

Full disclosure: I mostly play on Treeline. If you play on Rift or Scar, Treeline is a completely different game from both of them, and in fact it might be the most challenging map Riot has to offer.

 

That's probably just me jerking off a bit, but there's no arguing around how much Treeline changes the game and renders certain characters completely unplayable. I've seen, for example, Veigars and Sorakas and Tristanas and Sivirs and Sonas and Brands and so on do very well on Treeline, but the map is balanced in a way that lends itself to their talents. Look at a tier list for Rift, and then completely unlearn it for Treeline; it's a different ball game.

 

I play, for the most part, Singed on Treeline. Singed is a solid pick for solo top on Rift, but on Treeline, he's god tier. He's hard to kill, he's ridiculously mobile even before items come into play, he can farm like crazy, and his zoning-- between Poison Trail and Mega Adhesive-- is amazing. The mobility bit is key, though, since it plays such a larger role in Treeline than in Rift. Map control is important in Rift as it is; when you make the map smaller by a third (removing a lane, cutting down the length of the lane by 1 tower, etc), it becomes utterly key, and excess mobility means faster, better map control, which leads to dominance. So Singed is a hoss on Treeline for being mobile.

 

He's also not item dependent. Champs who need high farm to be any good don't do well on Treeline; the jungle's smaller, there are fewer champs, there are fewer minions, and so there's less money to be made. Singed really only needs RoA and Boots of Swiftness to establish his core, and between his ability to set up kills and farm waves and small jungle camps, it's not hard for him to build both of them before the 15 minute mark. Short version, Singed is sick on Treeline.

 

I start with Blue Crystal and 2 Health Pots; if we're going for the BBGP (Bottom Bush Gank Party), I take Fling as my first point, and then prioritize R>Q>W>E until I have 3-4 points in W. If we're really rolling, I just start maxing Fling. If the extra slow is more valuable, I keep maxing W. It depends on the flow of the game.

 

I wait to Blue Pill back to town until I have enough to buy a Ruby Crystal and my first Boots. After that, I build Catalyst. After that, I try to get Blasting Wand and finish my Boots; if I can only afford one, I get the Wand first more often than not. And then I finish the Rod. Often it's okay to just rush Rod and wait on T2 boots until after; RoA is amazing for Singed. Once I've got those two done, I build depending-- again-- on the flow of the game and the composition of the opposing team. If we're rolling, I build Rylai's as my third item. If we're rolling and I'm just supporting my teammates, rather than scoring kills myself, I build either Force of Nature or Thornmail, varying based on what we're facing. After that, I usually build Rylai's as my fourth; sometimes I go from FoN/Thorn to Banshee's, again depending on what I'm doing in the match, where we're at, and what I'm facing. It's a lot of improvisation.

 

Just bought Hecarim. I faced 4 yesterday-- none of them any good save for the last, who showed me how crazy good he can be on TT if played correctly. 14/1/3 score by the end; we really only lost because of how hard he crushed us and put us so far behind that his teammates could farm and build without any fear of reprisal or harassment. Looking forward to durdling around with him myself next time I get the chance to play.

post #12 of 29
Thread Starter 
Singed is a pain in general, on TT I can imagine shit gets stupid. Boots of mobility are never recommended though, save for stealth characters. Better to get merc treads and build items like lichbane and force of nature on singed which give him defense offense and movement speed. Annnnd ya TT can be a lot of fun but its so unbalanced
Also not sure why you mention any ap carries as doing well on treeline, almost any ad dominates because they have sooo much more sustain, tyrndamere and shaco in particular utterly dominate TT, Teemo is pretty hard to counter as well. I would never even bother with a support on TT one tank and two ad carries is gg, you can push turrets so fast, if you're not retarded nearly any comp like this (tank, bruiser, ranged ad) can push a lane within the first five minutes np.

All that said I only do TT to kill time between games, its just too imbalanced.
post #13 of 29

Yeah, the problem with the other play modes is that all the champs are balanced for 5v5, so none of the other maps are going to be any semblance of balanced.

post #14 of 29

 

Quote:
Originally Posted by Benny Reno View Post

Singed is a pain in general, on TT I can imagine shit gets stupid. Boots of mobility are never recommended though, save for stealth characters. Better to get merc treads and build items like lichbane and force of nature on singed which give him defense offense and movement speed. Annnnd ya TT can be a lot of fun but its so unbalanced
Also not sure why you mention any ap carries as doing well on treeline, almost any ad dominates because they have sooo much more sustain, tyrndamere and shaco in particular utterly dominate TT, Teemo is pretty hard to counter as well. I would never even bother with a support on TT one tank and two ad carries is gg, you can push turrets so fast, if you're not retarded nearly any comp like this (tank, bruiser, ranged ad) can push a lane within the first five minutes np.
All that said I only do TT to kill time between games, its just too imbalanced.


