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Casus Belli Blues - Crusader Kings 2

post #1 of 43
Thread Starter 

Well okay, wow. This thing is equal parts daunting and thrilling and Ive barely scratched its surface. Ive been watching youtube tutorials, reading up and tonight had more of a fiddle with the game. Spent another thirty minutes just examining the british isles, then finally selected my Irish duke, then spent another forty five just looking at traits, attributes and looking at potential suitors for my character and his son. Its overwhelming, but theres so much depth there that its already rewarding me for trying to really pay attention and put the effort in.

 

How long has it taken others to feel like they had a handle on this epic? I cant wait to compare dynastic tales.

post #2 of 43

I'm still plugging away at it, on and off. It's ridiculously complicated but really compelling, and I love how they've strived to create a game about being a king rather than the more military-flavoured historical strategy games out there. Any game that lets you pimp out your family members to obscure European noblewomen can't be anything but a good time!

 

Oh, and it has a Game of Thrones mod which is, by all accounts, really well done. I have it installed but wanted to get to grips with the main game before trying it.

 

I put this in the Steam thread but it's worth repeating here: Some guy put up a pretty comprehensive walkthrough on the Something Awful forums: http://forums.somethingawful.com/showthread.php?threadid=3487258

 

It pretty much gives you a game you can play along with, showing you the major mechanics as it goes. I found that now and again, even though I'd been following through exactly there'd be minor events and personalities that would be different from what's in the walkthrough (The game seems to incorporate a lot of random/emergent stuff so that isn't surprising), but I found the walkthrough pretty reliable in keeping me pointed in pretty much the right direction.

 

RD, what would you recommend re: youtube tutorials?

post #3 of 43

http://www.youtube.com/watch?v=bJhoyHE26lg

 

I learned from this guy. Along with a little reading and experience from hundreds of hours into other Paradox titles. 

This game is amazing. Easily the best grand strategy title I've ever played. It takes the usually cluttered Paradox style and makes it surprisingly easy and intuitive. The RPG elements add another level of addiction on top of the already addicting formula.

 

I haven't tried the GoT mod yet because I've only read up to book 3. Is it spoiler heavy for those of us behind?

post #4 of 43
Quote:
Originally Posted by Tony Ryan View Post

http://www.youtube.com/watch?v=bJhoyHE26lg

 

I learned from this guy. Along with a little reading and experience from hundreds of hours into other Paradox titles. 

This game is amazing. Easily the best grand strategy title I've ever played. It takes the usually cluttered Paradox style and makes it surprisingly easy and intuitive. The RPG elements add another level of addiction on top of the already addicting formula.

 

I haven't tried the GoT mod yet because I've only read up to book 3. Is it spoiler heavy for those of us behind?

 

Excellent, will check that out when I get home.For those interested, the mod can be found at: http://citadel.prophpbb.com/topic872.html

 

Regarding possible spoilage, this is what the writeup has to say:

 

The current scenario is set roughly sixteen years before the events of the books, so you should be fine, as long as you keep yourself from reading the information about the Houses in the game over screen (some spoilers can be found in there). The mod's text files themselves, however, do contain spoilers through to A Dance With Dragons, especially the character history files.

 

post #5 of 43
Thread Starter 

I've been watching The Guide For Newbies on youtube Worky and theyve been pretty helpful, tho I get the feeling I'll want to go back and rewatch them all after Ive played a bit more.

post #6 of 43

Just came across a great Rock, Paper Shotgun article on the game which is a good (And encouraging) read for us newbies:

 

http://www.rockpapershotgun.com/2012/02/23/wot-i-think-crusader-kings-ii/#comment-page-3

post #7 of 43

I'm simultaneously super enthused about and incredibly intimidated by this game. I haven't played it yet, just sort of click around the menus and looked at some tutorials. It seems like one of those things that will probably feel intuitive once it becomes familiar, but for now there's just a staggering amount of stuff to get a handle on. But the possibilities that all of this points to make my mouth water, along well as the game's reputation for emergent hilarity. Too many games from the Steam sale are also a major contributing factor to my lack of time spent with this one, especially since I don't really have to learn anything with most of those.

post #8 of 43
Thread Starter 
Quote:
Originally Posted by D.S. Randlett View Post

I'm simultaneously super enthused about and incredibly intimidated by this game. I haven't played it yet, just sort of click around the menus and looked at some tutorials. It seems like one of those things that will probably feel intuitive once it becomes familiar, but for now there's just a staggering amount of stuff to get a handle on. But the possibilities that all of this points to make my mouth water, along well as the game's reputation for emergent hilarity. Too many games from the Steam sale are also a major contributing factor to my lack of time spent with this one, especially since I don't really have to learn anything with most of those.

 

This was exactly me not two and a half days ago. Watch a few of the youtube tutorials linked in this thread already, read a bit and then, if you have the time, give yourself just a day feeling the game out. I was lucky enough to find myself with a day off yesterday and just played this damn thing and nothing else.

 

The game took a while to take off, and it took me about twenty years in-game time to work out how to properly take someone elses territory (without accidently leaving them in charge of it and not me), but once I got into the swing of things, making sure to keep everyone onside - especially vassals - the game seriously took off.

