CHUD.com Community › Forums › VIDEO GAMES & RPG › Video Games › The Elder Scrolls Online (Zenimax MMO)
New Posts  All Forums:Forum Nav:

The Elder Scrolls Online (Zenimax MMO)

post #1 of 269
Thread Starter 

First trailer is now up:

 

 

www.bethblog.com/2012/05/04/18521/

 

According to Rock Paper Shotgun, that's Michael Gambon narrating.

 

Will I get my heart broken by this? Maybe. Maybe not. Hopefully with six years of production time (2007 - 2013) and Matt Firor as lead designer, they'll be able to churn out something respectable.

post #2 of 269

Hm.

 

Nope. I think I'm good. Thanks anyway, Bethesda.

post #3 of 269
Thread Starter 

First screenshot:

 

GI-Elder-Scrolls-IGN-600x375.jpg

post #4 of 269
Quote:
Originally Posted by D.T. View Post

Hm.

 

Nope. I think I'm good. Thanks anyway, Bethesda.

 

As far as I'm aware, Bethesda's team has little to none development input aside from helping the guys at ZeniMax Online sort out the official lore (at least from what I've read).  This MMO has been developed as a separate project, headed by a producer who does not work for Besthesda, over the last few years.  ZeniMax Online, the developers, are a subsidary of Bethesda's parent company, but the two teams are not co-developing or working together in any significant content-related capacity.