What I wrote is confusing. I'm saying, or at least I meant to say, that the map isn't balanced in a way that they can reasonably thrive; the only time I see those carries do well is when the player piloting them is very, very skilled. That said, LeBlanc is often nutty on TT and Annie is kind of a beast. Arguably, Fiddlesticks too-- Crowstorm, used right, can almost guarantee an ace in team fights every single time on TT. And Morgana. Basically, any AP carry with reasonable sustain and hardiness and a team-fight wrecking ult can do well on TT, but they have to have all three characteristics. Hence, I shudder when I see my teammate choose Veigar.

 

Trynd is indeed godly on TT, but a smart team counters him early and hard. Clearing out the jungle camps (particularly top) and bullying him before he hits 11 is what it's all about. Even having just 1 Exhaust and one other hard CC on your team can close him out of the game, but your whole team has to be behind you in order to execute a solid Trynd shut-out.

 

The problem with going with too much AD is that Thornmail crushes you; AD's better on TT, and AD bruisers like Shyvanna are amazing on the map, but balance is still essential. I'll see your Xin/Fiora/random tank team and raise you a Thornmail.

post #15 of 29
Thread Starter 

 

Quote:
Originally Posted by agracru View Post

 


What I wrote is confusing. I'm saying, or at least I meant to say, that the map isn't balanced in a way that they can reasonably thrive; the only time I see those carries do well is when the player piloting them is very, very skilled. That said, LeBlanc is often nutty on TT and Annie is kind of a beast. Arguably, Fiddlesticks too-- Crowstorm, used right, can almost guarantee an ace in team fights every single time on TT. And Morgana. Basically, any AP carry with reasonable sustain and hardiness and a team-fight wrecking ult can do well on TT, but they have to have all three characteristics. Hence, I shudder when I see my teammate choose Veigar.

 

Trynd is indeed godly on TT, but a smart team counters him early and hard. Clearing out the jungle camps (particularly top) and bullying him before he hits 11 is what it's all about. Even having just 1 Exhaust and one other hard CC on your team can close him out of the game, but your whole team has to be behind you in order to execute a solid Trynd shut-out.

 

The problem with going with too much AD is that Thornmail crushes you; AD's better on TT, and AD bruisers like Shyvanna are amazing on the map, but balance is still essential. I'll see your Xin/Fiora/random tank team and raise you a Thornmail.

You raise some good points, but Thornmail is nearly useless against a fed Xin or Fiora, they just have too much lifesteal if they get fed right. I've gotten a Pentakill with Fiora against a team that dominated us by 20 kills, her end game is just ridiculous. She is shut down fairly easily by AP though, if they get fed, as is Xin.

 

I just don't see how Morgana is very viable though when it's easy to kill her farm, takes a lot longer to make her somewhat OP with a  Zhonya's Hourglass. I would think it would be easy to counter Annie with a Banshee's Veil and Maw of Malmortious (or if you counterpick her with Sivir, Pantheon, Nocturne, or Talon) if she actually get's fed. I do see support champs doing good there though like Lux and Janna built for ap, Veigar is too hit and miss and he needs to farm the crap out of his Q. I've had plenty of good games with him on Summoner's Rift where I had acquired well over 1k ap but it's more difficult to build him good on TT, he's just too item dependent.

 

I don't know though, I do know there's plenty of comps that just flat out dominate that map. Maybe it's different if you're playing ranked 3v3, blind pick is like herding cats so I just tell my teammates to chose champs with ridiculous sustain and good-amazing damage.

 

post #16 of 29

 

Quote:
Originally Posted by Benny Reno View Post

 

You raise some good points, but Thornmail is nearly useless against a fed Xin or Fiora, they just have too much lifesteal if they get fed right. I've gotten a Pentakill with Fiora against a team that dominated us by 20 kills, her end game is just ridiculous. She is shut down fairly easily by AP though, if they get fed, as is Xin.

 

I just don't see how Morgana is very viable though when it's easy to kill her farm, takes a lot longer to make her somewhat OP with a  Zhonya's Hourglass. I would think it would be easy to counter Annie with a Banshee's Veil and Maw of Malmortious (or if you counterpick her with Sivir, Pantheon, Nocturne, or Talon) if she actually get's fed. I do see support champs doing good there though like Lux and Janna built for ap, Veigar is too hit and miss and he needs to farm the crap out of his Q. I've had plenty of good games with him on Summoner's Rift where I had acquired well over 1k ap but it's more difficult to build him good on TT, he's just too item dependent.

