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Chewers 100 Best Video Games of 2000-Present

post #1 of 130
Thread Starter 

The 90's are a hard decade to follow up when it comes to gaming.   While there hasn't been as many ground breaking titles, there's a sense that technology finally caught up with what game designers have been wanting to do with the medium since its inception.   As a result, you have games that are more immersive, longer, and dare I say it, more artisitc.    And that's what really separates this new millenium in gaming from the 80's and 90's (to a lesser extent).   While several games can easily be number 1, I went with what I felt the biggest theme of the 00's were when it comes to video games.   That is, to be taken seriously as art.   So my choice for the #1 video game of the 00's is.....

 

1.  Shadow of the Collosus

 

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No power ups, no social interaction with other characters, and no sub enemies, this was a singular gaming experience.   Your goal is the slay 16 mythical creatures in order to revive your lover (sister?) from death.   From there, you go out in search of the Collosi to retrieve a part of her soul.   To defeat the Collosus, you have to find their weak spots while scaling the creature all the while trying to hang on for dear life.   What makes the game different and what makes this my top pick was the ambiguity the game makes you feel when you defeat the creature.   Are you a hero or are you an antagonist?   Were the creatures you fought really aggressive or are you the aggressor and they were just defending themselves.  

 

This game stirred emotions in me that I never experienced from playing a game and it stands as one of the best of the genre.

post #2 of 130

2. Batman: Arkham Asylum (2009)

 

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The Batman game of your dreams has arrived. Endless replayability (more so than Arkham City, IMO).

post #3 of 130
Thread Starter 

3.  Grand Theft Auto 3.

 

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When I mentioned that this is the decade where technology caught up with what game designers have been dreaming about, this is a prime example.   No other game up until this point gave you so much freedom to create the game experience you want.   Sure there are missions you can go on that are part of the main story but if you just want to drive around and listen to radio, you can do that.   Want to go on a crime spree?   Knock yourself out.   Want to catch an STD by banging hookers?   Your game.   Want to beat up the hooker after having sex to get your money back?   Your choice.

 


By single handedly creating the sandbox game genre, Rockstar opened up a whole new toolset for game developers to play with.   Without GTA 3, the gaming landscape would be a little more boring these days.

post #4 of 130

4. Call Of Duty 2 (2005)

 

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The best single-player FPS of the decade? It's entirely possible. Despite it's dated graphics & cartoon-ish characters, the gameplay is remarkably dynamic, visceral, & intense.


Edited by Art Decade - 4/3/12 at 2:34pm
post #5 of 130

5. Halo (2001)

 

The godfather. Launched the xbox, one of the best FPS ever, plus its descendants have spawned the best multiplayer experiences ever

post #6 of 130

6. Silent Hill 2 (2001)

 

Silent_Hill_2.jpg

 

What this dude said. Supposedly, Amnesia on the PC is a solid contender for the title, but I've yet to meet a game that gets as deep under the skin, as morally and literally down and dirty as this. It is THE interactive horror experience of our time, and the HD collection is doing a grand job of reminding me of how good time has been to it.

post #7 of 130

#7 Angry Birds (2010)

 

Has to be done.  This is a huge, huge thing.  And for a reason; it's addictive, it's playable and it's quick.  It reminds me of some of the golden stuff from the 80s, the handheld Nintendo like Donkey Kong.  You can pick it up and play it for hours, or just while on the khazi.  My daughter loves it.  My Dad loves it.  I'm pretty sure my Nan would get it.

 

I read somewhere that some Finnish minister said that this was a more important export than Nokia.

 

Unlike the wretched social gaming that has infested Facebook this, I think, will be remembered as a classic.  And the thing with this is, not just among game heads.  Everyone knows Angry Birds.  

 

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post #8 of 130

8. Splinter Cell: Chaos Theory (2005)

 

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The Splinter Cell games are one a kind. Meticulous & suspenseful, this stealth series is an engrossing, novel-like experience that requires constant invention of strategy by it's player. Out of the run, Chaos Theory gets the nod for the near perfection of the series' concept.


Edited by Art Decade - 4/3/12 at 2:42pm
post #9 of 130

9. Portal 2007

 

Brought puzzle gaming back to the FPS-drenched market with a great deal of atmosphere and humour.

 

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post #10 of 130
Thread Starter 

10.  Red Dead Redemption

 

The Sandbox Game perfected.   All the GTA and Bully games have led to this masterpiece.   So many superlatives I can throw at this.   I will only say that it has one of my favorite video game experiences EVER.   You know the one....