 

I started in my mudda country of Eire in the county of Thormond as small time Duke Marchad Ua Briain I. I'm now about fifty years into my four hundred year campaign and my clan Ua Briain, through fate more than design, have started to resemble a medieval Irish Medici family. Starting with my small time but ambitious Duke who in his later year consolidated his power by undermining and finally subjugating old local rivalries, Marchad died at the ripe old age of 78 surrounded by his beloved wife children and grandchildren - and the beginnings of a great dynasty.

 

At this, his son Brian was then called back from the Barony of Tuscany he controlled as regent on behalf of his Italian Contessa wife (Imprisoned indefinitely by the cruel Frederick IV after a failed uprising for independence), and inherited his fathers slowly increasing lands only to die a few years later at the hands of to-this-day unknown saboteurs.

 

All this did tho was set the scene for Brians son Lubag the First. Born and raised in Tuscany, son to a fiery, passionate Italian Contessa and a contemplative savvy Irish noble, Lubag was attracted to the more scholarly arts, his dedication to books and study masking a fierce ambition. Having already spent a few years as acting regent of Tuscany after his father departed to take up his native Duchy and his mother remained incarcerated, Lubag was no stranger to power or the intrigues and nastiness required to maintain it. So, upon unexpectedly stepping into the role only recently taken up by his now late father, young Lubag took to his office with gusto and decided that the only ambition that could sate him was to be the one true King of Eire.

 

He's now three domains away from that goal. He's also had a few weak claims pop up in both Scotland and Wales, so I get the feeling my young Irish/Italian Lorenzo De Medici - now known as King Lubug The Wise I - may end up becoming more of a medieval Alexander The Great.

 

In the fifty years of game time there've been many assassination plots, my favourite being the one where my main backer was not only the victims spymaster, but also his brother, there've been rivalries both within my lands and from outside there's been untimely deaths, waves of smallpox, the joy of new birth, the bitterness of defeat, the marrow of meat and potato politics.

 

...and one of the best parts about the whole thing is that my eight year old nephew has been frikkin loving the show. He's spent hours sitting next to me sharing time between my game and the tv and getting just as excited was me with each new development. He's decided that politics and intrigue is even more fun and interesting than armies, supply lines or explosions. So now I'm not only helping shape a little geek, but a little history nerd as well. His dad commented that every time he hears or thinks about medieval europe or the crusades now, he'll remember his time watching the Ua Brian dynasty make its way across Ireland. Thats pretty cool.

 

In all honesty tho this game has me seriously buzzed, like Skyrim suck-my-life-away buzzed. The visceral thrill I got when I realised that I had the means, the money and at last the power to be able to create the title of King of Ireland was akin to taking down my first dragon. 

 

...and I still don't feel like I'm anywhere near understanding all the subtleties. I look forward to many many hours finding out tho, especially as Lubug marches on to becoming the King Of All Celts as I think I'm gonna try for.

 

Something like this...

 

1000

post #9 of 43

Nice writeup! Am itching to chip in with an account of my own but haven't had enough time this week to get a good session in and nut out the mechanics. Those youtube tutorials are pretty good, though; downloaded them and put them on my tablet, so now my public transport time is devoted to CK2 study. Can't wait to get stuck into it.

post #10 of 43
Thread Starter 

Honestly, without those guides for newbies I linked to I'd still be utterly bewildered, I haven't even bothered with the text-slab tutorials - but really what you need is time. Between Tuesday night and yesterday I reckon I racked up around twelve hours of playing (and still only managed around fifty years of game time) and now Im feeling confident enough to feel like I can influence events rather than be their victim.

post #11 of 43

I wonder if you can arrange to install popes and the like? What would be pretty sweet would be to start out in one of the Orthodox countries, take control of the church, and wage war on the Catholics to undo the schism. I was thinking that it would be funny if I started in Ireland, became King, all the while keeping good relations with the Moors for their book learnin'. Day after coronation? Bam! King of Ireland's a Muslim now!

post #12 of 43
Thread Starter 

For some reason I can't stop coveting Iceland. I think its a leftover Bjork/Sigur Ros love thing.

 

Thing is I haven't tried transporting troops across the seas as yet - do you need fleets for that? How many troops can fit on how many fleets?

post #13 of 43

Hmm... Have a dilemma. I'd already started a playthrough with Tony Abbott... Er, Duke Marchad Ua Briain I so I could follow along with the Something Awful playthrough, but maybe I should pick someone else so we can get some variety in the thread. Might start again as Dublin - makes sense to stick with the independent Irish counties until I know the game better.

post #14 of 43
Thread Starter 
Quote:
Originally Posted by Workyticket View Post

Hmm... Have a dilemma. I'd already started a playthrough with Tony Abbott... Er, Duke Marchad Ua Briain I so I could follow along with the Something Awful playthrough, but maybe I should pick someone else so we can get some variety in the thread. Might start again as Dublin - makes sense to stick with the independent Irish counties until I know the game better.

 

Yeah starting in Ireland is something Ive always done in games like this when I have the option, it just so happens that in CK2 Irelands one of the best starting point because of its lack of a king or overall kingdom.

 

Honestly Worky I had a read of this blog here which is beginning from the exact same point as well, and in all honesty his playthrough, and thus the story of his Ua Briain family, is so different, that by the third generation after Murchad 1 and his son Brian, we could be playing completely different families/stories/epics.

