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Kickstarter Video Game Catch-All

post #1 of 40
Thread Starter 

Discuss the Kickstarter video game projects that tickle your fancy!

 

The Banner Saga

Stoic

The Banner Saga.jpg

 

The Banner Saga is a role-playing game merged with turn-based strategy, wrapped into an adventure mini-series about vikings.

Travel through stunning landscapes straight out of an animated film. Battle painstakingly hand-animated foes in strategic, turn-based combat harkening back to the classic "Tactics" days of gaming. Make decisions with consequences in conversations with people you'll truly care about.

And throughout the whole thing record the history of your people on your banner where it will be remembered, because soon there might not be anything left.

The Banner Saga is a mature game aimed at gamers who appreciate art, story and strategy.

 

Fist Puncher

Team2Bit

FistPuncher.jpg

 

Help make this old school River City Ransom-esque beat 'em up a reality.

 

Make Leisure Suit Larry come again!

Replay Games

Leisure Suit Larry.jpg

 

A remake of "Leisure Suit Larry In The Land Of The Lounge Lizards" by series creator Al Lowe.

 

Shadowrun Returns

Harebrained Schemes LLC

ShadowrunReturns.jpg

 

Shoot Straight. Conserve Ammo. And Never Cut a Deal With A Dragon.

Jordan Weisman, the creator of Shadowrun, is back and Shadowrun Returns (for Apple & Android tablets and PCs) is the game that Shadowrun fans have been waiting for a long time. A graphically rich 2D turn-based single player game with deep story interaction, meaningful character development, and highly-contextual tactical combat, Shadowrun Returns is not only going to make some old geeks (like us) very happy but it will introduce new players to a dynamic gaming universe that is beloved around the world.

 

Valdis Story: Abyssal City

Endless Fluff Games

Valdis Story: Abyssal City.jpg

 

Valdis Story A.C. is a side scrolling action adventure for P.C. with an emphasis on intricate and rewarding combat as well as deep play style customization. The player will assume the role of Wyatt as they explore the ruins of a holy city that was lost many years ago. Wyatt must battle various types of demons, angels, and a new threat tentatively known as “Ferals” using swordsmanship, martial arts, and sorcery. There are many customizable skills and equipment that will aid Wyatt on his journey.

 

Wasteland 2
inXile Entertainment & Obsidian Entertainment

Wasteland2.jpg

 

Wasteland 2 is the direct sequel to the first ever post-apocalyptic computer RPG. The original Wasteland was the inspiration for the FALLOUT series of games, and the first RPG to allow players to split parties for tactical considerations, to face players with moral choices, and to make them deal with the consequences of their actions. It was the first to provide far more than the one-key-for-one-lock style of puzzle solving. It was groundbreaking, which is why IGN named it one of the top 25 PC games of all time, Computer Gaming World named it the Adventure Game of the year in 1988, and it was short-listed for inclusion in the Smithsonian Institution’s current “Art of the Computer Game” exhibition.

Wasteland was set in a dangerous, post-apocalyptic world in the American Southwest. Over the course of adventures rangers would receive promotions, acquire new skills and equipment, then face new challenges with outcomes that changed depending on the strategy used to defeat them. The game featured a strong storyline which required painful decisions by players; and a storyline that allowed for maximum re-playability. Wasteland 2, with your participation and insights, will recapture all that and provide more.  It'll finally be the game worthy to be a Wasteland sequel, as challenging and rewarding as the original, with all added capacity and dazzle of games today.

 

A Year Of Adventure With Jane Jensen

Pinkerton Road Studio

Jane Jensen's Pinkerton Road 2012-2013 CSG.jpg

 

Jane Jensen, the creator of the "Gabriel Knight" series, has three adventure game concepts that she's developing and she needs your help.

 

Coming Soon

 

Tex Murphy: Project Fedora (May 15th)

Big Finish Games

 

Well, as many of you have suspected (or possibly read in "GamesTM") we are working on a new Tex Murphy game. (Better late than never, right?... right?)

We made a decision within the past few months that now was the time to complete the Tex Storyline. We could not wait any longer. We agreed that we needed to finish the story, although it had to be a more "modest" game design since Big Finish Games is a small gaming studio.

