Community › Forums › VIDEO GAMES & RPG › Video Games › Chewers' 200 Best Video Games of the 90's
New Posts  All Forums:Forum Nav:

Chewers' 200 Best Video Games of the 90's

post #1 of 319
Thread Starter 

Continuing on from the fine 70s/80s list started by dynamotv, here are the Best Video Games (Platform/Arcade/PC/Handheld) Of The 1990s!


1. Goldeneye (N64, 1996)








You expecting something else?

Edited by Art Decade - 3/26/12 at 11:47am
post #2 of 319
2. Doom and Doom 2 (1993 and 1994)

Ah, many a uni day was lost to link up on this. My first introduction to multi-player.

And if on your own there was always nightmare mode (which was completely NOT a misnomer)

I don't think any other game had made me leap about in my chair like Doom. I can remember the level where you had one shot, it was a labyrinth and you were being chased by the Cyberdemon. OK, I was wasted but I screamed like a child when I took a wrong corner and came face to face with the bastard.

Edited by Andy Bain - 3/23/12 at 6:13pm
post #3 of 319

A great pick. A few summers ago, my brother and eye got on a kick of playing Goldeneye again. You know what? It's still awesome. You can have your Gears of Wars, I'll take Goldeneye, thanks.


3. Starcraft




There were other good RTS games before Starcraft. I loved the first 2 Warcraft games, and I put plenty of hours into Age of Empires. Starcraft changed everything though. Starcraft was freaking revolutionary. Starcraft had three distinct races that played completely differently, but were somehow balanced. It had a compelling story campaign with actual characters (when you compare the story and voice acting to the Command and Conquer series, C&C is laughable). Then, of course, there’s the multiplayer. There’s a reason why it maintained a massive online community even a decade after release. Because of the variety in the races, and Blizzard’s constant tweaking of the balance, Starcraft multiplayer was an awesome experience. Lastly, Starcraft featured an incredibly easy to use map editor, that easily let you set up missions and trigger points, or craft awesome multiplayer maps. For me, there was nothing better than Starcraft.

post #4 of 319

#4 Resident Evil (1996).


Survival horror.  Again terrified me while wasted.  Coming back into the corridors where the dogs burst through the windows, after having been in the garden, and they being full of giant spiders... well, I embarrased myself by once again screaming like a child, throwing the controller at the screen and running from the room... which had 6 of my mates in it.


What a bloody great game though.



post #5 of 319

4. Castlevania: Symphony of the Night (1997)




The best 2D platformer ever made. This is not a disputable fact.

post #6 of 319

6. Super Mario 64


To me, this is not only the best of the 90's but probably one of the best games ever.   From the pitch perfect controls (I believe this was the first game to feature analog controls for a platformer) to the exploration aspect, to the amazing graphics.   Hell, this game was and is platforming perfection.   I've only played Mario Sunshine but I doubt the franchise ever got better than this.   Miyamoto's masterpiece (and that's saying something)







post #7 of 319

7. The Legend of Zelda: A Link to the Past




The first Zelda created/revolutionized the console RPG.  The second confused a lot of people.  And this one solidified the series as one with consistent and great gameplay.  I STILL haven't found all of the heart pieces in this thing.  This installment also was the first to introduce the concept of multiple Links/Zeldas, place the story before the previous, and introduce an "alternate" world, all of which have become staples of the series.  This is the one that made me fall in love with The Legend of Zelda.

post #8 of 319

# 9 Wipeout 2097 (1996)


Wipeout was the game that made me buy a PLaystation, but Wipeout 2097 (for me) was the pinnacle.  Soundtrack, gameplay.  Everything.  Hot DAMN.







post #9 of 319
Thread Starter 

9. Samurai Shodown (Arcade/Neo-Geo, 1993)



Largely forgotten (more or less), this was the best "duel" type video game of the decade. It made Street Fighter II look like Pong.