 

post #11 of 130

11. Team Fortress 2 (2007), PC

 

I know, there's Valve properties probably thought of much higher than this.  They'll make the list too.  This game was essentially a throw-in with The Orange Box and since then has gone 100% Free To Play.  These are the kinds of things that are done with bad games, giving them away in sets and setting them up as Free To Play.  The thing is, this isn't bad.  It's great.  Fast paced multiplayer FPS that you can sit down and play for 20 minutes or for 2 hours and enjoy yourself thoroughly.

 

While every other FPS on the market seemed to get bogged down in how important gritty realism was, TF2 decided that exceptional gameplay and a unique art style would be enough.  It's a simple game to pick up, but for people who take the time it's exceptionally rewarding and much more layered than it appears on the surface.

 

I've probably put more hours into this than any PC game in the last decade.  I haven't played it for months but I know without question that I'll be playing it again in the near future because it's fun and doesn't need a gigantic time commitment to actually get that fun out of it.  The console version got the short end of the stick because of update issues with Microsoft apparently, but the PC version still updates consistently.

post #12 of 130

12. Assassin's Creed: Brotherhood (2010)

 

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13th century Renaissance Rome as ultra-violent sandbox game. Impeccable graphics & addictively dynamic gameplay give way to a bloodily engrossing gaming experience. 


Edited by Art Decade - 3/29/12 at 2:31pm
post #13 of 130

13. Bioshock.

 

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At first, I struggled to justify whether it was groundbreaking or just a "best of".  I am a gamer, but not as intense as some.  I have played a fair share of classics and almost nothing in the 2000's has come close to jacking me in to a game as much as this.  This game scared the shit out of me, made me sweat, cry and gasp.  It created such a lush and deep world - the lesser sequel works better than it should in spite of its weaknesses simply because of how well realized Rapture is. And ultimately, I will never forget the beginning of this game. 

 

After swimming to a staircase after an airplane crash, I walk in and take an elevator down.  As it settles, a witch creature bounces around and fucks up someone's shit.  She then bounds off into a dark room and the elevator doors open.  I now have to go into this room.  Unarmed.  Unfamiliar with the controls and the environment.  And when that bits ends, I make it into another elevator and go up to a level where a woman is singing to a gun in a baby carriage.  This is within ten minutes of the game starting.  I knew I was going to love the game and boy was I right.

 

It kills me not to list at least 5 more games by the way.  I think it could be argued that the 2000's created more or just as many fantastic games as the 90's did as technology caught up to design.  But I won't step on toes and assume others will address those games going forward.

post #14 of 130

14. Planetside (2003), PC

 

MMOFPS.  You read that right.  MMOFPS.  Planetside had SO MUCH going against it.  First, technology was not ready for what this game was created to do.  High speed internet connections were rarer.  The PC requirements were fairly brutal.  It was an FPS with a monthly fee (this was a barrier that can't be overlooked, as nobody was/is charging a monthly fee for an FPS and no F2P game models had been proven to work at this time).

 

Now forget all of the hurdles that meant this shouldn't work.  Those of us who played it at release and soon after experienced a revolution that no other game has touched.  Multiple planets, all of which were larger than entire GTA games.  Three separate but fairly balanced factions (not that you'll ever get anybody to admit that).  And then the hook...hundreds (and I mean HUNDREDS) of players battling each other in the same place at the same time.  Vehicles, MAX suits, weapons and suits that defined your role on the battlefield in battles that no other game has been able to duplicate in scope.  This was a singular game experience that nothing has matched since (and I hope against hope that Planetside 2 recaptures it).

post #15 of 130

#15 Resident Evil 4 (a Gamecube EXCLUSIVE! Also on PS2, PC, Wii, and Xbox 360. 2005)

 

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Capcom removed the zombies from their zombie game and got rid of the fixed camera angles in their fixed camera angle game, and they struck GOLD. The controls are largely the same, but just by placing the camera behind your character it fixed most of the control problems. You still moved like a tank, but now you were a tank with a clear line of sight. Now you were facing humans "infected" with something else. They could talk, use weapons, and work together. The game lost a lot of the series' trademark jumpscares, but made up for it with insanely tense situations(Chainsaw guy? The fucking Regenerators!). Puzzles were still there, but more of an afterthought. The added Mercenaries mode is also a blast.

 

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My second favorite game of the decade, I've played through it 6 or 7 times now, and STILL forget about certain parts only to be pleasantly surprised when I get to them. The Wii version controls really well if you've never tried it, and has the extras from the PS2 version.

post #16 of 130
Quote:
Originally Posted by dynamotv View Post

10.  Red Dead Redemption

 

Dang good pick!  Loved this game.

post #17 of 130
Quote:
Originally Posted by dynamotv View Post

10.  Red Dead Redemption

 

The Sandbox Game perfected.   All the GTA and Bully games have led to this masterpiece.   So many superlatives I can throw at this.   I will only say that it has one of my favorite video game experiences EVER.   You know the one....

