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E3 2012 all purpose thread. - Page 3

Poll Results: Who is going to win E3 2012?

 
  • 14% (4)
    Nintendo will take everyone to the Wii-University of pain.
  • 3% (1)
    Microsoft. Teh Haloz: Better on Kinect.
  • 14% (4)
    SONY will make 2013 The Year Of The Playstation.
  • 35% (10)
    Valve will announce Half-Life 3 and end world hunger.
  • 32% (9)
    Fuck E3! I'll be busy playing a text adventure game about Flaubert made by Lithuanian string theorists.
28 Total Votes  
post #101 of 126

I didn't completely hate the WiiU stuff nintendo showed, so I guess that's a win for them?

post #102 of 126
Quote:
Originally Posted by Farsight View Post

 

MS has absolutely no control over that. That's the TV networks gimping the service to protect their cable paychecks.

 

In that case, yes, needing a cable subscription is out of their control.  Requiring an Xbox Live Gold account to even access it and other pay services like Netflix and Hulu Plus, however, is very much within their control.

 

Charge for online gaming, fine, but if they ever want the Xbox to become the multimedia hub they're pushing it as, they need to modify their business model, especially when there are numerous devices out there that allow you to run the same apps for free.

post #103 of 126

I have to say tho, the article stelios posted earlier really hit the nail on the head for me as far as that niggling irritation I get in the back of my mind whenever I think of E3. There's just such a crushing lack of originality and innovation in mainstream gaming right now, and the areas where much of the really exciting stuff is taking place idoesn't get a look-in. Which leaves E3 feeling for me more like a glorified advertising junket with pretty presentations than a showcase of the most exciting things happening in gaming in the next 12 months.

 

ets: actually here's another great piece in the same vein from gameological...

 

..........The company has disproven its own thesis. The premise of those early Kinect presentations was that an advance in technology is, by itself, enough to spur something truly new in the video-game art form. Yet the industry has simply taken the new tool of Kinect and found ways to incorporate it into existing formulas. The Kinect proved not to be a creative force but merely an enhancing force, and those “enhancements” are dubious. The big-budget game industry right now is built to create only a few types of games, and no “breakthrough” technology can jar it out of that rut. It’s the overall development system that needs fixing, not the gadgetry.

 

Is this cause for distress? When you’re sitting in a huge auditorium and Microsoft’s vision of gaming feels like the whole world, yes it is. In the light of day, you realize there is still a community of independent developers who are doing the hard, risky work of experimenting with new forms and ideas. They are the wellspring of fresh perspective. E3 presents a distorted view of the games world—it’s the domain of the big studios, and it doesn’t give these smaller-scale creators their due. So while the show can at times make it seem like games are doomed to repeat themselves, I don’t think it’s cause for panic.

 

Cause for disappointment, though? Certainly. It’s not so much that Microsoft has failed in its ambitions. Trying and failing would still be admirable. The distressing thing is that the Microsoft we saw at E3 2012 has altogether abandoned its ambition to rejuvenate the games its customers play. The art form and the larger cultural conversation benefit—even those plucky indies benefit—when the bigger players make an effort to move the needle. Microsoft is no longer trying to move anything; it just wants more of what it has. My hope and belief is that Microsoft can’t will an art form to stand still......


Edited by The Rain Dog - 6/5/12 at 7:18pm
post #104 of 126
Thread Starter 

Remember the last E3 when a lot of us here said that Nintendo handled the Wii-U in the most confusing way possible?

 

This is from CNN:

 

Quote:
Will Nintendo's forthcoming Wii U breathe new life into its aging Wii concept?

Hard to say at this point, but the Wii U is a solid device that will bring a fresh element to Nintendo gaming.

I got my hands on the redesigned device, which was first previewed a year ago, after Nintendo's Electronic Entertainment Expo event in Los Angeles on Tuesday.

 

Nice job, Nintendo marketing. I can't believe people are paid so much to do such a bad job. The mainstream is still, one year after the reveal, not sure exactly what the Wii-U is.

post #105 of 126

Haha, the "Wii Concept." The Wii is more of a feeling, like itchy or hungry.

post #106 of 126

"Itchy itchy Scott came ugly face so killed him. Wii."

post #107 of 126
Thread Starter 

It's just so infuriating. A thousand years after the 360 came out I still get the occasional casual gamer asking why it doesn't play blu-rays. I actually had to convince forcefully a customer not to buy a DS we had on offer because I knew he wanted a 3DS for his son. It actually came down to me saying "No you can't have it. I won't sell it to you." After all these years people still ask me for cables to connect their laptop's USB port to their TV and use it as a monitor.

