CHUD.com Community › Forums › VIDEO GAMES & RPG › Video Games › Chris Roberts' STAR CITIZEN
New Posts  All Forums:Forum Nav:

Chris Roberts' STAR CITIZEN - Page 5

post #201 of 291

*crosses Wing Commander off list of movies to someday get around to watching*

post #202 of 291

WING COMMANDER IV: THE PRICE OF FREEDOM was the best 'movie' of the WC games.  WC: III: HEART OF THE TIGER was best 'game'.

 

Damn, now I'm tempted to play those again.  Pretty sure I've still got 'em somewhere.

post #203 of 291
Quote:
Originally Posted by Judas Booth View Post
 

WING COMMANDER IV: THE PRICE OF FREEDOM was the best 'movie' of the WC games.  WC: III: HEART OF THE TIGER was best 'game'.

 

Damn, now I'm tempted to play those again.  Pretty sure I've still got 'em somewhere.

 

While I enjoyed III and IV, the second might be the one I'm most nostalgic for.  I remember how excited I was to install the "voice pack" disk. 

 

Then again, it may also be that my computers at the time struggled with III and IV.  

post #204 of 291

Oh yes. The days of FMV.

 

I don't miss them at all.

post #205 of 291
Quote:
Originally Posted by Headless Fett View Post
 

Oh yes. The days of FMV.

 

I don't miss them at all.

 

True, but there was a fluidity to the scope, integration, and transitions of the videos in those two Wing Commanders that still feels above the rest of the pack.

 

I shouldn't revisit them, probably look like garbage now.

post #206 of 291

wing commander and civilization were the reasons I got a computer and learned how to upgrade it. 

post #207 of 291
post #208 of 291

Jesus, what absolute morons will fall for that?!

 

Seriously, point me in their direction. I've got a couple of bridges to sell off at super premium prices. 

post #209 of 291
Thread Starter 

The "in limited quantities" is what gets these morons to dump even more money into this thing. It's truly bewildering. Reading the reddit threads on this, it definitely feels like a religious cult, the way they defend not only the property but also the blatantly underhanded sales tactics, and of course Dear Leader, Chris Roberts himself.

 

People have sunk thousands into this non-existent game.

post #210 of 291
post #211 of 291
Quote:
Originally Posted by Jacob Singer View Post

The "in limited quantities" is what gets these morons to dump even more money into this thing. It's truly bewildering. Reading the reddit threads on this, it definitely feels like a religious cult, the way they defend not only the property but also the blatantly underhanded sales tactics, and of course Dear Leader, Chris Roberts himself.

People have sunk thousands into this non-existent game.
Never underestimate the power of the sunk-cost fallacy.
post #212 of 291
Quote:
Originally Posted by commodorejohn View Post

Never underestimate the power of the sunk-cost fallacy.

 

*Overlord peruses the F-35 budget*

post #213 of 291

Maybe I don't know enough about the game's model but surely this is going to fuck things up once / if Star Citizen releases? I've read that Roberts says the sale of ships will ensure there's no subscription required upon release, and that all ships can be earned in-game. Now, if I'm a new player going into that game, there's no way I'm going to be able to purchase that $850 ship with in-game money after a few months. Roberts knows that, if that's the case, nobody would spend real money on the things. Therefore I'm probably looking at years of grinding for that one ship. Meanwhile I'm going to be continually wiped out by people who paid $100 - $900 for their ships. I can't see myself staying around in an environment like that. Nobody would. Which means that the game's going to have a real player retention issue not long after launch. He better hope his loyal playerbase continue buying ships and equipment because nobody else is going to stick around.

post #214 of 291

This thing is going to have so much "feature creep" there'll be a funding tier to mine the asteroid belt to construct the online servers.

post #215 of 291
Thread Starter 
Quote:
Originally Posted by MrSaxon View Post
 

I can't see myself staying around in an environment like that. Nobody would. Which means that the game's going to have a real player retention issue not long after launch. He better hope his loyal playerbase continue buying ships and equipment because nobody else is going to stick around.

 

Not to mention a large number of these ships will require crewmates to operate effectively. Who's gonna sign on to be a redshirt on somebody else's ship? 

post #216 of 291
Quote:
Originally Posted by Jacob Singer View Post
 

 

Not to mention a large number of these ships will require crewmates to operate effectively. Who's gonna sign on to be a redshirt on somebody else's ship? 

post #217 of 291
Thread Starter 

I imagine Overlord sitting inside one of those weird Darth Vader clamshell-thingies, surrounded by monitors, plucking images and gifs off of the internet using only his force powers.

post #218 of 291

 

I'm starting to believe some of these motherfuckers would jump off a bridge if Roberts told them to.

post #219 of 291
Quote:
Originally Posted by Jacob Singer View Post
 

I imagine Overlord sitting inside one of those weird Darth Vader clamshell-thingies, surrounded by monitors, plucking images and gifs off of the internet using only his force powers.

