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post #101 of 1430

"IF we do move forward with creating a new patch, it will try to address the progression blocking bugs for players"

Haha these guys.

post #102 of 1430

You just have to wonder how such a bafflingly stupid statement can still be made in the year 2014. Has this guy (or gal) heard of this thing called the Internet? Gaming blogs and podcasts are already starving for any news they can get, throw in some righteous indignation and this is going to be splashed everywhere. That said it might be a blessing if there's enough public vitriol to get them to backtrack. 

post #103 of 1430
Thread Starter 
post #104 of 1430
These are the people who are going to drive the industry to its next collapse. We can only hope that they burn in the fallout.
post #105 of 1430

Yeah... Normally I'm inclined to take the side of the developer, because they're often forced to take hideous amounts of shit for things that were never really under their control. But this is just stupid, unless there's some other issue going on like limited funding from the publisher for patches or something of the kind... Because otherwise, why would whipping up some patches be that much of a problem? These guys would have to be quite staggering dunces to willingly not patch their game appropriately after recent events, doubly so to announce it in this way.

post #106 of 1430
Thread Starter 
What would Molydeux? BBC article on the new Dungeon Keeper IOS.
Quote:
Father of virtual growing trees had this to say:

I felt myself turning round saying, 'What? This is ridiculous. I just want to make a dungeon. I don't want to schedule it on my alarm clock for six days to come back for a block to be chipped...I don't think they got it quite right, the balance between keeping it familiar to the fans that were out there but fresh enough and understandable enough for this much bigger mobile audience.

I'm glad this story is getting traction everywhere, because fuck EA and the dicks that released this shit.
post #107 of 1430
Quote:
Originally Posted by Splatoon View Post
 

You just have to wonder how such a bafflingly stupid statement can still be made in the year 2014. Has this guy (or gal) heard of this thing called the Internet? Gaming blogs and podcasts are already starving for any news they can get, throw in some righteous indignation and this is going to be splashed everywhere. That said it might be a blessing if there's enough public vitriol to get them to backtrack. 

Because people will blindly purchase any game from the Arkahm franchise? I think everyone knows that Origins was a blatant cash-grab, an attempt to capitalize on the franchise's popularity without having to move the story forward. So it's not surprising that they'd release a comment like that.

post #108 of 1430
Thread Starter 

2014's Citizen Kane of Gaming arrived on Steam today.
post #109 of 1430
Thread Starter 
Dean Hall leaving Day-Z project at some point this year, following are some quotes from the Eurogamer interview:
Quote:
I have a specific use. I'm really good at risk-taking and making other people take risks, I've always been good at that in my life. Like you say, maybe I've got the gift of the gab, so I can talk, I can explain something, I can talk people up to the ledge and get them to jump off it.

That's what I did with DayZ; I've done it twice now [once with the mod, again with the standalone] - two new code teams have separately done it.

But eventually, that's the bad person to have. Eventually, you don't want the guy telling you to go over the top and get through. So at some point I'll be a disaster for the project, at least in a leadership role.

And also, I never intended to be here," he added, referencing his original plan to stay months - as a break from the New Zealand army - not years (two and counting). DayZ swept him off his feet.

"And it's kind of like cooking in someone else's kitchen: I don't want to be constantly telling Bohemia that this is how I do it and this is the way we do it.

I would extend my involvement here as long as Bohemia wanted - needed - me.

Originally I wasn't going to do this year, but it would be stupid not to, and it would be unfair to the community. I have to be on the project as long as it's important to. Whether that role is as the leader, whether that role is in a more creative sense... But at a certain point there will be diminishing returns.

The thing is, if I'm involved in the project, I'll be fighting anybody on the project to make sure it's good, so for the rest of the year, I'm there. And I don't just sit around; it doesn't matter if I'm the cleaner or the leader or whatever, I will be making sure - I will be in Marek's [Spanel, CEO] office yelling at him. I'm notorious for it.

Yes, I can see people being freaked out about it and I saw what happened with Notch. That's why it's better to just address the elephant in the room. It's also fairer for Bohemia as well, rather than for me to just turn around one day and say 'see ya'. This isn't my home. And also it's a bit different with Notch: he set up his own studio - this isn't my studio.