However, with the recent Kickstarter success stories for other Adventure Games - Double Fine Adventure & Wasteland 2 - we saw an opportunity to create a game of a larger scale. So, with that in mind, we hope to bring the next Tex Murphy game to an a much bigger, dare I say, epic level - More actors, locations, broader stories and yes - even meaningful, varied story paths. With these elements, we have a better chance of expanding the audience and a better chance of commercial success and continuation. All of this would allow us to make a true Adventure game with Immersive 3D world, Full Motion Video, and longer game play.


On May 15, we are going to launch a Kickstarter page to help raise funding for the project. As we prepare to film the Kickstarter video, we're interested in feedback from you guys about what fundraising incentives you would like to see. Old Games? New Games? Tote Bags? T-Shirts, Posters, Artwork, Autographs, dinner for two? Dinner for three? Carl Kasell's voice on your home answering machine? Let us know!

We also to get you involved in making the video. We want "Tex Murphy Testimonials" -- written or video testimonials about what you loved about the prior games. We will incorporate some of these testimonials into our video and post others on our website or YouTube page.


If you would like to send us feedback or get involved, please fill out the form on Big Finish's contact page: http://bigfinishgames.com/contact

Thank you for sticking with us! We've really appreciated your patience and loyalty and hope to give you guys an awesome game.

 

 

Successfully Funded

 

Auditorium 2: Duet

Cipher Prime

 

Double Fine Adventure

Double Fine & 2 Player Productions

 

FTL: Faster Than Light

FTL Team


Edited by Barry Woodward - 4/7/12 at 8:56pm
post #2 of 40

The Banner Saga looks proper lush... definitely going to chip on on that one. The other new ones I'm not so sure about, though the Jane Jenson one is an interesting concept. I do wonder if we reaching saturation point with these kickstarter projects.

post #3 of 40

Wasteland 2 hit 2.1 million with ten days remaining. That means Chris Avellone is now on board. And that my pants are starting to feel pretty tight.

post #4 of 40

The Dead Linger

Sandswept Studios

 

It's almost as if they want to make the zombie apocalypse survival game I've always dreamed about.

post #5 of 40
FTL beta code came in the mail and I installed that in a flash. A decent little game of wandering space, battling pirates, and upgrading your ships. I love the tactical feeling of the battles so far. Focusing on shooting down their shield generators and either going for the quick engine kill or being an evil bastard and knocking out their oxygen supply. I made it near the end of the star map, but thought I could be some kind of space badass and got into a fight with a turret and died so close to the finish line. Like Space Pirates And Zombies this scratches that space exploration and combat itch, but is more tactical in its own way than being an arcade shooter that SPAZ was.
post #6 of 40
Anyone here get a look at the OUYA?

292


It's an android based console that will solely run downloadable games. Billed as completely hackable and rootable without voiding the warranty and also friendly for independent developers. It looks interesting and has already beaten Double Fine Adventure's record for the most funded kickstarter project.

It states that it will use the NVIDIA Tegra 3 chips and I looked up NVIDIA's video on youtube to get an idea of what this console will be capable:

post #7 of 40

I don't understand why I would ever want this thing next to my 360.  How does this box offer me something I can't get from Xbox Live Arcade, the Playstation Store or places like Steam or GoG?  I love the idea of a new console filling a niche, but I don't understand the point of this.

post #8 of 40

Cell phone app/game pricing in HD on your TV in a very cheap console. It could be amazing.

It could also fail miserably due to tech upgrades.

post #9 of 40
Quote:
Originally Posted by Nexus-7 View Post

Cell phone app/game pricing in HD on your TV in a very cheap console. It could be amazing.


It could also fail miserably due to tech upgrades.

I don't know, the fact that they are encouraging the hacking of this thing, they might just release info on how to build hardware upgrades and even kits. So I don't see upgrades being that major of a hurdle.
post #10 of 40

I think the idea is that delevoping games on your standard consoles (Wii, Xbox 360, PS3) is so expensive because of the prices each of those companies charge for their SDKs and whatever licensing/fees that go along with that. The little developers don't get to try their hand much except on small phone apps. If things work the way this company hopes they do, there will be a new wave of game developers jumping at the chance to cheaply develop games on a console, potentially raising the quality of gaming all over significantly. It will be interesting to see. At $100, the price is right to give it a shot.

post #11 of 40
Quote:
Originally Posted by Tim K View Post


I don't know, the fact that they are encouraging the hacking of this thing, they might just release info on how to build hardware upgrades and even kits. So I don't see upgrades being that major of a hurdle.