 

In fact it may end up a testament to the games depth if we did start from the same place and had a go at seeing just how differently our families end up.

post #15 of 43
Thread Starter 

Okay well shit, boy oh boy did things take a turn for the unexpected last night. So, it turns out King LUGAID (sorry about the Luburg above, my bad) The Wise I of Ireland was having heir-issues. Frankly his wife the Queen was a machine for popping out daughters, but had only produced one feeble, hairlipped son that was prone to illness. Around the time his frustration was growing at this state of affairs however, a young courtier happened to catch his eye. No beauty, yet strong, powerful, with a fierce head for diplomacy the king decided to have a secret tumble in the hay and found himself suddenly desperately in love for the first time in his life.

 

This state of affairs continued, the Queen becoming ever more agitated, the King becoming ever more besotted with his new paramour. Finally the King decided to act and act decisively. Canvassing his court he found the Queen was quite unpopular in some quarters, so a plot was hatched for the regents wife to make a hasty exit from the world. The first attempt was to bribe the Queens carriage driver to have a little accident while she took a journey down the irish coast, but the damn fool was obviously overladen with the gold he'd been given and managed to crash alright, but killed himself while the damnable Queen leapt free. Luckily tho with the fools death, any suggestion of foul play was avoided. The second attempt tho did the job. During a royal banquet the queen found herself with what one could only describe as 'bad wine', but then wine does turn rather average when filled with a toxic fast acting poison.

 

Alas, the poor woman was no match for the power of poisoned grape and the King quietly celebrated in his chambers with a mug of beer, wine not being to his fancy at that point funnily.

 

The next day to the rest of the kingdoms surprise (and not a few muttered whispers) the King took a new Queen, a young courtier ten years his junior. The fact the woman was obviously with child would keep the whispers going for many years to come.

 

Thing is, this was just what was going on in court. In the meantime, Lugaid continued his final push into the northern duchies in his attempt to unite all of Ireland under his banner, when all of a sudden, his dear sweet Italian Contessa mother, still imprisoned by the cruel King Fredeick IV of the Holy Roman Empire, passed on and suddenly Lugaid found the entire lands that had once been known as Tuscany were now the property of the Kingdom of Ireland, a deep green sash draping the middle of the Italian boot.

 

Unfortunately, this was a poisoned chalice all its own, as the cruel Frederick IV, now without a prisoner and lands for the taking left with a king many weeks distance away, decided it was time to strike. The war was brutal, the hammer of Fredericks vast armies unstoppable, and Lugaid himself caught finishing off his own conquest of Ireland at the same time. He gathered what troops he could and sailed for the Tuscan hills of his birth, but alas it was to no avail. Vastly outnumbered he fought valiantly - he even managed to get Frederick Iv excommunicated from the church thanks to his close working relationship with the pope - but eventually conceded defeat giving up almost all his lands within Italy save the Duchy of Tuscany and the Island of Corsica.

 

Then, once all that had happened, Lugaids beautiful new queen gave him a boisterous sharp young son and his spymaster came to him and alerted him to a plot to undermine Irish royal power within his own court.

 

....and that's where I've left things. Next - I think Lugaid will cast an eye to north to Scotland, or maybe even Iceland - and deal decisively with his issues at home.


Edited by The Rain Dog - 7/26/12 at 5:14pm
post #16 of 43
Quote:
Originally Posted by The Rain Dog View Post

Honestly Worky I had a read of this blog here which is beginning from the exact same point as well, and in all honesty his playthrough, and thus the story of his Ua Briain family, is so different, that by the third generation after Murchad 1 and his son Brian, we could be playing completely different families/stories/epics.

 

In fact it may end up a testament to the games depth if we did start from the same place and had a go at seeing just how differently our families end up.

 

 

Very good point, sir. OK, I'll stick with Earth 2 Murchad and let's see how far we can diverge. Thankfully I have tonight and most of tomorrow to play, so I'll be able to kick off my write-up soon.

post #17 of 43
Thread Starter 

I'm looking forward to it sir, I won't get any play time tonight but really want to steal a few hours at least tomorrow.

post #18 of 43
Thread Starter 

I have to ask - why aren't Stelios and Jacob Singer in this thread?

 

It feels like Stelios and Jacob Singer should be in this thread.

 

Are there any others who've had a go at this yet??

 

eta: Also, everyones saying how awesome the GoT mod is for this game, am I the only one that can see a Frank Herberts Dune mod working almost as well?


Edited by The Rain Dog - 7/26/12 at 8:28pm
post #19 of 43
Stelios got called up to fill in that empty slot on the Greek jumper team so he'll be nabbing gold sometime soon. Jacob was abducted by some nintendo fanboy and is in a torture dungeon deciding if he wants to play Cooking Mama or Cooking A Stranger for his freedom.

The blackhole that is work keeps me from getting invested in this, partially a lie because I had time to finish Borderlands, but still tons of work needs to be done before I can take the fall off.
post #20 of 43
The Year - May, 1081AD
 
Duke Murchad The Unready of Munster has had a difficult rule. His early years were a struggle of finding a competent council to work with; none of his Marshals were successful in battle, his first Chaplain celebrated his promotion by getting into a duel with a local noble, and his Chaplain's attempts to fabricate a claim to the neighbouring county of Ormond simply resulted in its pugnacious Lord Mayor Ragnvald to declare war instead. Thus followed ten years of bitter war as Murchad's forces suffered a string of defeats, resulting in his forces limping home and consider their next move. Murchad, now suffering from congenital illness resulting from a wound sustained in a skirmish with Ragnvald's forces, finally gave in and hired a band of Saxon mercenaries to storm into ormond, scattering  Ragnvald's armies and forcing him to offer peace.
 