I guess most people would have not said anything, but I want to avoid a Notch-like situation so that everybody knows that one day - publishers as well - I'm going to come knocking. But it's not going to be under traditional terms, it's going to be different.

Thing is nowhere near feature complete, hope for the sake of those who are keeping it in the steam top 3 sellers spot get a complete game when it's all said and done. I haven't bothered with the retail release; the gifted copy of Rust in the only survival early access thing in my library.

Speaking of which Rust devs tweeted they're making mad piles of money with their early access game. I haven't played since they announced removing zombies from the game, was kind of annoying having to start from scratch every time I got ganked. Just don't see the appeal, people are dicks I already know that. It's cool to see fringe gaming is profitable for those that struck out some niche stuff, especially with triple a devs floundering under the weighty expectations of publishers and anxious shareholders.
post #110 of 1430
Thread Starter 
Oculus Rift DK2 is now a thing, and available for pre-order. Planned ship date is July of this year. Pre-order fulfillment is a on a first ordered basis. Been waiting for the next iteration of this thing. Still no official word on the consumer version.

CryEngine $10 a month, this is insane. Getting a consumer grade engine for so cheap...I'm curious how this will affect the indie development scene in a few months time. Know a couple of garage devs still futzing around with Unity, wonder if they'll switch over now. In related news, Unreal Engine 4 development will also be on the cheap, at $20 a month. One thing that's held people back from trying to do an indie AAA game is the prohibitive cost of licensing an engine; of course this means teams will need people who know how to properly animate, texture, and model objects and characters. Given major AAA houses being shutdown of late it'll be interesting to see some of these former studio talents deliver something they've been wanting to make, without having to worry about a pricey point of entry now.

Also, Costume Quest 2 is happening which is great news, targeting another Halloween release window this year.
post #111 of 1430
Quote:
Originally Posted by mongycore View Post

Oculus Rift DK2 is now a thing, and available for pre-order. Planned ship date is July of this year. Pre-order fulfillment is a on a first ordered basis. Been waiting for the next iteration of this thing. Still no official word on the consumer version.

CryEngine $10 a month, this is insane. Getting a consumer grade engine for so cheap...I'm curious how this will affect the indie development scene in a few months time. Know a couple of garage devs still futzing around with Unity, wonder if they'll switch over now. In related news, Unreal Engine 4 development will also be on the cheap, at $20 a month. One thing that's held people back from trying to do an indie AAA game is the prohibitive cost of licensing an engine; of course this means teams will need people who know how to properly animate, texture, and model objects and characters. Given major AAA houses being shutdown of late it'll be interesting to see some of these former studio talents deliver something they've been wanting to make, without having to worry about a pricey point of entry now.

Also, Costume Quest 2 is happening which is great news, targeting another Halloween release window this year.

 

Yessssssssss. Wouldn't be my first choice for a Double Fine sequel (come on episodic Psychonauts) but great news nonetheless. 

post #112 of 1430
Thread Starter 
$3000 for a god damned video card. GTX Titan Z has 128 gigs of onboard memory. Fucking hell, that's kind of awesome.
post #113 of 1430
Quote:
Originally Posted by mongycore View Post

$3000 for a god damned video card. GTX Titan Z has 128 gigs of onboard memory. Fucking hell, that's kind of awesome.

 

I cant wait for the first developers to say "lets make a game/engine that makes that son of bitch overheat"...Crytek is probably already at work on it.

post #114 of 1430
Quote:
Originally Posted by mongycore View Post

$3000 for a god damned video card. GTX Titan Z has 128 gigs of onboard memory. Fucking hell, that's kind of awesome.

 

On a scale of 1-10, how sad is it that upon hearing this news I weighed the pros/cons of replacing my 780 Ti?

post #115 of 1430
Thread Starter 
In the words of Cersei Lannister, "Power is Power". Even with all the crunch ot I've been accumulating, plus other side stuff income there's just no way I can justify to the wife such a purchase.

