The Elder Scrolls Online (Zenimax MMO) - Page 2
Gave it a whirl for the first time this weekend on the PS4. I like it. If you like Skyrim and the other Morrowind games I cant imagine disliking this, unless you are just opposed to multiplayer in general. The skill system is very in-depth and was a little intimidating at first...simply because it can be very easy to mismanage where you put your skill points.
The question is when it comes time to start doing dungeons, am I going to find enough players to do them with? Everything is so new on the PS4 that it didn't seem that a lot of clans have been established as of yet. Hopefully that will change by the time I reach dungeon levels. The character I'm playing with now is going to eventually be a tanky Dragonknight, although currently I'm wrecking everything with a two-handed sword.
If anybody wants to partner up on this for the PS4 let me know. I'm currently a level 9, but plan on leveling pretty fast.
Extremely disappointed in the dungeon finder system on the PS4. Dave and I were in que for over an hour and didn't get into a dungeon despite being able to fill all the different roles needed. Maybe it's just people don't que up for the low level dungeons, I would be interested in hearing about other people's experience about trying to que in higher-level dungeons. I did some research last night and watched a couple of streams, it seems like people just walk into the dungeons in groups of less than 4 and are able to do it, so that may be an option too.
The PvP looks fantastic however. Watched some PvP steams and it looked like a scene from Braveheart. Twenty or so characters meeting on the battlefield...swords swinging, spells flying..lightning crashing from the heavens. Pretty impressive stuff.
I just did the first dungeon in Stonefalls (Ebonheart territory) last night, and had a great experience. I didn't use the finder, I just grouped up with some people waiting outside the door. We tore through it, had a great healer and had some laughs along the way.
That's exactly what we are looking for. Just seems odd that nobody uses the dungeon finder.
Also don't like each player having to turn in the quests and pick up the same quest items.
It's not as bad as World of Warcraft, Star Wars: TOR or Lord of the Rings Online.
Cities are populated yeah, but out in the field, it really does play like multiplayer Skyrim or Oblivion. I hate MMOs and I'm addicted to this one already because it's straight up Elder Scrolls with other people.
I don't like that it's an MMO. I just want a shared instance with one or more friends, like Borderlands for instance. Kills the moment to be going through a cave and seeing a dozen other players running around.
Also don't like each player having to turn in the quests and pick up the same quest items.
To me this is like just about every other Morrowind game ever made, except you have dungeon and PvP capabilities. I feel like you could probably go thru the entire game without partnering up with anybody if you chose to.
Played for an hour yesterday. Ran around the town at the beginning. Think I stole too much shit as I died was killed by guards so many times the red circle in the bottom left of the screen went from 10-30+, whatever that means.
Stole a bottle of wine.
Quit because my eyes were sore and the back of my head felt like it was going to explode. How long before it doesn't cause splitting headaches?
Don't have a clue what a few of the level up pop-ups were referring too.
Were you playing in 1st or 3rd person btw? Personally I play 95% of the time in a 1st person view as the animation in 3rd isn't quite as fluid as I'd like for this type of game. If just simply playing is what is giving you a headache, might want to try the other viewpoint. Also, stop stealing wine :)
On a side note - Bob and I hung out at the dungeon entrance last night after Destiny runs and ran into another group of 2 who while still "fairly early" in their time clearly had spent some time farming. We ended up doing all three of the low-level dungeons and had really quite a good time. Went up 2 levels and netted the three skill points from the dungeons in the process. Sweet
So while the in-game LFG option can only be described as "broke as Hell" - that worked out quite well and I'd love to see a couple of more of our core group join us on the PS4 for something to do in addition to Destiny. I'm hardly over that game - but there is time for more than one at this point (and it's something to run when Destiny's servers go down)
I swapped a few times to try what I liked best but I think it was 3rd mostly unless the Guard chases automatically switch to that because I was getting arrested and killed most of the time.
IT WAS A QUEST! I got 93 Drachmas or some shit for it. Maybe something else but I couldn't tell.
If anyone's in the Ebonheart Pact, there are two awesome places for farming at any level. The first is the Northernmost island section of Bleakrock Isle. Run a circle around the shore -- there's tons of mudcrabs that drop rawhide scraps, maple logs for wood, iron deposits for... well, iron, and there's half a dozen spawns for runes and chests. Four or five laps around the island and you'll have a few runes and you'll be rollin' in low-level crafting materials.