 


this.  Sadly this made GTA unplayable for me.  After spending so much time on this game, and loving every damned aspect of it, Liberty City was just flat, repetetive and boring.  I have nothing but love for this game.

 

post #18 of 130

#16 Dead Space (2008)

 

Scared the ever living shit out of me.  OK I was massively wasted at the time, and playing it on headphones, but I can remember pausing it, taking my headphones off and turning to the wife and saying "I don't think I can play this, it's too intense and too stressful".

 

Combines Resi style gameplay in a space setting, with Thing like abominations bursting from everywhere.  Also head shot is not the one true stopper.  And the joy of running out of ammo and using your remote thing to fling their own arms at them unhtil you can run out and get some ammo.  I have DS2 lined up but just no time to play it.

 

 

 

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Oh EXCEPT for the fucking shooting asteroids levels.  FUCK THAT

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post #19 of 130

#17 Half-Life 2 (PC, Xbox, and Xbox 360 2004)

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So many great moments. Your own personal game of Tremors. The Gravity Gun. Storming the beach while commanding a squad of insects. Ravenholm(scarier than most horror games BY ITSELF). The Tripods. Getting vertigo while crossing under a bridge. Dog. That first moment you walk out in City 17 and see the Citadel towering into the clouds. Zombies. Virtually becoming an unstoppable juggernaut at the end. Such great storytelling without a single cutscene. Amazing voicework and a great score. Much like Resident Evil 4, any time you were JUST starting to get sick of something, they'd switch it up. A remarkable accomplishment and still my favorite game of the decade, only now starting to show the chinks in it's armor.

 

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Part of the reason Valve is my second favorite developer after Nintendo is this game by itself. It doesn't hurt that everything else they make is gold. Now where's that Episode 3?!

post #20 of 130

18. Uncharted 2 (2009)

 

One of the few games I've played that truly feels like playing an action/adventure movie.  I don't think anything about it is all that revolutionary, but nearly everything about it is executed so damned well and so fun to play.  Gorgeous visuals.  Enveloping sound design.  A score that sounds more satisfying than most movies scores these days.  Fun characters.  It's just a CHARMER.  There is absolutely no point in turning this series into a 'faithful' movie.  Seriously, why?

 

uncharted-2-2.jpg

 

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post #21 of 130

 

The two big Ninja action franchises still had it going on even during the aughts.

 

19. Ninja Gaiden Black (Xbox, 2005)

 

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This particular console gen (PS2/Xbox/Gamecube) was on the overall whole a dark, bleak time to be a gamer of a certain persuasion for my money (I personally consider it to be the worst, most lacking console gen we've seen yet for anyone who puts challenging, skill-based gameplay at the top of their priority list), but leave it to Ninja Gaiden to still remain as unrepentantly difficult as it is beautifully precise and engrossing to play, remaining the dividing line that separates the real, dyed in the wool, hardened arcade-style gamers from the new age, art, narrative, and immersion over substantial gameplay crowd, even during a time of ever increasing challenge pussification for the sake of courting non-gamers.

 

And on a similar note:

 

20. Shinobi (PS2, 2002)

 

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Leave it to Sega's still-reigning awesome ninja franchise to do likewise. Never for one instant sacrificing its mega fast, tight as a drum arcade style gameplay in subservience to its newer, fancier tech but rather having it the other way around and having the tech serve and supplement the gameplay (the way it should be), this is for me the gold standard blueprint for how 3D, third person action titles SHOULD have continued evolving over the course of the last two console gens.

post #22 of 130
Quote:
Originally Posted by Nexus-7 View Post

#17 Half-Life 2 (PC, Xbox, and Xbox 360 2004)

256px-Half-Life_2_cover.jpg

So many great moments. Your own personal game of Tremors. The Gravity Gun. Storming the beach while commanding a squad of insects. Ravenholm(scarier than most horror games BY ITSELF). The Tripods. Getting vertigo while crossing under a bridge. Dog. That first moment you walk out in City 17 and see the Citadel towering into the clouds. Zombies. Virtually becoming an unstoppable juggernaut at the end. Such great storytelling without a single cutscene. Amazing voicework and a great score. Much like Resident Evil 4, any time you were JUST starting to get sick of something, they'd switch it up. A remarkable accomplishment and still my favorite game of the decade, only now starting to show the chinks in it's armor.

 

13999_half-life-2-20041121083946030_normal.jpg

Part of the reason Valve is my second favorite developer after Nintendo is this game by itself. It doesn't hurt that everything else they make is gold. Now where's that Episode 3?!


The Tripods got me.  Beautiful game.