While Murchad was less than enthusiastic about keeping Ragnvald on as a vassal - years of war had made them bitter enemies, and Ragnvald had already proven himself untrustworthy many times over - he also recognised that a decade of military humiliation alternating long periods of re-gathering his forces (He hadn't earned the nickname 'The Unready' for nothing) had created the need to stop the conflict as soon as possible. So, he accepted peace, welcomed Ragnvald as his new vassal, and immediately set plans to get rid of him. Simply revoking his title and arresting him would incite the war-worn people of Ormond to unreast, so he began discussing with his genius spymaster, the Bishop Mael-Duin of Killaloe, how best to relieve his heart of beating duties.
 
In the meantime, Murchad at 54 had experienced something of a sexual reawakening, and had began cavorting with various local fillies behind the back of his wife, the tempestuous Princess Urraka of Navarra. One such dalliance, with the Lady Lucia di Concordia, produced a son, Alboino. Murchad acknowledged the child as his own, pleasing Lucia but leaving her husband Conchobar macLorchan rather pissed off which, considering that Conchobar was Murchad's nephew and Marshal, brought on a rather delicate situation. 
 
And on top of all that came the news that Princess Urraka, his very own wife, was plotting to assassinate his son and heir Brian...
post #21 of 43

I'm holding off on diving into this just yet, but I'll be reading everyone's posts, that's for sure.

post #22 of 43

So, just wrapped up my first full game. Still trying to get a hold of the mechanics and know I'm missing a ton of stuff, unfortunately for my poor Alternate Universe Murchad...

 

 

The Quiet Years - Building and Plotting

 

 

Discovering his wife's plot against her stepson created more of a problem for Murchad than you'd expect. Brian was a supremely mediocre heir who in his 33 years had failed to display any discernible talent for rule, which mixed in with a cruel and cowardly nature made him a less-than-impressive bet to continue his legacy. Yet, he was the only one of his sons old enough to rule, which didn't leave a great amount of choice. Also, throwing Urraka in prison would jeopardize his allance with the Kingdom of Navarra.
 
So, he decided to tak things one step at a time and ask her to abandon the plot. Fortunately, Urraka got the hint and agreed, defusing the situation. Still, Murchad made sure to note the transgression - if Urraka tried anything like this again, he couldn't afford to be so mild a second time.
 
Thus followed several years of relative quiet. Murchad's second-oldest son, Donnachad, grew to become very skilled with numbers, and was granted the Stewardship of Thomond on his sixteenth birthday. If young Donnachad continued to be this bright, Murchad mused, he might have to kill Brian himself.  Donnachad's first job from father? To collect taxes and get funds together for an assassination plot against Ragnvald, who was making for a difficult vassal. With Ragnvald quietly dispatched, Murchad could get his own man in charge of Ormond, giving them a fully functional base for further expansion. The 150 gold coins it would take to hire an assassin would take some saving, but it would be worth it...
 
 
The Second War of Ormond & Murchad's Last Mistake
 
Ragnvald, as it turns out, was seemingly happy to oblige him. Apparently unsatisfied with getting to keep his mayorship after declaring war on Thomond the first time, he went and did it again. The intervening years, however,had seen Murchad's armies learn a lot, and they easily steamrolled Ragnvald's pitiful forces. Ragnvald had apparently achieved nothing except relieve Murchad of the bother of saving up for an assassin. 
 
The early stages of the war were a breeze for Murchad, with sieges of Waterford and Cashel being resolved quickly and decisively. However, what Murchad's forces had in skill they lacked in numbers, and by the time they reached Nenagh - the final holding standing between Murchad and victory, and Ragnvald and prison - their numbers had thinned enough that the siege stalled. Murchad, adopting the same tactic that won him the first war against Ormond, hired another Saxon mercenary army. It did the trick; the combined armies pummelled Nenagh mercilessly, with Ormond's last stronghold due to crumble any day from now...
 
Then, on the eve of victory, the money ran out. 
 
Now the thing with mercenaries is, they don't like not getting paid. They tend to not like it pretty damned aggressively, actually, as Murchad found out when the Saxon captain decided that any lost cash would be taken out of his own demesne. His poor troops, literally caught in the process of smashing down the doors of Nenagh, suddenly found themslves facing off against a pissed-off Saxon army three times bigger than their own. What followed wasn't pretty.
 
Having decimated Murchad's army, the Saxons made their way back to Thomond and began mercilessly beseiging its holdings. With the local levies already having been used up on the war against Ragnvald there was no-one left to defend home, starvation wracking Bunratty as it tried in vain to withstand the foreigners. 
 
And that wasn't even the end of it; Earl Tadg of Desmond, tasting blood in the water, decided to declare war on Thomond. Okay, so Desmond comprised the third county of the de jure Duchy of Munster, and would've been Murchad's next target after subjugating Ormond; it didn't stop him being a cheesy bastard.
 