If you're okay with thieving, go to Riften in the zone directly West of Stonefalls. Riften is a top-level zone and easily reached by low level characters. It has a large marketplace with several intermediate, advanced and simple chests that have high-level treasure that can be fenced for 250 gold a pop. Stealing the merchandise from the vendors and the guild merchants at the SW gate is a super fast and easy way to deconstruct armor and weapons for a TON of crafting resources or selling for gold.
I've made about 10,000 gold in the last three gaming sessions, and my bank account is packed with crafting material. But this stays between us, because I don't want my spots to get overrun by dudes.
I keep reading something about fences, when I would steal stuff, but didn't see one(hard to do when guards keep killing you).
Also, there are ton of bookshelves. I feel an OCD need to read whatever is on them. This isn't good I'd wager.
Okay - so I know you're a compulsive completionist but there are a few ways to approach that quest (especially considering how early in the game it is)
1. Skip it (you've seen what happens when you don't so you don't have to worry about your "complete everything" disorder
2. Look for a dialogue option that tells the guy to find a dark corner and self-fornicate
3. Come back when you're better equipped to steal something without getting caught.
I haven't spent nearly enough time in ESO to know if the Thieves' guild has a presence in the game or not (although I'm guessing they do). However, quests like this tend to be a starting line for it. At this point, I've just left the guy sitting by his fountain
Okay, the quest to steal the bottle of wine from the dock bar is bugged. You need to wander outside and catch a rat, then let the rat loose in the bar to make the owner run off. But he practically warps to the center of the bar and then back again, so you have to be REALLY fast to snag the wine.
Also, there's no organized Thieves Guild in ESO, but there's havens for criminals where you can pay off your bounty and fence stolen goods. On the map, it's indicated by an icon that looks like a trident. It's usually located in towns near banks or crafting halls.
I couldn't figure out how to release the rat. I got some fake wine from a crate on the docks and gave it to the elf lush and he began warbling and the barkeep came out to slap him around some and I easily made off with the wine.
There are probably a billion things you can steal in ESO. Coins, jars, weapons, books, vegetables...anything and everything. Most things are not worth stealing. Before you actually give the command to steal something you should be able to see a value of the thing you are trying to steal. Most things are worthless. If you are determined to steal a bunch of stuff make sure you are using the sneak function. The sneak function will actually tell you if somebody is looking at you while you are trying to steal. Because if somebody is looking at you and you decide to steal anyway, you will be busted by the guards. If you do successfully steal something, you can sell it to a fence in the thieves hidout, which is in the sewers next to the mage's guild in that first town. As time goes on you can pour skill points into the thievery/sneak skill tree allowing you to steal things easier.
Having said all that, you probably shouldnt be stealing anything at the moment. You should be trying to do quests and figuring out the skills you want to pursue. This game isn't user friendly for beginners, I admit. There are a thousand different things you can do right from the get go and having never played one of these things before it can be terribly confusing. But it can be a lot of fun once you figure it out. As Dave said, we ran a few dungeons last night and had a blast doing it. And the PvP looks freaking amazing.
This game can be played just like any other Morrowind game. My guess is you probably won't have access to the highest-end gear without doing dungeons. But if you can stomach a 4-man group, the dungeons can be fun.
I'd say jump in the water's fine.
To expand a little bit on that, I played the ever-living crap out of Oblivion and Skyrim (not so much with Morrowind since I came to the party at Oblivion and found it hard to step back at that point) but have never been able to get into a full-fledged MMO - to crowded for one and I spend enough on games that I didn't really fancy spending a monthly charge to play a game that I had already paid full price for. Having said that - I did try WoW, Neverwinter, and more recently FFXIV - and got into exactly none of them.
However, given my time sinks into the last two Elder Scrolls titles, I figured I'd at least give it a shot (and if nothing else, if I tired it and didn't care for it - I could at least tell Bob to shut up already having some exposure to it) and the bottom line is that it plays very much like Elder Scrolls. Sure there are other folks running around which is both a blessing and a curse - but that opens the door for when you're in the mood for multiplayer activities but there's still a metric ton to do when you're not running around with other folks.
It's a touch unfortunate that the best matchmaking in the game seems to be channeling your inner Cl4p-trap unit and jumping up and down and shouting "OVER HERE" - but that at least does seem viable at least until we flesh out the freinds list and look into this whole guild thing that I still haven't at all wrapped my head around.