post #5 of 269
Quote:
-Releasing 2013 for PC/Mac
-Developed by ZeniMax Online Studios
-MMORPG
-250 Person Team
-Started development in 2007
-"This time, saving the world from the awakening of ancient evil is only the beginning. What happens when hundreds or thousands of prophesied heroes all think that they should be Emperor?"
-The game is fully voice acted
-Third person perspective
-The game uses a hotbar to activate skills like other traditional MMOs
-Visually it looks like other Hero Engine MMOs like SWTOR
-The general art style is kind of like RIFT or Everquest 2
-You can't be a werewolf or vampire
-Crafting, alchemy, and soul stones will exist in an unrevealed form
-There will be Daedric Princes like Molag Bal, the primary antagonist, and Vaermina, "whose sphere of influence extends to the dream world and the nightmares of mortals", along with some unnamed others
-Constellations will be in the game a la Mundus stones (which work like guardian stones) and also give the answer to things like block puzzles where you step on the blocks in a certain order
-Tons of towns ranging from Imperial City, Windhelm, Daggerfall, Sentinel, Mournhold, Ebonheart, Elden Root, Shornhelm, Evermore, Riften, and a lot more
-Radiant AI will not be present
-There will be mounts, but no flying mounts
-Fast travel exists in the game in the form of wayshrines, which are also your ressurection point, and you can teleport from one wayshrine to any other wayshrine you have already visited
-There most likely won't be dragons
-Sneaking will be in the game, but how it is implemented is undecided
-They're not talking about pets right now
-There will be no player housing
-There will be no NPC romances or marriage
-"It needs to be comfortable for people who are coming in from a typical massively multiplayer game that has the same control mechanisms, but it also has to appeal to Skyrim players."
-Features most of Tamriel including Skyrim, Morrowind, Summerset Isle, and Elseweyr.
-"Not all provinces are included in their entirety; Zenimax Online is keeping large areas inaccessible to save them for use as expansion content. Nonetheless, every major area is represented to some extent."
-As an example, Windhelm is fully implemented, but Winterhold and the mages' college won't be in at launch.
-There are three player factions:
--Ebonheart Pact: The Nords, Dunmer, and Argoninans
--Aldmeri Dominion: Altmer, Bosmer, and Khajit
--Daggerfall Covenant: Bretons, Redguard, and Orcs
-"Recreateing the freedom Elder Scrolls players expect within the World of Warcraft-style mechanics Zenimax Online is using for this MMO would be impossible without changing the way that players interact with the world."
-As such, the game uses a hubless design
-For example, you don't necessarily pick up a quest to do the following, but if you kill all the necromancers in an undead barrow, a shade you free at the end will reward you.
-However, to help you find these events, various NPCs you talk to will tell you where they are happening and put a marker pointing them on your map, which is obviously totally different than receiving a quest.
-Not all quests will have NPCs that indicate where they are
-The game uses MMORPG genre standards such as classes, experience points, and other traditional MMORPG progression mechanics, but they try to present it "around the core fantasy presented by traditiona Elder Scrolls games" such as traveling around and righting wrongs or seeking riches
-The game world is very large relative to Skyrim
-You can explore almost anything you can see
-the game is set 1000 years in the past
-You can't master every discipline
-The imperials are an enemy to all three factions, lead by the noble Tharn family and the King of Worms, Mannimarco, and are hatching a plot to take over all of Tamriel
-But BEHOLD, Mannicmarco is scheming with Daedric prince Molag Bal to take over the world behind the Tharn's back
-Also, your soul has already been stolen by Molag Bal, which is the reason you can come back from death over and over again, and the starting plot is that you're fighting Molag Bal to get your soul back from him
-Hitting the level cap takes about 120 hours
-Each faction has their own leveling content
-An example quest is the story of Camlorn, where you have to stop evil werewolves who have their eyes set on conquest. First, you have to do a "standard MMO kill and collection quest" to sto ghosts from attacking some mages and soldiers. The ghosts are reliving a battle that the werewolf leader was in. You summon a ghost to find out what's going on, and the ghost tells you to wear her dead husband's armor to re-experience the battle he died in. You then get transported hundreds of years into the past to fight this battle. During this battle, you can choose to save the dead man's wife or to pursue the Werewolf leader. ZeniMax chooses to save the man's wife, who then tells you that the Werewolf leader is weak to fire. This information is helpful when you fight him, but you don't actually need to do this quest before fighting the werewolf leader if you don't want to. Basically, you can skip parts of quest chains if you want, but you get some benefit for playing the whole thing. Also, whenever you go back to the town you just saved, everything there hails you as a hero.
-The game features three faction PvP where you fight to take over keeps and use trebuchets and other siege weapons to help do it. At the high end, you can have 100 v 100 battles. There are also farms and mines you can try to take over. Mots of this happens in Cyrodiil where your goal is to take over and hold the Imperial City to get faction wide bonuses for it. If you have played Dark Age of Camelot, this probably sounds familiar. For those who haven't, essentially the entire zone is a giant PvP area will all sorts of points of interest.
-The most accomplished PvP player on your faction becomes emperor whenever you take over the capital
-When you take over Cyrodiil, you will be able to adventure in it as a hostile city a la Kvatch
-The game will have raids and heroic modes for its dungeons as end game content in addition to faction PvP
-There is also balanced PvP for people who prefer eSports
-The game will also have high end public dungeons
-Public dungeons are essentially instances that aren't actually instanced, so anyone can be in them, so imagine a World of Warcraft dungeon that featured everyone on the server in the area instead of just your party
-There are standard instanced dungeons as well
-Back on the topic of the skillbar, you have a limited number of skills you can use at any given time, and can change them whenever you're out of combat
-The number of skills is equal to (paraphrase) "a light and heavy attack with your current weapon that take up the first two slots, a few more spells related to your class, and an ultimate in the last slot".
-The ultimate is used once you gain enough finesse, which is earned by doing well in combat
-You also get a bonus loot chest if you're soloing and max your finesse, and you can also build finesse by comboing with other players
-For example, a rogue can put oil on the ground that a mage can set on fire
-A fighter can also spin in the firestorm a mage puts down, which sends out fireballs
-If you've seen Guild Wars 2 videos, the above will seem familiar
-You can't combo with the abilities of enemy players though, so if an enemy faction player drops an oil slick, you can't set it on fire
-The Thieves Guild and Dark Brotherhood will be presented, but in what form isn't detailed as their contnet is hard to recreate in an MMO setting
-NPCs will try to work together and use player like behavior when fighting you, and (at least to my understanding) have stamina as well
-They want the AI to be good, so instead of enemies in a dungeon sitting around and waiting to be pulled, you will be attacked by the entire room and they will try to react to how you are playing
-The claim was not demo'ed to Game Informer
-You destroy dark anchors to gain reputation with the Fighter's Guild. They are large hooks that fall from the sky pseudorandomly and have Daedric guardians next to them. They are easier to kill with a group, and once destroyed, everyone who participated gets a reputation boost with the Fighter's Guild, and eventually nets you rewards like new skills and abilities.
-The combat model will not be real time due to latency
-The combat is based around a stamina bar which you can use to sprint, block, interrupt, and break incapacitating effects
-Blocking is the primary focus of these abilities, and can do things like stopping the secondary effects of attacks such as an ice spell slowing you
-Stamina also applies to PvP, so stamina management (and wearing down your enemy's stamina) is important, as your crowd control abilities might be on a long cooldown, and if you use them before the enemy player runs out of stamina, they will probably just block the effect
-ZeniMax feels that having the stamina bar will help break down the Holy Trinity as stamina allows you to do things like tank
-However, healing is still a big part of the game
-There is also no aggro mechanic in the game, which is part of the reason stamina blocking and healing exist
post #6 of 269