Watching the twitch stream this morning; nvidia guy was talking like he had just invented Skynet.

At the time I thought man, the GTX TZ would be perfect for the inevitable 4K Oculus Rift model...and god dammit Facebook to acquire Oculus for 2 Billion dollars. I was hoping they'd stay independent without any big corporate fuckery getting in the way of their innovative ideals. What kind of end-user applications do FB have for Oculus...use the kinect sensor to scan your house and you can fake visit friends across the country? View shitty 9gag image reposts in stunning 3d? Is zynga adopting the unreal web browser tech and farmville will be in glorious 3d ocuvision.

Oh hey, Notch isn't a fan of the news either.
post #116 of 1430
Thread Starter 


Amazon Fire TV: All in one streaming box that plays android games.
Quote:
Amazon Fire TV is a tiny box that connects your HDTV to a world of online entertainment. With a huge selection of TV episodes and movies, voice search that actually works, plus exclusive features like ASAP and Amazon FreeTime, it’s the easiest way to enjoy Netflix, Prime Instant Video, Hulu Plus, low-cost movie rentals, music, photos, games, and more.

There's never been a better way to enjoy Prime Instant Video.

It's always Prime time

Amazon Fire TV is the best way to experience Prime Instant Video. Prime members enjoy unlimited, commercial-free streaming of tens of thousands of popular movies and TV shows including The Hunger Games, Marvel's The Avengers, Under the Dome, Downton Abbey, Justified, SpongeBob SquarePants, Dora the Explorer, Amazon exclusives like Alpha House, and many more at no additional cost.

Voice search that actually works
Know what you want to watch? Amazon Fire TV’s remote has a built-in mic so you can instantly search TV shows, movies, actors, directors, and genres using just your voice—no more typing with your remote to find what you want. We’re confident Amazon Fire TV’s voice search is the best you’ve ever used. You have to try it to believe it.

Stunning video. Unsurpassed sound.

With Amazon Fire TV, you can stream movies and TV shows in up to 1080p HD. With Dolby Digital Plus up to 7.1, enjoy rich, cinematic surround sound via HDMI or optical out.

3x the processing power

From the responsive interface and instant search results, to smooth gaming and ultra-fast streaming, everything about Amazon Fire TV is fast and fluid. It’s all thanks to a quad-core processor with 3x the processing power of Apple TV and Roku, a dedicated Adreno 320 graphics engine, and 2 GB of memory—4x that of Apple TV, Roku, and Chromecast.

Introducing the easiest, most affordable way to game on your HDTV.

Pay less, play more

Build new worlds in Minecraft-Pocket Edition, race at top speeds in Asphalt 8, take on the family in The Game of Life, or hold off alien invasions in Sev Zero—a brand-new exclusive from Amazon Game Studios. Amazon Fire TV is the easiest way to enjoy best-selling titles from Mojang, EA, Disney, Ubisoft, and others. There are over a hundred to explore right now, with thousands more coming soon. Many are free, and the average price of paid games is just $1.85.


Stream your favorite tunes

If you love music, you’ll love the millions of songs and radio stations available to stream to Amazon Fire TV through Pandora, iHeartRadio, and TuneIn. You can also access your entire Amazon MP3 library, so you can enjoy any albums and songs you’ve previously purchased from Amazon (coming soon). Exit to the home screen at any time and keep the music going while you share photos or play games—Fire TV will keep you updated with what’s playing each time a new song starts.

Make your big-screen debut

Relive memories on the big screen with family and friends. Amazon Fire TV makes it easy to enjoy slide shows, photos, and personal videos you've saved in the cloud. You can even set favorite albums as your screen saver.

This is primarily a direct competitor to Roku, Apple TV, and Chromecast devices...but man, the android gaming capability just took a dump over the Ouya platform, especially given how they can effectively capitalize on the other services amazon offers which should mean a bigger adoption rate for casuals. Like the Ouya, this thing doesn't interest me with the features touted. I'm still happy with our Playstation that is our living room media hub thing. 8 gigs of onboard storage is kind of skimpy but it falls in line with the $99 price point. Curious to see if this prompts apple to do something with their next refresh.
post #117 of 1430
Thread Starter 

GRID looks like they want to get back to their TOCA glory days. It looks shiny enough, but hopefully they scale back the shit that's been permeating their games with the gymkhana crap (probably not there is a shot of the two cars drifting around that hairpin turn midway through). And oh yeah, they better have cock pit views too because folk like that shit. PC is the lead platform, also shipping on 360/PS3...and nextgen is a no show, wut?

