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Path of Exile

post #1 of 3
Thread Starter 
Path of Exile
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Website Blurbage:

Path of Exile is a free online-only action role-playing game set in the dark fantasy world of Wraeclast. It is currently under development by Grinding Gear Games in New Zealand.

- Completely free to download and play
- A persistent online world capable of supporting hundreds of thousands of players
- A dark and gritty game world rendered from a fixed 3D perspective
- Battle dozens of foes across a variety of unique areas
- Randomly generated levels and items for extreme replayability
- Online ranking and ladders for every game mode
- Visceral combat with dozens of combinable skills
- Battle in PVP tournaments for worldwide recognition

Game comes off as gaming arpg's reddit to Blizzards Digg 4.0. They're doing an open beta stress test this weekend. Client files aren't that big so you can get in on the action this weekend. I've heard of the game mentioned in passing by countless disillusioned Diablo 3 players as an alternative (along with Torchlight 2).

So the game, how's it play. It does things differently. There is no accumulation of gold. You can sell stuff for identity scroll pieces and other assorted items. So there's not one chunky currency pool to draw from. A lot of the loot I've been finding is socketable. The key being you'll receive or find gems that enhance your equipment pieces, and these gems level up as you use them, certain gems enable usable skills and not just pure buffs. The mana/health potions seemingly refill themselves as you're venturing around the landscape, chatters say that's tied to kills your character makes(?), so it's nice not having a large chunk of inventory space lost to endless potions. Inventory panel itself feels small, so you won't be toting around two aisles worth of ikea furniture in your backpack. And jesus fuck, the skill tree goes on for miles, seriously. When you level up you get the daunting choice of figuring out what you want to improve on your character. It took awhile to get used to the visuals and speed of the game. Camera has a weird isometric angle compared to Diablo or Torchlight. The gameplay speed is a bit slower than what I'm used to or was expecting. Can't say I'm entirely hooked on the game - the same way I feel about devoting time to Krater - it shows a lot of promise and it's cool to see a smaller team of devs give up a significant challenge to the big boys.

You can also optionally commit to giving the guys money in exchange for closed beta access, with tiers similar to any recent kickstarter campaign.
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post #2 of 3

Been in this since the closed beta. I have a bunch of 30+ characters. The combat lacks compared to Diablo III and the character progression isn't too great. But the levelling up of skill gems and their potions idea are excellent additions to the genre. I just downloaded the new big patch but haven't had time to really go at it. But it's far and above the best free ARPG out right now.

post #3 of 3
Thread Starter 
So it wasn't just me feeling the combat felt lacking in some respects. Though, I think I'm mostly done with clicky diablo-likes for the time being. Had a good run with the three characters, 200 hours, in D3. Not completely disillusioned with Blizzards game as others are more quicker to dogpile on (of which I was vocal about the skewed droprates killing natural expected progression for a loot game), a decent value at $60. Will probably spend the weekend learning the finer points of Crusader Kings and continuing my KOTOR run - or most likely get sidetracked by the wife and do touristy stuff in San Fran with our friends. Which hopefully will involve Batman and an Imax screen.
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