And that, as they say, was that. Murchad didn't even have time to extract his army from the freshly-stalled seige of Nenagh (Ragnvald must've just been marvelling to get this lucky yet again) to even attempt to stop the Saxons as they rampaged over and occupied Thomond.
 
And with that, Murchad macDonnachad Ua Briain slipped into the fog of history, unaccomplished and forgotten, his bloodline crushed under the vengeful boot of the Saxons.
 
The moral of his story? Don't hire mercs unless you know you can keep paying them. They get touchy.
post #23 of 43
Thread Starter 

Added with minimal comment as I don't even know if I like any of this at all. I do know that no game - ever - has inspired anything of this nature before...

 

 

 

 

 

 

 

 



Fergus awoke to the dawn. Echoes of clashing swords and thundering hooves began to fade as the mornings creeping light made its way to his eyelids. As they gradually opened, feelings of half remembered unease began to fade, the last vestiges of a nights dreaming slowly releasing it's grip...

 

Save the first shards of dawns light, the room remained dark. Dark and still. Not even the servant girls had come to restart the hearth, burned to all but embers through the chilled night. Slowly rising, Fergus could hear the first stirrings of the waking keep. The din of armour and boots as the guards changed shifts, merging with the blacksmiths hammer as he started his crafting for the day. The rising cacophony below grew louder and more distinct, denoting the morning had begun for the shepherds, servant girls, stable boys and general members of Castle Ua Briain.

 

Fergus dressed himself to get ready for the day, his wife Cobflaith had always found this unbecoming of a king, but Fergus detested such formalities in private. There was ritual to maintain for the people of his kingdom of course, but surely one could dispense with such notions when it was only himself and god watching?

 

Barely acknowledging the bowing guards and curtsying servant girls Fergus made his way from the bedroom  and up the winding stone staircase he’d travailed ever since he could remember walking, to emerge on the parapet along his keeps walls to greet the day, his morning ritual whenever in his family keep here in Galloway.

 

It was a brilliant summer dawn that, while clear for once, gave no warmth. What little respite this offered though would not be lasting; ominous clouds gathered in the distance, dark and full of fury. The wild Scottish mountain winds would bring them overhead soon enough. While his ancestral home of Eire was famous for its inclement weather, this Scottish variety seemed even harsher and more unforgiving than its cousin. Even the summers here could be bitter. Fergus had been to Eire as a boy and still loved visiting his kingdom and motherland whenever he was able - his wife the Queen also being the Duchess of Leinster affording a wonderfully handy excuse to see the rolling hills and beautiful green expanses, while keeping a close eye on his Dukes, Earls and subjects. He had a nostalgic love of the harsh mistress that was Scottish weather however, having been raised in these unforgivingly beautiful lands despite the families irish origins.

 

It had been his grandfather, Brian The Second of Ireland who had moved the family home north to further secure his claim as the King not only of Eire, but Scotland as well. "The Celtic Kingdom" he had always referred to it as privately. A staunch lover of the celtic culture, a trait passed down through the family for generations, he'd been determined to unite the peoples of the surrounding lands, Irish, Scottish and Welsh under a single ancient banner. The kind of kingdom that could stand shoulder to shoulder with the the likes of the French, The Holy Roman Empire and even the very Papacy itself. The celtic cross held high.

 

Fergus had never met his grandfather, but his legacy loomed large over the family and the kingdom, for both good and ill. “Caesarian ambition” is the way Fergus father, Lugaid The Second, had described it. King Brian had expanded the kingdoms borders and ruled justly throughout his half century as regent, but he had fallen foul of a costly war in Cattilia in the south at the end of his life that had nearly brought the kingdom undone. As he looked out over the rolling mountains and wilds of Galloway as the first rays of sun dappled the forests below him, Fergus let a bitter smile grow upon his lips. Ah yes, the Cattilian War. Can a simple feud between members of the same family be considered a war? It had all begun with Fergus great grandfather, the great King Lugaid The Wise, a man spoken off only in the most hushed and reverent tones. He was the titan all the family heirs to his throne since had aspired to, and Fergus’ hero . As a boy at his fathers knee, he had loved to hear the tales of his grandfather and great grandfather, Lugaid and Brian. Brian had tried so hard to live up to his fathers legacy - both being known throughout the lands as ‘The Wise” - that it had nearly lost his family the kingdom to Spanish interlopers. The fact they were Brians brother and his family was immaterial.

 

 

As he surveyed the horizon and thought of the weight of family history upon him his hand absently fell to the pommel of his great-grandfathers sword. The embossed insignia of the kingdom, the Irish harp, felt cold to the touch. Only just past his thirtieth year and Fergus had already reigned longer than his father, taken from the world when he was not much older than his son was now. Fergus almost couldn’t remember what it was like to not have the weight of two kingdoms upon his shoulders, having been asked to take up the mantle of regent upon his immediate coming of age. Father had already been dead three years by that time.

 

Fergus looked out to the southwest, squinting and pretending he could see his mother country from the high vantage point of the keep out over the Irish Sea, a little game he enjoyed playing with himself on occassion. As he did so, a speck caught his gaze in the distance. Fergus could make out the beginnings of a horse and rider, making its way to the castle.. As the rider approached, Fergus could see he was barreling up the castle road  at speed. While this was not overly unusual in the day to day comings and goings in this seat of celtic power in the world, a rider this early and at the speed this messenger seemed to be at tho did catch the kings attention. As the horseman slowly grew into focus,, Fergus heart skipped a beat. The crest upon the horses saddle and the messengers tunic were unmistakable; Zachary II, His Holiness himself . The voice of the Pope was here at his gates.

