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post #51 of 1430

No need to convince me, Space Marine was solid. I even liked Fire Warrior back in the day (Space Marines as bad guys was a nice touch). That being said, between the third person shooter, the first person shooter, the top-down shooter, the RTS games AND the upcoming MMO, I guess it was time to throw the die-hards a throwback bone. You'll just have to fill your gaming blasphemy quota  with The Bureau: XCOM Declassified.

post #52 of 1430

I'm 99 percent sure the MMO is the one I'm super stoked for...  Man.  That's a ton of 40K.

post #53 of 1430
Thread Starter 
After a month long delay the Nvidia Shield is finally here. Powerful Tegra 4 based Android gaming with pumping speakers, retina display, a usable controller, and streaming pc games...all for the super low price of $300 US DOLLARS. Remote gaming isn't a bad idea, one of the coolest features on the Wii, but you need to meet the requirements for it to even work. Android gaming is a wasteland of shit. I can't think of any one android app that I purposefully bought off the marketplace for my Nexus 7. What good apps there are, are also available for IOS. Add to that the big fucking size of the thing makes it unportable, weighing in at 1.5 pounds. but at least battery life is decent according to Engadget's review. The one little known feature is that it does sport a microsd card slot for expanded storage beyond the puny 16 gigs.

A limited release so far, with certain gamestops getting them. Though you'll have to directly order online because good luck finding this in stores. This would be perfect for emulating games once the droid scene unlockers crack it open. But if you have $300 lying around the house to spare you're better off just buying an Oculus Rift or buying half a ton of bacon and just rolling around in it because why not.
post #54 of 1430
Thread Starter 
Quote:
CBOAT GAF LEAK:

Truthfact 1
No live stream for real reasons. Xbone architecture is still not fully completed. The latest version of the SDK a couple of weeks ago dropped performance by 15-20% across the board. Now before you get mad at MS, this happens ALL THE TIME in console development and it will eventually be fixed, but no chance for an early October release or...

Truthfact 2
... certainly not for all 21 countries. "Localization" is absolute one hundred percent BS. Period. TRUTHFACT. An excuse nobody with common sense would consider. Look at the countries dropped. Cross reference against languages spoken, official and otherwise in said countries. I said there were yield issues two months ago and the chicks have come home to roost. Knock offs for launch titles, and SmartGlass, etc. instead of the 180's "one coherent vision". Paying the price now.

Truthfact 3
Late October launch for the PS4. Sony's SDK is ready, you can basically master it to a final release right now. Today.

Truthfact 4
If you thought people were mad about Bayonetta's sequel going to Wii U, you'll be somewhat unhappy about what Microsoft is moneyhatting with Platinum. Other Japanese devs are in play too, but Kamiyatown is the only one I'm solid on. Game is NOT for North America or Europe, by the way, which makes no sense but whatever.

Truthfact 5
Bigpark has canceled their MOBA project, shifted entirely to TV focus. Dev talent to Big Tusk or gone completely. Rare on Kinect.

Truthfact 6
New MS indie policy not finalized, details post-launch

Truthfact 7
Apologies in advance. Everything I saw over the last 24 months was that there's no chance of a Kinect-less SKU. It was a solid concrete decision, firm as a beach volleyball buttocks, no matter what other changes have been going on around here.

And... weeeelllll, about that.
There's whispers of a Kinect-optional (as in, not in the box) SKU early next year. March or April. Enough smoke now that I didn't want to wait until September to say it. Launch number fallout will play its part.

Probably the most interesting poster on Gaf unloaded a shitpile of rumors today. I'm really hoping he's on the money about October's PS4 launch - but man not sure publisher's will be happy about the crossfire that'll eat into next-gen and current gen titles being released at the same time. Sony will be officially saying something at Gamescon this week so we're all just waiting for confirmation/denial of said things.

Diablo 3 is getting an expansion with pre-orders already live. Typically Blizzard releases have caused folk to cream their pants and make sacrificial offerings to the gods to get those releases early. Majority of internet chatter is unfettered derision and hate. They really pissed off the core contingent of Diablol fans and I'm wondering how that'll reflect in overall sales - or if it's just wet fart internet rage like all those boycots of Modern Warfare 2. Folk who haven't gone to Torchlight/POE just want the itemization patch to drop instead. Me, all I want is a return to the days where I could flip items for $65 bucks profit a day.