Project Cars looks amazing. I'd give them tons of respect if they just sold a photo arena of where you just select a car, a world to park it, and you just take pictures of it all day long for some fictional car photo magazine where community votes land you the cover...no racing, just cars. Cars, parked.

Still waiting on DriveClub for the PS4 already. Since I have an Xbone I'm hoping they're hard at work at another Horizon game for Forza.
post #118 of 1430
Thread Starter 
Destiny Gameplay Sneak Peek, embedding doesn't work so you'll need to sign in to view the mature content.

Competent looking but overall boring. If that's what they're going for, they nailed it! There's nothing here that has me hooked, excited, pumped, something else hyperbolic. The weird jumps between perspectives more or less brings me back to the boring playthrough of last years Fuse. The real sin of the trailer is the boring encounters they've scripted. I'm seeing too many 1 shot kills with all of the weapons on display; there's no sense of playing a game and no intelligence by the AI. Hell, even the Covy grunts could put up a better fight than this in their previous Halo games. It could be cool, but this update just didn't wow me - felt more like something in the vein of Inversion/Binary Domain/Alien_Rage - just expect more from Bungie. This is still an early look so maybe they'll have time to add some awesomesauce or something, here's hoping.
post #119 of 1430

It always looked to me like personality void Borderlands. 

post #120 of 1430
you've just described Rage.
post #121 of 1430
Thread Starter 

What the hell. I was not expecting to be looking forward to another Call of Duty game after the laughable shit that's been going on with the series since DAR NUMMMBEERRRRRSSSSSSS, and maybe there's more laughable shit in store, but Kevin Spacey has my attention. Make him the playable protaganist, have him interrupt gun fights with his House of Cards style soliloquies everytime you line up a headshot or even those qte's..."Power is a lot like real estate. It’s all about location, location, location. The closer you are to the source, the higher your property value, boom headshot you fucking noob."..."There’s no better way to overpower a trickle of doubt than with a flood of naked truth, and this is me pressing my naked ballsack on your forehead again, again, and again". Pre-Order now for Meechum dlc skin.
post #122 of 1430

Holy crap. That was awesome. I don't know whether it works as a game trailer but, as a movie trailer, it would rock.

post #123 of 1430

I'm sold on that.  I've never been too down on Call of Duty (though Ghosts was a tad dull, to be generous), but this one looks pretty interesting.  They always market them very well, but I was also not expecting to be this excited about this year's game after seeing that. 

post #124 of 1430
Thread Starter 
(Ghost) Towns.
Quote:
Hi Everyone,

to be blunt I have a good and a bad news for you. Let me begin with the bad one as this is really a tough one:

I want to be completly honest with you guys, because I think as faithful fans of Towns you deserve to know the facts. The only
thing I ask for is that you read my entire post and not just a few sentences. If you are angry at me after you read it that's
okay, just go ahead and post a comment.

When I signed up for working on Towns I was told that we sell a minimum of about x copies/month of the game. I agreed to work on Towns
for 15% of what would remain after removing all the taxes and the Steam fee. Xavi and I agreed that this would be a fair amount, and I still
think it is.

After getting used to the source code and publishing the first new version of the game, we talked about the agreed payment and it turns out that
the sells are getting down rapidly. So we are now selling less than a third of the x copies a month, loosing about 33% of sells per month.

To be completely honest, I can't work for that little amount. I have to pay for the rent and food and this doesn't really suffice
for any of it frown.gif I also settled for the 15% of the minimum of x copies which is already well below my normal sallary.

As some of you might know I already have a project that I'm not paid for (yet), so at the moment I can't really afford having another one of
that kind. So if I don't really get paid for it then I would pledge for rather making Towns open source. That way I could still contribute
to it (without payment) and have other people help me with that. But that is a decision that I have very little to say about ...