Did also have the "thankfully" moment last night when I found that loot is in fact instanced (like Destiny or D3) and not shared (like Borderlands) since that's one of the last things I need to deal with. However, I get the feeling that there are still some shared aspects (such as chests perhaps) that if anybody with more experience than me would care to elaborate on, I wouldn't mind at all
Thanks. Updating now -since that would have been more than enough to piss off the Easter Bunny (and more importantly me) getting off work and then finding out I had to download the stupid thing :)
I believe there is more server maintenance due tomorrow as well on consoles so I'll have to remember to check if there's another update as a result
Heh, you're on the island aren't you :)
That one had me for awhile as well - I think there are 5-6 of them in total. From what bob has said however, the outcome doesn't change (at least in terms of the reward) if you decide on the evacuate early route. Otherwise, just keep searching and you'll eventually find them. Fortunately, that has been the only area where I found myself truly wondering where the heck I was supposed to go. Once you complete that section - the rest of the quests have at least given a clear idea of where to go. Now that's not to say that sometimes the quest arrow can't be downright infuriating - because it can be (go in the building, nah, go out of the building, just kidding, it was in the building....type things) but you'll get your head around those quickly enough.
OK, I have been running this over a bit in my head since chatting with dave and bob last night. I am no gamer as I have said many times in the past so help me in terms I have come to understand since October of last year with Destiny.
The Prophet(Dinklebot) is sending me on the Main Story missions. Anything else I bump into beyond that are essentially Bounties that help me level up along the way as well. Somewhere down the road I will be able to do small dungeons(Strike Playlist) and further down the leveling line I will be able to do larger dungeons(Raids).
Guilds are Tower Factions but with actual heft to my choice? Enchantments are Reforging on steroids. Crafting is simply farming mats to create something vs. needing it to level a weapon.
The Bank is the Vault but I can also increase that at will via Gold(Glimmer). I can get different Mounts(Sparrows) but they too, like my choice of Guild, carry actual heft towards what they can help me accomplish.
Instead of each Class/Sub-Class being nearly identical besides the animations my choice of Race/Class/Pact actually change quite a bit my interaction with the world and enemies at large? As well as my place in an eventual Dungeon line-up as assignation of duties should be more prevalent, yes?
So essentially it really all boils down to my enjoyment or not of a fantasy themed adventure and the learning curve of the in-depth skill trees?
I gave up on Destiny early on, but from what I can tell, the non-main story missions are more significant in ESO. There are multiple storylines happening which you can choose to explore, or more or less ignore. There's the main one with Molag Bal trying to fuck shit up, and there's also the three-way war going on between the alliances. The alliance you choose to play in has unique storylines within their perspective. Ebonheart is directly at war with Daggerfall, for example, and sees the "Daggers" as evil, conniving rogues and sorcerers. The Daggers' perspective is much different, and so is the Aldmeri Dominion's. I've been playing the Ebonheart storyline and there's been many compelling side plots, including helping a village of refugees find a new home after the Daggers torched their old one. Choices I've made in battles and decisions I've made on what role to play in those battles has determined who's lived and who's died. It's more than just the bounties in Destiny.
As for your enjoyment of the game, if you dig swords, shields, magic, big monsters and a well of incredibly-developed lore that goes forever, then you'll dig sinking your teeth into this. I've also found that there's much more reward to exploring and wandering in this game than other MMO-style games. There's more rhythm to crafting material farming, multiple ways to achieve your goals, and you'll actually discover new caves, forts, battlefields and loot as you wander. Those aspects alone have pulled me in to this, despite generally disliking MMO's.
Tzu, you like Destiny more. There is nothing wrong with that. I like Destiny too. But it's the same shit over and over and over again. Sometimes I see you guys doing the daily mission in Destiny and I'm like "Why the fuck are they doing that? Do they really need more ascendant materials?"
There is literally nothing new that you can do in Destiny over the next 3 months. Nothing is going to change. You're still going to use the same guns. You will still have piles and piles of usless junk in your vault that you will never ever touch. You will run the same 2 raids over and over again. You feel obligated to do everything every week because...well I don't know why. How you guys can still pour hours and hours into it is beyond me at this point. Its one thing if you like PvP. I'm going to come back and play Iron Banner when it returns. But Destiny PvE is so so stale at this point.
In ESO, there are a million different quests that can be done. There are 20 dungeons that you can do. The skill trees are massive and allow for great customization. I can go on and on about why ESO is such a great game for its genre, but if you don't enjoy the genre then there is no point.