 

Tegra 3 (its chipset) is SoC (systen on chip, meaning everything on a single chip). These are always non upgradable.

post #12 of 40

Hackers can probably make it a bit faster by overclocking it or something, and since it's not a phone/tablet battery life won't be an issue, but still I see that as a big downside.

Worst case scenario(if it gets released), this becomes a sweet emulator machine you can use on your TV. For 99 bucks that's not bad, and avoids the fuss and muss of modding a console or running cables from your PC to TV.

post #13 of 40
The Broken Sword guys have just put up a Roger Rabbit-esque Kickstarter for a new entry into the series. The animation is top notch. Check it out.




Too bad they couldn't find a way to lower the cheesiness of the interactions. Does the Broken Sword series always ham it up in the games?

Anyway it looks interesting and considering that it's the morning of day 1 and they're already at $65,000 of their $400,000 goal, I'd say they have a good chance at making it.

Any opinions on the Broken Sword series? I'm just getting into an adventure game kick right now and might grab the Broken Sword: Director's Cut off of Steam. Hell the trilogy itself is only $10 total.
post #14 of 40

The Broken Sword series is good fun but forgettable. Easily worth ten bucks for the trilogy though.

post #15 of 40

If there's one kickstarter project that I hope gets funded, it's "the other brothers." At this point it doesn't look too good for them...but I hope they make it. it's a retro 8 bit platformer but with today's technology. Gameplay looks fun and the graphics look great! The developers also seem very passionate about their work. check it out.

post #16 of 40
The latest update for Wasteland 2 has a soundtrack sample. Holy fuck am I glad I put money towards this.
post #17 of 40

How about an old-school 1st person RPG from Brenda Brathwaite (of the Wizardry series) and Tom Hall (of Doom and Anachronox)?

 

http://www.kickstarter.com/projects/lootdrop/an-old-school-rpg-by-brenda-brathwaite-and-tom-hal?ref=live

post #18 of 40

Pier Solar, the acclaimed homebrew Sega Genesis RPG from a few years back, now has a Kickstarter for an HD remake. Planned support for PC, Mac, Linux, Xbox 360, and..... Sega Dreamcast for some reason. Whatever, here's the link:

 

http://www.kickstarter.com/projects/573261866/pier-solar-hd-an-rpg-for-xbox360-pc-mac-linux-and

post #19 of 40

 

http://www.kickstarter.com/projects/1461411552/elite-dangerous


Edited by Graham - 11/11/12 at 9:38am
post #20 of 40

Yay!!

 

(from the BBC)

Elite video game reboot hits funding target

Elite artwork

An ambitious plan to update classic space trading game Elite has hit its funding target.

The game first appeared on the BBC Micro in 1984 but one of the game's original creators wanted to make a modern PC version.

David Braben sought £1.25m via crowd-sourcing site Kickstarter to fund the 21st century update.

A last minute surge of pledges helped it reach its goal about 48 hours before Friday's funding deadline.

Funding squeeze

Elite: Dangerous debuted on Kickstarter on 5 November and set itself 60 days to raise £1.25m. In November, Mr Braben said Elite was a game he had wanted to come back to for a "long, long time".

Although some early work on the multiplayer title had been done at Mr Braben's game studio Frontier Developments, but needed the cash to turn the code into a finished playable product. If the game did not hit its funding target then development work would stop.

Getting the cash via Kickstarter was preferable to using an established publisher because it gave Frontier and those who backed it total control over how the final game would turn out, said Mr Braben,

The finished game, he said, would keep the central trading, travel and spaceship combat elements of the original but add far better graphics, physics and feature a much larger chunk of the universe for people to play in.

Fund tracking site Kicktraq showed that after an initial surge the number of people backing the project tailed off dramatically. On its second day on Kickstarter raised more than £271,000. However, soon after pledge totals rarely got over £10,000.