 

How did they think that leaving the console itself out of their press and focusing 100% on the controller was a good idea? Have they no idea of the idiocy retail has to contend with?

post #108 of 126

At this point, if I was a Nintendo investor, I'd be pissing myself every night, thinking about how much they're skirting the issue of price and release date. You know, two things that, no matter what, will coerce people to pick up your new hardware?

 

Also, touched on this during the liveblog, but they literally had a guy standing there for close to 10 minutes yesterday explaining how to use the new controller on a minigame fundamentally no different than Bomberman. If that doesn't speak to how much of a bumblefuck this thing's gonna be for the average consumer, I dont know what would.

post #109 of 126
Thread Starter 

Wait for Nintendo to announce something like 349.99, everyone shitting their pants and their stock going even lower.

post #110 of 126
Quote:
Originally Posted by The Rain Dog View Post

I have to say tho, the article stelios posted earlier really hit the nail on the head for me as far as that niggling irritation I get in the back of my mind whenever I think of E3. There's just such a crushing lack of originality and innovation in mainstream gaming right now, and the areas where much of the really exciting stuff is taking place idoesn't get a look-in. Which leaves E3 feeling for me more like a glorified advertising junket with pretty presentations than a showcase of the most exciting things happening in gaming in the next 12 months.

 

ets: actually here's another great piece in the same vein from gameological...

 

..........The company has disproven its own thesis. The premise of those early Kinect presentations was that an advance in technology is, by itself, enough to spur something truly new in the video-game art form. Yet the industry has simply taken the new tool of Kinect and found ways to incorporate it into existing formulas. The Kinect proved not to be a creative force but merely an enhancing force, and those “enhancements” are dubious. The big-budget game industry right now is built to create only a few types of games, and no “breakthrough” technology can jar it out of that rut. It’s the overall development system that needs fixing, not the gadgetry.

 

I'm not nearly as negative on the pageantry of E3 as many seem to be--it's a dog and pony show, no different from exhibitor events for film. E3 is not gaming's Sundance, and we should all know that by now--but I will agree wholeheartedly that the Kinect is being absolutely squandered.

post #111 of 126

Now, way more so than in the past, I perceive a surprisingly big vacuum in the core gaming market. People are finally starting to sense that Halo/COD/Gears of War aren't even games anymore, but commodified yearly updates without any purpose to exist other than to make a buck. I'm not a Pollyanna about it - I get that the primary purpose of Nintensonsysoft is to make a buck - but this is the first time in years where I've sat back and thought to myself, "Gee, I don't want to play any of this stuff." Not a single game in the announced Wii U lineup interests me in the least. You know things are dire when the fucking bullshit David Cage game is the only one I'm interested in hearing more about.

 

/v/ is right: E3 isn't for the core market. The core market is the choir, and nobody gives a shit about preaching to them. E3 is for investors who need assurances that their company is tapping Bob and Linda Gruberman on Meadowlark Avenue. It does seem, however, that the core market is going seriously untapped in 2013. Was this year's E3 the best advertisement for PC gaming ever?

post #112 of 126

As someone who's always bought Nintendo's new system, I remain completely disinterested in the Wii U. I do like the concept of "asymmetrical play" that they're touting, but they haven't shown a single piece of interesting gameplay to back it up. I mean, how do they not already have a Dungeons and Dragons Lite-style game in the works where four Wiimote-waggling warriors are battling against the Wii U Pad-wielding "dungeon master," who's busy coordinating defense forces in real time? That's the type of game this system should be launching with.

post #113 of 126

Really, all Nintendo had to do was show those already released games with at least ONE example of how the WiiU would make it better. Just ONE. And all they had was a new powerup for Arkham City.