 

From his vantage point the king could see across directly to the gatekeeper above his portcullis. “Open the gates immediately” he cried, startling the poor sod half to death. “At once your majesty!”.

 

As the gate slowly rose the clouds that had been but a distant backdrop as Fergus had taken to his walls were now on their way at speed, and growing darker. The distant rumblings of thunder a backdrop to the ringing bell of the keep walls, the announcement someone of note was arriving.

 

The king strode back down the spiral stairs and almost crashed into his Chancellor, obviously on his way to find him. Basileios Pegonites was a small wiry Greek Fergus had plucked from obscurity in a little Greek fiefdom simultaneously with his spymaster, Gregorios Kontostephanos also from a neighbouring court in Greece, the young Gregorios only just coming of age a few months before his invitation to become the Kings spymaster. Fergus eyes and ears throughout the lands suggesting this young man may be gifted in the art of espionage. Both Greeks had been solid councillors for the last decade, both married to local courtiers of the kings and converting to the true faith. “The Royal Beta” he liked to jokingly refer to them as.

 

“My lord, you have seen the rider?” Basileios asked excitedly,, his hands fiddling with the rosary beads that had become a permanent addition since his conversion. “I was the first to spy him Chancellor, though the mans been in my court now for an entirity of almost seven minutes,, so no doubt you already know almost all there is about him?”  the knowing smile played across both mens faces, an understanding between them borne from years of close association. “Of course Your Highness, I already know much.”... both men retired to a quiet corner of the corridor, Basileous eyes darting to remain vigilant of eavesdroppers. Had the fates played out differently, Basileous would have made almost as good a spymaster as his countryman Gregorious. His true talent tho, was for diplomacy. “It has come at last your majesty, Pope Zachary is calling all the Christian rulers of our world to march south and retake Jerusalem itself! Already there are assurances of troops and aid from all over Christendom, Emperor Kaiser Hugo, Emir Olaf of Seville, King Lampert of Hungary, and all manner of Dukes and Earls from throughout the world.”

 

Thunder echoed over head and the first beatings of heavy rain started on the keeps roof. The storm was here.

 

Jerusalem! The Holy City of Our Lord! This was it, the great crusade that even his forefathers would envy. His grandfather Brian had died fighting the last great crusade to reclaim Sicily from the infidel hordes. An act of atonement for his misguided attempts to claim Cattilia and near bankrupting the kingdom, the poor man had stepped off the ship on the shores of Italy, praised God for his safe passage only to drop dead that very evening, the journey being too great for a man in his seventies, even a King as in need of salvation and as great as Fergus revered forefather. The Lord had a dark sense of humour on occassion. Brian’s son Lugaid had immediately taken up the mantle of King and continued on with the crusade, Sicily eventually returning to the warm embrace of The Lords grace but it was King Brians untimely demise that had always cast a pall over the affair.

 

Here was a chance at true greatness at last! Fergus was known throught the lands as The Good, but now he would not only be Good, but a Holy Warrior as well. Never the greatest general, Fergus understood enough his own weaknesses to know he had to surround himself with men of a true martial spirit. This had been achieved in the last decade, the King careful to foster and shelter those with in his court with the hearts of a true gaiscíoch. His  lords and priests would be as enthused as he himself was.

 

Forewarned as he now was by his trusted aide, the King retired to his chambers, where servants were already laying out his ceremonial finery, reserved only for the most important of guests.

 

Time to greet the Popes emissary.

 

Time for The Celtic Kingdom to raise it’s sword in the name of the Lord.

 

Time to take up the mantle of his forefathers and become worthy of the family name Ua Briain

 

In this year of our Lord, 1248, it was time to become one of the greats.

 

A Crusader King.

 

Fergus could not keeep the smile from his face as he was being made ready...


Edited by The Rain Dog - 8/9/12 at 11:54pm
post #24 of 43

I interrupt my lurking to share something. You got one year to get up to speed in the Paradox strategy games.

 

'Cause the motherfucking mothership is coming back, baby!

 

post #25 of 43

Took a break from KOTOR 2 to actually bite the bullet and spend some time with this one. This game... this could be a problem.

 

I started with everyone's favortie, Duke Murchad of Munster, and by the age of 70 I've taken over a good bit of Ireland and have had a bunch of kids, and have bought into the Waldensian heresy, although this hasn't really presented me with much of a problem yet. The dude's probably almost dead, anyway. However, Murchad is unexpectedly hardy. At this phase of his life, it seems like he's constantly falling ill or getting wounded, but he bounces right back up from this stuff. Here's hoping he gets to a hundred, especially while some of those meaty claims are still in effect. His first kid and main air is total incompetent, though, while the kids I sired with a certain Navarrese princess are all ridiculously competent. I think that my realm (now about half of Ireland) is going to be split up into family duchies when Murchad dies, which could suck, but also be really interesting.

 

EDIT: Let the spelling errors, typos, and bad punctuation stand as a testament to how late I staid up playing this game last night.


Edited by D.S. Randlett - 8/19/12 at 4:10pm
post #26 of 43

I look at this game and this thread in the same way I look at the Ark of the Covenant. I shouldn't look at it. It will devour my time, energy, and soul. But it is so shiny and such a great idea...