Sneaky Press Fucks. Both sides acted so god damn poorly. Bethesda/Arkane should have just said no comment until they lined up the legal and logistical ducks of getting Prey 2 up and running. Actually surprised at the childish whiny nature of RPS using a picture of shit for their story, expect better from them.
post #55 of 1430
Quote:
Originally Posted by mongycore View Post


Probably the most interesting poster on Gaf unloaded a shitpile of rumors today. I'm really hoping he's on the money about October's PS4 launch - but man not sure publisher's will be happy about the crossfire that'll eat into next-gen and current gen titles being released at the same time. Sony will be officially saying something at Gamescon this week so we're all just waiting for confirmation/denial of said things.
 

 

I don't think the crossfire will be that much of a problem re: current-gen releases. People who are planning on buying PS4 or XB1 are going to slow down on buying current-gen games anyway, and having the PS4 out and in consumers' hands a week or two before those big games drop at the start of November may make those games slightly more affordable for some. Also, it gives Sony more time to get extra shipments out in time for Christmas.

 

Holy fuck, we're talking about two months away. Let's cross our fingers...

post #56 of 1430
Thread Starter 
Yeah, after submitting I just remembered gamestop is doing that trade up to next gen for xbox games. Right now pc is my current gen until ps4 ships. Just updated most of my pc parts last week, new haswell 3.4, 16 gigs of ram, and an asus rog mobo. 680 Gtx is still viable. Almost itching to go Sli but everything runs super fast so I'll just wait for next years iteration of cards.
post #57 of 1430
Thread Starter 
Quote:
Originally Posted by mongycore View Post

Flashback HD Thing. The trailer sucked all of the mystique the original game had and then suffering from explosive diarhea bent over and shat it out onto a nice white wall for everyone to see. The game deserves all the hate it is now receiving on the internets. The fact that it is being developed by the team behind last years Amy also gives me pause.

I fucking called it, dammit now I'm all bummed out and stuff.
Quote:
This isn't the Flashback I want to remember. This isn't the protagonist, Conrad B. Hart, this is some smarmy Nathan Drake wannabe doppelganger with a pocket full of bad one-liners. This is a version of Conrad whose drive to rip the lid off a conspiracy threatening the whole planet is diminished by his overly bro-tastic attitude and complete lack of tact in all things.

This update of Flashback takes all of the intrigue and gravitas of an epic sci-fi story and bafflingly bloats it with terrible plot points and half-heartedly tacked-on mechanics that feel out of place and majorly useless.

In the original game, Conrad was mostly silent, so it was left to players to infer his selfless motivation to save the Earth through his actions alone. He was a hero in the original game, but in this update he comes off as an immature show-off who seems more concerned with delivering cheesy one-liners than saving the day.

"Feeling fine!" he shouts after filling up on health at a conveniently-placed energy station. "Time to party!" he says after shooting down an attack drone. In one cutscene early on, which sets the tone for what to expect from Conrad's mouth throughout the rest of the game, he actually says "awesome-sauce." This guy is supposed to be a galactic police officer.
post #58 of 1430

Jesus. That sounds painful.

post #59 of 1430
Thread Starter 
Microsoft just rolled out the new update that converts MS-Bucks to real life cash. About time. Ever since that age of empires deal where I used up 10 ms points my balance has always been off. I'm curious to see how the market shifts now that people apply a real world number to games they buy on XBLA. Where before you wouldn't think much of 400 points for dlc or 800 points for an arcade game - now psychologically people might be re-evaluating purchases going forward. I don't think I would have been so liberal with my Rock Band dlc purchases if the system were in place back then.
post #60 of 1430
Thread Starter 
State of Decay hits Steam tomorrow for folk still interested in playing it. The one detail that I'm sure will infuriate the PC Master Race folk out there is it's controller only with no keyboard/mouse support in the initial build. Curious to see how it'll be received and will be keeping tabs on the usual community feedback forums if it performs better than on the 360. I haven't gone back to it since initial launch week, having moved on to other more playable games in my collection.
post #61 of 1430
Controller thing doesn't bug me (especially with a game that's designed around it), it's all gonna come down to the technical execution.
post #62 of 1430
Thread Starter 
Wow, State of Decay is so much better on pc. No tearing, high fps, looks clean. Think I'll actually give it an extended shot now that it doesn't give me headaches playing it.
post #63 of 1430

No.

 

More.

 

Zombies.

post #64 of 1430
Thread Starter 
The first of three Valve announcements just dropped. Behold, the Steam OS:
Quote:
As we’ve been working on bringing Steam to the living room, we’ve come to the conclusion that the
environment best suited to delivering value to customers is an operating system built around Steam itself.
SteamOS combines the rock-solid architecture of Linux with a gaming experience built for the big screen.
It will be available soon as a free stand-alone operating system for living room machines.