Edited by Art Decade - 3/25/12 at 8:39am
post #10 of 319

#10 Super Star Wars (SNES) 1992


I loved this game.  Still possibly the best movie tie in I can think of.




I don;t think 100 is enough for this list.  I could sit here all day adding ones (apart from the fact that the wife is even now glowering at me....)

post #11 of 319

With all due respect to dynamo, THIS is Mayamoto's masterpiece :)


11. Legend of Zelda: The Ocarina of Time




For better or worse, essentially every Zelda game since has followed the formula established here. They’ve done so because, for all intents and purposes, Ocarina is a perfect action-adventure game. The thing I remember is just how big and epic it felt. That sounds silly now with how big “sandbox” type games have gotten (like Oblivion), but when all the item trading finally resulted in me getting that huge Biggoron Sword, it was the most satisfying thing. I mean, you got to use magic, wield a sword and shield, shoot a bow, and ride a freaking horse, what more could a kid want? The game made you feel like a real hero. Also, I thought they couldn’t top the “Dark Link” boss fight (which took me hours to beat), then freaking Ganon went and turned into a dragon monster. 

post #12 of 319





This was the first of the great series, and my friends and I played our tournaments for days on end.  My squad was Italy.  Viva Italia!

post #13 of 319

13. NHL '94



post #14 of 319
Thread Starter 

14. X-Men (Arcade, 1992)



An adaptation of the failed 1989 cartoon series, this 6 station behemoth allowed you to tear shit up as any of the five main X-Men (and..uh...Dazzler) as you battle Sentinels & Magneto. Finally! An X-Men game that actually kicked ass!


I ditched an entire year of math class to play this sucker at a nearby mall. To this day, I still don't know what algebra is!

Edited by Art Decade - 3/23/12 at 7:19pm
post #15 of 319
Originally Posted by Art Decade View Post

I ditched an entire year of math class to play this sucker at a nearby mall. To this day, I still don't know what algebra is!

X + .25 = F

post #16 of 319
15. Sid Meier's Civilization 2 (1996)

Many nights were lost to this bastard, often interfering with my studies. Too cool fmv videos for the Wonders you built. Having control over my little barbaric tribe and sending them out to Alpha Centauri was just so satisfying. This along with Diablo probably took a deep toll on my GPA.
post #17 of 319
Thread Starter 
Originally Posted by Bailey View Post

X + .25 = F


All I see are shapes, equaling in nonsense.

post #18 of 319
Originally Posted by Art Decade View Post

14. X-Men (Arcade, 1992)



An adaptation of the failed 1989 cartoon series, this 6 station behemoth allowed you to tear shit up as any of the five main X-Men (and..uh...Dazzler) as you battle Sentinels & Magneto. Finally! An X-Men game that actually kicked ass!


I ditched an entire year of math class to play this sucker at a nearby mall. To this day, I still don't know what the fuck algebra is!

Um, yes. Yes, yes, yes. As a young X-Men addict (and particularly a fan of the animated series), this was literally the greatest thing I'd ever seen. Now I have to go see if I can find a ROM for this.


post #19 of 319

#16 Warcraft


Two games made such an impression on me I still remember the first time I saw them. Wolfenstein 3D because it blew me away and Warcraft because I couldn't work out why my brother was spending so much time on such a boring looking game.


Then I played it and experienced actual magic.


warcraft1-3.gif  warcraft1-2.gif

post #20 of 319

#17 Wolfenstein 3D


You know why.


post #21 of 319





Maybe the best RPG up to that point, with a fun battle system and an involving story.  I think I lost an entire Christmas break to this game.

post #22 of 319

Someone beat me to Resident Evil but that dog scene.   Best jump scare ever in video games.   Or movies for that matter.



I will never forget that moment.   I literally screamed the first time that happened to me.


Also to put in perspective how far we've come with voice acting in video games.....