 

post #23 of 130

21. God Of War (2005)

 

Gowbox.jpg

 

Epic in every way.


Edited by Art Decade - 3/30/12 at 9:41pm
post #24 of 130
22. Vampire the Masquerade: Bloodlines

Malkavian playthrough, that is all.
post #25 of 130
Thread Starter 
Quote:
Originally Posted by Andy Bain View Post


this.  Sadly this made GTA unplayable for me.  After spending so much time on this game, and loving every damned aspect of it, Liberty City was just flat, repetetive and boring.  I have nothing but love for this game.

 


True story.   This was one of the first games I tried out on the X-Box 360 when I got it.   After that, I tried out GTA 4 and couldn't play it.   RDR literally ruined me on urban sandbox games.   I think the key to the game's success is not only the fantastic world building and missions but the character of John Marsten himself.   I can't tell you how much of a relief it was to play a likable lead character in a game instead of sociopath of questionable morals in most games.   Sure you can still kill innocent people and be evil as John Marsten but you didn't want to.   Rockstar did such a good job of establishing his character and I think it showed some real maturity on the part of the programmers not to make him a wish fulfillment vehicle for socially stunted gamers.   He's a family man who has to do some stuff he doesn't want to so playing him as a white hat feels natural.   I think he might be one of my favorite characters in video games (next to Shepherd who should be showing up any time now).

 

post #26 of 130

23. Grand Theft Auto: San Andreas (2004)

 

GTASABOX.jpg

 

If GTA: III were Star Wars, this sprawling, Russian novel length masterpiece would be The Empire Strikes Back.

post #27 of 130

#24

No One Lives Forever

(Monolith, PC, 2001)

 

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Remember when each new FPS promised bigger levels, more adventure, more character, more involved narratives, loads of weird weapons?

Barely, right?

Here's many kinds of nostalgia rolled into one.  This is actually the finest 60s Spy pastiche there is.  All despite landing in the midst of a soulless revival that pissed all over the genre. NOLF actually captures the strange mixture of serious violence with surreal scenarios, zany villains and general silliness that you won't find much outside episodes of The Avengers and The Man from UNCLE. Awesome 60s futurist decor and a groovy exotica soundtrack too.  This is while also being one of the finest FPSs of that sub-sub group outside the Half-Lives themselves.

post #28 of 130
#25 - Mass Effect 2 (2010)

MassEffect2_cover.PNG

With a solid engaging story, great voice acting and some amazing moments this was a fantastic game. I guess since the Mass Effect 3 ending debacle (not going to say more on that, because frankly what is there left to add positive or negative) the mood may have soured towards the franchise. However, it's hard to deny how good this particular installment was, sure it had some minor flaws but of the three games in the series, it was the stand out entry.

It still surprises me to this day that The Mass Effect series is the only notable SF RPG out there when fantasy RPGs seem to come out almost monthly...
post #29 of 130
26. Legend of Zelda: Wind Waker

The great betrayal or the best visuals of all time...sailing, treasure hunting, puzzle solving, woot! This shit be solid.

27. Metroid Prime

Ah, silent mute Samus how I miss you.
post #30 of 130

 

Quote:
Originally Posted by wd40 View Post

13. Bioshock.

 

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  But I won't step on toes and assume others will address those games going forward.


amazing game.  And yeah, I'm going to try and be a bit less gung-ho in this thread, always nicer to read someone else's opinion of something than read my own babble anyway.

 

post #31 of 130
Quote:
Originally Posted by dynamotv View Post

   He's a family man who has to do some stuff he doesn't want to so playing him as a white hat feels natural.   I think he might be one of my favorite characters in video games.


Yup - like the very best of Westerns he was nicely ambiguous, but leaning more towards the good.  The weird thing with this game was I could go hunting for hours, just ride off into the bush and collect shit.  I never felt the desire to do that in GTA.

 

 

Warning: Spoiler! (Click to show)

I fucking HATED his son though, HATED him.  He was such a whiny little brat that I would often kill him just because he annoyed me so much (you couldn't shoot the little shit, but you could chuck dynamite near him).  I ballsed up the ending and didn't take out the two nemesi' in the final shoot out, the only thing stopping me going back is because my last save was on the first "son" mission, and spending more time with him just doesn't appeal.

 

 



Quote:
Originally Posted by Art Decade View Post

23. Grand Theft Auto: San Andreas (2004)

 

GTASABOX.jpg

 

If GTA: III were Star Wars, this sprawling, Russian novel length masterpiece would be The Empire Strikes Back.