Finally, you don’t have to give up your favorite games, your online friends, and all the Steam features you love just to play on the big screen. SteamOS, running on any living room machine, will provide access to the best games and user-generated content available.

In SteamOS, we have achieved significant performance increases in graphics processing, and we’re now targeting audio performance and reductions in input latency at the operating system level. Game developers are already taking advantage of these gains as they target SteamOS for their new releases.

Steam is not a one-way content broadcast channel, it’s a collaborative many-to-many entertainment platform, in which each participant is a multiplier of the experience for everyone else. With SteamOS, “openness” means that the hardware industry can iterate in the living room at a much faster pace than they’ve been able to. Content creators can connect directly to their customers. Users can alter or replace any part of the software or hardware they want. Gamers are empowered to join in the creation of the games they love. SteamOS will continue to evolve, but will remain an environment designed to foster these kinds of innovation.

In-home Streaming
You can play all your Windows and Mac games on your SteamOS machine, too. Just turn on your existing computer and run Steam as you always have - then your SteamOS machine can stream those games over your home network straight to your TV!

Music, TV, Movies
We’re working with many of the media services you know and love. Soon we will begin bringing them online, allowing you to access your favorite music and video with Steam and SteamOS.

Family Sharing
In the past, sharing Steam games with your family members was hard. Now you can share the games you love with the people you love. Family Sharing allows you to take turns playing one another’s games while earning your own Steam achievements and saving your individual game progress to the Steam cloud.

Family Options
The living-room is family territory. That’s great, but you don’t want to see your parents’ games in your library. Soon, families will have more control over what titles get seen by whom, and more features to allow everyone in the house to get the most out of their Steam libraries.

And one more thing, this bugger will be free.

(If I were some PR guy the next logical announcement would be the Steam Box - what's an OS without hardware to install it upon. After that, what's a platform without a killer game to show off - Half Life 3?)
post #65 of 1430

There's still a LOT of questions to be answered, but definitely exciting news. The only thing I'm leery of atm is the prospect of having to daisy chain PC to Steambox to TV. It's certainly not a monumental hassle, but it's definitely less intuitive than sitting down and booting up a console. On the other hand, if this catches on and is going strong in a few years when I build a new machine, I could definitely see going with a bare-bones desktop (or even just getting a Chromebook or something) and building a SteamOS centered HTPC.

post #66 of 1430
Thread Starter 
Next up from Steam:
Quote:
Steam Machines

A powerful new category of living-room hardware is on the horizon.
Join the hardware beta now.
Choose the model right for you in 2014.

But first, Valve’s prototype
While these products are still in development, we need your help. As always, we believe the best way to ensure that the right products are getting made is to let people try them out and then make changes as we go. We have designed a high-performance prototype that’s optimized for gaming, for the living room, and for Steam. Of course, it’s also completely upgradable and open.

This year we’re shipping just 300 of these boxes to Steam users, free of charge, for testing. You can make yourself eligible to get one. How? Read on!

Here’s how to participate
Want to make yourself eligible to participate in the beta? Add yourself to the list of candidates by completing the Eligibility Quest on Steam. Sound hard? It’s not.
THE HARDWARE BETA ELIGIBILITY QUEST:
Before October 25, log in to Steam and then visit your quest page to track your current status towards beta test eligibility
1. Join the Steam Universe community group
2. Agree to the Steam Hardware Beta Terms and Conditions
3. Make 10 Steam friends (if you haven't already)
4. Create a public Steam Community profile (if you haven't already)
5. Play a game using a gamepad in Big Picture mode
You can complete the steps in any order. Once you’ve completed all of the steps, you’ll be awarded a special badge, and you’ll officially be among the pool of people from whom we’ll choose beta participants / hardware recipients.

On October 25th, the list will be locked. So complete the quest before then!

Your help is critical to our design process. Your feedback will shape both the new OS version of Steam and the new category of gaming machines that will run it.
Questions!

When can I buy one?!
Beginning in 2014, there will be multiple SteamOS machines to choose from, made by different manufacturers.

I’m pretty happy with my PC Gaming setup, do I have to buy a new piece of hardware now?
No. Everything that we’ve been doing on Steam for the last 10 years will continue to move forward.

If you guys are delivering an OS to hardware manufacturers, why is Valve also making its own box?
We're conducting a beta of the overall Steam living-room experience, so we needed to build prototype hardware on which to run tests. At Valve we always rely on real-world testing as part of our design process. The specific machine we're testing is designed for users who want the most control possible over their hardware. Other boxes will optimize for size, price, quietness, or other factors.