I hope you are not too disappointed. And if you are: I'm really sorry. I'm quite new to indie game dev and I couldn't really see that the
game sales were declining that rapidly. I guess if I had more experience I would have seen it comming ...

But after all Towns is a really great game and after reading through all your suggestions I realized that Towns as an idea
has a lot of further potential. But the current game would need a lot of heavy changes to make them happen. And for
that the game is just not new enough. But that brings me to that good news I mentioned at the beginning:

Xavi and I were talking about a possible Towns2. At the moment this is just in an idea stage and we can't really say if he, I or
eventually Ben have the time to create a Towns2. As faithful fans of Towns we would of course reward you in some way, when/if the
new game is released.

A new game will give us the following advantages:

we can implement all the cool things that are not possible at the moment due to how the core mechanics works in Towns 1
we can also rise attention as this is a completely new game and a successor for once great runnning game
this will also make it possible to have a financially sound basis for a long development of Towns2

I want to end this post by thanking you for reading this and for all your support in these two months. Again I'm sorry
that we had to pull the plug right here, but I sincerely hope you can understand why we had to make that decision right
now.

Moebius
Towns team

tldr: Hey Friends, thanks for buying our incomplete game. It isn't selling because people think it's hot garbage. So we're not making this turd anymore. Please buy the sequel to this abandoned game if we decide to make it. K Thanx Bye! smile.gif

Maybe someone bought this from Washington State and can get their attorney general on the line and sue these assholes too. It's a risk of getting involved in Kickstarter/Early Access, but people need to fucking deliver on the product they promised when selling it their customer. This better not become a trend of indie devs seeing piles of money come their way and then get disinterested in the project and retire happily ever after. At least Steam had the sense to refund those Earth 2066 purchases and delist the game from their store...so far have had good luck with my early access purchases so far (Next Car Game, Spacebase DF9, Secrets of Grindea/Rattikon, Kerbal Space Program, and Prison Architect) but only after seeing the dev's track record and how active they are with the community of supporters not to mention frequent build updates.

Steam needs to revisit their early access & greenlight policies to better protect the consumer. 1) Enter into a contract with prospective developers with clear definable terms of what feature complete state their game will be sold at. Maybe have clauses in place for payment on build states and how close they are to implementing features in alpha/beta states 2) Profits from early access sales are withheld in trust by Valve/Steam until they deliver their product as agreed to in Step 1. 3) If developers abandon or cannot continue development of the game or fail to deliver the end product, customers should be given a refund from that Early Access pool, and the game gets removed from Steam. 4) If developers need money they should show Valve/Steam they are making tangible progress with their game, meeting milestone deliverables, they will receive a portion of the Early Access sales if needed.

Devs should not be using steam as a quick money grab dumping ground. It only hurts the independent community of game developers when cases like this highlight products that fail to meet customer expectations or worse (Earth 2066). This policy isn't a strike against independent game development, if people want to make their indie game and sell it they're free to do so on their personal websites/store fronts (or other game services); but there should be some protections for the consumer now that Steam has opened the door to this kind of business model.
post #125 of 1430

Couldn't agree more, mongy. I was actually preparing an article re: Earth 2066 and it's funny how this one has come about right on its heels. The steps you mention are pretty much exactly what I've been thinking as well. I think all in all Early Access has been a success, way more successful than I was expecting, but cases like this show just how unreliable a process can be with the wrong circumstances and the wrong people involved. I mean, Towns went into development two years ago, and was part of the first batch of games to be accepted onto Greenlight in November 2012. It's crazy.

post #126 of 1430
Thread Starter 
The Xbox 180 Tour is still going strong. Eurogamer just broke the news this morning that everyone's favorite Xbone peripheral will not bundled with the core console starting this summer. The device some of us kind of fucking hate for existing, that doesn't add much to the home experience, and hasn't been used quite effectively in games is out. It will still be able to purchase individually, but there still needs to be games that make great use of it first. This brings the Xbox One price to scale with the PS4 ($399), which has been selling like hotcakes since launch. This will relegate the Kinect tech to being Harmonix's bitch with their Dance Central/Fantasia games and maybe some weird kiddie animal games from now on. Makes developing for both platforms a lot similar without needing to meet Microsoft's TCR requirements for certification. Kind of dooms the device long term, aside from maybe skype chats or folk who are into twitch streaming.