Bethesda isn't developing it. That screenshot is generic as all hell. That ridiculously long list of features is also generic as hell.

 

I don't blame Bethesda for jumping on the gravy train, but this'll be just like every MMO on the market, with the Elder Scrolls name slapped on it. The genre could not be more stale, and it's not changing anytime soon.

post #7 of 269

I'm kind of intrigued by the idea of Bethesda not being involved, given that I like the Elder Scrolls universe but don't think much of either Oblivion or Skyrim.  The team ZeniMax Online has at their disposal, including a producer of DARK AGE OF CAMELOT, means that I'll most likely give this a chance next year.

post #8 of 269
M'aiq prefers to adventure alone. Others just get in the way. And they talk, talk, talk...
post #9 of 269

Why I love Skyrim

 

I can be a heavily armoured flamethrower, a stealthy psychopath with a massive warhammer, or any number of other combinations of class.

I can use skill to dodge out of the way of arrows or fireballs.

If I'm using a bow and arrow, I need to line up where the target will be when the arrow reaches them.

I can chase foxes and other critters around giggling like a little girl, and I never know what I'm going to run into next.

If I realise I've joined the wrong faction I can slaughter everyone in the building and fucking leg it.

If I have screwed up an entire questline, it always seems like there's other stuff to do.

Mucking around with crafting actually progresses my character.

I love lining the floors of my house with gemstones.

I've got three witch heads outside my front door as a warning to trespassers. But people still follow me in...


------

Not sure I'll love Elder Scrolls MMO...

post #10 of 269

"It was as if millions of nerds sighed 'meh' in indifference and went right back to watching cartoons and waiting for Diablo III to come out."

post #11 of 269
Thread Starter 

 

 

Despite being a major Elder Scrolls fanatic, I have to admit to having some reservations about the lore in this one, based on what I've been reading. The way it's arranged at the moment is far too much like WoW. Specific races are in specific factions. That's not TES at all. Anyone should be able to join any faction.

 

In Skyrim, for example, you could have a Nord barbarian working for the Dark Brotherhood. A High Elf fighting for the Stormcloaks. An Argonian serving in the Imperial Legion. It's these kinds of mismatches that make TES. You're allowed the most ridiculous combinations, and it's up to the player to somehow make it work for them. TES should never be so restrictive as to have only Altmer, Bosmer, and Khajiit in the Dominion, for instance.

post #12 of 269

That E3 teaser...why did they even bother?

post #13 of 269

I hope they haven't sunk too much money in this. Having a WOW style MMO is quickly becoming an albatross around the neck for a game studio that isn't dedicated like Trion, or has Blizzard's resources. For fuck's sake even the combined might of EA and Bioware is getting its ass kicked and they have the biggest "license to print money" universe to worth with.

post #14 of 269
Quote:
Originally Posted by stelios View Post
 

I hope they haven't sunk too much money in this. 

 

Ha. I was just reading this article where it's suggested they may have spent up to $200m on this beast.

 

Forbes really thinks that this game is going to crash and burn. It's increasingly looking like they may be correct.

post #15 of 269
Quote:
Originally Posted by stelios View Post
 

For fuck's sake even the combined might of EA and Bioware is getting its ass kicked and they have the biggest "license to print money" universe to worth with.