How will you choose the 300 beta participants?
A small number of users (30 or less) will be chosen based on their past community contributions and beta participation. The remainder will be chosen at random from the eligible pool.
Should I create lots of Steam accounts to increase my chances of getting selected?
No, that won’t work.

What are the specs of the Valve prototype?
We'll tell you more about it soon. Remember, there will ultimately be several boxes to choose from, with an array of specifications, price, and performance.

Where’s a picture of it? How big is it?
We promise we'll tell you more about it soon.

When will the prototypes ship?
This year.

Will beta testers be allowed to share info about their experience and post pictures and opinions online?
Yes, that really is the whole point. The input from testers should come in many forms: bug reports, forum posts, concept art, 3D prints, haikus, and also very publicly stated opinions.

Will I be able to build my own box to run SteamOS?
Yes.

Can I hack this box? Run another OS? Change the hardware? Install my own software? Use it to build a robot?
Sure.

Can I download the OS to try it out?
You will be able to download it (including the source code, if you're into that) but not yet.

If I’m not in the beta, how can I help and contribute feedback?
The Steam Universe Group is where feedback is being collected. Most areas of the group will remain open for participation by all Steam users. Some may be limited to beta participants only, but there will be plenty of ways to contribute feedback for everyone.

What games will be available during the beta?
The nearly 3,000 games on Steam. Hundreds already running natively on the SteamOS, with more to come. The rest will work seamlessly via in-home streaming.

What is SteamOS? What’s included?
Here's a link to what we said earlier about SteamOS. We'll have more details to tell you, soon.

Am I going to be using a mouse and a keyboard in the living-room?
If you want. But Steam and SteamOS work well with gamepads, too. Stay tuned, though - we have some more to say very soon on the topic of input.
post #67 of 1430
Thread Starter 
Third and final reveal of Steam's weeklong announcement stuff:
Quote:
The Steam Controller

A new way to play your entire Steam library from the sofa.
Join the Steam hardware beta and help us shape a new generation of gaming.
A different kind of gamepad
We set out with a singular goal: bring the Steam experience, in its entirety, into the living-room. We knew how to build the user interface, we knew how to build a machine, and even an operating system. But that still left input — our biggest missing link. We realized early on that our goals required a new kind of input technology — one that could bridge the gap from the desk to the living room without compromises. So we spent a year experimenting with new approaches to input and we now believe we’ve arrived at something worth sharing and testing with you.

Complete catalog
The Steam Controller is designed to work with all the games on Steam: past, present, and future. Even the older titles in the catalog and the ones which were not built with controller support. (We’ve fooled those older games into thinking they’re being played with a keyboard and mouse, but we’ve designed a gamepad that’s nothing like either one of those devices.) We think you’ll agree that we’re onto something with the Steam Controller, and now we want your help with the design process.

Superior performance
Traditional gamepads force us to accept compromises. We’ve made it a goal to improve upon the resolution and fidelity of input that’s possible with those devices. The Steam controller offers a new and, we believe, vastly superior control scheme, all while enabling you to play from the comfort of your sofa. Built with high-precision input technologies and focused on low-latency performance, the Steam controller is just what the living-room ordered.

Dual trackpads
The most prominent elements of the Steam controller are its two circular trackpads. Driven by the player’s thumbs, each one has a high-resolution trackpad as its base. It is also clickable, allowing the entire surface to act as a button. The trackpads allow far higher fidelity input than has previously been possible with traditional handheld controllers. Steam gamers, who are used to the input associated with PCs, will appreciate that the Steam Controller’s resolution approaches that of a desktop mouse.

Whole genres of games that were previously only playable with a keyboard and mouse are now accessible from the sofa. RTS games. Casual, cursor-driven games. Strategy games. 4x space exploration games. A huge variety of indie games. Simulation titles. And of course, Euro Truck Simulator 2.

In addition, games like first-person shooters that are designed around precise aiming within a large visual field now benefit from the trackpads’ high resolution and absolute position control.
Haptics
Trackpads, by their nature, are less physical than thumbsticks. By themselves, they are “light touch” devices and don’t offer the kind of visceral feedback that players get from pushing joysticks around. As we investigated trackpad-based input devices, it became clear through testing that we had to find ways to add more physicality to the experience. It also became clear that “rumble”, as it has been traditionally implemented (a lopsided weight spun around a single axis), was not going to be enough. Not even close.

The Steam Controller is built around a new generation of super-precise haptic feedback, employing dual linear resonant actuators. These small, strong, weighted electro-magnets are attached to each of the dual trackpads. They are capable of delivering a wide range of force and vibration, allowing precise control over frequency, amplitude, and direction of movement.