XP for weapons and armor actually. And helping folks who are leveling new characters.
Jack, I picked up ESO today. Gonna make my character tonight. Will still be playing Destiny, but yeah a break is needed.
So some interesting developments last night. Started a guild. Learned how the guild trade posts worked. 3 manned a couple dungeons with no healer.
Jack, I picked up ESO today. Gonna make my character tonight. Will still be playing Destiny, but yeah a break is needed.
That's the spirit. I started a guild. Once you guys get to level 10 we can run you thru the first set of dungeons so you can farm if you want.
I'm to level 13 now. I still have fuck-all clue what I am doing with regards to filling out these skill trees. I am pretty sure I put a skill point or two somewhere where it isn't accentuating a damn thing I am doing. Good news is I have the hang of the overall combat and travel and idea of the game. How much faster can I move around with a mount? Cuz I think I may be ready to invest some real world money in that shit.
I hope selling all the armor I am not using to merchants has been the correct thing to do because I keep running out of space. One problem I have though is I am not finding ANY light armor at all. It's all heavy and medium rewards for quests and lying around places. I tried looking into buying some in town but it didn't have all the paragraphs below it detailing Magicka additions or other stuff, it was just a plain armor rating and level and value. I really don't like my helmet but it is light armor so I'm wearing it. It is maybe a third of the armor rating of the heavy helmet I have but the abilities don't seem to match up to what I am trying to accomplish.
I believe I read somewhere about weapon swapping? Is there a point where I get to hot swap between a Destruction and Restoration staff and have two hot bars of abilities or is that a PC only thing? Because I'm not sure my hot bar of abilities synergizes well. Not sure if that is a thing or not.
Joined the Undaunted but didn't go do their first quest because it said it was a 4-man deal. Cleared out everything I had under level 12 and did the Daughter of Giants main quest. It's enjoyable. I wouldn't say I have found a whole new genre to love but I am having a good time with it.
I just need to stop veering off whenever I see a black arrow and talking to every single person in the world.
Hey Tzu -
First thing - you mentioned you're enjoying your time. That's the main thing. The rest will come
Skill trees - I'm nearing level 34 / 35 and still haven't quite decided how I'm going to play with all of my skill trees either. Do what feels right for now and understand that you can change those up later either by visiting a shrine in game which will hit you for about 100 gold per point (I think that's right) or you can also spend real-world money on that if you feel you're in to deep (which at this point you're certainly not). Same goes for attributes btw (Health, Magicka, Stamina) What I would suggest is making sure you have at least one skill from any tree that you're looking at leveling equipped on your bar so you're adding xp to that skill tree as you level and tun in quests.
Selling armor (and weapons) isn't actually the route I'd go. In every Elder Scrolls game, Blacksmiting and Enchanting are pretty much a thing you'll want to invest in. Assuming that holds true for ESO (and I don't see why it wouldn't) I would take any armor (and weapons) that you're not using and dismantle them at the various workshops in each of the major towns (clothing, woodworking, blacksmith). That way your getting XP and materials for those trees that you can use later. Frankly the gold that you're giving up from selling it isn't going to be that dramatic later down the road. Keep in mind mats can (and should) simply be kept in your bank. Speaking of gold, what I would invest in ASAP are backpack and bank upgrades allowing you to (of course) store more stuff :
You're getting close to weapon swapping. Kicks in at level 15. At that rate you can indeed have two main hand (and off hand if you're main isn't a two-hander) equipped along with skills for each of those weapon-sets. You can switch between sets on the fly by pushing left on the d-pad of the PS4
Don't worry - you'll eventually run out of people in your current area that need this, that, or the other thing but side-quests are the main way you'll continue to level up your character. Around that time you'll be set to hit the next area and lather, rinse, repeat :)
btw, Bob, if you're around tonight - feel up to hitting the dungeon (Halls of the Dead) in Windhelm (I think that's the town's name in Eastmarch) tonight? I ventured in solo and was able to rescue the three folks, but it's a touch above my level at the moment and getting to my precious (err, skyshard) was proving to be a bit tough (or at least frustrating) on my own. Since it's not an instanced dungeon I don't think we need a full group of four but having at least the two of us should prove rather do-able.
I have this one R1 skill that shoots a fireball and knocks enemies backwards onto their butts. I like it because I can use it to give myself a little breathing room.
