Community › Forums › VIDEO GAMES & RPG › Video Games › FTL - Faster Than Light
New Posts  All Forums:Forum Nav:

FTL - Faster Than Light

post #1 of 24
Thread Starter 

Figured this game would be right up our alley. FTL is a sci-fi roguelike that’s kind of a cross between Voyager and early Moore BSG. You’re the captain of a Federation starship trying to get Vital Plans Of Some Kind to home at the other end of the galaxy, while being chased by a rebel fleet intent on stopping you.


Essentially the galaxy in this game operates as a giant dungeon. You jump from system to system, encountering refugees, pirates and various other random occurrences and basically try to avoid death by laser/missile/suffocation/enemy boarding/etc. You have a handful of crewmembers who you assign to your ship’s various systems to boost their stats and repair them if needed (And you’ll need to, a lot). If you’re lucky, you’ll pick up new crew along the way which is handy because they’re a fragile bunch.



Posted Image


The game’s great, and really makes you feel like a starship captain. You’ll be involved in hectic ship-to-ship battle, sending your crew running around to man and repair systems while calling up laser and missile volleys in a desperate attempt to pierce your opponent’s hull before they can do the same to you; you’ll have moral decisions where you need to weigh up the benefits of answering distress calls against the chance of being caught by the ever-encroaching Rebels; and you’ll find yourself desperately battling the rebel fleet, BSG-style, praying that you can keep your ship alive long enough to charge up the  FTL drive and bug out. Thankfully you can upgrade your systems and, as long as you’re frugal with scrap, buy extra toys such as a cloaking device or a transporter which allows you to board enemy vessels.


Like any good emergent game, FTL gives you plenty of material for your imagination to engage with, and being able to name your ship and crewmembers makes your emotional involvement even more potent. The game’s a ton of fun, is $10 on Steam and if they update it with expansions and new scenarios could become something genuinely special.

So to give everyone a taste of what you can get up to, I’m going to write up an account about my next game, as captain of the U.S.S. CHUD. Inspired by stelios’s impending X-Com write-ups, I’m going to name the crew after chewers.

So, I need three volunteers – Sign up for duty below and I’ll get cracking on it over the weekend!



post #2 of 24

Also worth noting this game was completed through Kickstarter funding.

post #3 of 24

I just downloaded this the other day, and it's pretty fantastic. The feeling of simultaneously attacking the other ship, combating invaders, and venting O2 to fight fires really is amazing. You don't get any closer to feeling like Kirk or Picard.


There's definitely a steep learning curve though. It's pretty punishing, and balancing your spending really takes a knack, there's so many different ways to go.

post #4 of 24

My brother's been bugging me to get this. Is there anything I need to worry-about systemwise? I just bought a new i7 laptop, but it doesn't have a dedicated graphics card.

post #5 of 24

It runs fairly well on my machine, which is 6 years old. I will say that it's a memory hog (at least it has been for me). I've got 2 GB of RAM, and when I get further along in the game, it slows down considerably. It's hardly unplayable, but it is a bit annoying.


I've made the final stage of the final boss twice, and I just can't quite get over the hump. I should have had him the last time, but the repair nodes I got were right between me and the boss, so I used them up on my way to him, then couldn't repair when I needed it.

post #6 of 24
Thread Starter 
Originally Posted by Ben Grimm View Post

My brother's been bugging me to get this. Is there anything I need to worry-about systemwise? I just bought a new i7 laptop, but it doesn't have a dedicated graphics card.


As SomethingClever said, the only thing you need to worry about is memory (I have 4 gig and it runs fine) but that's it. It'll pretty much run on any system within 5-6 years old.

post #7 of 24
Originally Posted by Workyticket View Post


As SomethingClever said, the only thing you need to worry about is memory (I have 4 gig and it runs fine) but that's it. It'll pretty much run on any system within 5-6 years old.


I should be fine then; I've got 8 GB RAM. Thanks.

post #8 of 24

This game is crazy good.  The only real problem is earning more ships can be very complicated.


Otherwise, great.  Next Steam Sale, everyone should buy it!

post #9 of 24

Finally beat this thing (on Normal). I've come so close a bunch of times, but I finally broke through.