This haptic capability provides a vital channel of information to the player - delivering in-game information about speed, boundaries, thresholds, textures, action confirmations, or any other events about which game designers want players to be aware. It is a higher-bandwidth haptic information channel than exists in any other consumer product that we know of. As a parlour trick they can even play audio waveforms and function as speakers.

Touch Screen
In the center of the controller is another touch-enabled surface, this one backed by a high-resolution screen. This surface, too, is critical to achieving the controller’s primary goal - supporting all games in the Steam catalog. The screen allows an infinite number of discrete actions to be made available to the player, without requiring an infinite number of physical buttons.

The whole screen itself is also clickable, like a large single button. So actions are not invoked by a simple touch, they instead require a click. This allows a player to touch the screen, browse available actions, and only then commit to the one they want. Players can swipe through pages of actions in games where that’s appropriate. When programmed by game developers using our API, the touch screen can work as a scrolling menu, a radial dial, provide secondary info like a map or use other custom input modes we haven’t thought of yet.

In order to avoid forcing players to divide their attention between screens, a critical feature of the Steam Controller comes from its deep integration with Steam. When a player touches the controller screen, its display is overlayed on top of the game they’re playing, allowing the player to leave their attention squarely on the action, where it belongs.
Buttons
Every button and input zone has been placed based on frequency of use, precision required and ergonomic comfort. There are a total of sixteen buttons on the Steam Controller. Half of them are accessible to the player without requiring thumbs to be lifted from the trackpads, including two on the back. All controls and buttons have been placed symmetrically, making left or right handedness switchable via a software config checkbox.
Shared configurations
In order to support the full catalog of existing Steam games (none of which were built with the Steam Controller in mind), we have built in a legacy mode that allows the controller to present itself as a keyboard and mouse. The Steam Community can use the configuration tool to create and share bindings for their favorite games. Players can choose from a list of the most popular configurations.

Openness
The Steam Controller was designed from the ground up to be hackable. Just as the Steam Community and Workshop contributors currently deliver tremendous value via additions to software products on Steam, we believe that they will meaningfully contribute to the design of the Steam Controller. We plan to make tools available that will enable users to participate in all aspects of the experience, from industrial design to electrical engineering. We can’t wait to see what you come up with.


Questions!
Is this the same beta as the Steam machines one, or is it separate?
Same. So you only need to sign up once.
How does the beta work? When will it start? How will you choose participants?
Please see the FAQ on Steam Machines, because it covers lots of important questions.
I’m a happy Steam customer happily using my happy mouse and keyboard. I don’t want a controller?
You can’t make a sentence into a question by just putting a question-mark at the end. But we’re happy you’re happy, and by all means keep using whatever input method makes sense for you. Rest assured, we won’t abandon you. We love mice and keyboards, too.
Can I use a controller if I don’t have a Steam machine?
Yes. It’ll work very well with any version of Steam.
I’m a developer - how can I include support for the Steam Controller in my game?
On the same day that our prototype controllers ship to customers later this year, the first version of our API will also be made available to game developers.
How will the beta controller differ from the one that’s for sale next year?
There are a couple important differences: the first 300 or so beta units won’t include a touch screen, and they won’t be wireless. Instead, they’ll have four buttons in place of the touch screen, and they’ll require a USB cable.
What’s next?
We’re done with our announcements, and we promise to switch gears now and talk specifics over here in our Steam Universe community group. Also we’ll talk soon about the design process and how we’ve arrived at our current prototype. (We’ll post detailed specs next week for our living room SteamOS prototype, too.)

We look forward to working together with you to design the future of Steam in the living room.

The touch based control circles will be a hard sell for folk who've spent their lives with joystick controllers and dual analog sticks. The real question is will it be less clumsy than trying to use the touch based control schemes found in ios/android arcade games? I've always had problems acclimating to the touch screen inputs, accidentally moving my thumbs (instead of having them rest at a neutral position as analog sticks provide), or accidentally touching something as it happens with the Vita backpad. It looks cool; the real test will be when it hits the market (or is shipped with the steam box). That's a lot of promises made about it being compatible with every game on Steam - I'd love to see someone playing Company of Heroes with the bugger.
Edited by mongycore - 9/27/13 at 10:16am
post #68 of 1430

http://www.chud.com/144410/mcp-human-sacrifice-dogs-cats-living-together-steam-gets-a-gamepad/

 

Images included in the article. It's... weird, yeah, and those trackpads are a concern. I can't abide virtual thumbsticks on tablets, and Valve have a lot of work ahead of them to convince regular pad users and the m/kb brigade that this is an effective alternative. The placement of those action buttons looks awkward as hell as well, but I'm liking the rear buttons. They could work great for FPSs, and the modding/configuration stuff sounds really promising.