A surge of pledges came forward in the closing few days of Elite's fund-raising drive thanks to an appearance on social news site Reddit by Mr Braben and with the help of comedian Dara O Briain who urged his 1.2 million Twitter followers to back it.

_63890985_63890984.jpg
 
 
 
 
 
 
 
 
David Braben talks to Rory Cellan-Jones about 'kickstarting' Elite last November
 
 

"It is really great to have exceeded the goal already," Mr Braben told the BBC. "I was delighted and touched by how many people really want this game to be made, and it was doubly good that it happened on my birthday!"

He said the Elite team were now pushing to reach "stretch" goals which would produce a Mac version of the game and add more ships to the game.

"It was an ambitious target but that is so that it was set at a realistic level to be able to make the game," he said adding that watching the total pledges get close to the target made for a "tense time".

post #21 of 40

Dreamfall Chapters: The Longest Journey. The long-awaited third game in the Longest Journey series, Ragnar Tornquist and the core team behind Dreamfall are in on this. Couldn't throw my money at the screen fast enough.

 

http://www.kickstarter.com/projects/redthread/dreamfall-chapters-the-longest-journey?ref=category

post #22 of 40

First look at gameplay for Wasteland 2 (starts about 2:45 in):

 

http://vimeo.com/59292662

post #23 of 40
Quote:
Originally Posted by Barry Woodward View Post

Discuss the Kickstarter video game projects that tickle your fancy!

 

The Banner Saga

Stoic

The Banner Saga.jpg

 

The Banner Saga is a role-playing game merged with turn-based strategy, wrapped into an adventure mini-series about vikings.

Travel through stunning landscapes straight out of an animated film. Battle painstakingly hand-animated foes in strategic, turn-based combat harkening back to the classic "Tactics" days of gaming. Make decisions with consequences in conversations with people you'll truly care about.

And throughout the whole thing record the history of your people on your banner where it will be remembered, because soon there might not be anything left.

The Banner Saga is a mature game aimed at gamers who appreciate art, story and strategy.

 

So, this was released on Steam this week without much fanfare. It's free-to-play, so I'm gonna grab it and give it a shot.

post #24 of 40

Colour me intrigued...wish I had the time or disc-space to download it; yet look forward to your comments/ review.

post #25 of 40

It's a gorgeous game, with plenty of strategic depth, but it's PvP only, sadly.

post #26 of 40

Ok this hasn't gone up yet, will be up at 6am PST today, but I had to put it here anyway: Brian Fargo and Inxile have another Kickstarter lined up and it's a big one. How about a spiritual successor to Planescape: Torment?

 

Here's the website for those interested- https://torment.inxile-entertainment.com/

 

Once again, the Kickstarter will be up in a few hours, but for now you can go to the website and check out the forum.

post #27 of 40

I predict the internet is about to give them all its money.

post #28 of 40
For those who were wondering just what the heck is going on, when they're already dipped into the Kickstarter thing for Wasteland 2, here is their explanation in an email they sent out today:
Quote:
If your reaction to the news about Torment was more like, “inXile, you greedy bastards, why would you launch a Kickstarter before Wasteland 2 is even done!”, then keep reading; we are addressing that point in this update…

To those outside the industry, it might seem odd to launch another Kickstarter before Wasteland 2 is done. We understand that it raises some questions, and we want our Wasteland 2 backers to understand the decision and to have access to all the information that has led us down this path. The goal of this update is not to convince you to back Torment; the goal of this update is to answer one simple question. Why now?

One of the keys to success for a small game company is being able to create continuity within the development team. It takes a long time to get a team put together, and it takes an even longer time for a team to settle in to new working relationships, a new engine, new systems, and a new asset creation pipeline. A team’s knowledge and experience grows a lot during a development cycle, and all of that knowledge gained is lost if we let the team break up when a project ships. To address that issue we have developed a very simple strategy that has already worked for us on dozens of titles in the last 25 years. Here is a quick explanation of our development team-structure philosophy:

inXile, with all of our internal employees and outside contractors, consists of enough people to be considered about the size of a team and a half. This is by design. We always want a small and efficient team (the “half team”) to design both our product and our product development plan. This is called pre-production. It is the most important time in a project’s life cycle. This is the time when we want to make sure we slow down and get it right. During this phase we don't need all the engineers and 3D Artists on the project, it is mostly concept art, design and dialog writing. When this process is completed and we are ready to roll into full production we want to have a large team of people ready to make the game. If the planning was done well during the pre-production phase we can be very efficient during production and leave ourselves with plenty of time to iterate and make amazing games. If there is no pre-production done, and the full team is trying to create the design and development plan as they go, months, if not years, are wasted. Having a full team try to start a project when the pre-production has not been completed is like stacking up a giant pile of money and lighting it on fire. This same philosophy served us quite well at Interplay in creating some of the best RPGs of all time.