I'm more internet search engine now, than man.  

post #220 of 291
Quote:
Originally Posted by commodorejohn View Post


Never underestimate the power of the sunk-cost fallacy.

 

Quote:
Originally Posted by Jacob Singer View Post
 

The "in limited quantities" is what gets these morons to dump even more money into this thing. It's truly bewildering. Reading the reddit threads on this, it definitely feels like a religious cult, the way they defend not only the property but also the blatantly underhanded sales tactics, and of course Dear Leader, Chris Roberts himself.

 

People have sunk thousands into this non-existent game.

I have been engaged in an ongoing debate in the hearthstone forums regarding the matchmaker being rigged in certain ways. I have been met with quite a few very well spoken and committed people who really want to shut that discussion down. 


We all remember how many 'plants' studios used in the movie forums back in the day. I think something similar goes on in the gaming industry. I imagine that people who work in community relations might be tasked with helping shape the discussion around their games on reddit and on other forums. 

post #221 of 291
I'd be shocked if that weren't the case, but even so, post-purchase rationalization is pretty much one of the universal fundamental forces. All they'd really need to do is give the right people a little nudge now and then.
post #222 of 291

Crytek Sues Star Citizen Makers For Breaching Contract

 

 

I feel bad for the people who haven't gotten refunds for this yet.

post #223 of 291
Quote:
Originally Posted by Headless Fett View Post
 

Crytek Sues Star Citizen Makers For Breaching Contract

 

 

I feel bad for the people who haven't gotten refunds for this yet.

Well, its not like something like this hasnt ended up badly for a developer before...cough*Silicon knights*cough.

post #224 of 291
Quote:
Originally Posted by Headless Fett View Post
 

Crytek Sues Star Citizen Makers For Breaching Contract

 

 

I feel bad for the people who haven't gotten refunds for this yet.

 

Good.  Maybe this will open up a floodgate of other lawsuits for things like, you know, scamming people under the guise of "development".

post #225 of 291
The whole sordid history of this project will make for an excellent documentary one day.
post #226 of 291
Thread Starter 

Just a couple of weeks ago they decided they needed yet another revenue stream, so they started selling insurance on parcels of in-game land, which, of course, doesn't exist yet.

 

You read that right.

post #227 of 291

Insurance?  What?

post #228 of 291
Thread Starter 
post #229 of 291
Quote:
Originally Posted by Jacob Singer View Post
 

Just a couple of weeks ago they decided they needed yet another revenue stream, so they started selling insurance on parcels of in-game land, which, of course, doesn't exist yet.

 

You read that right.

 

Nothing about that makes sense.

post #230 of 291

 

OK, now they're just fucking with you.  This sounds like an interoffice bet to see how gullible people are to spend money.

post #231 of 291
Wait, am I to understand that they're getting people to pay to insure their claim to property that does not now and may not ever actually exist even in intangible form?

Harold Hill would be green with envy.
post #232 of 291

Is there any way of getting word to this game's audience that I have a bridge here in London that I'm looking to sell? 

post #233 of 291

Jacob: If they ask you to invest in interstellar timeshares, just say NO.

post #234 of 291

 

 

I remember when this thread was full of hope and enthusiasm over this game. Seems like a lifetime ago now.

post #235 of 291
Quote:
Originally Posted by Jacob Singer View Post
 

Just a couple of weeks ago they decided they needed yet another revenue stream, so they started selling insurance on parcels of in-game land, which, of course, doesn't exist yet.

 

You read that right.

 

 

post #236 of 291

That and they sell ships for a grand that are just drawings. 

 

Saying that, I signed up for a month for access to the Public universe build of 3.0 and it's pretty sweet. I was feeling good that there was actual progress and then they announced power armor and mechs. Fucking hell!.....

post #237 of 291

So....2019? 2020? 2030? Never?

post #238 of 291
I've been pretty silent but since the 3.0 public release I've been playing it for a few hours a day. It's been buggy as fuck but mildly playable. I've been playing the smuggling game and made a few grand so far.
post #239 of 291

I just spent twenty minutes watching a video where craters only half-rendered, silent NPCs spawned in stock T-poses and remained impassive as the player pushed them around using his vehicle, and the player almost died because he fell through the floor of a planet.

 

This thing ain't gonna be ready until at least 2025. 

post #240 of 291
Quote:
Originally Posted by MrSaxon View Post

 

This thing ain't gonna be ready until at least 2025. 

 

I'll take the over. 

post #241 of 291
Quote:
Originally Posted by MrSaxon View Post

This thing ain't gonna be ready until at least 2025.
post #242 of 291
Quote:
Originally Posted by MrSaxon View Post

I just spent twenty minutes watching a video where craters only half-rendered, silent NPCs spawned in stock T-poses and remained impassive as the player pushed them around using his vehicle, and the player almost died because he fell through the floor of a planet.

This thing ain't gonna be ready until at least 2025. 