Took them forever but Xbone also won't be holding Netflix or other major apps behind the gold paywall anymore. Been complaining about this for years, so it's good to see MS take some steps towards opening up the system and bringing functionality to what I already have with our living room ps3/ps4.

Some welcome changes now that they don't have that tool Mattrick around to fuck things up, but it's a shame this change in leadership didn't happen sooner when the console was still in development, because that esram setup still holds the system back when it comes to multiplatform games.
post #127 of 1430
Quote:
Originally Posted by mongycore View Post

The Xbox 180 Tour is still going strong. Eurogamer just broke the news this morning that everyone's favorite Xbone peripheral will not bundled with the core console starting this summer. The device some of us kind of fucking hate for existing, that doesn't add much to the home experience, and hasn't been used quite effectively in games is out. It will still be able to purchase individually, but there still needs to be games that make great use of it first. This brings the Xbox One price to scale with the PS4 ($399), which has been selling like hotcakes since launch. This will relegate the Kinect tech to being Harmonix's bitch with their Dance Central/Fantasia games and maybe some weird kiddie animal games from now on. Makes developing for both platforms a lot similar without needing to meet Microsoft's TCR requirements for certification. Kind of dooms the device long term, aside from maybe skype chats or folk who are into twitch streaming.

Took them forever but Xbone also won't be holding Netflix or other major apps behind the gold paywall anymore. Been complaining about this for years, so it's good to see MS take some steps towards opening up the system and bringing functionality to what I already have with our living room ps3/ps4.

Some welcome changes now that they don't have that tool Mattrick around to fuck things up, but it's a shame this change in leadership didn't happen sooner when the console was still in development, because that esram setup still holds the system back when it comes to multiplatform games.
I probably still won't buy one. But hooray?
post #128 of 1430
Thread Starter 
Busy morning of announcements. Maybe hopefully see some of these in action at E3.

Forza Horizon 2 is happening for Xbox One and 360. Takes place in Southern Europe, and implements the Drivatard system from Forza 5. I guess that means I'll be playing the game offline then.

Homefront 2 got announced. The original game had some janky bits but was a grim take on Red Dawn. Ending was absolutely abrupt.

Mortal Kombat X was announced via twitter. Don't really care about fighting games, but I'm sure others out there will look forward to this release.
post #129 of 1430

I'm not a big fighting game guy either, but MK9 and Injustice were great so I'm on board. NetherRealm are the first devs to actually crack good single-player in fighting games.

post #130 of 1430
Is that MKX announcement trailer prerendered or in-game? Cant seem to find a confirmation either way.
post #131 of 1430
Quote:
Originally Posted by The Rain Dog View Post

Is that MKX announcement trailer prerendered or in-game? Cant seem to find a confirmation either way.

 

My best guess is that its in game, but running on a souped up PC like developers usually do with these things.

post #132 of 1430

Well, they only have to render two characters, a limited environment, and the special effects. I could maybe see that working on next-gen systems.

post #133 of 1430
Quote:
Originally Posted by Jacob Singer View Post
 

Well, they only have to render two characters, a limited environment, and the special effects. I could maybe see that working on next-gen systems.

 

Considering the power of the next gen consoles and the fact that the game is set for 2015, I think you're right.

It looks very much like Arkham Knight in terms of visual performance, and that one has been confirmed as in game footage.

The more cinematic shots are probably enhanced a bit, but i think most of the action in the trailer is in game.

post #134 of 1430

Speaking of Arkham Knight, it has been delayed till next year.

post #135 of 1430
FUCK YOU ROCKSTEEEEEADY!
post #136 of 1430

Good, games should be out when they're ready and not before. Who needs another SimCity or Battlefield 4?

post #137 of 1430

Or Watch_Dogs...

post #138 of 1430
Or anything from Bethesda?
post #139 of 1430

The whole 'release it broken and we'll patch it later' mentality is a fucking cancer on the industry.

post #140 of 1430
Quote:
Originally Posted by UrchineSLICE View Post

Or anything from Bethesda?