The “half team” in our team and a half model consists of writers and artists as well as designers and a producer. They are the ones that define the game design, write the dialog, define the combat, the UI, the missions, and even parts of the level design. We spent about 6 months working on this pre-production for Wasteland 2 and we would like to spend even longer doing it on Torment. For inXile, this “half team” that did the pre-production for Wasteland is done, their work on Wasteland 2 is completely finished. We want to get this group into pre-production on Torment to keep them working together on a project we are all passionate about.

Currently, Wasteland 2 is in full production with a team of 15+ people cranking away on it. This is the full team that consists of engineers, scripters, character modelers, environment artists, and animators. This team is implementing the plan created during the Wasteland 2 pre-production cycle. When this full team rolls off of Wasteland 2 at the end of the year, they will need something else to do. Having a complete pre-production plan at that time allows us to roll the entire team onto a finely honed game design. Team continuity is maintained, and efficient production can begin. In a traditional publisher model, now is the time in the project life cycle where we would start to try and sign the next big contract. The best tool we have to get that done is to go back to our new publisher, you, and explain that now is the best time to start the next project.

Our “half team” is ready to start the pre-production for Torment now. They need about 8 months to get this pre-production work done. In an amazing coincidence, in about 8 months I will have a full team that is ready to take that pre-production plan and create a game. The alternative, starting pre-production on Torment after Wasteland 2 is done, increases the cost of Torment production greatly and requires us to reduce our headcount during the process.

Staggering projects like we are doing with Wasteland 2 and Torment is the best tool a single-team company like inXile has to be successful. It has the triple value of making us more efficient, giving us a better game design and making sure we keep our design and art talent working with us.

To make everything as clear as we can regarding the Torment Kickstarter and what it means for Wasteland 2, I will attempt to answer some other questions you might have:

• We do want to be abundantly clear that no Wasteland money is to be spent developing Torment. No Torment money is being spent on Wasteland 2. That said, lots of tools, plug-ins and pipeline processes that have taken man months to create will be shared between the projects if we can keep team continuity.

• The pre-production of Torment is not going to hinder the development of Wasteland in any way. As explained above, they are different teams during the pre-production.
We hope this update helps to explain the logic of why we are launching this Kickstarter now. Based on our experience we know that now is the time to get Torment rolling. We also hope that we can count on your support for Torment, and if not your support, at least your understanding. This system has always served us well so we think it makes sense to try and re-create it with you.

Good enough of an explanation for me to dip in a couple of bucks towards the project. Thing is already amassing a decent warchest.
post #29 of 40

So Lord British decided to get in on this Kickstarter craze with an Ultima successor. Not quite doing the amazing numbers Torment is, but I guess it's a case of who he is and what he's making.

post #30 of 40

Yes please.  I've been asking for this for years and years.

post #31 of 40
Quote:
Originally Posted by Cooper View Post

 

Here's the website for those interested- https://torment.inxile-entertainment.com/

 

 

Yeah I urge people here to back this project. Torment is really one of the undisputed masterpieces of video games history.

About the new project, a few points.

 

Cons:

- It won't be an official sequel

- This means Annah won't reappear (I know everybody and their mother had a crush on Annah back then... still)

- I seriously doubt the stars will align again so splendidly

 

Pros:

- Practically all the original team is in, and they seem very excited

- It's worth a shot

- At the very least a solid game will come out of it

- It's another little push to steer the industry "back" on the right track

- What the hell

post #32 of 40
So Im now the proud backer of three successful Kickstarters, one modest success in Maia and two mega successes in Shadowrun Returns and Torment. Im very happy with those choices. Ill also getting a copy of Wasteland 2 as part of the Torment backer reward level I selected. This also makes me very happy.