 

:::reaches for Steam button:::

post #27 of 43
Thread Starter 
Quote:
Originally Posted by MrTyres View Post

I look at this game and this thread in the same way I look at the Ark of the Covenant. I shouldn't look at it. It will devour my time, energy, and soul. But it is so shiny and such a great idea...

 

:::reaches for Steam button:::

 

DO IT!!!

post #28 of 43

I've got the game and I'm playing it right now.

 

I'm going to try so hard to ruin the lives of the maximum amount of people in this.

post #29 of 43
Thread Starter 
Quote:
Originally Posted by LaurenOrtega View Post

I've got the game and I'm playing it right now.

 

I'm going to try so hard to ruin the lives of the maximum amount of people in this.

 

Oh you will be such a nefarious god figure in this Miss Ortega - I'm hanging to hear some of your dynasty stories.

post #30 of 43

I wish there was a button for nailing people to walls.

post #31 of 43
Thread Starter 
Quote:
Originally Posted by LaurenOrtega View Post

I wish there was a button for nailing people to walls.

 

What dynasty have you started with? Basque?

post #32 of 43

CASTILLE ALL THE WAY BABY!

post #33 of 43
Thread Starter 
Quote:
Originally Posted by stelios View Post

I interrupt my lurking to share something. You got one year to get up to speed in the Paradox strategy games.

 

'Cause the motherfucking mothership is coming back, baby!

 

It'd be cool if your family dynasty in CK2 was able to continue their story in EU4, in the same way the original CK and EU3 were compatible.

post #34 of 43

So, I got sick on Thursday, got Mad at my MMO on Wednesday, and spent a good bit of time just lieing on the bed feeling bad. Then this game pops in my head. What a better way to ease out some at an illness. So, I bought it and have spent the last coule of hours attempting to secure my legacy.  Like Rain Dog, I started with Scotland, because that was were the tutorial was.

 

 

 

Holy Jesus. It is like Civilization, but with all the human misery and back plotting.  Twice I had the throne stolen from me, only to be later given to my brother in an AI coup.  The last time I was mere minutes away from imprisoning the ringleader of the faction, but because I didn't pause, he raised his group first. Then I became the Earl of Straitharn.  Oooh this game is a keeper for sure.

post #35 of 43
Thread Starter 
Ive started a Brittany playthrough just to get a feel for the game again. It really is something special.
post #36 of 43

So, I have decided to pull a Raindog, and chronicle one of my gameplays. I present to you, The Kingdom of Castille!

 

 

Behold! Here is the story of House Jimina, ruler of the Kingdom of Castille, starting with King Sancho II the Bold.

 

Sancho II rules but 4 counties on the Iberian peninsula, on the Bay of Biscayne and near the northern tip of the Pyrenees.  His wife, Sancha, is dutiful and fertile, producing nine children.  Sancho is a man of his times, with the infidels controlling much of the southern peninsula, hemmed in by Leon to the west and Navarre to the east. He does what most European Monarchs do: dicks around with the First Crusade.  Rallying his meager supply of troops, 1100 brave Castillians board their ships for the dash through the Mediterranean. After landing in Byzantine controlled Syria, King Sancho bloodies himself enough to claim Crusader, but not enough fall into the trap of slaughter. After fighting a losing battle to get back on the ships, he quickly sails for home.

 

 

Upon his return, he bids his time and his wealth. He makes friends with the neighbors by defending their lands from frequent Islamic invasions.  The Knights Templar and Hospital are established and King Sancho uses the vast amounts of piety he has built up to bring them to the Iberian Heartland. Declaring war against Emir Garisaya, holder of Toledo, La Mancha, Molina, and Cuenta. Sancho II gains the title The Bold, after pressing his attack deep into the Emir’s heartlands, and driving to the Mediterranean.  After declaring peace, and realizing he had declared the wrong war, otherwise he could have taken more territory, Sancho II took Toledo, Molina, and Cuenta, doubling the size of his kingdom.   There were a series of counter wars, but Sancho bravely lead his troops until he died in his sleep at 68, in 1105, leaving 9 children behind, with the youngest at 4.

 

 

The kingdom fell to his eldest son, Alvar. An older man when he took the throne, he had enough time to solidify his kingdom, advance their technology, and pay down their debts. The Viscayan Rebellion, mostly unhappy fishermen and poor farmers, was quickly put down. His first wife gave him but two children, but when she died after 16 years of marriage, Alvar found the bed of his second wife much more fertile. Sickness fell on Alvar, and in 1118, he left this world.

 

 

His son, Sancho III, was a gruff man, with no diplomatic ability. He was a good warrior, though not the equal of his grandfather, and a decent steward of the land. But with 7 half-brothers and sisters still in need of guardianship, he made lots of friends by parceling them out.  His first wife produced only a girl before she and the daughter died of typhus. His second wife produced but a single child, Arias, the current crown prince, before she too died. His third wife was a stronger woman by far- too strong. For when Queen Romanilda, Princess of the Holy Roman Empire, decided to play the game of thrones, she was caught red handed attempting to assassinate the heir to the throne.  A swift imprisonment, six months’ worth of trials, and a well sharpened blade later, and the king was once again without a wife.  A good cousin of Aragorn recommended Petronilla, Princess of Aragorn. She was an older woman, but skilled in intrigue and willing to use it to help her husband.  

