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Fantasy Flight Star Wars: Edge of the Empire & X-WIng Miniatures - Page 8

post #351 of 368
I am not a fan of the TFA shuttle design, but the FFG usage looks good. Looks like the quad copter has a 1 Backward maneuver.
post #352 of 368

Well, after the new Rogue One trailer, I needs me some U-Wings.

post #353 of 368
Quote:
Originally Posted by Jacob Singer View Post
 

Well, after the new Rogue One trailer, I needs me some U-Wings.


I'm about 99.647% sure that they'll get released before the end of the year, if not on September 30th (When the Rogue One product push gets launched worldwide).

post #354 of 368
Quote:
Originally Posted by Jacob Singer View Post
 

Well, after the new Rogue One trailer, I needs me some U-Wings.

 

Oh hell yes. I love that design.

post #355 of 368

And here they are!

 

https://www.fantasyflightgames.com/en/news/2016/9/2/go-rogue/

 

Sure looks like the U-wing has working S foils!

post #356 of 368

Ouch! My wallet!

post #357 of 368

Thankfully the TFA stuff and painted TIE don't thrill me from that wave, so I can focus on just the U-Wing and a couple of TIE Strikers.

post #358 of 368

I dunno...that Sabine TIE Fighter is doing it for me. Plus, having a TIE on my Rebel squadron would be neat. 

But yes, that U-Wing will be miiiine! Sexy fucking thing. 

post #359 of 368
Thread Starter 

They also previewed some stuff from the Heroes of the Resistance set, which includes a new Han Solo pilot for the Falcon that can set up ANYWHERE on the board at the start of the game beyond Range 3 of an opponent's ship.  That's gonna be ridiculous.

 

As for the Rogue One ships, gimme dat TIE Stryker.  Basically a free boost every turn, although you have to be careful because it's mandatory.  But that means that ships moves a minimum of three every single turn.  It's gonna be one mother of a mover.

 

I played in an Epic tournament on Saturday, finishing 5th out of 18 players with my build of all four IG-88s and two Hound's Tooths.  Long ass day though; Epic rounds are 150 minutes, we played three rounds, and I was there from 11:30 AM until almost 11:00 PM.  Still a damn fun time though, and a format that doesn't come around very often, so I had to do it.

post #360 of 368

Twelve hours of gaming?  You're an animal!

post #361 of 368
Thread Starter 
Quote:
Originally Posted by MrBananaGrabber View Post
 

Twelve hours of gaming?  You're an animal!

 

That was followed by about eight hours of board gaming on Labor Day.

post #362 of 368
Local tourneys here in Knoxville can get from 25 to 35 people, so we often run four or five rounds and a cut. I am running the tourney, so we start registration at ten am and wrap up by ten pm. Atlanta regionals last spring started at ten am and went to cut near midnight. We were there till 3am.
post #363 of 368

Here's the U-Wing in all it's glory.

 

Looks like a loooooot of fun to play. 

post #364 of 368
Thread Starter 

The dial is pretty limited, but put the title on it and you basically get a 0-speed K-Turn, which could come in handy.  And Inspiring Recruit, which lets a ship that removed a stress token remove another stress token, seems tailor-made for helping out ships using Rage.

post #365 of 368
Thread Starter 

So has anybody been playing Star Wars: Destiny, the new collectible card/dice game?  It's hit pretty big in my area (and everywhere else apparently).  It's somewhat similar to Dice Masters in that you have cards represented by dice that you roll, but that's pretty much where the similarities end.  You have a group of characters (built using a point system to a max of 30), some of which can have two dice if you use their elite version.  Then you construct a 30-card deck of upgrades, support cards and events, some of which add extra dice to your characters.  As an action you can activate a character to roll all their associated dice, and with another action, you can resolve as many dice as you want showing the same symbol.  Each symbol has a different effect:  melee or ranged damage (or a modifier to same), adding shields to a character, adding a resource to your pool, changing a die to any face, forcing an opponent to discard a resource or card, and a special symbol that activate a special ability on that die's card.  You go back and forth until one player's characters are all defeated or they have no cards in their hand or deck.

 

It's a really fun, fast-paced game, and there are already some distinct deck types possible, like straight-up aggro, control, and milling.  Granted, we're in the first wave, so a lot of the decks kind of look the same due to the limited card pool.  And the supply has been crazy tight; some stores that asked for ten copies of each started ended up getting two or three, and others are selling boosters for double or even triple the price, or severely limiting how many you can buy.  There's supposed to be a new shipment sometime this month, so hopefully that'll help get more people into the game.

post #366 of 368
Thread Starter 

FFG confirmed the rumored Star Wars: Legion game just now.  It's the ground combat miniatures game people have been clamoring for.  Looks to be smaller in scale than the Imperial Assault miniatures, and movement looks to be squad based rather than figure based.  They're demoing it at GenCon today, so there should be more info coming out later today.  Looks like early next year for a release date.

post #367 of 368
post #368 of 368
Thread Starter 

And it's actually bigger than Imperial Assault...

 

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