 

The problem is, they managed to create an MMO that's even more boring and tedious than Galaxies. At least in Galaxies you were more or less left to your own devices and able to do whatever you want. In The Old Republic, you're stuck playing some truly dull and uninteresting storylines that drag on forever. And you're given very little say in who your character is, which is the whole point of MMOs.

post #16 of 269

"Let's have an eight minute trailer for our upcoming MMO" - Zenimax.

 

"Eight minutes? Is this a movie?" - Everyone

 

"Shut up and pre-order our game, you bastards." - Zenimax

 

post #17 of 269
Quote:
Originally Posted by MrSaxon View Post


"Shut up and pre-order our game, you bastards." - Zenimax

Why pay $60 bucks for the namby pamby regular version when you can instead pay $40 more for an exclusive race, the Imperials. Which is just kind of moot because everyone will just choose the Jedi She-Elf class from the start now.

Nope, still not interested in the game. Still getting a lot of mileage out of Skyrim. I still need to get back into Secret World already now that I've re-installed the massive hard drive devouring fucker.
post #18 of 269
"We don't want the player to worry about which parts of the game to pay for - with our system, they get it all." - Matt Firor

  "We feel that putting pay gates between the player and content at any point in game ruins that feeling of freedom." - Matt Firor 

Quote:
Originally Posted by mongycore View Post


Why pay $60 bucks for the namby pamby regular version when you can instead pay $40 more for an exclusive race, the Imperials. Which is just kind of moot because everyone will just choose the Jedi She-Elf class from the start now.

Nope, still not interested in the game. Still getting a lot of mileage out of Skyrim. I still need to get back into Secret World already now that I've re-installed the massive hard drive devouring fucker.
 

 

Yeah, I think I'll wait for the inevitable Free To Play conversion before trying it out.

post #19 of 269
I just can't get past the fact that there is nothing whatsoever about the experience of playing an Elder Scrolls game that would be improved by a bunch of random jackoffs running around yelling jargon at each other and probably killing me for shits and giggles...
post #20 of 269
Quote:
Originally Posted by commodorejohn View Post

I just can't get past the fact that there is nothing whatsoever about the experience of playing an Elder Scrolls game that would be improved by a bunch of random jackoffs running around yelling jargon at each other and probably killing me for shits and giggles...

 

What about Khajiit-on-Khajiit cybering?

post #21 of 269
Shit, dude, there's already mods for well more than that in single-player.
post #22 of 269

I want to play with my friends, but not all the random jagoffs.  I'll get this just because there's nothing else coming out between Titanfall and The Division that I'm interested in - unless Mirror's Edge 2 comes out with a surprise date.

post #23 of 269
Quote:
Originally Posted by D.T. View Post
 

 

The problem is, they managed to create an MMO that's even more boring and tedious than Galaxies. At least in Galaxies you were more or less left to your own devices and able to do whatever you want. In The Old Republic, you're stuck playing some truly dull and uninteresting storylines that drag on forever. And you're given very little say in who your character is, which is the whole point of MMOs.

 

The storylines were my favorite part of THE OLD REPUBLIC; at times is really does feel like a legitimate KNIGHTS OF THE OLD REPUBLIC sequel. 

 

I may not be one to judge, though.  I get so bored by MMOs.

post #24 of 269

At least Zenimax appear to have a sense of humor.

 

This is one of the choices you have for scars:

 

post #25 of 269

So, did anyone pick this up? Am considering it after hearing some surprisingly okay word of mouth.

post #26 of 269
I think I'm going to...fire up Skyrim and do the two most recent expansion dlc's. Maybe. This game can call me back when it goes ftp.
post #27 of 269
Quote:
Originally Posted by Workyticket View Post

So, did anyone pick this up? Am considering it after hearing some surprisingly okay word of mouth.