 

I give Bethesda and Obsidian a pass because of sheer size and content alone of their games; hell, I had, at best, 20 or so game disabling bugs in both Fallout 3 and New Vegas, and about the same with Skyrim and its expansions; I can live with those ocassional hiccups as long as they dont kill my progress and are eventually patched when compared to the HUGE amount of stability those games have when compared to their content/playtime.

post #141 of 1430

Lets see if that Fallout 4's XBone exclusivity rumor turns out to be true (tho Im around 90% true it isn't). Even the best companies take bad turns.

post #142 of 1430

I call bullshit. Timed exclusivity, maybe. Exclusive DLC more likely, but most likely also timed. But that's it. I can maybe see them snubbing Sony and going XB1/Windows (though that would still be stupid), but there is no way Bethesda is going to deny PC gamers a Fallout game. Apart from the outrage that would incite, it wouldn't make sense for them to piss off that modding community who keep their games alive for years.

post #143 of 1430
Quote:
Originally Posted by Workyticket View Post
 

I call bullshit. Timed exclusivity, maybe. Exclusive DLC more likely, but most likely also timed. But that's it. I can maybe see them snubbing Sony and going XB1/Windows (though that would still be stupid), but there is no way Bethesda is going to deny PC gamers a Fallout game. Apart from the outrage that would incite, it wouldn't make sense for them to piss off that modding community who keep their games alive for years.

 

The only thing that gives me pause on agreeing with you 100% is that Microsoft need to do something huge to get themselves back in this new console race and, well, that'd do it.

 

Then of course there's big equivilent publishing/development studios like Rockstar who seem to have zero issue on releasing console exclusives and keeping them that way - modding community or not.

 

E3 will be fascinating this year.

post #144 of 1430

Well, it's kinda easy to ignore modding communities for console exclusives seeing as your average console modding community is like three guys with a hacked machine. Normally the games have to migrate to PC and then the modders get stuck into them...which I guess is basically what you mean, but it's a part of a game's lifespan that publishers ignore at their peril. If anything, Fallout: New Vegas is more popular now than it was on release, and that's due in large part to mods. 

 

I'm trying to think of past third-party exclusives that have actually managed to stay exclusive. Even Rockstar do the timed thing and eventually try and gets their games out on everything. The only real outlier is that PC version of RDR that failed to materialize for no plausible reason. 

post #145 of 1430
Quote:
Originally Posted by Workyticket View Post
 

Well, it's kinda easy to ignore modding communities for console exclusives seeing as your average console modding community is like three guys with a hacked machine. Normally the games have to migrate to PC and then the modders get stuck into them...which I guess is basically what you mean, but it's a part of a game's lifespan that publishers ignore at their peril. If anything, Fallout: New Vegas is more popular now than it was on release, and that's due in large part to mods. 

 

I'm trying to think of past third-party exclusives that have actually managed to stay exclusive. Even Rockstar do the timed thing and eventually try and gets their games out on everything. The only real outlier is that PC version of RDR that failed to materialize for no plausible reason. 

 

...other than the fact that Rockstar made butt loads of cash on RDR as it was without the need for a pc port. God damn would that game have looked good with mods tho.

Again, E3 will be where it all comes out in the wash methinks.

post #146 of 1430

I'm also STILL waiting for a PC port of Grand Theft Auto V.  Which I'm starting to guess will also never materialise.  

post #147 of 1430

Fuck me, do I still want RDR on PC...

 

Yeah, E3 will likely be telling. I just don't see the viability of console exclusive third-party games these days, at least permanent exclusives anyway. First-party games make sense because Sony/MS don't have a publisher to share the profits with, and because they have  a deeper knowledge of their own machines (especially early in the generation) they can craft the games into better showcases than outside devs would be able to manage. Exclusivity for a big third-party franchise may mean a big payout for the publisher, but they're also going to want a temporary arrangement so they can release their games on other formats later. Real, permanent exclusives are a dying breed these days and the market now expects to have games available for their machines at some point, especially with things like Steam sales being able to give games a second wind months after release. That MS advance would have to be really good.