"Master of Unlocking"   I love you Capcom.

post #23 of 319

19) Capcom's...The Punisher (1993) An...Awesome 2 player 2D side scroller where you control either Colonel Nick Fury of S.H.I.E.L.D. or The Punisher in their war vs...CRIME!


20) Metal Slug 2 (1998), SNK's Legendary 2D side scroller featuring you and a friend kicking ass against...EEEEEEEEvil crabs, soldiers, aliens etc.  

post #24 of 319
#20 sensible soccer (sensy) (1992)

Too down playability. Even when iis, actua and FIFA came out I could still play this.

Plus there was a big where the Argie keeper was stupid fast. Chuck him in your squad as a striker and you were unstoppable!

Edited by Andy Bain - 3/23/12 at 11:11pm
post #25 of 319
#21 Championship Manager 3 (1999)

Stat analysis = unbelievably addictive game. The delights of taking a non-league team through to the dizzying heights of Champs League. Bit buggy as HUGE players would still refuse to play for Farnborough Town even after I'd done the triple three seasons in a row. I always used to take the piss out of my mate, until I actually played it.

"Just one more match.."

Edited by Andy Bain - 3/23/12 at 11:19pm
post #26 of 319
Thread Starter 

23. Time Crisis (Arcade, 1995)


With it's interactive step pedal, this killer FPS allowed you to duck behind walls & objects. Action-packed like a motherfucker, this game cost a hefty $1.50 per go. It was worth it.

post #27 of 319

24. Virtua Cop




It didn't have a reload pedal but what it did have was great gameplay, graphics, and  the ability to play "John Woo" style with two guns instead of one.   Good times....

post #28 of 319

25. SmashTV (NES, 1991)

Big Money! Big Prizes!

Greatest of the dual-stick shooters. NES version is a must - the dual controller setup is necessary for maximum infliction of PAIN. Hardcore arcade action at its purest. Also, a truly killer 8-bit soundtrack.

Edited by Zhukov - 3/23/12 at 9:25pm
post #29 of 319

We might need to up the number on this list.

post #30 of 319

26. Donkey Kong Country 2: Diddy's Kong Quest



Sure, the first one was an instant platforming classic, but Diddy's Kong Quest added a higher level of difficulty, a much larger world, and a hidden side quest so you could see the "real" ending.  It took everything from the original and improved upon it.  Nearly flawless.

post #31 of 319

27. Super Metroid (Yoshio Sakamoto, Super Nintendo, 1994)



Beautiful graphics, unforgettable music, brilliant level design and addictive gameplay. My favorite video game of all-time.

Edited by Barry Woodward - 3/24/12 at 2:16pm
post #32 of 319

#28 (I think) or 9

System Shock (Looking Glass Studios, PC, 1994)


The grandaddy (or is it evil grandmammy) of many a modern first person game. Pioneer of 3d,  in-depth story and immersive environments in first person.  Even recent pure FPS games owe something to this one (including Doom 3).  Still manages to be scary too.



post #33 of 319

29) Final Fantasy VI (SNES, 1994)




The best FF game ever made, hands down;  a huge, massive epic quest filled with well developed and charismatic characters, each with their own abilities and secrets to master and discover; one of the best battle systems in an RPG, easy to use and challenging to master; an amazing, downright revolutionary yet timeless soundtrack; tons of secrets and places to explore, while still having the most surprising and downright shocking twist ever to grace a SNES game.

A masterpiece, never to be equaled, but always to be admired.

post #34 of 319

I still remember buying FFIII (VI) at a Toys R' Us and plugging it in, and being blown away by the Mode 7 intro. Goddamn that was a long time ago.


Best cast of characters. Ever.

post #35 of 319

#30 A-10 CUBA (1996)


The glamour jets of the early-mid 90s were your F-14s, 15s, 16s and 18s but the best flight sim of the 90s was dedicated to a muscle-bound mutt called the A-10 Warthog - a flying machine built as a tank-killer which sported a gun as big as a Volkswagon. It was slow, it was ugly and it was a pig to parallel park, but man oh man was it fun to fly. I knew about Guantanamo years before it entered the consciousness of the general public because I was stationed there. I was the long arm of the law keeping the evils of Castro's communism at bay with all manner of air-ground and air-air ordinance and I was damn good at it.