 

Has the concept of a killer app been completely fudged over by these companies now? Because we're a couple years into the introductions to Kinect, Move, and the WiiU, and none of them have been even trying to get the one title that leads the way in terms of whats possible for any of them.

post #114 of 126
Quote:
Originally Posted by Justin Clark View Post

Has the concept of a killer app been completely fudged over by these companies now? Because we're a couple years into the introductions to Kinect, Move, and the WiiU, and none of them have been even trying to get the one title that leads the way in terms of whats possible for any of them.

 

I forgot the Move even existed. And I own a PS3.

post #115 of 126
post #116 of 126
Quote:
Originally Posted by Justin Clark View Post

Really, all Nintendo had to do was show those already released games with at least ONE example of how the WiiU would make it better. Just ONE. And all they had was a new powerup for Arkham City.

 

 

I assume Mass Effect 3 could be enhanced by giving you the finger in the controller screen during the ending.

So far, Zombie U seems to show what could be done with the system, but nothing else seems revolutionary.

Arkham City could benefit from running detective mode in the controller screen while you

post #117 of 126

None of the WiiU games can shake my feeling that it's going to be really annoying to have to shift focus from a TV to your controller.

 

ZombiU looks like a minor variation of games we've all played, so I guess that's classic Nintendo.

 

Nothing for the playstation or Xbox has me second guessing upgrading my PC.

post #118 of 126

I think for the first time ever the console market has a major problem. In order to convince the masses to change to a new system, there has to be a truly significant improvement in graphics. A leap in quality that lets a Crysis 3 look old and last-gen. One that makes a current high-end pc look old.

Right now, that doesn't seem possible. Even the next Unreal Engine doesn't look that much better than Crysis 3. Not that much, casual gamers stand in awe. And as current consoles have reached their hardware limits, Crysis 3 on pc eats everything else for breakfast.

 

Then, do we really want to reach photorealism? Wouldn't it feel strange to have a GTA with photorealism? Don't we need the comfortable sense that what we play is still a game?

post #119 of 126

Speaking just for myself, photorealism is the holy grail of gaming. I don't want to be reminded I'm playing a game. Just like with a film I'd rather not be reminded that a special effect isn't real.

post #120 of 126
Quote:
Originally Posted by Chris Myers View Post

I think for the first time ever the console market has a major problem. In order to convince the masses to change to a new system, there has to be a truly significant improvement in graphics. A leap in quality that lets a Crysis 3 look old and last-gen. One that makes a current high-end pc look old.

 

Yep, and that's just not possible at the price level these people need to hit.  I have a laptop that can play The Witcher 2 at 1080p maxed out, and even as a $2200 piece of hardware it can only manage 35-40fps.  We're at a stage of refinement, not amazement. 

post #121 of 126
Thread Starter 

Listening to John Carmack speak is proven to improve IQ by 25%. I mean, how many people could say "I tried a head-mounted VR display but the sensors were slow so I took some software I wrote for the sensors of the rocket I'm building and used it instead" and legitimately mean it? It's 17 minutes and he goes from various sensor technologies, to connection lag, to image display latency, to 3D optics, like a machine gun. He's frighteningly smart.

 

A god among insects, that man. Seriously, you have to watch this.

post #122 of 126
Quote:
Originally Posted by Dr Harford View Post

Speaking just for myself, photorealism is the holy grail of gaming. I don't want to be reminded I'm playing a game. Just like with a film I'd rather not be reminded that a special effect isn't real.

The Uncanny Valley will welcome you with open yet off-putting arms.

post #123 of 126
Quote:
Originally Posted by The Dark Shape View Post

 

Yep, and that's just not possible at the price level these people need to hit.  I have a laptop that can play The Witcher 2 at 1080p maxed out, and even as a $2200 piece of hardware it can only manage 35-40fps.  We're at a stage of refinement, not amazement. 

 

Keep in mind that MS is already testing out phone-like pricing plans, which would allow them to sell much more expensive consoles for $99 + a contract.

 

Next-generation changes completely if instead of having to limit costs to turn out a $399 (or $249 even) console, they can put together $799 worth of parts and sell it for $99. 

post #124 of 126

Indeed.  I think contracts are a particularly brilliant way to get expensive hardware out there without consumers realizing how expensive it is.

post #125 of 126

I just now caught up with the ship-to-ship combat footage for AC3. I hope that's not the only sea battle, because I'd play an entire game of just that.

post #126 of 126
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