This is my favourite of the PS2 GTA games.  I think they got the balance right with this one in terms of character building, stat building (bmx ability springs to mind) and even just  the fact you could have him eat healthily and go to the gym, or just be a fat fuck and I loved howt this affected how you could run around.  Also what other game requires you to turn up at a birds house in a gimp suit, brandishing a massive dildo, to finish a girlfriend "mission"?

 

post #32 of 130

 

Turns out 2D gaming (2D arcade gaming no less) wasn't QUITE dead just yet in the early most years of the 2000's.

 

28. Metal Slug 3 (Arcade/Neo-Geo, 2000)

 

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The best game in one of SNK's greatest franchises for their timelessly awesome Neo-Geo hardware. This shouldn't really even need much of a description or any justification for being on any greatest games list. If you don't know what the Metal Slug franchise is or have never played it, you are frankly one poor deprived soul, as they rank among the all time best and most breathlessly demented and fun side scrolling shooters ever made. But fret not, as the games have been re-released numerous times on countless modern platforms and in generally perfect translations no less, so they're all still readily available and easily obtained. So assuming you're a virgin to these games, go forth and get on fixing that. Immediately.

 

Oh and by the way, what's the status with hand helds? Those are applicable here aren't they? Cause this is definitely the decade I believe where hand held platforms really came into their own finally.

post #33 of 130
Quote:
Originally Posted by Jaquio View Post

 

Turns out 2D gaming (2D arcade gaming no less) wasn't QUITE dead just yet in the early most years of the 2000's.

 

28. Metal Slug 3 (Arcade/Neo-Geo, 2000)

 

PCi1T.jpg 224

 

The best game in one of SNK's greatest franchises for their timelessly awesome Neo-Geo hardware. This shouldn't really even need much of a description or any justification for being on any greatest games list. If you don't know what the Metal Slug franchise is or have never played it, you are frankly one poor deprived soul, as they rank among the all time best and most breathlessly demented and fun side scrolling shooters ever made. But fret not, as the games have been re-released numerous times on countless modern platforms and in generally perfect translations no less, so they're all still readily available and easily obtained. So assuming you're a virgin to these games, go forth and get on fixing that. Immediately.

 

Oh and by the way, what's the status with hand helds? Those are applicable here aren't they? Cause this is definitely the decade I believe where hand held platforms really came into their own finally.


I would still play any 2D shooter if it was of a high caliber.  I didn't know you could still get these.  Google hit coming up.

 

I think so re: Handhelds.  Hell, I chucked ANgry Birds on and that's primarily a phone game.

 

post #34 of 130
Quote:
Originally Posted by Andy Bain View Post


I would still play any 2D shooter if it was of a high caliber.



Take my word on this: they really, really, really, really, really, REALLY, really, really don't come in a much higher caliber than the Metal Slug franchise. These games are at the pinnacle of the whole damned genre, and this is scientific fact.

 

 

29. Marvel vs Capcom 2: New Age of Heroes (Arcade, 2000)

 

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This game shouldn't have worked. In a move uncharacteristic of Capcom fighting games (that are typically tweaked and balanced and tightened to Aspergian, obsessive compulsive degrees), this one was a sort of slapdash affair where, almost as if Capcom knew that time was running short on their ownership of the Marvel license, they decided to make one final game with it that functioned mostly as an excuse to throw together each and every piece of sprite work they've ever used in their myriad of 90's Marvel-based fighting games (not a single one of which made it into the 90's thread: for shame yet AGAIN chewers) all into one megamix of a 2D fighter. And fuck it, why not make it 3 on 3 instead of the usual 2 on 2 tag team fighting found in their famed and celebrated "Vs" series? And hell, why not hinge the very FABRIC of the fighting engine itself on super combos? Fuck it, lets throw all pretence at game and character balance to the wind and just make the most palpably unhinged, coke-fueled fever dream of a mashup game that anyone's ever attempted. This game should've honestly been a disaster. An entertaining as ALL hell disaster don't get me wrong, but a clusterfuck of epic proportions all the same.

 

And yet... and yet...

 

Somehow or other, that isn't QUITE what came of things. Even though that's what by all rights ought to have. No, somehow, be it through a voodoo ritual, more hidden depths of design genius within Capcom's offices than anyone ever thought possible, or (most likely of all) just plain old fashioned dumbass, clueless fucking luck... somehow by hook or by crook this game DOESN'T fall apart under the crushing weight of its own titanic bloat. Somehow this game, almost in direct violation of the laws of nature, has JUST enough checks and balances in its fighting engine and game balance (and I mean just. BARELY. enough: Street Fighter III this most certainly ain't) to hang the entire psychotic, batshit, bugfuck insane fanboy pleasing affair together to create what is without a doubt one of the single most overplayed, wildly beloved classics in Capcom's entire damned legendary stable of fighters.