post #69 of 1430
The button layout is also interesting, both in terms of being asymmetrical and inside the "sticks." Seems to run contrary to established practices, interesting to see how many developers play ball since I doubt 1 to 1 between the console controllers and the Steam controller is going to be feasible.
post #70 of 1430
Thread Starter 
Well fuck...DriveClub officially delayed till next year, just like Watchdogs. Resogun and the visually interesting Contrast will be the instant game PS+ freebies instead. PS4, where's your Wipeout God now? Is this the first launch of a system not featuring a racing game (NFS Rivals last time I heard got pushed to the Xbone launch date).
post #71 of 1430
Thread Starter 
Those running current nvidia hardware should upgrade to latest drivers and check out the Shadowplay recording functionality. It is surprisingly good and runs seamlessly in the background saving videos to use afterwards. Hasn't impacted my framerates in Batman Origins with everything maxed out. It will be interesting when they get twitch streaming integrated into the package.
post #72 of 1430
Quote:
Originally Posted by mongycore View Post

Well fuck...DriveClub officially delayed till next year, just like Watchdogs. Resogun and the visually interesting Contrast will be the instant game PS+ freebies instead. PS4, where's your Wipeout God now? Is this the first launch of a system not featuring a racing game (NFS Rivals last time I heard got pushed to the Xbone launch date).

 

The almost complete lack of information on NFS Rivals is a bit worrying, and it's a shame Drive Club is being pushed back (At least, I was looking forward to it as a day one freebie/PS+ subscription payout sweetener). But ultimately I'm okay with it. Contrast looks really cool and Drive Club has looked progressively better each time they've shown it, so I'm fine waiting. It's the Watch Dogs delay that really hurts, but again, if it makes the game better fair enough.

 

I'll still have more than enough to occupy me on launch day, so personally I'm fine with it.

post #73 of 1430
Thread Starter 
Xbox One - Minorities Zero
..
.
Can't wait for the African American, Native American, and Asian character dlc packs because dragging a visible minority along the highway is what next gen is all about.
post #74 of 1430

Good Lord, that looks fucking dreadful. It looks like a really shitty attempt at a Suda game. That being said, Xbox launch lineup looks pretty great actually. Sony looked to have it in the bag, but than Drive Club got delayed. Than InFamous got delayed. Than Watch Dogs got delayed. Oh well, I got my Killzone.

post #75 of 1430
Thread Starter 
Tomorrow might well be the greatest day in gaming in ages. Super Mario 3D World is scoring 9's and 10's. 3DS Zelda also scoring 9's and 10's. Tearaway also scoring 9's and 10's. I have my gold 3DS already paid out...if only there was some kind of universal account system that would let me carry over my Ambassador and digital purchases to the new system.

A coworker linked me that Forza crowd shot that's been making the rounds. Not a deal breaker given how pretty that game is and the racing is still fantastic but man those 2d sprite people bring up memories of playing Cruisin' World on the N64. Link for those interested.
post #76 of 1430
Quote:
Originally Posted by mongycore View Post

Tomorrow might well be the greatest day in gaming in ages. Super Mario 3D World is scoring 9's and 10's. 3DS Zelda also scoring 9's and 10's. Tearaway also scoring 9's and 10's. I have my gold 3DS already paid out...if only there was some kind of universal account system that would let me carry over my Ambassador and digital purchases to the new system.

A coworker linked me that Forza crowd shot that's been making the rounds. Not a deal breaker given how pretty that game is and the racing is still fantastic but man those 2d sprite people bring up memories of playing Cruisin' World on the N64. Link for those interested.

Hey mongycore, I think you can do a one time data transfer.  That's what I did when I got my 3DS XL after it released.  I was able to move all the data and games over from the original system so my ambassador stuff is on my XL now.  There should be some good info on the actual process HERE.  In typical Nintendo fashion, they try to make the menial task somewhat adorable.  I hope I'm not getting mixed up, but the Pikmin help you out.

post #77 of 1430
Thread Starter 
Yep, already did that transfer when migrating from the puny 3ds to the 3dsxlwtfmf edition, don't think they'll allow me to do that again but I'll take a peek at that page you linked.

Scratch that, they let you do five transfers. So I only have four more transfers left with my account bound items and games. Sweet.
Edited by mongycore - 11/21/13 at 3:02pm
post #78 of 1430

Sweet holy hell, Atlus really has my money in 2014:

 

-Persona 5 for PS3

-Persona 4 Arena Climax for PS3

-Persona Q laberynth for 3DS

-Persona 4 Dancing all night for Vita.