This was the flight sim which got the balance perfect between attention to detail, realism and having fun with the pure joy of flight. I loved it to death and back.



post #36 of 319

31) Planescape: Torment (1999, PC)




The end of the decade brought with it the most original, deep and downright astonishing RPG game to be released in these 10 years; with one of the most unique and fantastical cast, story and settings ever featured  in an RPG, Planescape: Torment wasnt just out to test your abilities as a gamer, but rather to make you ponder deep philosophical and ethical questions, make you investigate and learn about new philosophical theories and belief systems, all while providing an answer to one of the most powerful questions ever pondered: What can change the nature of a man?

The decade couldnt have asked for a finer game to mark its end, and Planescape:Torment truly remains unequaled to this very day.

Edited by ryoken - 3/23/12 at 10:01pm
post #37 of 319

32) Mechwarrior 2 (1995, PC and a buttload of ports)



The best mech game ever made, no questions about it; playing it in full simulation control mode was pretty much the closest you'd ever get to piloting a war mech for real.

post #38 of 319

Fuck yeah Ry I loved Mech Warrior 2 to death and back too. I was just talking to my brother about it last week, about that beautuful lady computer voice who would deliver warnings and stuff in the cockpit specifically. GOD was she beautiful.

Originally Posted by ryoken View Post

31) Mechwarrior 2 (1995, PC and a buttload of ports)



The best mech game ever made, no questions about it; playing it in full simulation control mode was pretty much the closest you'd ever get to piloting a war mech for real.


Edited by Bucho - 3/23/12 at 10:38pm
post #39 of 319
Thread Starter 

33. Mortal Kombat (Arcade/Consoles/PC, 1992-1999)




Edited by Art Decade - 3/23/12 at 10:17pm
post #40 of 319

34) Street Fighter II (Arcade, 1991)


download.jpgimages (5).jpg


How did this list make it this far and not include the OG?  It seemed that every bowling alley, convenience store or arcade that owned this machine became a de facto tournament site the first couple of years after it was released.  Light years beyond its predecessor and basically the blueprint for all fighting games for the last 20 years.  And bonus points for the home versions not differing too much from the arcade game, which was a very rare occurrence at the time. 

post #41 of 319

35. Myst




Sort of a companion to my selection of Zork in the 80's list.  Just another experience that drops you in the middle of a world and expects you to figure out what to do.  Immersive and unique.

Edited by Bailey - 3/23/12 at 11:31pm
post #42 of 319

36.   Yoshi's Island (SNES)




How does a company whose most advanced gaming system is 16 bit compete with next generation consoles like the Sega Saturn and Playstation?   Easy.   Come out with the best 2D platformer ever made.   Super Mario World belongs on this list as well but to me this is the pinnacle of the Mario Brothers franchise in the 16 bit era and a fitting swan song to the 2D platform game.   Those who played it know that it doesn't get much better than this when it comes to the SNES.

post #43 of 319
Thread Starter 

Numbering's off. The next pick should be #37.

post #44 of 319

#37 X-Wing Alliance (1999)


I was a big fan of the Tie Fighter game, but this bad boy.  Well, it was the pinnacle for me.  So much fun, and fuck, you got to fly the Falcon at the end.  Some of the stages were unbelievably difficult but damn it was rewarding.



post #45 of 319

#38 Half Life (1998)


Yup -Half Life was in the 90s.  Still, hands down, no questions asked, one of the best games I have EVER played.  


The first time I played it the graphics card I had was utter shite an couldn't render anythign underwater other than a big grey box.  Made finishing the underwater levels tricky but perseverance conquers.  I was working in the games department of HMV when this puppy was released and we sold hundreds of the thing.