I was using the Type A Zoltan cruiser, and got lucky to find an Ion Bomb in an early shop. Between that, the Halberd Beam, and the Zoltan shield, the early sectors became an absolute cake walk. Amazing how this game really snowballs once you get a good start. I ended up with 7 crewmembers (5 Zoltan, 1 Engi, 1 Mantis, which is a great mix), the 2 above weapons, Burst Laser II (maybe the best weapon in the game), and the Pegasus Missile Launcher (which I hardly used), and maxed out in all the relevant systems (except for being 1 below max on engines). Between cloak 3, Zoltan Shield, shield 4 and a 50+% evade chance, I was able to dispatch the boss pretty quickly. The only real dicey part was in phase 2, where he releases a huge swarm of drones. My cloak refreshed just in time to save me from taking huge damage. Moral of the story: Ion Bomb is awesome.


As I type this, I realize that no one cares, but ya know what? I'm gonna post it anyway, cause I'm on a serious high from beating the game and just want to write about it :P. I love a game that gives a real sense of accomplishment from beating it, and you sure feel like you have to earn it with this one. Now, to go do it with a different ship :)

post #10 of 24

Guys, try this game.  Why wasn't this built into a AAA game like Mass Effect 3?!

post #11 of 24
Thread Starter 

I don't know, I think it works fine as as the small-but-compulsive game it is. Would love to see an expansion come out though, even if it's just a bunch of new random events. it's the kind of game you could add onto forever, and if I'd fault it in any way it's that the events do get a little repetitive after a while.

post #12 of 24

I have yet to make it to the first exit.

post #13 of 24

Jacob, aim for your enemies weapons systems, and then disable shields.

post #14 of 24

This game is amazing. I'm having STARFLEET BATTLES flashbacks playing this.

post #15 of 24

I think I hit the ceiling as far as having seen most of the content.  Not the biggest game, but still very impulse. 

post #16 of 24

I'm still trying to get the crystal ship, which requires a crazy random sequence of events, but other than that I've got most of the stuff (I think I might be missing one other ship, but I can't remember)

post #17 of 24
I started playing this after I finished Hotline Miami and just got to the first exit and am loving it pretty good.

After about 8 years of retirement looks like I'm a gamer again.
post #18 of 24
I tried it, but it's one of a frustratingly large number of "retro" 2D games that require way more horsepower than they have any right to; it wouldn't run on my work computer or my laptop, which are the ideal environments for me to get into a Roguelike-style game. It'd stand a better chance on my old-ish gaming rig, but long sit-down play sessions are where I play stuff like Oblivion.
post #19 of 24

Oh FUCK YOU boarding parties.  Seriously, you cheap bastard sons of alien whores just need to fuck right off.

post #20 of 24

I'm basically min maxing those.  Just pause the game when you notice a crew member is getting low on health, and then send them off to the medbay while you send a fully healed crew member to replace them.  It's a delicate balancing act.  Of course if your med bay gets hit you're fucked.

post #21 of 24
I'm still fairly early in the game, I think in the third level, so I haven't been boarded by more than one enemy at a time yet but each time I have I've thrown two crew at it. It helped that I picked up an extra crewman when I rescued him from a crashed ship on a planet though, so I was rolling with four guys and could afford to outnumber The Hun while I kept at least two systems manned.

It also helped that one of the Mantis boarders decided to take his/her/its stand in my med bay so my men were being healed even as they threw down with the cretinous insectoid and snuffed out the threat quick smart.
post #22 of 24

Upgrading your doors is a great (and fairly cheap) way to combat boarding parties. Sometimes they're going to teleport right to a critical system and it won't help that much, but often it lets you kill off most of them due to O2 deprivation before they can even get to a place where they can do real damage.

post #23 of 24

Here's a good idea of how addictive FTL is:


Me: It's just a little before midnight. Guess a short run wouldn't hurt....




Me: 3:00 AM?! What the?! 



It's been awhile since a game has sucked me in like FTL has.  Highly recommended.

post #24 of 24
I just beat this sucker for the first time and now my neck and shoulders are all cramped up in knots.

Shit is TENSE!!!

But holy cow what a fun game.

Ridiculous how attached I became to my crew too. During the second stage against the Rebel Flag Ship I lost a mantis because I got so busy I failed to recognise that while he fixed a hull breach his health had dropped all the way to 1 by the time I noticed. He was the only man I lost and he gave his life for the ship. And it was all ... my ... fault ...

Tonight the victorious crew of The Honey Badger will take a moment in their quiet corner of the bar to pour one out for "Joel".
New Posts  All Forums:Forum Nav:
  Return Home
  Back to Forum: Video Games Community › Forums › VIDEO GAMES & RPG › Video Games › FTL - Faster Than Light