 

Im getting all of these, day one, the second they get released in the west; Atlus is probably THE japanese RPG developer Im pretty much a fanboy of.

Also, Sega not only announced they will keep Atlus operating as an independent company, but is interested in Atlus deeveloping teams taking a crack at their dormant/unused franchises, which include: Skies of Arcadia, Jet Set Radio, Shenmue, Phantasy Star and so on.

post #79 of 1430
Quote:
Originally Posted by ryoken View Post

Sweet holy hell, Atlus really has my money in 2014:

-Persona 5 for PS3
-Persona 4 Arena Climax for PS3
-Persona Q laberynth for 3DS
-Persona 4 Dancing all night for Vita.

Im getting all of these, day one, the second they get released in the west; Atlus is probably THE japanese RPG developer Im pretty much a fanboy of.
Also, Sega not only announced they will keep Atlus operating as an independent company, but is interested in Atlus deeveloping teams taking a crack at their dormant/unused franchises, which include: Skies of Arcadia, Jet Set Radio, Shenmue, Phantasy Star and so on.


And whatever system a new Skies or Phantasy Star comes out on will be the system that gets my money..
post #80 of 1430

Not really worth a story, but Tomb Raider's getting re-released on PS4 and XBone January 28th. All the DLC, the dev diaries, comics, and the game itself is being partially rebuilt and enhanced for extra pretty. That game ALREADY looked next gen. It's gonna look like the face of God now.

post #81 of 1430

For the old-schoolers: This wasn't enough to warrant an article, but, they just re-released Sonic 2 for iOS/Android, remastered by the same folks who polished up Sonic CD and Jet Grind Radio for re-release. Wouldn't be anything to write home about, except for the fact that Sega gave them carte blanche to officially complete the Hidden Palace Zone (a.k.a., the stage that was supposed to belong to this music from the Sound Test). So, 10 year old me can finally stop wondering about that.

post #82 of 1430
Thread Starter 
Gandalf's Creed 2: Barad Dur's Asylum

It looks cool but man they really have taken some liberties with Tolkiens lore. Surprised this is Monolith, I thought they were in decline after Gotham City Imposters...too bad they aren't working on a new Shogo or No One Lives Forever.

After playing Ryse I was hoping to see an action LOTR game in the same vein as the movie tie-in games and War in the North. Curious to see how this all plays out when it ships.
post #83 of 1430
Quote:
Originally Posted by mongycore View Post
It looks cool but man they really have taken some liberties with Tolkiens lore. Surprised this is Monolith, I thought they were in decline after Gotham City Imposters...too bad they aren't working on a new Shogo or No One Lives Forever.

After playing Ryse I was hoping to see an action LOTR game in the same vein as the movie tie-in games and War in the North. Curious to see how this all plays out when it ships.

 

Yes please to both.

post #84 of 1430

Monolith should have never gotten rid of F.E.A.R, I liked F.3.A.R, but it definitely wasn't as good as the first 2. Also another Condemned game would be great but SEGA.

 

From what I head, their LOTR MOBA game was supposed to be really good, so I'm not surprised that WB are having them do a console LOTR game. 

post #85 of 1430
Thread Starter 
Guardians of Middle Earth was a PS+ freebie at some point as I see it in my ps3 library. May have to give it a shot but my giant ass backlog has so many other stuff I want to try out...and I haven't really given moba's serious time, like ever.

Re-installed NOLF 2 recently and it looks pretty good still.
post #86 of 1430

Apparantly Monolith is being accused of stealing code from Ass Creed 2 to make this game. Never played an Ass Creed game so 0 fucks given here.

post #87 of 1430
Thread Starter 
Et tu, Fergusson?

So, Gears of War ip was just bought out by Microsoft from Epic. Microsoft Vancouver will be handling production of the game. And crazily enough Rod Fergusson, who last we heard was heading up 2K San Francisco (to possibly be doing a Mafia game), is on board for team Microsoft now, wot? Maybe nextgen Gears won't be all brown. Maybe expand and go for some blue and orange.

Curious to see who'll be heading up 2K SF now and if there's any fallout from these changes.
post #88 of 1430
Thread Starter 
If you haven't done Burial at Sea episode 1, just stop and turn back, thar be spoilers.
post #89 of 1430
Thread Starter 
So they just tweeted Titanfall's minimum specs just now.