This staff slam that creates an AOE on the ground is somewhat OK but I just morphed it to explode when it ends and I haven't seen it do much in either guise. Hard to keep enemies inside the area, ya know?
I have a lightning call down that I morphed into causing the enemy to explode if they reach below 20% health in 4 seconds but I keep using it too early I think.
My ultimate is basically Sith lightning from my hands but I don't know where I got Ultimate from or why it never seems to discharge as I can use it pretty steady for a long time. Be nice if it had a bit more reach vs. putting me up close to enemies. However, if my Clannfear(Unstable Familiar) is fighting I can usually just stand behind the enemy while it fights that thing.
The Familiar is nice because if I run past someone I don't want to fight and they chase me I can usually activate it and it allows me to keep going while they fight it.
I have an L1 skill that turns me into a lightning storm but seems to only work unless I am standing on top of enemies, again too close for my comfort.
My staff is two handed(even though my animations have me holding it with one hand)so I put a point into a 2 hand skill called Cleave which I thought would make a basic attack more powerful(plus hitting two enemies at once) but the animation looks the same and doesn't appear to split like I expected it to.
I've put some points into Passive skills because I don't have a place to assign new skills to a hot bar.
Again, all this is Greek to me so I hope I'm doing it somewhat correct even if I can swap things around later on.
This play through I haven't picked up anything at all outside of stuff pertinent to what I was doing. No coffee, rye, stuff in barrels/chests... I do have these treasure maps that came with the Explorer pack but opened the Coldharbour one when I went back there and it didn't seem to change my map or anything. Not sure what they are for and why they should be taking up inventory space. The sealed urn I got at the beginning? What should I do with it?
Apologies for being so inquisitive about the game but I really am so far out of my depth.
You want your skills to compliment each other. You only have 5 spots on your bar + 1 spot for the Ultra. My character is more tanky, so I have 2 shield skills that do different things (1 that absorbs damage, 1 that raises my defenses), 1 attack that stuns, 1 attack that I just spam, 1 ranged attack, and then my Ultra that is an AOE. My skills may change based on the type of work I'm trying to do. As a sorc, you are expected to be a pure damage dealer/glass cannon although having a defensive skill may not be bad (I'm not sure what type of sorc damage mitigation skills there are).
Staffs are not considered two-handed weapons, so putting points into cleave will just be a waste unless you plan on wielding a two-hander (axe, sword, mace).
You wont have access to many of the more powerful skills till you level up a skill tree. Many skills are crap, just because you have access to a skill doesn't mean you have to take it. Your skill bar will almost certainly be different once your character is level 30 vs. what it is now.
You do have the option of refunding all of your skill points and re-allocating them again. You can do this with an in-game purchase using gold, or a micro-transaction purchase using real cash. So just play around with the different skills and pick the ones that you like knowing that you can change it up later.
If a skill remains on your skill bar long enough it will eventually give you the option to "morph" the skill. Morphing turns the skill into a more powerful version of the original. You will have 2 morph options once the opportunity arises.
At level 15 you will have the option of switching weapon sets, which will also allow you to set up two different skill bars, which is nice.
You want to be breaking down your excess armor and weapons. This accomplishes two things for you: 1) it gives you raw materials to craft your own gear and 2) will give you experience points towards a profession skill. There will be weapons and armor that you find that give you something like "sells for 280% more to vendors". Those you want to sell. The rest you probably want to break down. I spend a lot of time in town breaking stuff down because you find a lot of stuff out in the wilderness and doing dungeons.
The only thing you should be spending gold early in the game on is to increase your carrying capacity. There is a bag merchant in the main city who sells upgrades.
Dave, I'm down for running any dungeons. I would like to run Tzu thru a couple of them just so he can get his feet wet. I'm not sure we can do the level 30+ dungeons with just the two of us, I think we would need one more. Perhaps one or both of those other guys will be on.
They all say (Two Handed) in their descriptions.
As to the rest of what you said I will most likely reallocate points when I am able to do so. I like my R1 knock back because it allows me to get close while they are lying on the ground and then circle staff slam for the ground AoE then start hitting R2 attacks until I need to back away then I hit a triangle lightning call down(or two if I have the Magicka), then a L1 lightning storm manifestation and if it's a group of attackers or a boss then I go into the Ultimate and finish things off. I wish the range on some of the attacks was a bit longer.
I'd like to eventually have a Destruction staff of one element, Fire or Shock(Lightning?) and a Restoration staff of the opposite and have the skill bars compliment the staff.