 

Among the very last major 2D fighting games to make a wide arcade release (both Capcom and SNK would still have a few more classic 2D arcade fighters to come still, but by that point the arcade industry, in Western territories at least, would be well and truly dead and outside of major cities like California and New York they would largely only be played via their console ports), this was the game to launch a billion raging fanboy hard-ons.

 

Truly the swan song of the original arcade fighting game scene at the absolute twilight of the Western arcade industry, this couldn't have made for a cooler, more infectiously fun sendoff for one of my all time favorite niches in the whole history of gaming. Still widely played and widely regarded as the unhinged piece of pure, concentrated fun that it is.

post #35 of 130

Yo Nick & Renn - Hire this man already & give him a corner office.

post #36 of 130

Art Art Art... you picked the wrong Call of Duty game... not once, but twice! tongue.gif (I still think CoD4 is the pinnacle, with Black Ops trailing closely. But hey WoW added Nazi Zombies and dogs at least. I just thought MW2 was an unbalanced slog, even though it may be my favorite in terms of single player that no one buys the games for.)
Your other picks are spot-on though, even though I was one of the few to not be able to get into Arkham Asylum for whatever reason.

Loving your write-ups, Jaquio. Keep 'em coming!

Mcnooj, that first screenshot makes me with I had a PS3! Beautiful.

 

post #37 of 130

30) Clive Barker's Undying (2001, PC)

 

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Without a doubt, one of the greatest horror games ever made; top notch story and mechanics, including the essential ability to use a spell to see beyond reality to find secrets and hidden paths, but most o f the time it was used to scare the shit out of you with surprise changes to the scenery; every weapon and spell in your arsenal had its uses and moments to shine, and the creatures and bosses were downright messed up; hell, I can pretty much say that no FPS has managed to equal this in atmosphere and sheer pants soiling terror.

Moment to savor:  Encountering Lizbeth, the youngest member of the cursed family for the first time; easily one of the most fucked up vampire designs in history.

post #38 of 130

31. Battlefield 3 (2011)

 

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This probably deserves to be higher, the stunner that it is.

post #39 of 130

32) Xenosaga Episode III: Also sprach Zarathustra (2006, PS2)

256px-Xeno3boxart.jpg

 

After an inspired but tepid debut, and a rather misguided sequel, the spiritual prequel series to the masterful "Xenogears" found itself in dire times, with the proposed saga being cut down to half, making the third game the last one; Thankfully this enabled Monolith Soft to go out with a bang and go ahead and resolve its epic mystic/religious space opera in the spawn of one game, making a HUGE quest that somehow not only managed to resolve most plots and questions for fans and give every character a chance to shine, but they al battso managed to cap things off with one of the best RPG's in the system; fantastic score by the talented Yuki Kajiura, engrossing cutscenes and a solid battle system managed to make this last entry the exact opossite of  the latter half of "Xenogears"; a grandiose anime spectacle that simply delivered on all fronts.

Moments to savor: Three come to mind: The conclusion of the Blue Testament storyline, Kos-Mos awakening and the final stand of Allen;  each of these scenes managed to display the emotional and epic anime space opera spirit that made Xenosaga unique, and remain some of the best cinematic moments on the PS2; then again, Yuki Kajiura's score pretty much elevates the game on every level.

post #40 of 130
Quote:
Originally Posted by Art Decade View Post

Yo Nick & Renn - Hire this man already & give him a corner office.


Ha!  Seriously.

 

post #41 of 130

33. Spiderman 2 (2004)

 

spider-man-2-20040629023840283_640w.jpgspiderman2_xboxboxboxart_160w.jpg

 

An open platform sandbox game, NYC is your playground. Few things are better than spending a couple hours swinging around the city, crawling up walls, jumping off of buildings, & beating up the occasional mugger.

post #42 of 130

If this thing is full of Modern Warfare and CoD games, I'm going to freaking lose it. Ditto for Gears of War (I do not understand the appeal of cover-based combat games at all, they're such a slog to me). [/soapbox]

 

Also, as far as I'm concerned, Portal is #1 with a bullet if we were ranking this list. It's just a perfect gaming experience.

 

34. Knights of the Old Republic (2003)

 

star-wars-knights-of-the-old-republic_saber_brawl.jpg

 

It's a Star Wars RPG. Let me repeat that, it's a Star Wars RPG. For nerdy folks like us, this was everything you could possibly ask for. You got to customize your own lightsaber, for goodness sake! And not only did it combine those two most geeky things, but it was GOOD. A rich storyline, a moral choice system (before it became a requirement for every RPG to have), and excellent gameplay made it a fantastic experience that lived up to impossibly high expectations. You know you loved it, you meatbags.