Min: 64-bit Windows 7, 8, 8.1
AMD Athlon X2 2.8GHz or Intel Core 2 Duo 2.4GHz
4GB RAM
512GB VRAM, Radeon HD 4770 or GeForce 8800GT

or

1 Xbone One1.

Not even sure if I'm interested in a multiplayer only game where the market is made up of 7-13 year old COD leftovers. Other Titanfall related news that popped up of late is Australia will not have dedicated servers at launch so Worky and Raindog you better brush up on your boomerang throwing skills to get those packets to and from your pc's at a respectable ping. But really, after being burned by the shit state of Battlefield 4 I'm just leery of diving heads first into another EA Published mp shooter, this also applies for Star Wars Battlefront.

Plus on top, what EA did with Dungeon Keeper IOS is enough for me to take a break from buying their shit now, because that garbage is obnoxious and a sham to a once great piece of gaming history.
post #90 of 1430
Quote:
Originally Posted by mongycore View Post

Worky and Raindog you better brush up on your boomerang throwing skills to get those packets to and from your pc's at a respectable ping. 

 

BOOMerang_03c745_490411.gif

post #91 of 1430

TITANFALL can run on an 8800GT?  Wow.

post #92 of 1430

Well, with everything set on low.  I mean you can probably run most games on an 8800 with everything on low. 

post #93 of 1430
Thread Starter 
Xbone One1 will be getting not One1 but Two2 system updates this month and next which will revolutionize gaming and usher in a new era of functionality for their users.

February 11th:

- Controller battery life indicator, how novel why hasn't anyone else jumped on this shit.
- Improved Kinect voice command systems, maybe more fuel for those Xbox [Insert Command] name here gamertag trolls.
- Plug in keyboards and type shit with your mind, ie your mind tells your fingers where to move and what to press.
- Navigate your console storage and manage files and content like a fucking Wizard. Who know's how this works, it's just magic concocted by the devil worshipers at Microsoft. Megaton functionality, omgcatbbq.

March 4th:

- Vaguely made promises to improve functionality for the only Multiplayer game that matters on the Xbox One1: Titanfall

Still no word on improving those 9-30+ minute game installs, but hey you can now tell when your controller will run out of juice, fuck yeah.
post #94 of 1430
Needs a edit to eek out more cleverness.
post #95 of 1430
Thread Starter 
Quote:
Originally Posted by cccc View Post

Needs an edit to eek out more cleverness.

Boom, done.

I wish PS4 would let me turn off the glow worm because that shit is also beginning to annoy me.
post #96 of 1430
And to save battery life. I'm amazed how long the controller last on the x1 compared to the PS4.
post #97 of 1430
Quote:
Originally Posted by mongycore View Post

Xbone One1 will be getting not One1 but Two2 system updates this month and next which will revolutionize gaming and usher in a new era of functionality for their users.

February 11th:

- Controller battery life indicator, how novel why hasn't anyone else jumped on this shit.
- Improved Kinect voice command systems, maybe more fuel for those Xbox [Insert Command] name here gamertag trolls.
- Plug in keyboards and type shit with your mind, ie your mind tells your fingers where to move and what to press.
- Navigate your console storage and manage files and content like a fucking Wizard. Who know's how this works, it's just magic concocted by the devil worshipers at Microsoft. Megaton functionality, omgcatbbq.

March 4th:

- Vaguely made promises to improve functionality for the only Multiplayer game that matters on the Xbox One1: Titanfall

Still no word on improving those 9-30+ minute game installs, but hey you can now tell when your controller will run out of juice, fuck yeah.

Ooooh. I hope you bled for that one. I really do.

post #98 of 1430
Thread Starter 
A stabbing on the Golden Gate transit isn't out of the question given how methed out some of these passengers look these days, if not that you can always wish to the universe for a hobo to spit at me because I never carry cash anymore.

Just realized I hate the days when work requires me to travel to San Francisco, I'd rather just spend my days locked away in Marin, what a god damned dirty city. Just witnessed a hobo lady accost a female starbucks customer for the bathroom key thing.
post #99 of 1430
Thread Starter 
Arkham Community Manager candidly addresses Arkham Origins state of the state.
Quote:
Hi all,

The team is currently working hard on the upcoming story DLC and there currently are no plans for releasing another patch to address the issues that have been reported on the forums.

If we do move forward with creating a new patch, it will try to address the progression blocking bugs for players, not the minor glitches that do not prevent one from continuing to play. The issues that are not progression blockers will unfortunately no longer be addressed.

We apologize for any inconvenience this has caused for some of you, and want to thank you for having been patient.

Love their approach to winning consumer goodwill. No, we're not fixing this game anymore but you can buy our DLC when it's ready, and if that DLC has bugs in it no sorry we won't be fixing them either because we'll be busy working on the next Early Access Arkham game after that.
post #100 of 1430

Wow. Just fucking wow.

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