All this and more. It's hard to be super objective seeing as we've waited for so long for something mildly playable. TBH I don't see this game getting released at all. Just seeing what they have together in the system right now, and if they put some time together to get that working at more than 15fps bugfree. It'd pretty playable but a couple of years out, just for that, I reckon. But just looking at what they want in there for the future. Forget it. Plus they are going Vulkan too.

#sadface.
post #243 of 291
Quote:
Originally Posted by Jonathan Parker View Post

I've been pretty silent but since the 3.0 public release I've been playing it for a few hours a day. It's been buggy as fuck but mildly playable. I've been playing the smuggling game and made a few grand so far.

 

There's a pull quote. (No disrespect to you Jonathan)

post #244 of 291

No, I fully agree.

 

Right now, it's playable but only just. For instance, me and a pal are cruising looking for stuff to sell when we get set upon by another ship. I leg it to a turret, our frames drop to 8 FPS, so what quickly follows is the most awkward dogfight in gaming history due to lag. They are firing at the spot we left 5 mins ago. The turret is completely useless, the lag is so bad that I hear sounds of firing but nothing is happening. So, I get out the turret start going back to the bridge to be moral support and as I'm sitting down I fall through the craft and all of a sudden I'm outside. I got to watch the dogfight from space. I even used a sniper rifle on the enemy. Falling through a spacecraft seems to be a problem. This happened another time as we made planet fall. I fell as we entered atmosphere. I fell all the way to the ground and broke my legs. When I used a medpack it killed me. We were driving around in a rover type deal and we clipped into something so we had to walk the 3 km back to the port. I was running out of o2 by the time I got to the base but I got back with 5 mins to spare (even though I have o2 packs, it wouldn't let me use one). I get to the door and it won't let me in and the NPC stood by the door is saying hi and shit while I'm suffocating. 

 

At that point I logged off. 

 

They should have probably waited until after the holidays to release to the public because some of this would have been patched already. 

post #245 of 291
Quote:
Originally Posted by Jonathan Parker View Post
 

No, I fully agree.

 

Right now, it's playable but only just. For instance, me and a pal are cruising looking for stuff to sell when we get set upon by another ship. I leg it to a turret, our frames drop to 8 FPS, so what quickly follows is the most awkward dogfight in gaming history due to lag. They are firing at the spot we left 5 mins ago. The turret is completely useless, the lag is so bad that I hear sounds of firing but nothing is happening. So, I get out the turret start going back to the bridge to be moral support and as I'm sitting down I fall through the craft and all of a sudden I'm outside. I got to watch the dogfight from space. I even used a sniper rifle on the enemy. Falling through a spacecraft seems to be a problem. This happened another time as we made planet fall. I fell as we entered atmosphere. I fell all the way to the ground and broke my legs. When I used a medpack it killed me. We were driving around in a rover type deal and we clipped into something so we had to walk the 3 km back to the port. I was running out of o2 by the time I got to the base but I got back with 5 mins to spare (even though I have o2 packs, it wouldn't let me use one). I get to the door and it won't let me in and the NPC stood by the door is saying hi and shit while I'm suffocating. 

 

At that point I logged off. 

 

They should have probably waited until after the holidays to release to the public because some of this would have been patched already. 

 

I don't know why but this absolutely destroyed me with laughter.  Thank you!

post #246 of 291

How long until Roberts gives up and Star Citizen is released in its current form as a meta deconstruction of space combat sims?

post #247 of 291
Quote:
Originally Posted by mondguy View Post
 

How long until Roberts gives up and Star Citizen is released in its current form as a meta deconstruction of space combat sims?

 

Personally, I see Roberts getting sued to high heaven and being forced to sell off the game to another developer to 'finish'.

 

Again, the scope creep is what's killing them.  By all accounts, they could have finished the game that they promised when they launched their kickstarter campaign, but they've been absolutely killed by the constant addition of scope to the project to the point that it's untenable.  What they should probably do:

 

Reduce scope.  Remove any functionality (shelve it for now) that wasn't part of the original campaign.  Finish what was promised, polish it, and then release it.  Doing so would fulfill the requirements of the kickstarter and probably kill any potential lawsuits (or mitigate them, anyways)

Upon release: do bug fix releases and solicit feedback from users regarding the elements that were removed...what would people like to see the most?  Prioritize the backlog based upon these requirements and do incremental releases...just like EVERY OTHER GAME DOES.

post #248 of 291
What they should probably do:

1. Package up a free BBC Micro emulator.
2. License Elite.
post #249 of 291
What they'll actually do instead:

post #250 of 291

While the temptation to flee with briefcases full of cash is probably sky high, it's not likely to work.

 

The smart play would be to release what was originally promised, even if it isn't polished.  Just release something and fulfill the terms of the Kickstarter campaign itself.  That'd probably save their ass in terms of lawsuits.

New Posts  All Forums:Forum Nav:
  Return Home
  Back to Forum: Video Games
CHUD.com Community › Forums › VIDEO GAMES & RPG › Video Games › Chris Roberts' STAR CITIZEN