"oooh, shiny gun"




post #46 of 319

#39 Grand Theft Auto (1997) and GTA London 1967 (1999)


I've picked GTA London as that was my gateway to this game.  When I first played it I just couldn't get my head round it.  Then my mate got London and it suddenly clicked.  I then lost myself to GTA.  I think, storyline aside, everything that made the later GTA games great is in here.  Sandbox play at it's finest.



post #47 of 319

#40 Tomb Raider (1996)


I remember seeing one screen shot of this in Playstation magazine when it was under development, and thinking "have to get that".


It's hard to describe the feeling of playing Tomb Raider for the first time as there was really nothing else like it, or certainly not anything I'd played.  Proper 3D immersive backgrounds.  And when the T-Rex and raptors appeared I completely lost my shit.  And the story was actually good.


"Yeah, FUCK YOU too" may have crossed my lips at this point.



post #48 of 319

#41 Tony Hawks Pro SKater (1999)


(aside - this list has made me realise just how much of a game head I was in the 90s)


I got this game at the same time as another (can't remember what, but I was more excited about it than this, which I just got as a novelty).  I had the flat to myself over christmas, a vast bag of weed and all I was going to do was play the (other) game.


So I get home and think "I'll just pop Tony Hawk's in for a quick 10 minute lark".  6 hours later and I realised there was no way the other game was getting a look in on that break.



post #49 of 319


Originally Posted by Zhukov View Post

25. SmashTV (NES, 1991)

Big Money! Big Prizes!

Greatest of the dual-stick shooters.

Robotron 2084 takes offense to this.


Originally Posted by Bailey View Post

35. Myst





Yes.  I almost got fired because of this game.


Originally Posted by Art Decade View Post

33. Mortal Kombat (Arcade/Consoles/PC, 1992-1999)



Also yes.





Repeat.  Because this is where it all started.


post #50 of 319

Alright, I want to know how many people have played this game, because it's probably my absolute favorite computer game, and I think it's criminally underrated.


42. Descent




The premise: You pilot a ship through a series of mines, fighting the mining robots which have gone berserk. The hook is, you've got 6 degrees of freedom in movement. You can slide up/down, left/right, forward/back, roll, pitch and yaw. You aren't tied to the floor like in a FPS, you can move any damn way you please. What that means is that your first play through would likely result in you being upside down in a passage, wondering which way is up, and feeling a little bit of vertigo. Once you adjusted to it, though, Descent offered a remarkably unique experience. Large rooms produced anxiety attacks, since bots could attack you from any side. When it got too quite, you'd constantly be checking your back for the nasty shredder bot, who could sneak up behind you and suddenly slice up half your shields. And then there were the bosses. Fighting that big sucker up there on the left was sheer terror. Fighting in a room where a dodge in the wrong direction meant a face-full of lava, this beast could teleport around the room, going invisible only to pop up behind you a second later and unload a bunch of homing Smart Missiles. Descent was challenging, unique, and an absolute blast to play.


Even better than the single-player, though, was the multi-player. The game let you play through the campaign cooperatively, or you could opt for a free-for-all melee. Dogfights with other players were fast and furious, each player making full use of that freedom of movement, all the while trying desperately to target the other player. Also, in what other game can you sit upside-down on the ceiling, just waiting for your unsuspecting prey to fly cluelessly into the room so you can sweep down and destroy him?


If you've never played it, it's well worth trying out. I still whip it out every now and again, and graphics aside it still holds up great. There really haven't been any other games since (other than its 2 sequels) which use the same movement system, so it's still a fresh, unique experience, despite being almost 20 years old. I love it, poured hours into it when I was younger, and think it's one of the underrated classics of the shooter genre.

New Posts  All Forums:Forum Nav:
  Return Home
  Back to Forum: Video Games Community › Forums › VIDEO GAMES & RPG › Video Games › Chewers' 200 Best Video Games of the 90's