I actually like it quite a bit. It mostly follows the combat template of skyrim, but a bit floatier and imprecise. To be fair, though, this seems to be intentional to account for any potential lag. You just have to grow accustomed to swings/shots that appear to miss actually hitting their target. The quests are actually rather fun for an MMO. There are not a lot of "go here and kill x rats" quests; they tend to be a bit more interesting. For example, one quest was a heist of a local palace. You could simply go in and kill the guards, or recruit several other team members for the heist who had abilities that basically let you walk in unmolested and complete your objective.

I also have to commend the game for how well it emphasizes exploration - something many MMO's ignore. Not everything is labeled on your map; you can often find new quests and treasure by just walking around. In fairness, the game is not as expansive as Skyrim in this regard. You cannot just go wherever you want. However, I found Skyrim to be a bit overwhelming in that regard, so I do not overly mind. The game also does not railroad you into certain zones. It certainly suggests some, but it allows you a bit more flexibility in that regard.

As for the "multiplayer" bit of MMO, that bit has barely came into play for me. It is neat seeing other players run around completing quests that you are on, but you rarely need help. I have heard positive things about pvp, but I have yet to partake.

Ultimately, I would recommend the game...with the caveat that I am not sure it is worth the monthly sub. Honestly, I am having more fun with it than any MmO in recent memory, but the market is hardly bereft of quality, free options. Still, I plan to spend much time with it during my free month.
post #28 of 269

I'd love to try this out. I've been having trouble getting into MMOs for long periods and don't really have any affinity to the Elder Scrolls (my last ES game was Morrowind!) but I could probably sink my teeth into this one (especially the siege-based PVP which looks great). BUT I just can't justify paying a subscription on top of my initial purchase. I could justify one or the other, but it's a deal breaker for me. I guess I'm just going to have to wait until Zenimax drops one of them.

post #29 of 269

My one gripe with this is that when playing a Dark Elf Nightblade -- a race and class for whom dual wielding is a specialty -- it might be nice to actually get a second one-handed weapon at some point during the introductory quests.  It seemed like every quest reward was either a bow or a two-hander.  

 

That aside, I'm really enjoying this so far.  

post #30 of 269

Is there really anything to set this apart from the other MMOs?  Serious question, as I'm contemplating whether or not I want to invest any time in this.

post #31 of 269

If you like the previous Elder Scrolls games, it's essentially one of those in a massively mutli-player setting.  There's a bit more freedom in the class structure -- you don't have one tanking class, one DPS class, etc., you can tailor your skills how you want to do what you want (although some classes do excel at some things more than others).  The quests feel a bit more exploratory, where you stumble on things more than being led around point to point, and the storylines have been pretty engaging so far.

post #32 of 269

Might give it a go.  I liked (but didn't love) SKYRIM, but never finished it.  Kinda itchin' for another fantasy MMO game, though.

post #33 of 269

Welp, I finally caved and got this (getgaming have it for $51, which is way better than anywhere else). After 24 hours of downloading the thing on and off, I've only gotten to play a couple hours' worth but so far so good. It really is a blend of MMO with all the best parts of Elder Scrolls gameplay - I love the experiential levelling, it's such a great fit with an MMO I'm surprised someone didn't jump in and rip it off Bethesda first. 

 

Good voice acting as well, but is it me or does someone else replace Michael Gambon as the prophet when you get out of the prison?

post #34 of 269

They still charge retail prices for games that have monthly fees? Holy shit.

post #35 of 269

Mostly no, this is just something Zenimax have done for this game probably because they need to earn back the ridiculous amount they spent making it. It's also why I hung back to get plenty of impressions before buying it, and even then I'm making an exception because I love the ES levelling system and wanted to be sure it was in this thing to some degree. And believe it or not, $50 is cheap for Australia (It's $80-90 everywhere else here).

post #36 of 269
Quote:
 ZeniMax has this morning formally announced what the internet has been suspecting for months: The Elder Scrolls is going buy-to-play and dropping its required monthly subscription on March 17th for PC players, the same deal that will go live on June 9th for console players when it launches on PS4 and Xbox One.

Rebranded as The Elder Scrolls Online: Tamriel Unlimited, ESO will still have an optional premium subscription membership called ESO Plus, which will provide "exclusive in-game bonuses, a monthly allotment of crowns to use in the store and access to all DLC game packs."