 

Speaking of E3-related rumours, everyone seems to be on tenterhooks because the Game store in Barnsley (UK) tweeted a release date of June 13th for The Last of Us on PS4... which Sony have been quick to deny, of course. It's not exactly the most impressive source, but there have been rumblings on TLOU Remastered for this month for a while now, and with Sony's E3 conference happening on Monday I can see them dropping a surprise imminent release date - maybe not for the 13th necessarily, but certainly sometime over the next few weeks. Microsoft have been gaining ground on them PR-wise recently, and they're going to want to go into E3 reiterating their alpha-dog status. A surprise last-minute announcement of the release of a remake of one of their most acclaimed games in years sounds like a good candidate to generate positive buzz with very little commercial risk.

 

And yes this is probably wishful thinking, because as soon as that thing hits shelves I'm buying it so hard they'll never get the scorch marks off the counter.

post #148 of 1430
Quote:
Originally Posted by Codename View Post
 

I'm also STILL waiting for a PC port of Grand Theft Auto V.  Which I'm starting to guess will also never materialise.  

 

Theyll time it with the games shiny re-release on the new consoles is my guess.

 

Oh and from the mouth of Emil Pagliarulo himself on Gamasutra...

 

"At the end of the day, it's a numbers game. It's still the case that a decently-selling PC game sells 300,000 copies or 400,000 copies, while a decently-selling console game sells around a million copies. For a lot of publishers, they can't help but look at that. It's hard to take a chance on a new, high-scale PC game, unless it's [World of Warcraft expansion Wrath of the] Lich King or Half-Life 3. PC gaming will never die. But I think there's definitely a tendency towards consoles because of that. As more smaller developers get eaten up by the larger publishers, and that's what they want... We're still committed to PC gamers, and we'll never stop doing that, but I think we're a dying breed. We'll see."

 

Hold onto your butts folks.

post #149 of 1430
Quote:
Originally Posted by Workyticket View Post
 

Fuck me, do I still want RDR on PC...

 

Yeah, E3 will likely be telling. I just don't see the viability of console exclusive third-party games these days, at least permanent exclusives anyway. First-party games make sense because Sony/MS don't have a publisher to share the profits with, and because they have  a deeper knowledge of their own machines (especially early in the generation) they can craft the games into better showcases than outside devs would be able to manage. Exclusivity for a big third-party franchise may mean a big payout for the publisher, but they're also going to want a temporary arrangement so they can release their games on other formats later. Real, permanent exclusives are a dying breed these days and the market now expects to have games available for their machines at some point, especially with things like Steam sales being able to give games a second wind months after release. That MS advance would have to be really good.

 

Don't speak too soon - this whole 'next gen console' utopia Microsoft envisioned is getting away from them, they need to pull something HUGE to not just win back skeptical consumers, but get them to shell out money on the XBone as well.

 

Well, theyve dumped the Kinect and brought their retail price on par with Sony - all they need now is that one system selling game that, if not exclusive, needs to be exclusive long enough it entices people to buy the whole damn shebang just to play it.

 

Whatever we think as consumers, the fact is, Fallout 4 IS that game- and MS have very, very deep pockets, a more aggressive head in charge in the form of Phil Spencer -  and most of all, are growing desperate.

 

I still don't think it's likely, but I certainly see it as being terrifyingly possible.

post #150 of 1430

Oh, I'm sure Microsoft want FO4 - like you say, it ticks every 'killer app' box they have. The question is, do they want to freeze out the console - PS4 -  that's already taken the bigger share of the new-gen market (And as history has often proven, early leads are rarely overtaken)?

 

Then again, Zenimax do have a giant money-bleeding stump called Elder Scrolls Online they need to start dealing with ASAP, and if there's any company with pockets deep enough to help offset those losses while ESO crawls towards profitability it'd be Microsoft... So you could see the appeal. 

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