 

 

The date is January 1, 1138, and Sancho has been on the throne for twenty years. His wife, now 40 surprised him with another child, a daughter.  All would seem well with the kingdom, but Prince Arias, a Count of three provinces is champing at the bit to become king, calling his vassals into an attack to finish off Emir Garisaya’s crumbling realm. He could do little else, but declare a war for the Duchy of La Mancha and call in the Hospitaliers. The war goes well, and should end in the acquistion of three more counties before the end of the year. The Kingdom of Leon has fallen to the Moors, and my hated cousin Queen Trodilde the Fat of Coruna, who twice tried to assassinate Sancho, is losing her war for Portucal.  If only the fat cow had died in the manure explosion like he planned. The French are nibbling at Navarre, and some jumpstarted woman in Sonia seems hell bent to raise his uncle Alfonso, 29 years old, to the throne.  But Sonia is a small county, and it shouldn’t be that big a deal.

 

 

(So, I actually played to 1140, but after I majorly fubar'd a couple of things, I had a mass popular uprising, mercenaries turned against me because I ran out of coin, and rebellion from three different counties. So, I went to the farthest autosave back to see if I couldn't salvage something. When things are good in this game, things are good, but man when the shit hits the fan, it explodes everywhere.   I somehow gave Prince Arias too much power that I was never able to figure out how to get back. I only had personal control of one county, so my bank was tight. After securing Toledo, the game kept telling me I was going to lose titles if I didn't give them to someone other than myself. So I gave them to my Heir, who then immediately attempted a coup in 1139, leading to the terrible 1140.)

post #37 of 43
Thread Starter 
Great stuff Tyres, fantastic write up. I love that the game has the kind of depth that inspires kitchen sink history nerds to wax lyrical about their tales. Ive been doing some pretty serious thinking about how Id structure an eventual Lets Play of it when my channels up and running that taps into and highlights that emergent deep storytelling this games incredible engine is able to reflect.
post #38 of 43
Thread Starter 
Holy shit, Ill finally be able to play as the pagan celtic dynasty I always wanted. This fucking game drags me in even deeper...

gaming-crusader-kings-2-the-old-gods-concept-art-8.jpg

http://www.crusaderkings.com/news/2013/2/crusader-kings-ii-the-old-gods-announced


NEW YORK — February 4, 2013 — Paradox Interactive, a publisher of games and a proponent of all religions, and Paradox Development Studio, today announced a new expansion to the world of Crusader Kings II, the critically acclaimed RPG strategy title. The forthcoming expansion, titled Crusader Kings II: The Old Gods, will add a number of widely requested features to the game, including the ability to play as a Pagan or Zoroastrian ruler, expanding empires through war, pillaging, and ruthless brutality. Players will also be able to begin their in-game reign as far back as the year 867 AD, making The Old Gods officially the Paradox title that spans the longest period in history.

In the year 867 the Old Gods were still mighty. In England, the Raven Banner flew as the Great Heathen Army pillaged its way across the land, deposing kings and establishing the Danelaw. In the East, Rurik founded the state of Russia, and in the forests and steppes of central Europe, pagan tribes were on the move...

Crusader Kings II: The Old Gods lets players step into the boots of a pagan chieftain, approaching the brutal backstabbing world of Crusader Kings through invasion, adventure, and holy war.

Features:
Religious Turmoil: Restore the Old Gods to prominence through sacrifice and divination, or force the pagans to convert through new missionary missions
Earlier start: 200 years of more gameplay with the special 867 AD bookmark
Rebels With a Cause: Rebels are no longer faceless rabble, but led by defined characters with specific agendas
Adventurers: Watch as landless younger sons and charismatic warriors raise armies
Pillage and Prosper: Loot provinces and burn cities to the ground – lest your warlike people grow angry during extended peacetime!
Heathens: Convert them or play as them and survive, reforming your faith to stand the test of time
Prepared Invasions: Declare your intent to invade a rich target, and watch adventurers and opportunists flock to your banner
Unholy UI: A new pagan interface is available alongside all-new events, decisions, and units
Crusader Kings II: The Old Gods is scheduled to release in Q2 2013. Watch the announcement teaser trailer and concept art below:

View the video at http://youtu.be/V-edUnWQgyM
post #39 of 43

Goody! The children of Abraham shall pay. Pay!

 

I have yet to really fall into this game, mainly because I know that once I step in there would be no going back. My most in depth game involved the constantly shifting rule of Ireland where I'd have one generation of my family unify the island but croak before he could ever fix the rights of succession followed by a period of incompetence from his heir, and then an era of competence from the next Ireland-conqueror and so on. Still haven't figured out if I could become Pope and then convert to Islam.

post #40 of 43

I'll only play if I can be pagan Lithuania. Because why not go for the underrated and longest lasting European pagans?

 

Anyhow I'm mostly dicking around and playing the queen of Alania at the moment because I like my powers obscure and Sarmatiany.

post #41 of 43

Pagan/Zoroastrian expansion? Sign me up!

post #42 of 43
Thread Starter 
Lo there do I see my father...
post #43 of 43

Norse Paganism seems too obvious to get behind in something this detailed. I'm almost looking more forward to being a Mordva tribal leader.

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