The Elder Scrolls Online: Tamriel Unlimited includes all the great gameplay from the original PC/Mac game, plus all the updates and content additions, including the exciting new Justice and Champion systems. All existing PC/Mac game accounts, open or closed, will be updated to the Tamriel Unlimited edition in March and former players will be invited back to the game at that time to experience all that is new in the world. New players will make a one-time purchase of the game and play, without restrictions, for as long as they like – without game subscription fees. Tamriel Unlimited will be supported with special, optional downloadable content available for purchase and an in-game Crown Store for convenience and customization items. Regular updates and new gameplay will be offered to all players to enjoy free of additional charges.

 

Wow. Who saw this coming???

 

Warning: Spoiler! (Click to show)

 

post #37 of 269

It's incredible how forgotten this game is, and how little anyone talks about it, across the internet.

 

It's neither good nor bad enough to discuss. It merely exists.

post #38 of 269

Forgot all about this.  I might pick it up when it hits $10 just to give it a spin.

post #39 of 269
Quote:
Originally Posted by Judas Booth View Post
 

Forgot all about this.  I might pick it up when it hits $10 just to give it a spin.

 

Yeah, same here. 

post #40 of 269

Elder Scrolls Online finally drops the ridiculous subscription fee idea and goes Buy To Play today. Gonna wait until it's cheaper and pick it up.

 

post #41 of 269
Great, now all they need to do is get rid of all the other people playing in your sandbox and they'll be right back where they were with regards to what people who actually play Elder Scrolls games want.
post #42 of 269

I might be interested. Is it going to be one of those situations where I'm constantly prompted to spend real money on "Ultra Septims" or something to buy better stuff, or pay 99 cents to hear M'aiq give me a hint?

 

I will say, I'm legitimately interested in playing an actual thief in an MMO setting, versus just having daggers and steal skills and being called a "thief".

post #43 of 269

I don't know if anyone else here watches the MMOGrinder videos where ChaosD1, with help from his Grindstone guild, looks at a specific MMO in great depth. He's just released a review of The Elder Scrolls Online and, if you're interested in the game and want to know what state it's in at the moment, I recommend taking a look.

 

 

post #44 of 269

The console version looks like a lot of fun. I've gone ahead and taken the plunge and preordered it for the XBox One. If anyone else is planning on picking it up and you're playing the Ebonheart Pact, holla at ya boy. I'm Deets327 on XBL.

post #45 of 269
Preordered it for the PS4 today. I digured it'll keep me busy until Fallout 4.
post #46 of 269

I have to say, I'm really impressed. It was a rocky launch and I wasn't able to finish downloading the update and start playing until around 7:30 last night, but the game feels exactly like a social version of Skyrim, on the console.

 

This is gonna be fun.

post #47 of 269

A friend said he gave it a shot yesterday but the server issues were making that troublesome.  His biggest complaint though was when he did manage a stretch of time he absolutely loathed the fact that as he came near other real players you could hear them talking on their mics.

 

"Hey, could you help me?  A little help please?  Wanna do this quest?" etc...

 

I felt that a social open world game should have a feature like this, I think at one point I wondered why something isn't available in Destiny.  He said it was the most annoying thing he's ever come across playing games like this.

post #48 of 269

There's no text chat -- it's all voice, which is an interesting change. I personally haven't found it annoying yet, and it's neat that distance plays a factor in who you can hear and who you can't. And you can always leave the public channel and only talk in group voice chat, if it really bothers you.

 

But so far, I'll take it over a scrolling chat window in the bottom of the screen filled with people spamming "WTB FLAMMING SWRORD +1" and "LVL 43 TANK LFG NO N00BZ". It's all about immersion an a super-clean UI.

post #49 of 269

I wish this was cross-platform. I'm keeping my eye out for this in the Steam summer sale but PC and consoles have separate servers from what I understand. :(

post #50 of 269

I'm probably buying this tonight for the PS4.

New Posts  All Forums:Forum Nav:
  Return Home
  Back to Forum: Video Games
CHUD.com Community › Forums › VIDEO GAMES & RPG › Video Games › The Elder Scrolls Online (Zenimax MMO)