I kinda fucking love that Kickstarter exists really.
post #33 of 40
DP apologies.
post #34 of 40

Did anyone on here buy the Ouya off of Kickstarter? I did but I think I was one of the later backers so I'm probably towards the bottom of a looong list to receive mine in the mail. Just curious if anyone here had received theirs yet or even gotten the pre-shipment notification? They seem to be having some logistic issues getting the units sent out to people.

post #35 of 40
I honestly dont get what demographic the Ouya is targeted at. Certainly not me, I know that much.
post #36 of 40
Quote:
Originally Posted by The Rain Dog View Post

I honestly dont get what demographic the Ouya is targeted at. Certainly not me, I know that much.
Google fans - the ones who think they're freetards, but have no problem putting all their stock in this one company because its motto is "don't be evil" so that must mean it can't, right?
post #37 of 40
Quote:
Originally Posted by The Rain Dog View Post

I honestly dont get what demographic the Ouya is targeted at. Certainly not me, I know that much.

I got mine as much for my 5 year old as for me. But I do like the idea of being able to play some of these phone app type games on a big TV instead of the small screen. It will really only be a big success if the ease to develop games is what they claim it will be, because the big advantage will be if the thousands of little game developers out there that get discouraged by how hard it is to get a game developed and distributed really start churning out solid content. They'll certainly be limited by the hardware, but I'm one of those people that can still sit down and play the original Zelda for hours, so that really won't bother me if the games are fun.

post #38 of 40
Thread Starter 

Shadowrun Returns developers are waffling on their DRM-free promise:

 

http://www.rockpapershotgun.com/2013/04/10/hmmm-shadowrun-wont-be-entirely-drm-free-after-all/

post #39 of 40
Quote:
Originally Posted by Tim K View Post

Anyone here get a look at the OUYA?

292


It's an android based console that will solely run downloadable games. Billed as completely hackable and rootable without voiding the warranty and also friendly for independent developers. It looks interesting and has already beaten Double Fine Adventure's record for the most funded kickstarter project.

It states that it will use the NVIDIA Tegra 3 chips and I looked up NVIDIA's video on youtube to get an idea of what this console will be capable:


I just got this delivered today. I knew that is was coming, but had kind of forgot about it so it was a welcome surprised. The system itself is smaller than I expected, it is almost something I could see Roku releasing. I haven't turned it on yet, because the Wifi at my Mom's place is on the exact opposite side of the house from where the Tv is and impossible to get a signal without a repeater or a stronger antenna.

I checked out the controller. It looks approximately like the mockup they provided above, but in a satin finish instead of a high gloss and there is no semicircle indentation in the space just above the D pad and right analog stick.

I'm not sure what to make of it, it has good heft and the silver parts of the controller have a coolness of touch that make it feel like it is thinly plated with some type of metal. The feel of it in my hands is very reminiscent of the Dreamcast's controller. The D pad and analog sticks feel responsive and as well made as at any first party console controllers I've owned, not cheap at all. The trigger and the buttons on the other hand do have a rattle to them and feel inferior to the major console brands. The A button sometimes sticks and stays down when I push it in, but quickly pops back up if I press it again, none of the other buttons have this issue. Putting in batteries also was a little weird, both of the left and right silver colored front plates in the picture above come off and there is a compartment for a single AA battery in each handle, I guess this was done so that the weight would be evenly distributed, but I see no reason why they couldn't have made the battery ports on the back as the back of the controller is entirely unused space and left plain.

I will update this when I get to experience the touch aspects of the gamepad and somehow get an internet connection to this system.
post #40 of 40
I was bored so I took some photos with my Phone.


Here is the controller next to PS3 controller to give a sense of scale.





Here is the rather strange way they designed the battery compartments.





The four triggers, I tried to make this as visible as possible but gloss black doesn't give much detail at night even with a flash.





The back of the controller, out of focus, but there really isn't much to see.





Here is the Ouya console next to a PS3 controller, again to give a sense of scale.





And these are all the connections at the back of the tiny box, I was rather surprised to see that there was no slot for an SD card because I thought I remembered that they wanted to put one in for game storage. Still there are two USB ports which maybe can be connected to a hard drive or SD card reader.


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