 

I don't know though, I do know there's plenty of comps that just flat out dominate that map. Maybe it's different if you're playing ranked 3v3, blind pick is like herding cats so I just tell my teammates to chose champs with ridiculous sustain and good-amazing damage.

 

 

Thornmail is indeed useless when Xin or Fiora (or any other AD champ of the sort) is already fed, but that's why I rush it after building my two core items. Finish RoA, finish BoSwift, and farm up a Thornmail. When Singed pops Insanity Potion and bursts into the fray, a mid-level AD carry with even espectable farm is still going to kill themselves trying to bring him down-- if not from Thornmail then from Poison Trail/Adhesive kiting.

 

Sure, everyone has a counter, but that's not really the point. Banshee's Veil is obviously very good against Annie and Morgana and the like, but you need more than an individual spell shield to keep their ults from being totally game-changing in 3s. Sometimes the Veil doesn't even matter; Annie doesn't require a ton of farm to burn someone from 100%-20% in the blink of an eye. She just does so much damage, and she can be built to be pretty butch without sacrificing any DPS. Plus, once you're dead, she has a big fat minion to help knock down towers. (Though in this way, Mordekaiser is far, far more dangerous on TT than anywhere else. Turning a 3v3 into a 4v2 is much more devastating than turning a 5v5 into a 6v4.)

 

And yeah, some comps on TT just win. Some champs on TT just win. A good Shyvanna or Trynd can be an absolute nightmare to deal with.

post #17 of 29
Thread Starter 

 

Quote:
Originally Posted by agracru View Post

 

 

Thornmail is indeed useless when Xin or Fiora (or any other AD champ of the sort) is already fed, but that's why I rush it after building my two core items. Finish RoA, finish BoSwift, and farm up a Thornmail. When Singed pops Insanity Potion and bursts into the fray, a mid-level AD carry with even espectable farm is still going to kill themselves trying to bring him down-- if not from Thornmail then from Poison Trail/Adhesive kiting.

 


I guess I'll have to get a negatron cloak earlier playing against you then, haha.

 

Quote:

 

Sure, everyone has a counter, but that's not really the point. Banshee's Veil is obviously very good against Annie and Morgana and the like, but you need more than an individual spell shield to keep their ults from being totally game-changing in 3s. Sometimes the Veil doesn't even matter; Annie doesn't require a ton of farm to burn someone from 100%-20% in the blink of an eye. She just does so much damage, and she can be built to be pretty butch without sacrificing any DPS. Plus, once you're dead, she has a big fat minion to help knock down towers. (Though in this way, Mordekaiser is far, far more dangerous on TT than anywhere else. Turning a 3v3 into a 4v2 is much more devastating than turning a 5v5 into a 6v4.)

 

 

If I see Annie or Morgana, I usually go Pantheon or Talon and get cleanse and ignite and go to town all over them, they're not just really tanky, they're assassins with absolutely devastating ganks, and they're hard counters to most ap, Talon especially. But that's just me....

 

As Pantheon I usually try to get my teammates to bait a fight, then I aim my ult in such a way they can't escape, hit w just as my ult lands (he is able to quickly use other abilities after charging his ult, right before the ult lands), and when my ult lands the guy is stunned  and has already taken half is health in damage.

 

My Pantheon is good enough I rush sword of the occult after brutalizer and zerker greaves and never bother with lifesteal really unless I really need it come end game.

 

See some people don't know about counter picking and building...

 

But too bad they don't have draft mode for normal 3v3. :(

 

And yes let me stress this: I fucking love Pantheon. God damn totally fell in love with him this week after mostly ignoring him for ever. So nice to have the most possible AD at lvl 1 out of any characters in the game. Have my jungler get me blue at start and it's just GG from there.

post #18 of 29
Thread Starter 

I think next time I play support Janna, I'm going to just build wriggles, a frozen mallet and a bunch of phantom dancers.

 

sg5r0g.jpg

post #19 of 29
Thread Starter 

I don't always play twisted treeline but when I do I wait 30 minutes before servers go down for patch day, lock in ad sion, build tons of attack speed, and get a clutch triple kill and push second bot tower, nexus tower and nexus before team rezzes with 4 minutes left before server goes offline.

Oh we were totally losing the game too before that team fight.

Ohohohohohohoho, hahahahaha, heheheeheh, huehuehuehuehue, etc

 

aavwq8.jpg
 

Come on there's gotta be more chuddies that play this game. If you do post your account info here, and lets team up.

post #20 of 29

Dominion is the most infuriating of game modes. That's all I got for right now.

post #21 of 29
Thread Starter 
Quote:
Originally Posted by agracru View Post

Dominion is the most infuriating of game modes. That's all I got for right now.