 

 

post #43 of 130

35. Street Fighter III: 3rd Strike Online Edition

 

sf-box.jpg

 

The greatest of all 2D fighting games, online.

 

 

post #44 of 130
Quote:
Originally Posted by dynamotv View Post

10.  Red Dead Redemption

 

The Sandbox Game perfected.   All the GTA and Bully games have led to this masterpiece.   So many superlatives I can throw at this.   I will only say that it has one of my favorite video game experiences EVER.   You know the one....

 

 

d1fbad4f96.jpg


Hell to the fuck yeah, I've all but come to the conclusion that this is my favourite game of the current gen, and one of the most enjoyably immersive, gripping, thrilling and downright moving game experiences I've ever had. This may be in my top two or three of all time.

 

Rockstar let me live out almost every cowboy fantasy I've had since I was a small boy playing with his plastic cowboys and indians. They let me become the star of my own western epic, that somehow managed to not just be a game, but the greatest love letter to a cinematic genre yet seen. I'll be forever greatful to them for it.

 

Oh and did the moment you mentioned dynamo, involve this little ditty?

 


Edited by The Rain Dog - 3/29/12 at 10:29pm
post #45 of 130
Thread Starter 

36. Katamari Damacy (PS2):

 

 One of the most bizarre games I've ever played.   The object of the game is to roll your sticky ball around picking up objects.   As you collect more objects you can roll bigger objects.   What this means is you can start a level rolling up tacks and paper clips and end the level rolling up cities and clouds and even gods.   And yes, this is as much fun as it sounds.   Check out the insanity for yourself....

 

 

 

post #46 of 130
Thread Starter 
Quote:
Originally Posted by The Rain Dog View Post

 

d1fbad4f96.jpg


Hell to the fuck yeah, I've all but come to the conclusion that this is my favourite game of the current gen, and one of the most enjoyably immersive, gripping, thrilling and downright moving game experiences I've ever had. This may be in my top two or three of all time.

 

Rockstar let me live out almost every cowboy fantasy I've had since I was a small boy playing with his plastic cowboys and indians. They let me become the star of my own western epic, that somehow managed to not just be a game, but the greatest love letter to a cinematic genre yet seen. I'll be forever greatful to them for it.

 

Oh and did the moment you mentioned dynamo, involve this little ditty?

 




Yup!   Riding into Mexico is such a great video game moment.    That game felt like the best the Sandbox genre will ever get.   It was hard coming down from that game and starting another one.

post #47 of 130
Thread Starter 

37.  Fable II

 

Fable_II.jpg

 

I know this game and series is pretty divisive.   There are longer games out there and deeper RPGs but charm goes a long way with me and this one has it in spades.    Out of the 3 Fable games out there, this one has come the closest to realizing Peter Molyneux's vision for this series.   In it, you can choose to be good or evil, rich or poor, marry, raise a family, sleep around and have several bastard children, or whatever your heart desires.   There's some good ideas in here especially in terms of making money.   Finding gold on some monster or in a barrel was never realistic and the way finance is dealt with here is clever. 

 

The story itself is standard issue "Chosen One" narrative but the execution of said story from the characters to the voice work to the world building make it something special.

 

   
   

 

post #48 of 130
Thread Starter 
Quote:
Originally Posted by Captain Dallas View Post

#25 - Mass Effect 2 (2010)
MassEffect2_cover.PNG
With a solid engaging story, great voice acting and some amazing moments this was a fantastic game. I guess since the Mass Effect 3 ending debacle (not going to say more on that, because frankly what is there left to add positive or negative) the mood may have soured towards the franchise. However, it's hard to deny how good this particular installment was, sure it had some minor flaws but of the three games in the series, it was the stand out entry.
It still surprises me to this day that The Mass Effect series is the only notable SF RPG out there when fantasy RPGs seem to come out almost monthly...


Great pick and I agree with everything you said.   To me, the real star of the game (and series) is the fully realized sci-fi universe it creates.   I never played ME:1 and jumped right into this game and I found myself clicking the "investigate" button more often than I usually do.   I was so intrigued by this rich and diverse world the game creators made.   Even the summaries of the planets were interesting to me.

 

As for the voice acting, it's great across the board with a special shout out to Jennifer Hale as FemShep.   Never played MaleShep but I have a hard time believing he's as good as Hale when it comes to saying bad ass lines and the nuance she finds in the character.   Also, props to Martin Sheen for not phoning it in as The Illusive Man.   He's hamming it up for sure but he's engaged and that shows.   Haven't played til the end of ME:3 but part two on its own more than earns its place regardless of the way the series ends.

 

post #49 of 130

Maybe I'm the only person who thinks FemShep is overdramatic and sounds silly.