Ahaha, I've done dominion only a handful of times..it's just a smorgasbord of retardation. I really can't handle the pace of it and there doesn't seem to really be a need for a real strategy.

 

I played a game with what I think was a Saintvicious smurf the other day (if not it was definitely someone from his clan)! I trolled with Evelynn, ended up winning a 4v5 and did really great as Eve (read: I actually carried the game) pretty damn hilarious.

post #22 of 29
Quote:
Originally Posted by Benny Reno View Post


Ahaha, I've done dominion only a handful of times..it's just a smorgasbord of retardation. I really can't handle the pace of it and there doesn't seem to really be a need for a real strategy.

 

 

There actually can be a decent amount of strategy to Dom, but good luck trying to get anyone to follow it if you're solo queuing. The handful of times I've played on a squad that actually bothered to be organized, we wiped the floor with the opposition, because if you do anything other than "1 Bot, 4 Top", people start to freak out and don't know how to respond.

 

Like I said before though, there are a bunch of champs that are just ridiculously OP for Dom because everything is balanced according to Rift.

post #23 of 29
Thread Starter 

I'm not saying you can't strategize a plan for a  win, I'm saying that plan in my experience usually going to be "who can kill who the fastest". It just seems pretty mindless to me because of the people who play aren't that familiar with the map.

 

I'm all in favor of Riot making additional maps, and I do like the concept of the others but they are rather off the mark on balance imo.

post #24 of 29
Quote:
Originally Posted by SomethingClever View Post

There actually can be a decent amount of strategy to Dom, but good luck trying to get anyone to follow it if you're solo queuing.

 

This is my problem entirely. If it's tough getting people to stick to the plan in TT or SR, it's downright impossible to get them to do so in Dominion. It's worse than herding cats. Even in the matches I win my team never takes top at the start and winds up in an early hole; it's frigging ridiculous. And when my teams lose, well, they're just all over the place and nobody is ever where they should be, so that opposing Shaco can just sneak in and steal mid without anyone doing anything to them.

 

People get the "capture" part of dominion, but "and hold" might as well be Martian dialect. It's infuriating.

 

Part of the issue also comes from people playing shitty Dominion characters. Anyone with poor mobility, damage, and survivability-- the same qualities I favor on Treeline-- really shouldn't be getting queued up. Someone with low mobility can even be just fine if you intend to hold the bottom with them; speed can be made up for with Shrines and Quints, after all.

 

I almost turned a 4v5 into victory using Rammus, who is flat-out incredible on Dominion, but a lot of that has to do with the other team being almost all AD (Yi, Tryn, Fiora, Heimerdinger and I don't remember the fifth because they were very nearly inconsequential; I rushed Iron Locket, then Randuin's, then Thornmail and SFC and then FoN to shore up my MR). Powerball is insane here, and the higher gold intake can turn him into a real monster real fast (whereas in TT and SR he really needs to have a good early game to be worth a shit in the mid/late game). He's durable, he's fast, and Taunt is outstanding.

 

But yeah. We lost anyways. Aggravating as hell.

post #25 of 29
Thread Starter 

Honestly, I would go as far to say about 90% of the people that play LOL have no business playing moba games at all, herding cats is pretty much story of my life in this game.

 

You want to play games for fun? Well go play something where your team doesn't rely on you much at all, or where there is no team, or something entirely kill based like COD, being a team player is pretty much required for the fun factor unless your fun is trolling.

 

IMHO they've made this game entirely too attractive to casual games and it's just not a casual gamer sort of game outside of it not requiring a lot of time to play.

 

Normal 5v5 Draft is most infuriating to me because you expect people to play it seriously as it's supposed to get you prepared for ranked, instead it's mostly full of total retards and trolls.

 

But ya mobility is a huge deal on dominion, I usually queue up someone like Gangplank or Garen for it if I do play.

post #26 of 29
Thread Starter 

So I pretty much copied Dyrus' build (aka best singed player in game 2200+ elo) and I'm like totally in love with Singed omg. I might finally get full stacks of Leviathan with this champ.

 

This is the build in question: http://solomid.net/guides.php?g=7397

 

If you've ever watched his streams, when he goes mid as signed he tends to rush ROA into Rylai's, and then finish with WOTA, Abyssal Scepter, Merc Treads and Force of Nature. Such a  baws build...only thing I'm missing is movement speed quints. :|

post #27 of 29

I've grown much, much more accustomed to the style of play in Dominion and frankly I'm starting to enjoy it. "Herding cats" speaks to both game modes and frankly, sometimes you just queue with bads. It happens. But being really good and knowing how to Dominion goes a long way toward making those bads less debilitating.