Anyway, I sometimes like to take pictures of Red Dead Redemption when the skyscape gets really awesome. If there is a great clamoring for this innovative fotographic method, I have other such pieces in the archives.

XARFC.jpg

post #50 of 130
38. Deux Ex on the PC (2000)
Quote:
If people bring out the old Heraclitus chestnut “you never step in the same river twice” when talking about great films – works of art you can watch year after year and learn something new each time, about it and possibly even about yourself – games have at least as much a right to that notion, what with the whole interactivity thing, even before you consider the philosophical ramifications of dynamic memory allocation.

I started my first job as a level designer in May of 2000, so Deus Ex is not quite as old as my career. In game developer years I’m all but ready to upload my consciousness and leave my ancient, decaying body behind forever.

Over the years, as best I can remember I’ve played all the way through Deus Ex at least five times, with several more unfinished playthroughs. (Flawed though it was, I also enjoyed Deus Ex 2 enough to attempt a speedrun, and my time of 43:59 stood for at least two years.)

Point being: each time I’ve played Deus Ex, I’ve learned new things about my craft, about how I play and appreciate and think about games. I’ve never crawled through the same air vent twice, if you get my drift.

When I played DX on its release, it was blindingly obvious what it brought to FPS game design: Choice – capital C and everything. With enough depth in the character growth system to blur any notion of explicit “builds”, in DX you can play almost any fine-grained mixture of stealth, hacking, melee, conventional and heavy weapons. With augmentations you can make yourself nearly invulnerable, nearly invisible, or almost perfectly maneuverable, but crucially you were probably only one of those per playthrough. “We are our choices”, indeed. Beyond that there’s the delightful light social sim: be a jerk to everyone, let the Rentons die, go into the womens’ restroom. Mix a very detailed, branching story with strong systemic gameplay, and arguably you’re putting our medium’s best foot forward circa 2000.

A few years later, I returned to DX and played it near-compulsively. Bored with shooters in an era where they were becoming overrun with pseudo-realism and empty spectacle, I enjoyed mining the plot, social sim and possibility space more than before. The capitalized word became Expression. Choosing to play as a vegan (soy food and water only) for no real in-game reason. Crafting an elaborate emergent story with the help of the VersaLife employee who wants you to kill his boss. Contributing GameFAQs to document painstaking research into how the game’s scripting and story branches work. A Kill Nobody playthrough, followed by a Kill Everybody playthrough. Each run a tiny plot on the canvas of possibility. If only more games gave us this feeling.

Time passed. I went to work with my heroes at Irrational and helped make a BioShock.

Today I boot up DX, jack the resolution up to 1920×1080, savor the still-so-bloody-good tracker work from Alex Brandon, and I feel a complex mix of emotions. Nostalgia is a seductive, blinding thing. Despite it, I see the game’s flaws more clearly than ever. Having been at the helm of a comparably ambitious and nearly as sprawling game, I recognize scar tissue where features, levels and concepts were cut. I find bugs in level scripting, but also hidden treasures. I pore over the extracted CON files for writer Sheldon Pacotti’s notes on the significance of certain lines: “[Maggie Chow] only learned a few minutes ago that JC was coming. She read his file, and now she is improvising skillfully, if a little desperately.” At this point, I am crawling through my own powerful associations with the game just as much as its literal corridors – a nostalgic creature of reverence and reminiscence.

The capitalized word that comes to me now is Fidelity. I ponder how incredibly difficult it would be to make a game like that for a major publisher today. Reasonably advanced for 2000, today it’s clear DX’s simple environments and primitive people enabled both its scope and its depth. Our standards have risen in some ways, but are they unequivocally the right ways?

It makes me wonder if someone could break even today, targeting a comparable level of fidelity/depth/scope, or if they’d be raked over the coals by the very same diehard fans for not also providing 2010-quality audiovisuals. Optimistic or simply naive, I hope that someday we will shed our destructive addiction to technology and production value as ends rather than as means. In the Deus Ex I play today, the physics aren’t too janky, the characters not too low-poly, the environments not too boxy to inhibit the experiences: of exploring, experimenting, and imagining. I strongly believe our success as a medium depends upon our ability to rediscover and cherish these very best qualities of games; to trust in the intelligence of our players, and challenge them to learn and grow. That was the golden age DX seemed to promise us, and it may yet come.

Until then, we crouch in the shadows, we crawl through ducts, we hoard our multitools, medipatches, rope arrows and Mentats. We spend them wisely; they are not easy to come by – none so much as Deus Ex and its many lessons.

- Jean-Paul LeBreton

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39. Skies of Arcadia (2000 Dreamcast)/(2002 Gamecube)

Sailing, treasure hunting, woot! This jrpg shit be solid.
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