 

I pretty much exclusively play Rammus on the Crystal Scar. I've said this before, but he's amazing on that map. Powerball gives him mobility, which is just so crucial here; the fact that his other abilities are just amazing on their own really puts him over the edge.

 

Start with: Heart of Gold, Boots of Speed, 5x Health Potions

Summoner Spells: Heal*, Flash

                          *I've come to really like Heal on Dominion and especially on Rammus; with DBC and solid gear, he's nearly impossible to punch through, and Heal just makes that task even greater for your opponents. Plus, for me, Rammus is all about having "buttons"; you build Randuin's on him, Odyn's Veil, and so on, and he just ends up with a ton of emergency switches to hit in big desperate group fights. Powerball to disrupt! DBC to become tougher! Taunt to...taunt! Tremors to AoE! Randuin's to disrupt! Odyn's to AoE! And, of course, Heal to heal. Built right he's just a font of tankiness and I think Heal is part of that. Plus, having Heal can very easily swing the battle for the Windmill at the start of the game in your favor, which I think is kind of huge. 

                        

Flash is self explanatory. It's fucking Flash.

 

Runes: Magic Pen Marks, Flat Armor Seals, MR Per Level Glyphs, and Movement Speed Quints

Masteries: 0/21/9 (standard tank build)

Skin: NINJA RAMMUS

 

Prioritize: R->E->W->Q

 

This is actually kind of a lie. I will often max out Powerball before DBC, but I usually get DBC to 3 or 4 before I hold off on pumping it up.

 

Basically, you're a mobile tanking wrecking crew. Powerball and movement speed shrines, along with your Boots and Quints, let you tear around the map really, really, really fucking fast, the upside to Powerball being disruption on contact if you time it correctly. (E.g. don't Powerball too early, you want to literally roll up onto a fight every time.) Rammus, like a lot of tanks, has some squishiness early in the game before items, but his abilities protect him very well and with healing shrines and potions you should be able to stay in the arena without having to port too much.

 

First port: You'll want to finish your Boots (Mercury Treads all day long, unless the team is AD heavy, in which case Tabi boots all day long) and pick up Cloth Armor.

Second port: Ideally, finishing Randuin's, but more often than not you'll just buy Warden armor.

Third port: Likely finishing Randuin's. If you can get a Negatron Cloak, do. (Again, assuming a balanced team.)

Fourth port: Catalyst. And go from there.

 

I like to have a balance of defensive stats on Rammus even though DBC lets him "cheat" slightly. You can't rely on your steroid to keep you alive all the time. So for me, Rammus' core on Dominion should be Veil, Omen, and Mercury Treads; after that, it's up to you. I like a good old Sunfire Cape if I'm facing a heavier balance of AD to AP, and an Abyssal Scepter if the reverse is true. Against ALL AD, rush Randuin's and immediately go for Thornmail. (Duh.) After that health items.

 

I've come to love the fuck out of Shyvana on Treeline. She's a monster.

post #28 of 29

So-- new Treeline. I now play literally nothing but Treeline, which deviates slightly from what I played before (Treeline with a fair mix of Rift and Dominion when I needed a break). I think the redesign is actually quite brilliant, not without warts or things in need of fixing but certainly a good step in the right direction in terms of making Treeline into its own map and giving it its own character, rather than making it "SR with 3 players". (Which is basically all it was before.)

 

Once Riot works out the kinks-- the altars need to be tinkered with, e.g. the unlocking time at the start of the game should be lengthened and such as that, Vilemaw needs a look, itemization needs to be perfected-- I think it'll be the best map they've done to date. At the very least it'll remain my favorite.

 

If nothing else, Treeline 2.0 has made me a fan of Yorick in a big way, but I can also thank Free Week for that.

post #29 of 29

I've been playing it for 2 years now. I have 2 accounts - one in west Europe, and one in east. Both 30 lvl now. The west was my prime acc. but I now develop my eastern. I have a couple of guys, all DotA veterans to play with. I admire Riot for this game - they really know how to make a great game an sell it, in the right way.

P.S: When someone annoying asks me about what am I doing in the evening, I often say "I have a match to play". They all think it's football or something, with friends. In truth I play with my pal's LoL.

P.P.S: I also enjoy watching "matches" of SC2. Usually the Husky Channel.

New Posts  All Forums:Forum Nav:
  Return Home
  Back to Forum: Video Games
CHUD.com Community › Forums › VIDEO GAMES & RPG › Video Games › The Official Chud League of Legends Thread